Files
OpenRA/OpenRA.Mods.RA/Crates/RevealMapCrateAction.cs
Kenny f41fb32d60 Introducing per-player shrouds.
- Each player has their own shroud and their visibility does not extend outside of the shroud. 
- Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored.
- GPS will provide visibility in the fog-of-war.
- Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
2012-12-13 15:16:56 -08:00

45 lines
1.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class RevealMapCrateActionInfo : CrateActionInfo
{
public readonly bool IncludeAllies = false;
public override object Create(ActorInitializer init) { return new RevealMapCrateAction(init.self, this); }
}
class RevealMapCrateAction : CrateAction
{
public RevealMapCrateAction(Actor self, RevealMapCrateActionInfo info)
: base(self, info) {}
bool ShouldReveal(Player collectingPlayer)
{
if ((info as RevealMapCrateActionInfo).IncludeAllies)
return collectingPlayer.World.LocalPlayer != null &&
collectingPlayer.Stances[collectingPlayer.World.LocalPlayer] == Stance.Ally;
return collectingPlayer == collectingPlayer.World.LocalPlayer;
}
public override void Activate(Actor collector)
{
base.Activate(collector);
if (ShouldReveal( collector.Owner ))
collector.Owner.Shroud.ExploreAll(collector.World);
}
}
}