Files
OpenRA/OpenRA.Mods.RA/Widgets/Logic/DiplomacyLogic.cs
Paul Chote 656476991f Replace ColorRamp with HSLColor everywhere.
Fixes:
* Nuclear-purple color exploit.
* #3247.
* Removes a bunch of unnecessary color conversions every frame.

Caveats:
* The ramp range is now defined on the palette, so ramps can no longer be set per-player (may impact maps which define custom colors).
* It's no longer possible to perfectly recreate the original WW color ramps (I doubt we care).
* The old ColorRamp setting isn't migrated, so players will lose their color settings.
2013-05-10 19:23:30 +12:00

157 lines
3.9 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.RA.Widgets.Logic
{
public class DiplomacyLogic
{
static List<Widget> controls = new List<Widget>();
int validPlayers = 0;
readonly World world;
[ObjectCreator.UseCtor]
public DiplomacyLogic(World world)
{
this.world = world;
var root = Ui.Root.Get("INGAME_ROOT");
var diplomacyBG = root.Get("DIPLOMACY_BG");
var diplomacy = root.Get<ButtonWidget>("INGAME_DIPLOMACY_BUTTON");
diplomacy.OnClick = () =>
{
diplomacyBG.Visible = !diplomacyBG.Visible;
if (diplomacyBG.IsVisible())
LayoutDialog(diplomacyBG);
};
validPlayers = world.Players.Where(a => a != world.LocalPlayer && !a.NonCombatant).Count();
diplomacy.IsVisible = () => (validPlayers > 0);
diplomacyBG.Get<ButtonWidget>("CLOSE_DIPLOMACY").OnClick = () => { diplomacyBG.Visible = false; };
}
// This is shit
void LayoutDialog(Widget bg)
{
foreach (var c in controls)
bg.RemoveChild(c);
controls.Clear();
var y = 50;
var margin = 20;
var labelWidth = (bg.Bounds.Width - 3 * margin) / 3;
var ts = new LabelWidget
{
Font = "Bold",
Bounds = new Rectangle(margin + labelWidth + 10, y, labelWidth, 25),
Text = "Their Stance",
Align = TextAlign.Left,
};
bg.AddChild(ts);
controls.Add(ts);
var ms = new LabelWidget
{
Font = "Bold",
Bounds = new Rectangle(margin + 2 * labelWidth + 20, y, labelWidth, 25),
Text = "My Stance",
Align = TextAlign.Left,
};
bg.AddChild(ms);
controls.Add(ms);
y += 35;
foreach (var p in world.Players.Where(a => a != world.LocalPlayer && !a.NonCombatant))
{
var pp = p;
var label = new LabelWidget
{
Bounds = new Rectangle(margin, y, labelWidth, 25),
Text = p.PlayerName,
Align = TextAlign.Left,
Font = "Bold",
Color = p.Color.RGB,
};
bg.AddChild(label);
controls.Add(label);
var theirStance = new LabelWidget
{
Bounds = new Rectangle( margin + labelWidth + 10, y, labelWidth, 25),
Text = p.PlayerName,
Align = TextAlign.Left,
GetText = () => pp.Stances[ world.LocalPlayer ].ToString(),
};
bg.AddChild(theirStance);
controls.Add(theirStance);
var myStance = new DropDownButtonWidget
{
Bounds = new Rectangle( margin + 2 * labelWidth + 20, y, labelWidth, 25),
GetText = () => world.LocalPlayer.Stances[ pp ].ToString(),
};
if (!p.World.LobbyInfo.GlobalSettings.FragileAlliances)
myStance.Disabled = true;
myStance.OnMouseDown = mi => ShowDropDown(pp, myStance);
bg.AddChild(myStance);
controls.Add(myStance);
y += 35;
}
}
void ShowDropDown(Player p, DropDownButtonWidget dropdown)
{
var stances = Enum<Stance>.GetValues();
Func<Stance, ScrollItemWidget, ScrollItemWidget> setupItem = (s, template) =>
{
var item = ScrollItemWidget.Setup(template,
() => s == world.LocalPlayer.Stances[ p ],
() => SetStance(dropdown, p, s));
item.Get<LabelWidget>("LABEL").GetText = () => s.ToString();
return item;
};
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 150, stances, setupItem);
}
void SetStance(ButtonWidget bw, Player p, Stance ss)
{
if (!p.World.LobbyInfo.GlobalSettings.FragileAlliances)
return; // team changes are banned
// NOTE(jsd): Abuse of the type system here with `CPos`
world.IssueOrder(new Order("SetStance", world.LocalPlayer.PlayerActor, false)
{ TargetLocation = new CPos((int)ss, 0), TargetString = p.InternalName });
bw.Text = ss.ToString();
}
}
}