331 lines
5.4 KiB
YAML
331 lines
5.4 KiB
YAML
BADR:
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ParaDrop:
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LZRange: 4
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Inherits: ^Plane
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Health:
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HP: 60
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Armor:
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Type: Light
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Plane:
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ROT: 5
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Speed: 16
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RenderUnit:
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WithShadow:
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IronCurtainable:
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Cargo:
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MaxWeight: 10
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# Types: Infantry, Vehicle
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-Selectable:
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-GainsExperience:
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Tooltip:
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Name: Badger
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Contrail@1:
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ContrailOffset: 11, -11
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Contrail@2:
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ContrailOffset: -11, -11
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FallsToEarth:
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Spins: no
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Moves: yes
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Explosion: UnitExplode
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SmokeTrailWhenDamaged@0:
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Offset: 11, -11
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Interval: 2
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SmokeTrailWhenDamaged@1:
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Offset: -11, -11
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Interval: 2
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-EjectOnDeath:
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-GpsDot:
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BADR.bomber:
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CarpetBomb:
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Range: 3
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Weapon: ParaBomb
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Inherits: ^Plane
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Health:
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HP: 60
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Armor:
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Type: Light
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Plane:
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ROT: 5
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Speed: 16
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LimitedAmmo:
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Ammo: 7
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RenderUnit:
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Image: badr
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WithShadow:
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IronCurtainable:
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-Selectable:
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-GainsExperience:
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Tooltip:
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Name: Badger
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Contrail@1:
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ContrailOffset: 11, -11
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Contrail@2:
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ContrailOffset: -11, -11
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FallsToEarth:
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Spins: no
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Moves: yes
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Explosion: UnitExplode
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SmokeTrailWhenDamaged@0:
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Offset: 11, -11
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Interval: 2
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SmokeTrailWhenDamaged@1:
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Offset: -11, -11
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Interval: 2
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-EjectOnDeath:
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-GpsDot:
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MIG:
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Inherits: ^Plane
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Buildable:
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Queue: Plane
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BuildPaletteOrder: 100
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Prerequisites: afld, stek
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BuiltAt: afld
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Owner: soviet
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Valued:
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Cost: 2000
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Tooltip:
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Name: Mig Attack Plane
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Description: Fast Ground-Attack Plane.\n Strong vs Buildings\n Weak vs Infantry, Light Vehicles
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Health:
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HP: 70
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Armor:
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Type: Light
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RevealsShroud:
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Range: 12
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AttackPlane:
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PrimaryWeapon: Maverick
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PrimaryLocalOffset: -15,0,0,0,-10, 15,0,0,0,6
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FacingTolerance: 20
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Plane:
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InitialFacing: 192
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ROT: 5
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Speed: 20
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RearmBuildings: afld
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RenderUnit:
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WithShadow:
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LimitedAmmo:
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Ammo: 8
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IronCurtainable:
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ReturnOnIdle:
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Selectable:
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Bounds: 44,40,0,0
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Contrail@1:
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ContrailOffset: 16,-14
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Contrail@2:
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ContrailOffset: -16,-14
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FallsToEarth:
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Spins: no
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Moves: yes
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Explosion: UnitExplode
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SmokeTrailWhenDamaged:
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Offset: 0,-20,0,-4
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Interval: 2
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YAK:
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Inherits: ^Plane
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Buildable:
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Queue: Plane
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BuildPaletteOrder: 50
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Prerequisites: afld
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BuiltAt: afld
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Owner: soviet
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Valued:
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Cost: 1000
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Tooltip:
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Name: Yak Attack Plane
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Description: Anti-Tanks & Anti-Infantry Plane.\n Strong vs Infantry, Tanks\n Weak vs Buildings
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Health:
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HP: 60
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Armor:
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Type: Light
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RevealsShroud:
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Range: 10
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AttackPlane:
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PrimaryWeapon: ChainGun.Yak
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SecondaryWeapon: ChainGun.Yak
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PrimaryOffset: -5,-6,0,0
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SecondaryOffset: 5,-6,0,0
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FacingTolerance: 20
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Plane:
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RearmBuildings: afld
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InitialFacing: 192
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ROT: 5
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Speed: 16
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RenderUnit:
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WithShadow:
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LimitedAmmo:
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Ammo: 18
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PipCount: 6
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ReloadTicks: 11
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IronCurtainable:
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ReturnOnIdle:
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WithMuzzleFlash:
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Contrail:
