Files
OpenRA/OpenRA.Mods.Common/Traits/C4Demolition.cs
2015-11-25 21:16:15 +00:00

120 lines
3.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Orders;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
class C4DemolitionInfo : ITraitInfo
{
[Desc("Delay to demolish the target once the C4 is planted. " +
"Measured in game ticks. Default is 1.8 seconds.")]
public readonly int C4Delay = 45;
[Desc("Number of times to flash the target")]
public readonly int Flashes = 3;
[Desc("Delay before the flashing starts")]
public readonly int FlashesDelay = 4;
[Desc("Interval between each flash")]
public readonly int FlashInterval = 4;
[Desc("Duration of each flash")]
public readonly int FlashDuration = 3;
[Desc("Behaviour when entering the structure.",
"Possible values are Exit, Suicide, Dispose.")]
public readonly EnterBehaviour EnterBehaviour = EnterBehaviour.Exit;
[Desc("Voice string when planting explosive charges.")]
[VoiceReference] public readonly string Voice = "Action";
public object Create(ActorInitializer init) { return new C4Demolition(this); }
}
class C4Demolition : IIssueOrder, IResolveOrder, IOrderVoice
{
readonly C4DemolitionInfo info;
public C4Demolition(C4DemolitionInfo info)
{
this.info = info;
}
public IEnumerable<IOrderTargeter> Orders
{
get { yield return new C4DemolitionOrderTargeter(); }
}
public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
{
if (order.OrderID != "C4")
return null;
if (target.Type == TargetType.FrozenActor)
return new Order(order.OrderID, self, queued) { ExtraData = target.FrozenActor.ID };
return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString != "C4")
return;
var target = self.ResolveFrozenActorOrder(order, Color.Red);
if (target.Type != TargetType.Actor)
return;
var demolishable = target.Actor.TraitOrDefault<IDemolishable>();
if (demolishable == null || !demolishable.IsValidTarget(target.Actor, self))
return;
if (!order.Queued)
self.CancelActivity();
self.SetTargetLine(target, Color.Red);
self.QueueActivity(new Demolish(self, target.Actor, info.EnterBehaviour, info.C4Delay,
info.Flashes, info.FlashesDelay, info.FlashInterval, info.FlashDuration));
}
public string VoicePhraseForOrder(Actor self, Order order)
{
return order.OrderString == "C4" ? info.Voice : null;
}
class C4DemolitionOrderTargeter : UnitOrderTargeter
{
public C4DemolitionOrderTargeter()
: base("C4", 6, "c4", true, false) { }
public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
{
// Obey force moving onto bridges
if (modifiers.HasModifier(TargetModifiers.ForceMove))
return false;
return target.TraitsImplementing<IDemolishable>().Any(i => i.IsValidTarget(target, self));
}
public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
{
return target.Info.TraitInfos<IDemolishableInfo>().Any(i => i.IsValidTarget(target.Info, self));
}
}
}
}