Nodes need to be placed after "Inherits" nodes so that they take precedence over the inherited nodes.
803 lines
10 KiB
YAML
803 lines
10 KiB
YAML
vice:
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idle:
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Filename: vice.shp
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Length: *
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muzzle:
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Combine:
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0:
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Filename: chem-n.shp
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Length: *
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Offset: 1,2
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1:
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Filename: chem-nw.shp
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Length: *
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Offset: 8,2
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2:
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Filename: chem-w.shp
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Length: *
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Offset: 8,-3
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3:
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Filename: chem-sw.shp
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Length: *
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Offset: 7,-6
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4:
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Filename: chem-s.shp
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Length: *
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Offset: 1,-6
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5:
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Filename: chem-se.shp
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Length: *
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Offset: -5,-6
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6:
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Filename: chem-e.shp
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Length: *
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Offset: -7,-3
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7:
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Filename: chem-ne.shp
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Length: *
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Offset: -3,2
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Facings: 8
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Length: 13
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die:
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Filename: chemball.shp
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Length: *
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ZOffset: 2047
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icon:
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Filename: viceicnh.shp
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pvice:
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Inherits: vice
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Defaults:
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Filename: pvice.shp
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e1:
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Defaults:
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Filename: e1.shp
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stand:
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Facings: 8
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stand2:
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Start: 8
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Facings: 8
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run:
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Start: 16
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Length: 6
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Facings: 8
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Tick: 100
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shoot:
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Start: 64
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Length: 8
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Facings: 8
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prone-stand:
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Start: 144
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Stride: 4
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Facings: 8
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prone-stand2:
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Start: 144
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Stride: 4
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Facings: 8
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prone-run:
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Start: 144
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Length: 4
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Facings: 8
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Tick: 100
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# stand -> prone transition
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liedown:
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Start: 128
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Length: 2
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Facings: 8
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# prone -> stand transition
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standup:
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Start: 176
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Length: 2
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Facings: 8
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prone-shoot:
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Start: 192
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Length: 8
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Facings: 8
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idle1:
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Start: 257
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Length: 15
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Tick: 120
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idle2:
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Start: 272
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Length: 16
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Tick: 120
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idle3:
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Start: 289
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Length: 22
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Tick: 120
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cheer:
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Start: 460
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Length: 3
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Facings: 8
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Tick: 120
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# Dancing
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idle4:
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Start: 517
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Length: 9
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Tick: 120
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# Shot
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die1:
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Start: 381
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Length: 9
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Tick: 80
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# Explode
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die2:
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Start: 390
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Length: 8
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Tick: 80
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# Fly and explode in air
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die3:
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Start: 398
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Length: 8
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Tick: 80
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# Fly through air squish on ground
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die4:
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Start: 406
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Length: 12
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Tick: 80
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# Burn
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die5:
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Start: 418
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Length: 18
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Tick: 80
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# Tib
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die6:
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Start: 366
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Length: 11
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Tick: 80
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die-crushed:
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Filename: e1rot.shp
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Start: 16
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Length: 4
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Tick: 1600
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ZOffset: -511
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icon:
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Filename: e1icnh.tem
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e2:
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Defaults:
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Filename: e2.shp
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stand:
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Facings: 8
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stand2:
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Start: 8
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Facings: 8
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run:
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Start: 16
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Length: 6
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Facings: 8
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Tick: 100
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throw:
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Start: 64
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Length: 20
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Facings: 8
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# stand -> prone transition
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liedown:
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Start: 224
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Length: 2
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Facings: 8
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# prone -> stand transition
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standup:
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Start: 272
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Length: 2
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Facings: 8