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ContrailOffset: 0, -20
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FallsToEarth:
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Spins: no
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Moves: yes
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Explosion: UnitExplode
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SmokeTrailWhenDamaged:
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Offset: 0, -20
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Interval: 2
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TRAN:
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Inherits: ^Helicopter
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Buildable:
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Queue: Plane
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BuildPaletteOrder: 110
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Prerequisites: hpad
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BuiltAt: hpad
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Owner: allies
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Valued:
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Cost: 1200
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Tooltip:
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Name: Transport Helicopter
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Description: Fast Infantry Transport Helicopter.\n Unarmed
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Health:
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HP: 90
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Armor:
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Type: Light
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RevealsShroud:
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Range: 12
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Helicopter:
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RearmBuildings: hpad
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InitialFacing: 0
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ROT: 5
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Speed: 12
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LandableTerrainTypes: Clear,Rough,Road,Ore,Beach
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RenderUnit:
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WithRotor@PRIMARY:
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Offset: 0,14,0,-8
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WithRotor@SECONDARY:
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Id: rotor_2
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Offset: 0,-14,0,-5
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WithShadow:
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Cargo:
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Types: Infantry
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MaxWeight: 5
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PipCount: 5
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IronCurtainable:
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FallsToEarth:
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Explosion: UnitExplode
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HELI:
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Inherits: ^Helicopter
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Buildable:
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Queue: Plane
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BuildPaletteOrder: 90
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Prerequisites: hpad, atek
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BuiltAt: hpad
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Owner: allies
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Valued:
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Cost: 2000
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Tooltip:
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Name: Longbow
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Description: Helicopter Gunship with AG Missiles.\n Strong vs Tanks\n Weak vs Infantry
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Health:
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HP: 120
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Armor:
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Type: Light
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RevealsShroud:
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Range: 12
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AttackHeli:
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PrimaryWeapon: HellfireAG
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SecondaryWeapon: HellfireAA
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PrimaryOffset: -5,0,0,2
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SecondaryOffset: 5,0,0,2
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FacingTolerance: 20
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Helicopter:
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RearmBuildings: hpad
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LandWhenIdle: false
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InitialFacing: 20
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ROT: 4
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Speed: 16
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RenderUnit:
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WithRotor:
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Offset: 0,0,0,-2
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WithShadow:
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LimitedAmmo:
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Ammo: 8
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IronCurtainable:
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FallsToEarth:
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Explosion: UnitExplode
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SmokeTrailWhenDamaged:
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Offset: 0,-10
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HIND:
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Inherits: ^Helicopter
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Buildable:
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Queue: Plane
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BuildPaletteOrder: 90
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Prerequisites: hpad
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BuiltAt: hpad
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Owner: allies
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Valued:
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Cost: 1000
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Tooltip:
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Name: Hind
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Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles.\n Weak vs Tanks
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Health:
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HP: 150
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Armor:
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Type: Light
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RevealsShroud:
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Range: 10
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AttackHeli:
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PrimaryWeapon: ChainGun
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SecondaryWeapon: ChainGun
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PrimaryOffset: -5,-2,0,2
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SecondaryOffset: 5,-2,0,2
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FacingTolerance: 20
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Helicopter:
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RearmBuildings: hpad
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LandWhenIdle: false
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InitialFacing: 20
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ROT: 4
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Speed: 12
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RenderUnit:
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WithRotor:
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WithShadow:
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LimitedAmmo:
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Ammo: 24
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PipCount: 6
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ReloadTicks: 8
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IronCurtainable:
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Selectable:
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Bounds: 38,32,0,0
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WithMuzzleFlash:
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FallsToEarth:
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Explosion: UnitExplode
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SmokeTrailWhenDamaged:
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Offset: 0,-10
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U2:
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Inherits: ^Plane
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Health:
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HP: 2000
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Armor:
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Type: Heavy
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Plane:
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ROT: 7
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Speed: 40
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RenderUnit:
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WithShadow:
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IronCurtainable:
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-Selectable:
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-GainsExperience:
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Contrail@1:
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ContrailOffset: 16, -17
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Contrail@2:
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ContrailOffset: -16, -17
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FallsToEarth:
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Spins: no
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Moves: yes
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Explosion: UnitExplode
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SmokeTrailWhenDamaged:
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Offset: 0,-25
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Interval: 2
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