Files
OpenRA/mods/cnc/maps/nod01/map.yaml
2016-03-07 21:41:15 +00:00

402 lines
7.5 KiB
YAML

MapFormat: 9
RequiresMod: cnc
Title: Nikoomba's Demise
Author: Westwood Studios
Tileset: DESERT
MapSize: 64,64
Bounds: 21,14,37,24
Visibility: MissionSelector
Type: Campaign
Players:
PlayerReference@Neutral:
Name: Neutral
OwnsWorld: True
NonCombatant: True
Faction: gdi
PlayerReference@Villagers:
Name: Villagers
NonCombatant: True
Faction: gdi
PlayerReference@GDI:
Name: GDI
Faction: gdi
Color: F5D378
Allies: Villagers
Enemies: Nod
PlayerReference@Nod:
Name: Nod
Playable: True
AllowBots: False
Required: True
LockFaction: True
Faction: nod
LockColor: True
Color: FE1100
LockSpawn: True
LockTeam: True
Enemies: GDI, Villagers
Actors:
Actor46: e1
Location: 28,28
Owner: GDI
Actor47: e1
Location: 29,28
Owner: GDI
Actor48: e1
Location: 29,30
Owner: GDI
Actor49: e1
Location: 33,35
Owner: GDI
Actor50: e1
Location: 34,36
Owner: GDI
Actor51: e1
Location: 41,19
Owner: GDI
Actor52: e1
Location: 40,19
Owner: GDI
Actor53: e1
Location: 40,18
Owner: GDI
Actor54: e1
Location: 40,31
Owner: GDI
Actor55: e1
Location: 43,34
Owner: GDI
Actor56: e1
Location: 46,22
Owner: GDI
Actor57: e1
Location: 51,25
Owner: GDI
Actor58: e1
Location: 51,30
Owner: GDI
Actor59: e1
Location: 55,33
Owner: GDI
Actor60: e1
Location: 56,32
Owner: GDI
Actor0: rock2
Location: 54,14
Owner: Neutral
Actor1: t08
Location: 47,15
Owner: Neutral
Actor2: t18
Location: 32,16
Owner: Neutral
Actor3: t08
Location: 47,16
Owner: Neutral
Actor4: t08
Location: 21,18
Owner: Neutral
Actor5: t18
Location: 32,21
Owner: Neutral
Actor6: t08
Location: 27,22
Owner: Neutral
Actor7: t08
Location: 23,24
Owner: Neutral
Actor8: rock1
Location: 21,25
Owner: Neutral
Actor9: t08
Location: 56,25
Owner: Neutral
Actor10: t08
Location: 23,26
Owner: Neutral
Actor11: t08
Location: 24,26
Owner: Neutral
Actor12: t08
Location: 28,30
Owner: Neutral
Actor13: t08
Location: 50,30
Owner: Neutral
Actor14: t08
Location: 39,31
Owner: Neutral
Actor15: rock1
Location: 31,34
Owner: Neutral
Actor16: t08
Location: 55,37
Owner: Neutral
Actor17: t08
Location: 30,51
Owner: Neutral
Actor18: t08
Location: 58,53
Owner: Neutral
Actor19: t08
Location: 43,56
Owner: Neutral
Actor20: rock1
Location: 24,58
Owner: Neutral
Actor21: t08
Location: 52,58
Owner: Neutral
Actor22: rock1
Location: 55,58
Owner: Neutral
Actor23: t08
Location: 29,59
Owner: Neutral
Actor24: rock2
Location: 31,61
Owner: Neutral
Actor27: jeep
Location: 31,28
Owner: GDI
Actor28: jeep
Location: 28,29
Owner: GDI
Vil01: v21
Location: 29,23
Owner: Villagers
Vil02: v24
Location: 22,24
Owner: Villagers
Vil03: v24
Location: 21,16
Owner: Villagers
Vil04: v32
Location: 21,20
Owner: Villagers
Vil05: v27
Location: 22,21
Owner: Villagers
Vil06: v20
Location: 21,21
Owner: Villagers
Vil07: v26
Location: 22,23
Owner: Villagers
Vil08: v20
Location: 27,23
Owner: Villagers
Vil09: v22
Location: 26,23
Owner: Villagers
Vil10: v23
Location: 26,22
Owner: Villagers
Vil11: v26
Location: 26,21
Owner: Villagers
Vil12: v25
Location: 29,21
Owner: Villagers
Vil13: v30
Location: 32,18
Owner: Villagers
Civ01: c9
Location: 28,20
Owner: Villagers
Civ02: c6
Location: 28,19
Owner: Villagers
Civ03: c8
Location: 27,19
Owner: Villagers
Civ04: c7
Location: 29,20
Owner: Villagers
Civ05: c4
Location: 31,19
Owner: Villagers
Civ06: c2
Location: 30,19
Owner: Villagers
Civ07: c5
Location: 29,19
Owner: Villagers
Nikoomba: c10
Location: 29,16
Owner: Villagers
StartSpawnPointLeft: waypoint
Location: 50,14
Owner: Neutral
StartSpawnPointRight: waypoint
Location: 52,14
Owner: Neutral
StartRallyPoint: waypoint
Location: 53,17
Owner: Neutral
VillageSpawnPoint: waypoint
Location: 24,14
Owner: Neutral
VillageRallyPoint: waypoint
Location: 24,17
Owner: Neutral
Smudges:
Rules:
^Palettes:
-PlayerColorPalette:
IndexedPlayerPalette:
BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
Villagers: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
BasePalette: terrain
BaseName: player-units
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
Villagers: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
LuaScript:
Scripts: nod01.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MusicPlaylist:
StartingMusic: nomercy
VictoryMusic: nod_win1
MissionData:
Briefing: In order for the Brotherhood to gain a foothold, we must begin by eliminating certain elements.\n\nNikoomba, the nearby village's leader, is one such element.\n\nHis views and ours do not coincide.\n\nHe and his whole group must be eliminated.
BackgroundVideo: intro2.vqa
BriefingVideo: nod1.vqa
LossVideo: nodlose.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
C10:
Tooltip:
Name: Nikoomba
^Bridge:
DamageMultiplier@INVULNERABLE:
Modifier: 0
^CivBuilding:
MustBeDestroyed:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^CivBuildingHusk:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^CivInfantry:
MustBeDestroyed:
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^CommonHuskDefaults:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
HARV:
RenderSprites:
PlayerPalette: player
MCV:
RenderSprites:
PlayerPalette: player
HARV.Husk:
RenderSprites:
PlayerPalette: player
MCV.Husk:
RenderSprites:
PlayerPalette: player
Sequences:
VoxelSequences:
Weapons:
Voices:
Music:
Notifications:
Translations: