Files
OpenRA/mods/cnc/maps/gdi04a/map.yaml
2016-03-07 21:41:15 +00:00

589 lines
10 KiB
YAML

MapFormat: 9
RequiresMod: cnc
Title: Get the Rods back (a)
Author: Westwood Studios
Tileset: TEMPERAT
MapSize: 64,64
Bounds: 7,24,51,36
Visibility: MissionSelector
Type: Campaign
Players:
PlayerReference@Nod:
Name: Nod
Faction: nod
Color: FE1100
Allies: Nod
Enemies: GDI
PlayerReference@GDI:
Name: GDI
Playable: True
AllowBots: False
Required: True
LockFaction: True
Faction: gdi
LockColor: True
Color: F5D378
LockSpawn: True
LockTeam: True
Allies: GDI
Enemies: Nod
PlayerReference@Neutral:
Name: Neutral
OwnsWorld: True
NonCombatant: True
Faction: gdi
Actors:
Actor0: cycl
Location: 26,59
Owner: Neutral
Actor1: cycl
Location: 25,59
Owner: Neutral
Actor2: cycl
Location: 24,59
Owner: Neutral
Actor3: cycl
Location: 26,58
Owner: Neutral
Actor4: cycl
Location: 24,58
Owner: Neutral
Actor5: t11
Location: 37,43
Owner: Neutral
Actor6: t11
Location: 24,43
Owner: Neutral
Actor7: t08
Location: 46,26
Owner: Neutral
Actor8: t08
Location: 48,23
Owner: Neutral
Actor9: t17
Location: 42,24
Owner: Neutral
Actor10: tc02
Location: 50,28
Owner: Neutral
Actor11: tc03
Location: 46,22
Owner: Neutral
Actor12: tc01
Location: 17,48
Owner: Neutral
Actor13: tc04
Location: 14,47
Owner: Neutral
Actor14: tc02
Location: 15,56
Owner: Neutral
Actor15: tc03
Location: 13,56
Owner: Neutral
Actor16: tc05
Location: 32,24
Owner: Neutral
Actor17: tc05
Location: 16,46
Owner: Neutral
Actor18: tc05
Location: 12,36
Owner: Neutral
Actor19: tc04
Location: 15,41
Owner: Neutral
Actor20: tc04
Location: 24,41
Owner: Neutral
Actor21: tc04
Location: 33,39
Owner: Neutral
Actor22: tc04
Location: 44,34
Owner: Neutral
Actor23: tc04
Location: 36,24
Owner: Neutral
Actor24: tc04
Location: 23,35
Owner: Neutral
Actor25: tc03
Location: 47,35
Owner: Neutral
Actor26: tc02
Location: 49,35
Owner: Neutral
Actor27: tc04
Location: 40,25
Owner: Neutral
Actor28: tc01
Location: 37,25
Owner: Neutral
Actor29: t01
Location: 11,29
Owner: Neutral
Actor30: t08
Location: 14,27
Owner: Neutral
Actor31: t08
Location: 22,35
Owner: Neutral
Actor32: t07
Location: 25,34
Owner: Neutral
Actor33: t07
Location: 21,27
Owner: Neutral
Actor34: t08
Location: 27,31
Owner: Neutral
Actor35: t06
Location: 26,31
Owner: Neutral
Actor36: t06
Location: 23,24
Owner: Neutral
Actor37: t06
Location: 3,23
Owner: Neutral
Actor38: t07
Location: 12,35
Owner: Neutral
Actor39: t05
Location: 13,42
Owner: Neutral
Actor40: tc01
Location: 14,57
Owner: Neutral
Actor41: t11
Location: 14,34
Owner: Neutral
Actor42: t01
Location: 36,39
Owner: Neutral
Actor43: t08
Location: 34,45
Owner: Neutral
Actor44: t07
Location: 33,44
Owner: Neutral
Actor45: t06
Location: 32,44
Owner: Neutral
Actor46: tc03
Location: 7,25
Owner: Neutral
Actor47: t11
Location: 11,24
Owner: Neutral
Actor48: tc02
Location: 35,38
Owner: Neutral
Actor49: tc03
Location: 33,38
Owner: Neutral
Actor50: hq
Location: 29,57
Owner: Nod
Actor51: nuke
Location: 28,54
Owner: Nod
Actor54: bggy
Location: 55,53
Owner: Nod
Facing: 32
Actor55: bggy
Location: 38,43
Owner: Nod
Facing: 64
Actor56: jeep
Location: 13,53
Owner: GDI
Actor58: bggy
Location: 31,57
Owner: Nod
Facing: 32
Actor59: apc
Location: 14,53
Owner: GDI
Actor60: apc
Location: 12,53
Owner: GDI
Actor61: bggy
Location: 26,27
Owner: Nod
Facing: 160
Actor62: bggy
Location: 51,27
Owner: Nod
Facing: 160
Actor63: ltnk
Location: 44,53
Owner: Nod
Facing: 192
Actor64: e3
Location: 45,36
Owner: Nod
SubCell: 1
Actor65: e3
Location: 40,25
Owner: Nod
SubCell: 0
Actor66: e3
Location: 36,41
Owner: Nod
Facing: 160
SubCell: 0
Actor67: e3
Location: 39,42
Owner: Nod
Facing: 160
SubCell: 3
Actor68: e3
Location: 12,24
Owner: Nod
Facing: 96
SubCell: 4
Actor69: e3
Location: 37,43
Owner: Nod
Facing: 192
SubCell: 4
Actor70: e2
