Files
OpenRA/OpenRA.Mods.RA/InfiltrateForCash.cs
Paul Chote 656476991f Replace ColorRamp with HSLColor everywhere.
Fixes:
* Nuclear-purple color exploit.
* #3247.
* Removes a bunch of unnecessary color conversions every frame.

Caveats:
* The ramp range is now defined on the palette, so ramps can no longer be set per-player (may impact maps which define custom colors).
* It's no longer possible to perfectly recreate the original WW color ramps (I doubt we care).
* The old ColorRamp setting isn't migrated, so players will lose their color settings.
2013-05-10 19:23:30 +12:00

53 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Traits;
using OpenRA.FileFormats;
using OpenRA.Mods.RA.Effects;
namespace OpenRA.Mods.RA
{
class InfiltrateForCashInfo : ITraitInfo
{
public readonly int Percentage = 50;
public readonly int Minimum = 500;
public readonly string SoundToVictim = "credit1.aud";
public object Create(ActorInitializer init) { return new InfiltrateForCash(this); }
}
class InfiltrateForCash : IAcceptInfiltrator
{
InfiltrateForCashInfo info;
public InfiltrateForCash(InfiltrateForCashInfo info) { this.info = info; }
public void OnInfiltrate(Actor self, Actor infiltrator)
{
var targetResources = self.Owner.PlayerActor.Trait<PlayerResources>();
var spyResources = infiltrator.Owner.PlayerActor.Trait<PlayerResources>();
var toTake = (targetResources.Cash + targetResources.Ore) * info.Percentage / 100;
var toGive = Math.Max(toTake, info.Minimum);
targetResources.TakeCash(toTake);
spyResources.GiveCash(toGive);
Sound.PlayToPlayer(self.Owner, info.SoundToVictim);
self.World.AddFrameEndTask(w => w.Add(new CashTick(toGive, 30, 2, self.CenterLocation,
infiltrator.Owner.Color.RGB)));
}
}
}