60 lines
1.9 KiB
C#
60 lines
1.9 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation. For more information,
|
|
* see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using OpenRA.Mods.RA.Traits;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.RA
|
|
{
|
|
[Desc("Will AttackMove to a random location within MoveRadius when idle.",
|
|
"This conflicts with player orders and should only be added to animal creeps.")]
|
|
class AttackWanderInfo : ITraitInfo
|
|
{
|
|
public readonly int WanderMoveRadius = 10;
|
|
|
|
[Desc("Number of ticks to wait until decreasing the effective move radius.")]
|
|
public readonly int MoveReductionRadiusScale = 5;
|
|
|
|
public object Create(ActorInitializer init) { return new AttackWander(init.self, this); }
|
|
}
|
|
|
|
class AttackWander : INotifyIdle
|
|
{
|
|
int ticksIdle;
|
|
int effectiveMoveRadius;
|
|
readonly AttackWanderInfo Info;
|
|
|
|
public AttackWander(Actor self, AttackWanderInfo info)
|
|
{
|
|
Info = info;
|
|
}
|
|
|
|
public void TickIdle(Actor self)
|
|
{
|
|
var target = self.CenterPosition + new WVec(0, -1024 * effectiveMoveRadius, 0).Rotate(WRot.FromFacing(self.World.SharedRandom.Next(255)));
|
|
var targetCell = self.World.Map.CellContaining(target);
|
|
|
|
if (!self.World.Map.Contains(targetCell))
|
|
{
|
|
// If MoveRadius is too big there might not be a valid cell to order the attack to (if actor is on a small island and can't leave)
|
|
if (++ticksIdle % Info.MoveReductionRadiusScale == 0)
|
|
effectiveMoveRadius--;
|
|
|
|
return; // We'll be back the next tick; better to sit idle for a few seconds than prolongue this tick indefinitely with a loop
|
|
}
|
|
|
|
self.Trait<AttackMove>().ResolveOrder(self, new Order("AttackMove", self, false) { TargetLocation = targetCell });
|
|
|
|
ticksIdle = 0;
|
|
effectiveMoveRadius = Info.WanderMoveRadius;
|
|
}
|
|
}
|
|
}
|