Files
OpenRA/OpenRA.Mods.Common/HitShapes/Circle.cs
2016-04-24 20:47:56 +02:00

73 lines
2.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.HitShapes
{
public class CircleShape : IHitShape
{
public WDist OuterRadius { get { return Radius; } }
[FieldLoader.Require]
public readonly WDist Radius = new WDist(426);
[Desc("Defines the top offset relative to the actor's target point.")]
public readonly int VerticalTopOffset = 0;
[Desc("Defines the bottom offset relative to the actor's target point.")]
public readonly int VerticalBottomOffset = 0;
public CircleShape() { }
public CircleShape(WDist radius) { Radius = radius; }
public void Initialize()
{
if (VerticalTopOffset < VerticalBottomOffset)
throw new YamlException("VerticalTopOffset must be equal to or higher than VerticalBottomOffset.");
}
public WDist DistanceFromEdge(WVec v)
{
return new WDist(Math.Max(0, v.Length - Radius.Length));
}
public WDist DistanceFromEdge(WPos pos, Actor actor)
{
var actorPos = actor.CenterPosition;
if (pos.Z > actorPos.Z + VerticalTopOffset)
return DistanceFromEdge(pos - (actorPos + new WVec(0, 0, VerticalTopOffset)));
if (pos.Z < actorPos.Z + VerticalBottomOffset)
return DistanceFromEdge(pos - (actorPos + new WVec(0, 0, VerticalBottomOffset)));
return DistanceFromEdge(pos - new WPos(actorPos.X, actorPos.Y, pos.Z));
}
public void DrawCombatOverlay(WorldRenderer wr, RgbaColorRenderer wcr, Actor actor)
{
var actorPos = actor.CenterPosition;
RangeCircleRenderable.DrawRangeCircle(
wr, actorPos + new WVec(0, 0, VerticalTopOffset), Radius, 1, Color.Yellow, 0, Color.Yellow);
RangeCircleRenderable.DrawRangeCircle(
wr, actorPos + new WVec(0, 0, VerticalBottomOffset), Radius, 1, Color.Yellow, 0, Color.Yellow);
}
}
}