Files
OpenRA/OpenRA.Game/Traits/Render/RenderSimple.cs
2011-05-04 09:21:30 +12:00

137 lines
4.1 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Graphics;
namespace OpenRA.Traits
{
public abstract class RenderSimpleInfo : ITraitInfo
{
public readonly string Image = null;
public readonly string[] OverrideTileset = null;
public readonly string[] OverrideImage = null;
public readonly string Palette = null;
public readonly string PlayerPalette = "player";
public readonly float Scale = 1f;
public abstract object Create(ActorInitializer init);
public virtual IEnumerable<Renderable> RenderPreview(ActorInfo building, string Tileset, Player owner)
{
var anim = new Animation(RenderSimple.GetImage(building, Tileset), () => 0);
anim.PlayRepeating("idle");
yield return new Renderable(anim.Image, 0.5f * anim.Image.size * (1 - Scale), Palette ?? PlayerPalette+owner.Index, 0, Scale);
}
}
public abstract class RenderSimple : IRender, ITick
{
public Dictionary<string, AnimationWithOffset> anims = new Dictionary<string, AnimationWithOffset>();
public Animation anim { get { return anims[""].Animation; } protected set { anims[""].Animation = value; } }
public static string GetImage(ActorInfo actor, string Tileset)
{
var Info = actor.Traits.Get<RenderSimpleInfo>();
if (Info.OverrideTileset != null && Tileset != null)
for (int i = 0; i < Info.OverrideTileset.Length; i++)
if (Info.OverrideTileset[i] == Tileset)
return Info.OverrideImage[i];
return Info.Image ?? actor.Name;
}
string cachedImage = null;
public string GetImage(Actor self)
{
if (cachedImage != null)
return cachedImage;
return cachedImage = GetImage(self.Info, self.World.Map.Tileset);
}
RenderSimpleInfo Info;
public RenderSimple(Actor self, Func<int> baseFacing)
{
anims.Add( "", new Animation( GetImage(self), baseFacing ) );
Info = self.Info.Traits.Get<RenderSimpleInfo>();
}
public string Palette(Player p) { return Info.Palette ?? Info.PlayerPalette+p.Index; }
public virtual IEnumerable<Renderable> Render( Actor self )
{
foreach( var a in anims.Values )
if( a.DisableFunc == null || !a.DisableFunc() )
{
Renderable ret = a.Image(self, Palette(self.Owner));
if (Info.Scale != 1f)
ret = ret.WithScale(Info.Scale).WithPos(ret.Pos + 0.5f*ret.Sprite.size*(1 - Info.Scale));
yield return ret;
}
}
public virtual void Tick(Actor self)
{
foreach( var a in anims.Values )
a.Animation.Tick();
}
protected virtual string NormalizeSequence(Actor self, string baseSequence)
{
string damageState = self.GetDamageState() >= DamageState.Heavy ? "damaged-" : "";
if (anim.HasSequence(damageState + baseSequence))
return damageState + baseSequence;
else
return baseSequence;
}
public void PlayCustomAnim(Actor self, string name)
{
if (anim.HasSequence(name))
anim.PlayThen(NormalizeSequence(self, name),
() => anim.PlayRepeating(NormalizeSequence(self, "idle")));
}
public class AnimationWithOffset
{
public Animation Animation;
public Func<float2> OffsetFunc;
public Func<bool> DisableFunc;
public int ZOffset;
public AnimationWithOffset( Animation a )
: this( a, null, null )
{
}
public AnimationWithOffset( Animation a, Func<float2> o, Func<bool> d )
{
this.Animation = a;
this.OffsetFunc = o;
this.DisableFunc = d;
}
public Renderable Image( Actor self, string pal )
{
var loc = self.CenterLocation - 0.5f * Animation.Image.size
+ (OffsetFunc != null ? OffsetFunc() : float2.Zero);
var r = new Renderable(Animation.Image, loc, pal, (int)self.CenterLocation.Y);
return ZOffset != 0 ? r.WithZOffset(ZOffset) : r;
}
public static implicit operator AnimationWithOffset( Animation a )
{
return new AnimationWithOffset( a );
}
}
}
}