450 lines
8.0 KiB
YAML
450 lines
8.0 KiB
YAML
MapFormat: 9
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RequiresMod: cnc
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Title: Invasion of Egypt (b)
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Author: Westwood Studios
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Tileset: DESERT
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MapSize: 64,64
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Bounds: 3,23,36,26
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Visibility: MissionSelector
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Type: Campaign
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Players:
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PlayerReference@GDI:
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Name: GDI
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Faction: gdi
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Color: F5D378
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Allies: GDI
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Enemies: Nod
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PlayerReference@Nod:
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Name: Nod
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Playable: True
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AllowBots: False
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Required: True
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LockFaction: True
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Faction: nod
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LockColor: True
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Color: FE1100
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LockSpawn: True
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LockTeam: True
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Enemies: GDI
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PlayerReference@Neutral:
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Name: Neutral
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OwnsWorld: True
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NonCombatant: True
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Faction: gdi
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Actors:
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Actor0: t08
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Location: 34,38
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Owner: Neutral
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Actor1: t18
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Location: 34,36
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Owner: Neutral
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Actor2: t08
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Location: 25,31
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Owner: Neutral
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Actor3: t08
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Location: 26,31
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Owner: Neutral
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Actor4: t08
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Location: 21,40
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Owner: Neutral
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Actor5: t08
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Location: 3,24
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Owner: Neutral
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Actor6: t08
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Location: 3,42
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Owner: Neutral
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Actor7: t08
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Location: 4,42
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Owner: Neutral
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Actor8: t08
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Location: 6,48
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Owner: Neutral
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Actor9: t08
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Location: 16,43
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Owner: Neutral
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Actor10: t08
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Location: 26,48
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Owner: Neutral
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Actor11: t08
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Location: 13,27
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Owner: Neutral
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Actor12: t08
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Location: 6,40
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Owner: Neutral
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Actor13: rock1
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Location: 22,32
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Owner: Neutral
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Actor20: jeep
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Location: 5,24
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Owner: GDI
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Facing: 96
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Actor21: jeep
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Location: 6,32
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Owner: GDI
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Facing: 160
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Actor22: jeep
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Location: 12,27
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Owner: GDI
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Facing: 32
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Actor28: e1
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Location: 10,24
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Owner: GDI
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Facing: 96
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SubCell: 3
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Actor29: e1
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Location: 10,24
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Owner: GDI
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Facing: 96
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SubCell: 1
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Actor30: e1
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Location: 9,24
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Owner: GDI
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Facing: 96
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SubCell: 4
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Actor31: e1
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Location: 5,34
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Owner: GDI
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SubCell: 3
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Actor32: e1
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Location: 5,35
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Owner: GDI
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SubCell: 2
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Actor33: e1
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Location: 10,27
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Owner: GDI
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SubCell: 2
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Actor34: e1
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Location: 11,27
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Owner: GDI
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SubCell: 1
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Actor35: e1
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Location: 10,24
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Owner: GDI
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Facing: 96
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SubCell: 2
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Actor37: e1
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Location: 7,40
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Owner: GDI
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SubCell: 2
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waypoint27: waypoint
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Location: 60,61
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Owner: Neutral
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waypoint26: waypoint
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Location: 26,41
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Owner: Neutral
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waypoint23: waypoint
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Location: 33,45
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Owner: Neutral
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waypoint21: waypoint
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Location: 32,42
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Owner: Neutral
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waypoint17: waypoint
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Location: 32,26
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Owner: Neutral
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waypoint9: waypoint
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Location: 29,47
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Owner: Neutral
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waypoint8: waypoint
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Location: 16,28
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Owner: Neutral
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waypoint7: waypoint
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Location: 23,40
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Owner: Neutral
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waypoint6: waypoint
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Location: 20,47
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Owner: Neutral
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waypoint5: waypoint
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Location: 10,44
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Owner: Neutral
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waypoint4: waypoint
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Location: 13,36
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Owner: Neutral
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waypoint3: waypoint
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Location: 36,41
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Owner: Neutral
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waypoint2: waypoint
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Location: 31,28
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Owner: Neutral
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waypoint1: waypoint
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Location: 18,25
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Owner: Neutral
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waypoint0: waypoint
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Location: 4,26
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Owner: Neutral
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Refinery: proc
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Location: 7,27
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Owner: GDI
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FreeActor: false
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Yard: fact
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Location: 10,28
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Owner: GDI
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Barracks: pyle
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Location: 7,32
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Owner: GDI
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Plant: nuke
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Location: 11,31
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Owner: GDI
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Silo1: silo
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Location: 9,31
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Owner: GDI
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Silo2: silo
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Location: 9,33
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Owner: GDI
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Guard1: e1
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Location: 8,40
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Owner: GDI
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SubCell: 1
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Guard2: e1
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Location: 37,24
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Owner: GDI
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SubCell: 3
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Guard3: e1
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Location: 36,24
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Owner: GDI
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SubCell: 2
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Guard4: e1
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Location: 27,31
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Owner: GDI
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SubCell: 1
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Harvester: harv
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Location: 5,29
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Owner: GDI
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Health: 39
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Facing: 224
