Files
OpenRA/OpenRA.Mods.D2k/Render/WithCrumbleOverlay.cs
2014-11-02 18:33:47 +02:00

59 lines
1.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Mods.RA;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Render
{
[Desc("Rendered together with the \"make\" animation.")]
public class WithCrumbleOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>
{
[Desc("Sequence name to use")]
public readonly string Sequence = "crumble-overlay";
[Desc("Custom palette name")]
public readonly string Palette = null;
[Desc("Custom palette is a player palette BaseName")]
public readonly bool IsPlayerPalette = false;
public object Create(ActorInitializer init) { return new WithCrumbleOverlay(init, this); }
}
public class WithCrumbleOverlay : INotifyBuildComplete
{
bool buildComplete = false;
public WithCrumbleOverlay(ActorInitializer init, WithCrumbleOverlayInfo info)
{
if (init.Contains<SkipMakeAnimsInit>())
return;
var key = "make_overlay_{0}".F(info.Sequence);
var rs = init.self.Trait<RenderSprites>();
var overlay = new Animation(init.world, rs.GetImage(init.self));
// Remove the animation once it is complete
overlay.PlayThen(info.Sequence, () => init.world.AddFrameEndTask(w => rs.Remove(key)));
rs.Add(key, new AnimationWithOffset(overlay, null, () => !buildComplete),
info.Palette, info.IsPlayerPalette);
}
public void BuildingComplete(Actor self)
{
buildComplete = true;
}
}
}