Files
OpenRA/OpenRA.Mods.Cnc/Widgets/Logic/WorldTooltipLogic.cs
Paul Chote 656476991f Replace ColorRamp with HSLColor everywhere.
Fixes:
* Nuclear-purple color exploit.
* #3247.
* Removes a bunch of unnecessary color conversions every frame.

Caveats:
* The ramp range is now defined on the palette, so ramps can no longer be set per-player (may impact maps which define custom colors).
* It's no longer possible to perfectly recreate the original WW color ramps (I doubt we care).
* The old ColorRamp setting isn't migrated, so players will lose their color settings.
2013-05-10 19:23:30 +12:00

78 lines
2.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
using OpenRA.Widgets;
namespace OpenRA.Mods.Cnc.Widgets.Logic
{
public class WorldTooltipLogic
{
[ObjectCreator.UseCtor]
public WorldTooltipLogic(Widget widget, TooltipContainerWidget tooltipContainer, CncWorldInteractionControllerWidget wic)
{
widget.IsVisible = () => wic.TooltipType != WorldTooltipType.None;
var label = widget.Get<LabelWidget>("LABEL");
var flag = widget.Get<ImageWidget>("FLAG");
var owner = widget.Get<LabelWidget>("OWNER");
var font = Game.Renderer.Fonts[label.Font];
var ownerFont = Game.Renderer.Fonts[owner.Font];
var cachedWidth = 0;
var labelText = "";
var showOwner = false;
var flagRace = "";
var ownerName = "";
var ownerColor = Color.White;
var doubleHeight = 45;
var singleHeight = 25;
tooltipContainer.BeforeRender = () =>
{
if (wic == null || wic.TooltipType == WorldTooltipType.None)
return;
labelText = wic.TooltipType == WorldTooltipType.Unexplored ? "Unexplored Terrain" :
wic.ActorTooltip.Name();
var textWidth = font.Measure(labelText).X;
if (textWidth != cachedWidth)
{
label.Bounds.Width = textWidth;
widget.Bounds.Width = 2*label.Bounds.X + textWidth;
}
var o = wic.ActorTooltip != null ? wic.ActorTooltip.Owner() : null;
showOwner = wic.TooltipType == WorldTooltipType.Actor && o != null && !o.NonCombatant;
if (showOwner)
{
flagRace = o.Country.Race;
ownerName = o.PlayerName;
ownerColor = o.Color.RGB;
widget.Bounds.Height = doubleHeight;
widget.Bounds.Width = Math.Max(widget.Bounds.Width,
owner.Bounds.X + ownerFont.Measure(ownerName).X + 5);
}
else
widget.Bounds.Height = singleHeight;
};
label.GetText = () => labelText;
flag.IsVisible = () => showOwner;
flag.GetImageCollection = () => "flags";
flag.GetImageName = () => flagRace;
owner.IsVisible = () => showOwner;
owner.GetText = () => ownerName;
owner.GetColor = () => ownerColor;
}
}
}