Files
OpenRA/mods/ra/rules/aircraft.yaml

331 lines
5.4 KiB
YAML

BADR:
ParaDrop:
LZRange: 4
Inherits: ^Plane
Health:
HP: 60
Armor:
Type: Light
Plane:
ROT: 5
Speed: 16
RenderUnit:
WithShadow:
IronCurtainable:
Cargo:
MaxWeight: 10
# Types: Infantry, Vehicle
-Selectable:
-GainsExperience:
Tooltip:
Name: Badger
Contrail@1:
ContrailOffset: 11, -11
Contrail@2:
ContrailOffset: -11, -11
FallsToEarth:
Spins: no
Moves: yes
Explosion: UnitExplode
SmokeTrailWhenDamaged@0:
Offset: 11, -11
Interval: 2
SmokeTrailWhenDamaged@1:
Offset: -11, -11
Interval: 2
-EjectOnDeath:
-GpsDot:
BADR.bomber:
CarpetBomb:
Range: 3
Weapon: ParaBomb
Inherits: ^Plane
Health:
HP: 60
Armor:
Type: Light
Plane:
ROT: 5
Speed: 16
LimitedAmmo:
Ammo: 7
RenderUnit:
Image: badr
WithShadow:
IronCurtainable:
-Selectable:
-GainsExperience:
Tooltip:
Name: Badger
Contrail@1:
ContrailOffset: 11, -11
Contrail@2:
ContrailOffset: -11, -11
FallsToEarth:
Spins: no
Moves: yes
Explosion: UnitExplode
SmokeTrailWhenDamaged@0:
Offset: 11, -11
Interval: 2
SmokeTrailWhenDamaged@1:
Offset: -11, -11
Interval: 2
-EjectOnDeath:
-GpsDot:
MIG:
Inherits: ^Plane
Buildable:
Queue: Plane
BuildPaletteOrder: 100
Prerequisites: afld, stek
BuiltAt: afld
Owner: soviet
Valued:
Cost: 2000
Tooltip:
Name: Mig Attack Plane
Description: Fast Ground-Attack Plane.\n Strong vs Buildings\n Weak vs Infantry, Light Vehicles
Health:
HP: 70
Armor:
Type: Light
RevealsShroud:
Range: 12
AttackPlane:
PrimaryWeapon: Maverick
PrimaryLocalOffset: -15,0,0,0,-10, 15,0,0,0,6
FacingTolerance: 20
Plane:
InitialFacing: 192
ROT: 5
Speed: 20
RearmBuildings: afld
RenderUnit:
WithShadow:
LimitedAmmo:
Ammo: 8
IronCurtainable:
ReturnOnIdle:
Selectable:
Bounds: 44,40,0,0
Contrail@1:
ContrailOffset: 16,-14
Contrail@2:
ContrailOffset: -16,-14
FallsToEarth:
Spins: no
Moves: yes
Explosion: UnitExplode
SmokeTrailWhenDamaged:
Offset: 0,-20,0,-4
Interval: 2
YAK:
Inherits: ^Plane
Buildable:
Queue: Plane
BuildPaletteOrder: 50
Prerequisites: afld
BuiltAt: afld
Owner: soviet
Valued:
Cost: 1000
Tooltip:
Name: Yak Attack Plane
Description: Anti-Tanks & Anti-Infantry Plane.\n Strong vs Infantry, Tanks\n Weak vs Buildings
Health:
HP: 60
Armor:
Type: Light
RevealsShroud:
Range: 10
AttackPlane:
PrimaryWeapon: ChainGun.Yak
SecondaryWeapon: ChainGun.Yak
PrimaryOffset: -5,-6,0,0
SecondaryOffset: 5,-6,0,0
FacingTolerance: 20
Plane:
RearmBuildings: afld
InitialFacing: 192
ROT: 5
Speed: 16
RenderUnit:
WithShadow:
LimitedAmmo:
Ammo: 18
PipCount: 6
ReloadTicks: 11
IronCurtainable:
ReturnOnIdle:
WithMuzzleFlash:
Contrail:
