Files
OpenRA/OpenRA.Mods.RA/Widgets/ColorPreviewManagerWidget.cs
Paul Chote 656476991f Replace ColorRamp with HSLColor everywhere.
Fixes:
* Nuclear-purple color exploit.
* #3247.
* Removes a bunch of unnecessary color conversions every frame.

Caveats:
* The ramp range is now defined on the palette, so ramps can no longer be set per-player (may impact maps which define custom colors).
* It's no longer possible to perfectly recreate the original WW color ramps (I doubt we care).
* The old ColorRamp setting isn't migrated, so players will lose their color settings.
2013-05-10 19:23:30 +12:00

56 lines
1.2 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.RA.Widgets
{
public class ColorPreviewManagerWidget : Widget
{
public readonly string Palette = "colorpicker";
public readonly int[] RemapIndices = {};
public readonly float Ramp = 0.05f;
public HSLColor Color;
HSLColor cachedColor;
WorldRenderer worldRenderer;
Palette preview;
[ObjectCreator.UseCtor]
public ColorPreviewManagerWidget(WorldRenderer worldRenderer)
: base()
{
this.worldRenderer = worldRenderer;
}
public override void Initialize(WidgetArgs args)
{
base.Initialize(args);
preview = worldRenderer.Palette(Palette).Palette;
}
public override void Tick()
{
if (cachedColor == Color)
return;
preview.ApplyRemap(new PlayerColorRemap(RemapIndices, Color, Ramp));
cachedColor = Color;
}
}
}