Files
OpenRA/OpenRA.Mods.RA/Crates/GiveUnitCrateAction.cs

93 lines
2.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.RA.Move;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Crates
{
class GiveUnitCrateActionInfo : CrateActionInfo
{
[ActorReference]
[Desc("Unit to give")]
public readonly string Unit = null;
[Desc("Override the owner of the newly spawned unit: e.g Creeps or Neutral")]
public readonly string Owner = null;
[Desc("Races that are allowed to trigger this action")]
public readonly string[] Race = null;
public override object Create(ActorInitializer init) { return new GiveUnitCrateAction(init.self, this); }
}
class GiveUnitCrateAction : CrateAction
{
GiveUnitCrateActionInfo Info;
public GiveUnitCrateAction(Actor self, GiveUnitCrateActionInfo info)
: base(self, info) { Info = info; }
public bool CanGiveTo(Actor collector)
{
if (Info.Race != null && !Info.Race.Contains(collector.Owner.Country.Race))
return false;
// avoid dumping tanks in the sea, and ships on dry land.
if (!GetSuitableCells(collector.Location).Any())
return false;
return true;
}
public override int GetSelectionShares(Actor collector)
{
if (!CanGiveTo(collector)) return 0;
return base.GetSelectionShares(collector);
}
public override void Activate(Actor collector)
{
var location = ChooseEmptyCellNear(collector);
if (location != null)
collector.World.AddFrameEndTask(
w => w.CreateActor(Info.Unit, new TypeDictionary
{
new LocationInit(location.Value ),
new OwnerInit(Info.Owner ?? collector.Owner.InternalName)
}));
base.Activate(collector);
}
IEnumerable<CPos> GetSuitableCells(CPos near)
{
var mi = self.World.Map.Rules.Actors[Info.Unit].Traits.Get<MobileInfo>();
for (var i = -1; i < 2; i++)
for (var j = -1; j < 2; j++)
if (mi.CanEnterCell(self.World, self, near + new CVec(i, j), null, true, true))
yield return near + new CVec(i, j);
}
CPos? ChooseEmptyCellNear(Actor a)
{
var possibleCells = GetSuitableCells(a.Location).ToArray();
if (possibleCells.Length == 0)
return null;
return possibleCells.Random(self.World.SharedRandom);
}
}
}