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OpenRA/OpenRA.Game/Map
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Matthias Mailänder 5a0bcc01a6 Add a lint check for trait placement on hardcoded actor names.
2021-04-11 20:20:00 +02:00
..
ActorInitializer.cs
Use expression body syntax
2021-03-07 13:00:52 +00:00
ActorReference.cs
Use expression body syntax
2021-03-07 13:00:52 +00:00
CellLayer.cs
Use expression body syntax
2021-03-07 13:00:52 +00:00
CellLayerBase.cs
Change throw exceptions to use nameof in parameter
2021-02-28 18:43:51 +01:00
CellRegion.cs
Use expression body syntax
2021-03-07 13:00:52 +00:00
Map.cs
Add a lint check for trait placement on hardcoded actor names.
2021-04-11 20:20:00 +02:00
MapCache.cs
Remove our own ReadOnlyDictionary and update usages
2021-04-03 11:33:31 +02:00
MapCoordsRegion.cs
Add readonly to structs
2021-03-14 15:17:57 +01:00
MapGrid.cs
Add readonly to structs
2021-03-14 15:17:57 +01:00
MapPlayers.cs
Add a lint check for trait placement on hardcoded actor names.
2021-04-11 20:20:00 +02:00
MapPreview.cs
Replace terniary null checks with coalescing.
2021-03-08 18:11:25 +01:00
PlayerReference.cs
Add a per-player handicap option to the lobby.
2021-01-10 22:23:52 +01:00
ProjectedCellLayer.cs
Use expression body syntax
2021-03-07 13:00:52 +00:00
ProjectedCellRegion.cs
Use expression body syntax
2021-03-07 13:00:52 +00:00
TerrainInfo.cs
Move default tileset parsing to Mods.Common.
2021-01-11 21:57:55 +01:00
TileReference.cs
Add readonly to structs
2021-03-14 15:17:57 +01:00
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