ContrailOffset: 0, -20
FallsToEarth:
Spins: no
Moves: yes
Explosion: UnitExplode
SmokeTrailWhenDamaged:
Offset: 0, -20
Interval: 2
TRAN:
Inherits: ^Helicopter
Buildable:
Queue: Plane
BuildPaletteOrder: 110
Prerequisites: hpad
BuiltAt: hpad
Owner: allies
Valued:
Cost: 1200
Tooltip:
Name: Transport Helicopter
Description: Fast Infantry Transport Helicopter.\n Unarmed
Health:
HP: 90
Armor:
Type: Light
RevealsShroud:
Range: 12
Helicopter:
RearmBuildings: hpad
InitialFacing: 0
ROT: 5
Speed: 12
LandableTerrainTypes: Clear,Rough,Road,Ore,Beach
RenderUnit:
WithRotor@PRIMARY:
Offset: 0,14,0,-8
WithRotor@SECONDARY:
Id: rotor_2
Offset: 0,-14,0,-5
WithShadow:
Cargo:
Types: Infantry
MaxWeight: 5
PipCount: 5
IronCurtainable:
FallsToEarth:
Explosion: UnitExplode
HELI:
Inherits: ^Helicopter
Buildable:
Queue: Plane
BuildPaletteOrder: 90
Prerequisites: hpad, atek
BuiltAt: hpad
Owner: allies
Valued:
Cost: 2000
Tooltip:
Name: Longbow
Description: Helicopter Gunship with AG Missiles.\n Strong vs Tanks\n Weak vs Infantry
Health:
HP: 120
Armor:
Type: Light
RevealsShroud:
Range: 12
AttackHeli:
PrimaryWeapon: HellfireAG
SecondaryWeapon: HellfireAA
PrimaryOffset: -5,0,0,2
SecondaryOffset: 5,0,0,2
FacingTolerance: 20
Helicopter:
RearmBuildings: hpad
LandWhenIdle: false
InitialFacing: 20
ROT: 4
Speed: 16
RenderUnit:
WithRotor:
Offset: 0,0,0,-2
WithShadow:
LimitedAmmo:
Ammo: 8
IronCurtainable:
FallsToEarth:
Explosion: UnitExplode
SmokeTrailWhenDamaged:
Offset: 0,-10
HIND:
Inherits: ^Helicopter
Buildable:
Queue: Plane
BuildPaletteOrder: 90
Prerequisites: hpad
BuiltAt: hpad
Owner: allies
Valued:
Cost: 1000
Tooltip:
Name: Hind
Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles.\n Weak vs Tanks
Health:
HP: 150
Armor:
Type: Light
RevealsShroud:
Range: 10
AttackHeli:
PrimaryWeapon: ChainGun
SecondaryWeapon: ChainGun
PrimaryOffset: -5,-2,0,2
SecondaryOffset: 5,-2,0,2
FacingTolerance: 20
Helicopter:
RearmBuildings: hpad
LandWhenIdle: false
InitialFacing: 20
ROT: 4
Speed: 12
RenderUnit:
WithRotor:
WithShadow:
LimitedAmmo:
Ammo: 24
PipCount: 6
ReloadTicks: 8
IronCurtainable:
Selectable:
Bounds: 38,32,0,0
WithMuzzleFlash:
FallsToEarth:
Explosion: UnitExplode
SmokeTrailWhenDamaged:
Offset: 0,-10
U2:
Inherits: ^Plane
Health:
HP: 2000
Armor:
Type: Heavy
Plane:
ROT: 7
Speed: 40
RenderUnit:
WithShadow:
IronCurtainable:
-Selectable:
-GainsExperience:
Contrail@1:
ContrailOffset: 16, -17
Contrail@2:
ContrailOffset: -16, -17
FallsToEarth:
Spins: no
Moves: yes
Explosion: UnitExplode
SmokeTrailWhenDamaged:
Offset: 0,-25
Interval: 2