137 lines
4.1 KiB
C#
Executable File
137 lines
4.1 KiB
C#
Executable File
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.Graphics;
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namespace OpenRA.Traits
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{
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public abstract class RenderSimpleInfo : ITraitInfo
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{
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public readonly string Image = null;
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public readonly string[] OverrideTileset = null;
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public readonly string[] OverrideImage = null;
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public readonly string Palette = null;
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public readonly string PlayerPalette = "player";
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public readonly float Scale = 1f;
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public abstract object Create(ActorInitializer init);
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public virtual IEnumerable<Renderable> RenderPreview(ActorInfo building, string Tileset, Player owner)
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{
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var anim = new Animation(RenderSimple.GetImage(building, Tileset), () => 0);
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anim.PlayRepeating("idle");
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yield return new Renderable(anim.Image, 0.5f * anim.Image.size * (1 - Scale), Palette ?? PlayerPalette+owner.Index, 0, Scale);
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}
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}
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public abstract class RenderSimple : IRender, ITick
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{
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public Dictionary<string, AnimationWithOffset> anims = new Dictionary<string, AnimationWithOffset>();
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public Animation anim { get { return anims[""].Animation; } protected set { anims[""].Animation = value; } }
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public static string GetImage(ActorInfo actor, string Tileset)
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{
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var Info = actor.Traits.Get<RenderSimpleInfo>();
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if (Info.OverrideTileset != null && Tileset != null)
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for (int i = 0; i < Info.OverrideTileset.Length; i++)
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if (Info.OverrideTileset[i] == Tileset)
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return Info.OverrideImage[i];
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return Info.Image ?? actor.Name;
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}
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string cachedImage = null;
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public string GetImage(Actor self)
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{
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if (cachedImage != null)
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return cachedImage;
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return cachedImage = GetImage(self.Info, self.World.Map.Tileset);
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}
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RenderSimpleInfo Info;
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public RenderSimple(Actor self, Func<int> baseFacing)
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{
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anims.Add( "", new Animation( GetImage(self), baseFacing ) );
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Info = self.Info.Traits.Get<RenderSimpleInfo>();
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}
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public string Palette(Player p) { return Info.Palette ?? Info.PlayerPalette+p.Index; }
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public virtual IEnumerable<Renderable> Render( Actor self )
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{
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foreach( var a in anims.Values )
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if( a.DisableFunc == null || !a.DisableFunc() )
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{
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Renderable ret = a.Image(self, Palette(self.Owner));
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if (Info.Scale != 1f)
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ret = ret.WithScale(Info.Scale).WithPos(ret.Pos + 0.5f*ret.Sprite.size*(1 - Info.Scale));
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yield return ret;
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}
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}
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public virtual void Tick(Actor self)
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{
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foreach( var a in anims.Values )
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a.Animation.Tick();
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}
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protected virtual string NormalizeSequence(Actor self, string baseSequence)
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{
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string damageState = self.GetDamageState() >= DamageState.Heavy ? "damaged-" : "";
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if (anim.HasSequence(damageState + baseSequence))
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return damageState + baseSequence;
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else
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return baseSequence;
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}
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public void PlayCustomAnim(Actor self, string name)
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{
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if (anim.HasSequence(name))
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anim.PlayThen(NormalizeSequence(self, name),
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() => anim.PlayRepeating(NormalizeSequence(self, "idle")));
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}
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public class AnimationWithOffset
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{
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public Animation Animation;
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public Func<float2> OffsetFunc;
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public Func<bool> DisableFunc;
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public int ZOffset;
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public AnimationWithOffset( Animation a )
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: this( a, null, null )
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{
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}
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public AnimationWithOffset( Animation a, Func<float2> o, Func<bool> d )
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{
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this.Animation = a;
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this.OffsetFunc = o;
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this.DisableFunc = d;
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}
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public Renderable Image( Actor self, string pal )
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{
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var loc = self.CenterLocation - 0.5f * Animation.Image.size
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+ (OffsetFunc != null ? OffsetFunc() : float2.Zero);
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var r = new Renderable(Animation.Image, loc, pal, (int)self.CenterLocation.Y);
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return ZOffset != 0 ? r.WithZOffset(ZOffset) : r;
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}
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public static implicit operator AnimationWithOffset( Animation a )
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{
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return new AnimationWithOffset( a );
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}
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}
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}
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}
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