Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
65515d54afb3c2b68a961da2ca90daa2949400f8
OpenRA/OpenRA.Mods.RA/Effects
History
Chris Forbes 83eae029b7 add explicit Z to Renderable. eating my hat, etc.
2010-09-17 20:21:21 +12:00
..
Bullet.cs
add explicit Z to Renderable. eating my hat, etc.
2010-09-17 20:21:21 +12:00
Corpse.cs
add explicit Z to Renderable. eating my hat, etc.
2010-09-17 20:21:21 +12:00
CrateEffect.cs
add explicit Z to Renderable. eating my hat, etc.
2010-09-17 20:21:21 +12:00
Explosion.cs
add explicit Z to Renderable. eating my hat, etc.
2010-09-17 20:21:21 +12:00
GpsSatellite.cs
add explicit Z to Renderable. eating my hat, etc.
2010-09-17 20:21:21 +12:00
GravityBomb.cs
add explicit Z to Renderable. eating my hat, etc.
2010-09-17 20:21:21 +12:00
InvulnEffect.cs
Actor.traits is implementation detail
2010-08-14 17:39:49 +12:00
LaserZap.cs
Move SelectedUnit drawing stuff out of WorldRenderer into Selectable with IRenderSelection
2010-07-26 02:25:52 +12:00
Missile.cs
add explicit Z to Renderable. eating my hat, etc.
2010-09-17 20:21:21 +12:00
NukeLaunch.cs
add explicit Z to Renderable. eating my hat, etc.
2010-09-17 20:21:21 +12:00
Parachute.cs
Actor.traits is implementation detail
2010-08-14 17:39:49 +12:00
SatelliteLaunch.cs
add explicit Z to Renderable. eating my hat, etc.
2010-09-17 20:21:21 +12:00
Smoke.cs
add explicit Z to Renderable. eating my hat, etc.
2010-09-17 20:21:21 +12:00
TeslaZap.cs
add explicit Z to Renderable. eating my hat, etc.
2010-09-17 20:21:21 +12:00
Powered by Gitea Version: 1.25.1 Page: 108ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API