Files
OpenRA/OpenRA.Mods.Common/HitShapes/Capsule.cs
2016-04-24 20:47:56 +02:00

124 lines
4.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.HitShapes
{
public class CapsuleShape : IHitShape
{
public WDist OuterRadius { get; private set; }
[FieldLoader.Require]
public readonly int2 PointA;
[FieldLoader.Require]
public readonly int2 PointB;
public readonly WDist Radius = new WDist(426);
[Desc("Defines the top offset relative to the actor's target point.")]
public readonly int VerticalTopOffset = 0;
[Desc("Defines the bottom offset relative to the actor's target point.")]
public readonly int VerticalBottomOffset = 0;
int2 ab;
int abLenSq;
public CapsuleShape() { }
public CapsuleShape(int2 a, int2 b, WDist radius)
{
PointA = a;
PointB = b;
Radius = radius;
}
public void Initialize()
{
ab = PointB - PointA;
abLenSq = ab.LengthSquared / 1024;
if (abLenSq == 0)
throw new YamlException("This Capsule describes a circle. Use a Circle HitShape instead.");
if (VerticalTopOffset < VerticalBottomOffset)
throw new YamlException("VerticalTopOffset must be equal to or higher than VerticalBottomOffset.");
OuterRadius = Radius + new WDist(Math.Max(PointA.Length, PointB.Length));
}
public WDist DistanceFromEdge(WVec v)
{
var p = new int2(v.X, v.Y);
var t = int2.Dot(p - PointA, ab) / abLenSq;
if (t < 0)
return new WDist(Math.Max(0, (PointA - p).Length - Radius.Length));
if (t > 1024)
return new WDist(Math.Max(0, (PointB - p).Length - Radius.Length));
var projection = PointA + new int2(
(ab.X * t) / 1024,
(ab.Y * t) / 1024);
var distance = (projection - p).Length;
return new WDist(Math.Max(0, distance - Radius.Length));
}
public WDist DistanceFromEdge(WPos pos, Actor actor)
{
var actorPos = actor.CenterPosition;
if (pos.Z > actorPos.Z + VerticalTopOffset)
return DistanceFromEdge((pos - (actorPos + new WVec(0, 0, VerticalTopOffset))).Rotate(-actor.Orientation));
if (pos.Z < actorPos.Z + VerticalBottomOffset)
return DistanceFromEdge((pos - (actorPos + new WVec(0, 0, VerticalBottomOffset))).Rotate(-actor.Orientation));
return DistanceFromEdge((pos - new WPos(actorPos.X, actorPos.Y, pos.Z)).Rotate(-actor.Orientation));
}
public void DrawCombatOverlay(WorldRenderer wr, RgbaColorRenderer wcr, Actor actor)
{
var actorPos = actor.CenterPosition;
var a = actorPos + new WVec(PointA.X, PointA.Y, VerticalTopOffset).Rotate(actor.Orientation);
var b = actorPos + new WVec(PointB.X, PointB.Y, VerticalTopOffset).Rotate(actor.Orientation);
var aa = actorPos + new WVec(PointA.X, PointA.Y, VerticalBottomOffset).Rotate(actor.Orientation);
var bb = actorPos + new WVec(PointB.X, PointB.Y, VerticalBottomOffset).Rotate(actor.Orientation);
var offset1 = new WVec(a.Y - b.Y, b.X - a.X, 0);
offset1 = offset1 * Radius.Length / offset1.Length;
var offset2 = new WVec(aa.Y - bb.Y, bb.X - aa.X, 0);
offset2 = offset2 * Radius.Length / offset2.Length;
var c = Color.Yellow;
RangeCircleRenderable.DrawRangeCircle(wr, a, Radius, 1, c, 0, c);
RangeCircleRenderable.DrawRangeCircle(wr, b, Radius, 1, c, 0, c);
wcr.DrawLine(new[] { wr.ScreenPosition(a - offset1), wr.ScreenPosition(b - offset1) }, 1, c);
wcr.DrawLine(new[] { wr.ScreenPosition(a + offset1), wr.ScreenPosition(b + offset1) }, 1, c);
RangeCircleRenderable.DrawRangeCircle(wr, aa, Radius, 1, c, 0, c);
RangeCircleRenderable.DrawRangeCircle(wr, bb, Radius, 1, c, 0, c);
wcr.DrawLine(new[] { wr.ScreenPosition(aa - offset2), wr.ScreenPosition(bb - offset2) }, 1, c);
wcr.DrawLine(new[] { wr.ScreenPosition(aa + offset2), wr.ScreenPosition(bb + offset2) }, 1, c);
}
}
}