Files
OpenRA/OpenRA.Mods.Cnc/Effects/IonCannon.cs
Taryn Hill 4ed53c5952 Simplify return statements.
Remove redundant ‘this’.
Remove unused using directives.
Simplify LINQ chains.
Add some trait property descriptions.
Add readonly where viable.
Add fullstops to some yaml descriptions.
2015-04-01 12:33:17 -05:00

64 lines
1.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Effects;
using OpenRA.GameRules;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Effects
{
public class IonCannon : IEffect
{
readonly Target target;
readonly Animation anim;
readonly Player firedBy;
readonly string palette;
readonly string weapon;
int weaponDelay;
bool impacted = false;
public IonCannon(Player firedBy, string weapon, World world, CPos location, string effect, string palette, int delay)
{
this.firedBy = firedBy;
this.weapon = weapon;
this.palette = palette;
weaponDelay = delay;
target = Target.FromCell(world, location);
anim = new Animation(world, effect);
anim.PlayThen("idle", () => Finish(world));
}
public void Tick(World world)
{
anim.Tick();
if (!impacted && weaponDelay-- <= 0)
{
var weapon = world.Map.Rules.Weapons[this.weapon.ToLowerInvariant()];
weapon.Impact(target, firedBy.PlayerActor, Enumerable.Empty<int>());
impacted = true;
}
}
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
return anim.Render(target.CenterPosition, wr.Palette(palette));
}
void Finish(World world)
{
world.AddFrameEndTask(w => w.Remove(this));
}
}
}