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McvEntry: waypoint
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Location: 33,48
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Owner: Neutral
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McvRally: waypoint
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Location: 33,46
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Owner: Neutral
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UnitsEntry: waypoint
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Location: 30,48
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Owner: Neutral
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UnitsRally: waypoint
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Location: 30,44
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Owner: Neutral
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Smudges:
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Rules:
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^Palettes:
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-PlayerColorPalette:
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IndexedPlayerPalette:
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BasePalette: terrain
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RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
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PlayerIndex:
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GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
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Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
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Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
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IndexedPlayerPalette@units:
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BasePalette: terrain
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BaseName: player-units
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RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
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PlayerIndex:
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GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
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Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
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Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
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Player:
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-ConquestVictoryConditions:
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MissionObjectives:
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EarlyGameOver: true
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Shroud:
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FogLocked: True
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FogEnabled: True
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ExploredMapLocked: True
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ExploredMapEnabled: False
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PlayerResources:
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DefaultCashLocked: True
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DefaultCash: 4000
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World:
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-CrateSpawner:
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-SpawnMPUnits:
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-MPStartLocations:
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ObjectivesPanel:
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PanelName: MISSION_OBJECTIVES
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LuaScript:
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Scripts: nod02b.lua
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MusicPlaylist:
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StartingMusic: ind2
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VictoryMusic: nod_win1
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MissionData:
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Briefing: GDI has kept a stranglehold on Egypt for many years. Set up a forward attack base in your area. To do this you must select your Mobile Construction Vehicle (MCV) and right click on it. From here you can begin to build a base. This area contains plenty of Tiberium, so establishing the base should be easy.
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BriefingVideo: nod2.vqa
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StartVideo: seige.vqa
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WinVideo: airstrk.vqa
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LossVideo: deskill.vqa
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MapCreeps:
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Locked: True
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Enabled: False
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MapBuildRadius:
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AllyBuildRadiusLocked: True
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AllyBuildRadiusEnabled: False
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MapOptions:
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ShortGameLocked: True
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ShortGameEnabled: False
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^Vehicle:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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RenderSprites:
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PlayerPalette: player-units
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^Tank:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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RenderSprites:
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PlayerPalette: player-units
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^Helicopter:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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RenderSprites:
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PlayerPalette: player-units
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^Infantry:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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RenderSprites:
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PlayerPalette: player-units
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^Plane:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Ship:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Building:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Wall:
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Tooltip:
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ShowOwnerRow: false
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^CommonHuskDefaults:
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Tooltip:
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GenericVisibility: Enemy, Ally, Neutral
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GenericStancePrefix: false
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ShowOwnerRow: false
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RenderSprites:
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PlayerPalette: player-units
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NUK2:
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Buildable:
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Prerequisites: ~disabled
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GUN:
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Buildable:
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Prerequisites: ~disabled
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CYCL:
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Buildable:
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Prerequisites: ~disabled
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FIX:
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Buildable:
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Prerequisites: ~disabled
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HPAD:
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Buildable:
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Prerequisites: ~disabled
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OBLI:
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Buildable:
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Prerequisites: ~disabled
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BRIK:
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Buildable:
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Prerequisites: ~disabled
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TMPL:
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Buildable:
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Prerequisites: ~disabled
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FTNK:
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Buildable:
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Prerequisites: ~disabled
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STNK:
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Buildable:
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Prerequisites: ~disabled
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ARTY:
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Buildable:
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Prerequisites: ~disabled
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E5:
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Buildable:
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Prerequisites: ~disabled
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RMBO:
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Buildable:
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Prerequisites: ~disabled
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MLRS:
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Buildable:
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Prerequisites: ~disabled
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MCV:
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Buildable:
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Prerequisites: ~disabled
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RenderSprites:
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PlayerPalette: player
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MCV.Husk:
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RenderSprites:
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PlayerPalette: player
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LST:
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Buildable:
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Prerequisites: ~disabled
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C17:
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Buildable:
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Prerequisites: ~disabled
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SAM:
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Buildable:
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Prerequisites: ~disabled
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HQ:
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Buildable:
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Prerequisites: ~disabled
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AFLD:
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Buildable:
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Prerequisites: ~disabled
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E4:
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Buildable:
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Prerequisites: ~disabled
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E3:
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Buildable:
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Prerequisites: ~disabled
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E2:
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Buildable:
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Prerequisites: ~disabled
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SBAG:
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Buildable:
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Prerequisites: ~disabled
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GTWR:
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Buildable:
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Prerequisites: ~disabled
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WEAP:
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Buildable:
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Prerequisites: ~disabled
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EYE:
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Buildable:
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Prerequisites: ~disabled
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ATWR:
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Buildable:
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Prerequisites: ~disabled
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HARV:
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RenderSprites:
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PlayerPalette: player
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HARV.Husk:
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RenderSprites:
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PlayerPalette: player
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Sequences:
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VoxelSequences:
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Weapons:
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Voices:
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Music:
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Notifications:
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Translations:
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