Location: 14,54
Owner: GDI
SubCell: 3
Actor710: e1
Location: 12,54
Owner: GDI
SubCell: 5
Actor71: e1
Location: 12,54
Owner: GDI
SubCell: 1
Actor72: e1
Location: 12,54
Owner: GDI
SubCell: 3
Actor73: e1
Location: 15,41
Owner: Nod
Facing: 96
SubCell: 4
Actor74: e1
Location: 24,35
Owner: Nod
Facing: 224
SubCell: 4
Actor75: e1
Location: 36,29
Owner: Nod
Facing: 192
SubCell: 1
Actor76: e1
Location: 28,27
Owner: Nod
Facing: 128
SubCell: 4
Actor77: e1
Location: 32,30
Owner: Nod
Facing: 224
SubCell: 0
Actor78: e1
Location: 33,44
Owner: Nod
Facing: 192
SubCell: 4
Actor79: e1
Location: 45,36
Owner: Nod
Facing: 160
SubCell: 2
Actor80: e3
Location: 52,44
Owner: Nod
SubCell: 2
Actor81: e3
Location: 52,43
Owner: Nod
SubCell: 0
Actor82: e3
Location: 52,44
Owner: Nod
SubCell: 1
Actor83: e1
Location: 13,27
Owner: Nod
Facing: 128
SubCell: 2
Actor84: e1
Location: 13,36
Owner: Nod
Facing: 64
SubCell: 3
Actor85: e1
Location: 11,29
Owner: Nod
Facing: 64
SubCell: 4
Actor860: e2
Location: 14,54
Owner: GDI
SubCell: 5
Actor86: e2
Location: 14,54
Owner: GDI
SubCell: 2
Actor87: e2
Location: 14,54
Owner: GDI
SubCell: 1
Actor88: e2
Location: 14,54
Owner: GDI
SubCell: 4
Actor89: e1
Location: 12,54
Owner: GDI
SubCell: 2
Actor90: e1
Location: 12,54
Owner: GDI
SubCell: 4
Actor91: e3
Location: 55,41
Owner: Nod
Facing: 192
SubCell: 2
Actor92: e3
Location: 48,42
Owner: Nod
Facing: 64
SubCell: 2
Actor93: e1
Location: 50,26
Owner: Nod
Facing: 192
SubCell: 4
Actor94: e1
Location: 50,28
Owner: Nod
Facing: 192
SubCell: 0
Actor95: e1
Location: 52,26
Owner: Nod
Facing: 64
SubCell: 3
Actor96: e1
Location: 25,43
Owner: Nod
Facing: 32
SubCell: 4
Actor97: e1
Location: 25,26
Owner: Nod
Facing: 160
SubCell: 1
Actor98: e1
Location: 30,30
Owner: Nod
SubCell: 4
Actor99: e3
Location: 21,50
Owner: Nod
Facing: 192
SubCell: 1
Actor100: e3
Location: 25,53
Owner: Nod
Facing: 192
SubCell: 3
HandOfNod: hand
Location: 30,52
Owner: Nod
Hunter1: bggy
Location: 35,43
Owner: Nod
Facing: 192
Hunter2: bggy
Location: 32,43
Owner: Nod
Facing: 192
crate: CRATE.plain
Location: 25,58
Owner: Neutral
NodHeliEntry: waypoint
Location: 41,23
Owner: Neutral
NodHeliLZ1: waypoint
Location: 31,39
Owner: Neutral
NodHeliLZ2: waypoint
Location: 17,28
Owner: Neutral
NodHeliLZ3: waypoint
Location: 53,32
Owner: Neutral
GDIReinforcementsEntry: waypoint
Location: 7,50
Owner: Neutral
GDIReinforcementsWP1: waypoint
Location: 11,52
Owner: Neutral
GDIReinforcementsWP2: waypoint
Location: 11,51
Owner: Neutral
GDIHeliEntry: waypoint
Location: 34,60
Owner: Neutral
GDIHeliLZ: waypoint
Location: 27,58
Owner: Neutral
Smudges:
Rules:
^Palettes:
-PlayerColorPalette:
IndexedPlayerPalette:
BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
BasePalette: terrain
BaseName: player-units
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
World:
-SpawnMPUnits:
-MPStartLocations:
-CrateSpawner:
LuaScript:
Scripts: gdi04a.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MusicPlaylist:
StartingMusic: fist226m
MissionData:
Briefing: Nod has captured classified GDI property.\n\nYou must find and retrieve the stolen equipment.\n\nIt is being transported in a shipping crate.\n\nUse the new APC to strategically transport infantry through Nod forces.
BackgroundVideo: bkground.vqa
BriefingVideo: gdi4b.vqa
StartVideo: nitejump.vqa
WinVideo: burdet1.vqa
LossVideo: gameover.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^CommonHuskDefaults:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
HARV:
RenderSprites:
PlayerPalette: player
MCV:
RenderSprites:
PlayerPalette: player
HARV.Husk:
RenderSprites:
PlayerPalette: player
MCV.Husk:
RenderSprites:
PlayerPalette: player
Sequences:
VoxelSequences:
Weapons:
Tiberium:
Warhead@1Dam: SpreadDamage
Damage: 6
Voices:
Music:
Notifications:
Translations: