Files
OpenRA/OpenRA.Game/Graphics/Sequence.cs
2014-05-17 14:32:03 +03:00

158 lines
4.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Linq;
namespace OpenRA.Graphics
{
public class Sequence
{
readonly Sprite[] sprites;
readonly bool reverseFacings, transpose;
public readonly string Name;
public readonly int Start;
public readonly int Length;
public readonly int Stride;
public readonly int Facings;
public readonly int Tick;
public readonly int ZOffset;
public readonly int ShadowStart;
public readonly int ShadowZOffset;
public readonly int[] Frames;
public Sequence(SpriteLoader loader, string unit, string name, MiniYaml info)
{
var srcOverride = info.Value;
Name = name;
var d = info.NodesDict;
var offset = float2.Zero;
var blendMode = BlendMode.Alpha;
try
{
if (d.ContainsKey("Start"))
Start = Exts.ParseIntegerInvariant(d["Start"].Value);
if (d.ContainsKey("Offset"))
offset = FieldLoader.GetValue<float2>("Offset", d["Offset"].Value);
if (d.ContainsKey("BlendMode"))
blendMode = FieldLoader.GetValue<BlendMode>("BlendMode", d["BlendMode"].Value);
// Apply offset to each sprite in the sequence
// Different sequences may apply different offsets to the same frame
sprites = loader.LoadAllSprites(srcOverride ?? unit).Select(
s => new Sprite(s.sheet, s.bounds, s.offset + offset, s.channel, blendMode)).ToArray();
if (!d.ContainsKey("Length"))
Length = 1;
else if (d["Length"].Value == "*")
Length = sprites.Length - Start;
else
Length = Exts.ParseIntegerInvariant(d["Length"].Value);
if (d.ContainsKey("Stride"))
Stride = Exts.ParseIntegerInvariant(d["Stride"].Value);
else
Stride = Length;
if (d.ContainsKey("Facings"))
{
var f = Exts.ParseIntegerInvariant(d["Facings"].Value);
Facings = Math.Abs(f);
reverseFacings = f < 0;
}
else
Facings = 1;
if (d.ContainsKey("Tick"))
Tick = Exts.ParseIntegerInvariant(d["Tick"].Value);
else
Tick = 40;
if (d.ContainsKey("Transpose"))
transpose = bool.Parse(d["Transpose"].Value);
if (d.ContainsKey("Frames"))
Frames = Array.ConvertAll<string, int>(d["Frames"].Value.Split(','), Exts.ParseIntegerInvariant);
if (d.ContainsKey("ShadowStart"))
ShadowStart = Exts.ParseIntegerInvariant(d["ShadowStart"].Value);
else
ShadowStart = -1;
if (d.ContainsKey("ShadowZOffset"))
{
WRange r;
if (WRange.TryParse(d["ShadowZOffset"].Value, out r))
ShadowZOffset = r.Range;
}
else
ShadowZOffset = -5;
if (d.ContainsKey("ZOffset"))
{
WRange r;
if (WRange.TryParse(d["ZOffset"].Value, out r))
ZOffset = r.Range;
}
if (Length > Stride)
throw new InvalidOperationException(
"{0}: Sequence {1}.{2}: Length must be <= stride"
.F(info.Nodes[0].Location, unit, name));
if (Start < 0 || Start + Facings * Stride > sprites.Length || ShadowStart + Facings * Stride > sprites.Length)
throw new InvalidOperationException(
"{6}: Sequence {0}.{1} uses frames [{2}..{3}] of SHP `{4}`, but only 0..{5} actually exist"
.F(unit, name, Start, Start + Facings * Stride - 1, srcOverride ?? unit, sprites.Length - 1,
info.Nodes[0].Location));
}
catch (FormatException f)
{
throw new FormatException("Failed to parse sequences for {0}.{1} at {2}:\n{3}".F(unit, name, info.Nodes[0].Location, f));
}
}
public Sprite GetSprite(int frame)
{
return GetSprite(Start, frame, 0);
}
public Sprite GetSprite(int frame, int facing)
{
return GetSprite(Start, frame, facing);
}
public Sprite GetShadow(int frame, int facing)
{
return ShadowStart >= 0 ? GetSprite(ShadowStart, frame, facing) : null;
}
Sprite GetSprite(int start, int frame, int facing)
{
var f = Traits.Util.QuantizeFacing(facing, Facings);
if (reverseFacings)
f = (Facings - f) % Facings;
var i = transpose ? (frame % Length) * Facings + f :
(f * Stride) + (frame % Length);
if (Frames != null)
return sprites[Frames[i]];
return sprites[start + i];
}
}
}