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prone-stand:
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Start: 240
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Stride: 4
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Facings: 8
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prone-stand2:
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Start: 240
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Stride: 4
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Facings: 8
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prone-run:
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Start: 240
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Length: 4
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Facings: 8
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Tick: 100
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prone-throw:
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Start: 288
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Length: 12
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Facings: 8
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idle1:
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Start: 384
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Length: 16
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Tick: 120
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idle2:
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Start: 400
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Length: 13
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Tick: 120
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cheer:
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Start: 588
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Length: 3
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Facings: 8
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Tick: 120
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# Shot
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die1:
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Start: 509
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Length: 9
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Tick: 80
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# Explode
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die2:
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Start: 518
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Length: 8
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Tick: 80
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# Fly and explode in air
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die3:
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Start: 526
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Length: 8
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Tick: 80
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# Fly through air squish on ground
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die4:
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Start: 534
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Length: 12
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Tick: 80
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# Burn
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die5:
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Start: 546
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Length: 18
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Tick: 80
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# Tib
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die6:
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Start: 494
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Length: 11
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Tick: 80
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die-crushed:
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Filename: e2rot.shp
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Start: 16
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Length: 4
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Tick: 1600
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ZOffset: -511
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icon:
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Filename: e2icnh.tem
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e3:
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Defaults:
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Filename: e3.shp
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stand:
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Facings: 8
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stand2:
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Start: 8
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Facings: 8
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run:
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Start: 16
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Length: 6
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Facings: 8
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Tick: 100
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shoot:
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Start: 64
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Length: 8
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Facings: 8
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# stand -> prone transition
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liedown:
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Start: 128
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Length: 2
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Facings: 8
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# prone -> stand transition
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standup:
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Start: 176
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Length: 2
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Facings: 8
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prone-stand:
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Start: 144
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Stride: 4
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Facings: 8
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prone-stand2:
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Start: 144
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Stride: 4
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Facings: 8
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prone-run:
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Start: 144
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Length: 4
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Facings: 8
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Tick: 100
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prone-shoot:
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Start: 192
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Length: 10
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Facings: 8
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idle1:
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Start: 274
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Length: 12
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Tick: 120
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idle2:
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Start: 289
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Length: 14
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Tick: 120
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cheer:
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Start: 476
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Length: 3
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Facings: 8
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Tick: 120
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# Shot
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die1:
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Start: 397
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Length: 9
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Tick: 80
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# Explode
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die2:
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Start: 406
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Length: 8
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Tick: 80
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# Fly and explode in air
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die3:
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Start: 414
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Length: 8
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Tick: 80
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# Fly through air squish on ground
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die4:
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Start: 422
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Length: 12
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Tick: 80
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# Burn
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die5:
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Start: 434
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Length: 18
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Tick: 80
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# Tib
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die6:
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Start: 382
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Length: 11
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Tick: 80
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die-crushed:
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Filename: e3rot.shp
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Start: 16
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Length: 4
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Tick: 1600
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ZOffset: -511
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icon:
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Filename: e3icnh.tem
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e4:
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Defaults:
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Filename: e4.shp
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stand:
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Facings: 8
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stand2:
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Start: 8
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Facings: 8
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run:
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Start: 16
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Length: 6
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Facings: 8
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Tick: 100
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shoot:
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Start: 64
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Length: 16
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Facings: 8
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# stand -> prone transition
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liedown:
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Start: 192
