Files
OpenRA/OpenRA.Mods.RA/EngineerRepair.cs
geckosoft 622f9bfe71 Added: forceQueue to IOrderTarget' CanTargetUnit / CanTargetLocation
Added: forceQueue to all related methods
Added: Only shows the select cursor IF hovering over a unit AND the orders return the 'default' icon
2010-11-13 17:46:36 +13:00

86 lines
2.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using OpenRA.Effects;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Orders;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class EngineerRepairInfo : TraitInfo<EngineerRepair> {}
class EngineerRepair : IIssueOrder, IResolveOrder, IOrderVoice
{
public IEnumerable<IOrderTargeter> Orders
{
get { yield return new EngineerRepairOrderTargeter(); }
}
public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued )
{
if( order.OrderID == "EngineerRepair" )
return new Order( order.OrderID, self, target.Actor, queued );
return null;
}
public string VoicePhraseForOrder(Actor self, Order order)
{
return (order.OrderString == "EngineerRepair"
&& order.TargetActor.GetDamageState() > DamageState.Undamaged) ? "Attack" : null;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "EngineerRepair"
&& order.TargetActor.GetDamageState() > DamageState.Undamaged)
{
if (self.Owner == self.World.LocalPlayer)
self.World.AddFrameEndTask(w =>
{
if (self.Destroyed) return;
w.Add(new FlashTarget(order.TargetActor));
var line = self.TraitOrDefault<DrawLineToTarget>();
if (line != null)
line.SetTarget(self, Target.FromOrder(order), Color.Yellow);
});
self.CancelActivity();
self.QueueActivity(new Enter(order.TargetActor));
//self.QueueActivity(new Move(order.TargetActor.Location, order.TargetActor));
self.QueueActivity(new RepairBuilding(order.TargetActor));
}
}
class EngineerRepairOrderTargeter : UnitTraitOrderTargeter<Building>
{
public EngineerRepairOrderTargeter()
: base( "EngineerRepair", 6, "goldwrench", false, true )
{
}
public override bool CanTargetUnit(Actor self, Actor target, bool forceAttack, bool forceMove, bool forceQueued, ref string cursor)
{
if( !base.CanTargetUnit( self, target, forceAttack, forceMove, forceQueued, ref cursor ) ) return false;
IsQueued = forceQueued;
if( target.GetDamageState() == DamageState.Undamaged )
cursor = "goldwrench-blocked";
return true;
}
}
}
}