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Length: 2
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Facings: 8
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# prone -> stand transition
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standup:
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Start: 240
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Length: 2
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Facings: 8
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prone-stand:
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Start: 208
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Stride: 4
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Facings: 8
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prone-stand2:
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Start: 208
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Stride: 4
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Facings: 8
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prone-run:
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Start: 208
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Length: 4
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Facings: 8
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Tick: 100
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prone-shoot:
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Start: 256
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Length: 16
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Facings: 8
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idle1:
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Start: 384
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Length: 16
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Tick: 120
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idle2:
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Start: 400
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Length: 16
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Tick: 120
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cheer:
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Start: 588
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Length: 3
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Facings: 8
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Tick: 120
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# Shot
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die1:
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Start: 509
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Length: 9
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Tick: 80
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# Explode
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die2:
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Start: 518
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Length: 8
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Tick: 80
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# Fly and explode in air
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|
die3:
|
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Start: 526
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Length: 8
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Tick: 80
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# Fly through air squish on ground
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|
die4:
|
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Start: 534
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Length: 12
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Tick: 80
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# Burn
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|
die5:
|
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Start: 546
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Length: 18
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Tick: 80
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# Tib
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die6:
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Start: 494
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Length: 10
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Tick: 80
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die-crushed:
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Filename: e4rot.shp
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Start: 16
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Length: 4
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Tick: 1600
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ZOffset: -511
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muzzle:
|
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Filename:
|
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Combine:
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0:
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Filename: flame-n.shp
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Length: *
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Offset: 1,6
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1:
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Filename: flame-nw.shp
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Length: *
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Offset: 8,7
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2:
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Filename: flame-w.shp
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Length: *
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Offset: 8,2
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3:
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Filename: flame-sw.shp
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Length: *
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Offset: 7,-2
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4:
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Filename: flame-s.shp
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Length: *
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Offset: 1,-2
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5:
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Filename: flame-se.shp
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Length: *
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Offset: -5,-2
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6:
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Filename: flame-e.shp
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Length: *
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Offset: -7,2
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7:
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Filename: flame-ne.shp
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Length: *
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Offset: -7,8
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Facings: 8
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Length: 13
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icon:
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Filename: e4icnh.tem
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e5:
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Defaults:
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Filename: e5.shp
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stand:
|
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Facings: 8
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stand2:
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Start: 8
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Facings: 8
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run:
|
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Start: 16
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Length: 6
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Facings: 8
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Tick: 100
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shoot:
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Start: 64
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Length: 16
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Facings: 8
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# stand -> prone transition
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liedown:
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Start: 192
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Length: 2
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Facings: 8
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# prone -> stand transition
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standup:
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Start: 240
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Length: 2
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Facings: 8
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prone-stand:
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Start: 208
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Stride: 4
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Facings: 8
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prone-stand2:
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Start: 208
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Stride: 4
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Facings: 8
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prone-run:
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Start: 208
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Length: 4
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Facings: 8
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Tick: 100
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prone-shoot:
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Start: 256
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Length: 16
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Facings: 8
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idle1:
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Start: 384
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Length: 16
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Tick: 120
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idle2:
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Start: 400
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Length: 16
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Tick: 120
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|
cheer:
|
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Start: 588
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Length: 3
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Facings: 8
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Tick: 120
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# Shot
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die1:
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Start: 509
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Length: 9
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Tick: 80
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# Explode
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die2:
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Start: 518
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Length: 8
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Tick: 80
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# Fly and explode in air
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|
die3:
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|
Start: 526
|
|
Length: 8
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Tick: 80
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# Fly through air squish on ground
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|
die4:
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|
Start: 534
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|
Length: 12
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|
Tick: 80
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|
# Burn
|
|
die5:
|
|
Start: 546
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Length: 18
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Tick: 80
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# Tib
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|
die6:
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|
Start: 494
|
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Length: 10
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Tick: 80
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die-crushed:
|
|
Filename: e4rot.shp
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|
Start: 16
|
|
Length: 4
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|
Tick: 1600
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|
ZOffset: -511
|
|
muzzle:
|
|
Filename:
|
|
Combine:
|
|
0:
|
|
Filename: chem-n.shp
|
|
Length: *
|
|
Offset: 1,2
|
|
1:
|
|
Filename: chem-nw.shp
|
|
Length: *
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|
Offset: 8,2
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2:
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|
Filename: chem-w.shp
|
|
Length: *
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Offset: 8,-3
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3:
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Filename: chem-sw.shp
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Length: *
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Offset: 7,-6
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4:
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Filename: chem-s.shp
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Length: *
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Offset: 1,-6
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5:
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Filename: chem-se.shp
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|
Length: *
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Offset: -5,-6
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6:
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Filename: chem-e.shp
|
|
Length: *
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Offset: -7,-3
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7:
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Filename: chem-ne.shp
|
|
Length: *
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|
Offset: -3,2
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|
Facings: 8
|
|
Length: 13
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|
icon:
|
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Filename: e5icnh.tem
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|
|
|
e6:
|
|
Defaults:
|
|
Filename: e6.shp
|
|
stand:
|
|
Facings: 8
|
|
stand2:
|
|
Start: 8
|
|
Facings: 8
|
|
run:
|
|
Start: 16
|
|
Length: 6
|
|
Facings: 8
|
|
Tick: 100
|
|
# stand -> prone transition
|
|
liedown:
|
|
Start: 66
|
|
Length: 2
|
|
Facings: 8
|
|
# prone -> stand transition
|
|
standup:
|
|
Start: 114
|
|
Length: 2
|
|
Facings: 8
|
|
prone-stand:
|
|
Start: 82
|
|
Stride: 4
|
|
Facings: 8
|
|
prone-stand2:
|
|
Start: 82
|
|
Stride: 4
|
|
Facings: 8
|
|
prone-run:
|
|
Start: 82
|
|
Length: 4
|
|
Facings: 8
|
|
Tick: 100
|
|
idle1:
|
|
Start: 114
|
|
Length: 6
|
|
Tick: 120
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|
idle2:
|
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Start: 200
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Length: 6
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Tick: 120
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|
cheer:
|
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Start: 200
|
|
Length: 3
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|
Facings: 8
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|
Tick: 120
|
|
# Shot
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|
die1:
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Start: 146
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Length: 8
|
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Tick: 80
|
|
# Explode
|
|
die2:
|
|
Start: 154
|
|
Length: 8
|
|
Tick: 80
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|
# Fly and explode in air
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|
die3:
|
|
Start: 162
|
|
Length: 8
|
|
Tick: 80
|
|
# Fly through air squish on ground
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|
die4:
|
|
Start: 170
|
|
Length: 12
|
|
Tick: 80
|
|
# Burn
|
|
die5:
|
|
Start: 182
|
|
Length: 18
|
|
Tick: 80
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|
# Tib
|
|
die6:
|
|
Start: 130
|
|
Length: 4
|
|
Tick: 80
|
|
die-crushed:
|
|
Filename: e1rot.shp
|
|
Start: 16
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|
Length: 4
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|
Tick: 1600
|
|
ZOffset: -511
|
|
icon:
|
|
Filename: e6icnh.tem
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rmbo:
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Defaults:
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Filename: rmbo.shp
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stand:
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Facings: 8
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stand2:
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Start: 8
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Facings: 8
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run:
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Start: 16
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Length: 6
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Facings: 8
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Tick: 100
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shoot:
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Start: 64
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Length: 4
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Facings: 8
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# stand -> prone transition
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liedown:
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Start: 96
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Length: 2
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Facings: 8
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# prone -> stand transition
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standup:
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Start: 144
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Length: 2
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Facings: 8
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prone-stand:
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Start: 112
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Stride: 4
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Facings: 8
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prone-stand2:
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Start: 112
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Stride: 4
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Facings: 8
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prone-run:
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Start: 112
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Length: 4
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Facings: 8
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Tick: 100
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prone-shoot:
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Start: 160
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Length: 4
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Facings: 8
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idle1:
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Start: 192
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Length: 16
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Tick: 120
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idle2:
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Start: 208
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Length: 16
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Tick: 120
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idle3:
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Start: 224
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Length: 15
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Tick: 120
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cheer:
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Start: 396
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Length: 3
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Facings: 8
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Tick: 120
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# Shot
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die1:
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Start: 318
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Length: 8
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Tick: 80
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# Explode
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die2:
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Start: 326
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Length: 8
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Tick: 80
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# Fly and explode in air
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die3:
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Start: 334
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Length: 8
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Tick: 80
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# Fly through air squish on ground
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die4:
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Start: 342
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Length: 12
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Tick: 80
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# Burn
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die5:
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Start: 354
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Length: 18
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Tick: 80
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# Tib
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die6:
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Start: 308
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Length: 4
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Tick: 80
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die-crushed:
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Filename: e1rot.shp
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Start: 16
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Length: 4
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Tick: 1600
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ZOffset: -511
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icon:
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Filename: rmboicnh.tem
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