This allows actors to be tagged with arbitrary strings. Also includes ScriptTagsInit and MapGlobal.ActorsWithTag which expose this functionality to map scripters.
755 lines
41 KiB
XML
755 lines
41 KiB
XML
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<Compile Include="Traits\Multipliers\DamageMultiplier.cs" />
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<Compile Include="Traits\Multipliers\FirepowerMultiplier.cs" />
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<Compile Include="Traits\Multipliers\InaccuracyMultiplier.cs" />
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<Compile Include="Traits\Multipliers\ReloadDelayMultiplier.cs" />
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<Compile Include="Traits\Multipliers\SpeedMultiplier.cs" />
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<Compile Include="Traits\Multipliers\PowerMultiplier.cs" />
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<Compile Include="Traits\Multipliers\RangeMultiplier.cs" />
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<Compile Include="Traits\PaletteEffects\CloakPaletteEffect.cs" />
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<Compile Include="Traits\PaletteEffects\GlobalLightingPaletteEffect.cs" />
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<Compile Include="Traits\PaletteEffects\FlashPaletteEffect.cs" />
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<Compile Include="Traits\PaletteEffects\MenuPaletteEffect.cs" />
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<Compile Include="Traits\PaletteEffects\RotationPaletteEffect.cs" />
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<Compile Include="Traits\Player\ActorGroupProxy.cs" />
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<Compile Include="Traits\Player\AllyRepair.cs" />
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<Compile Include="Traits\Player\BaseAttackNotifier.cs" />
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<Compile Include="Traits\Player\ClassicProductionQueue.cs" />
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<Compile Include="Traits\Player\ConquestVictoryConditions.cs" />
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<Compile Include="Traits\Player\EnemyWatcher.cs" />
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<Compile Include="Traits\Player\GlobalUpgradeManager.cs" />
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<Compile Include="Traits\Player\HarvesterAttackNotifier.cs" />
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<Compile Include="Traits\Player\MissionObjectives.cs" />
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<Compile Include="Traits\Player\PlaceBeacon.cs" />
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<Compile Include="Traits\Player\PlaceBuilding.cs" />
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<Compile Include="Traits\Player\PlayerStatistics.cs" />
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<Compile Include="Traits\Player\ProductionQueue.cs" />
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<Compile Include="Traits\Player\ProvidesPrerequisite.cs" />
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<Compile Include="Traits\Player\ProvidesTechPrerequisite.cs" />
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<Compile Include="Traits\Player\ResourceStorageWarning.cs" />
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<Compile Include="Traits\Player\StrategicVictoryConditions.cs" />
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<Compile Include="Traits\Player\TechTree.cs" />
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<Compile Include="Traits\Power\AffectedByPowerOutage.cs" />
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<Compile Include="Traits\Power\CanPowerDown.cs" />
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<Compile Include="Traits\Power\Player\PowerManager.cs" />
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<Compile Include="Traits\Power\Power.cs" />
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<Compile Include="Traits\Power\RequiresPower.cs" />
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<Compile Include="Traits\Power\ScalePowerWithHealth.cs" />
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<Compile Include="Traits\Production.cs" />
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<Compile Include="Traits\ProductionQueueFromSelection.cs" />
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<Compile Include="Traits\ProvidesRadar.cs" />
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<Compile Include="Traits\ProximityCaptor.cs" />
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<Compile Include="Traits\ProximityCapturable.cs" />
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<Compile Include="Traits\BodyOrientation.cs" />
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<Compile Include="Traits\QuantizeFacingsFromSequence.cs" />
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<Compile Include="Traits\RadarColorFromTerrain.cs" />
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<Compile Include="Traits\Render\AutoSelectionSize.cs" />
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<Compile Include="Traits\Render\Hovers.cs" />
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<Compile Include="Traits\Render\LeavesTrails.cs" />
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<Compile Include="Traits\Render\RenderSpritesEditorOnly.cs" />
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<Compile Include="Traits\Render\WithTurretedSpriteBody.cs" />
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<Compile Include="Traits\Render\RenderUtils.cs" />
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<Compile Include="Traits\Render\RenderDebugState.cs" />
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<Compile Include="Traits\Render\RenderNameTag.cs" />
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<Compile Include="Traits\Render\RenderSprites.cs" />
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<Compile Include="Traits\Render\WithWallSpriteBody.cs" />
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<Compile Include="Traits\Render\RenderDetectionCircle.cs" />
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<Compile Include="Traits\Render\RenderRangeCircle.cs" />
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<Compile Include="Traits\Render\RenderVoxels.cs" />
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<Compile Include="Traits\Render\ProductionBar.cs" />
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<Compile Include="Traits\Render\SupportPowerChargeBar.cs" />
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<Compile Include="Traits\Render\TimedUpgradeBar.cs" />
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<Compile Include="Traits\Render\WithSpriteBarrel.cs" />
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<Compile Include="Traits\Render\WithBuildingExplosion.cs" />
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<Compile Include="Traits\Render\WithAttackAnimation.cs" />
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<Compile Include="Traits\Render\WithMoveAnimation.cs" />
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<Compile Include="Traits\Render\WithSiloAnimation.cs" />
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<Compile Include="Traits\Render\WithBuildingPlacedAnimation.cs" />
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<Compile Include="Traits\Render\WithMakeAnimation.cs" />
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<Compile Include="Traits\Render\WithChargeAnimation.cs" />
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<Compile Include="Traits\Render\WithChargeOverlay.cs" />
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<Compile Include="Traits\Render\WithCrateBody.cs" />
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<Compile Include="Traits\Render\WithDeathAnimation.cs" />
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<Compile Include="Traits\Render\WithDecoration.cs" />
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<Compile Include="Traits\Render\WithDockingAnimation.cs" />
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<Compile Include="Traits\Render\WithDockedOverlay.cs" />
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<Compile Include="Traits\Render\WithHarvestAnimation.cs" />
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<Compile Include="Traits\Render\WithHarvestOverlay.cs" />
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<Compile Include="Traits\Render\WithIdleOverlay.cs" />
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<Compile Include="Traits\Render\WithMuzzleOverlay.cs" />
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<Compile Include="Traits\Render\WithParachute.cs" />
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<Compile Include="Traits\Render\WithRangeCircle.cs" />
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<Compile Include="Traits\Render\WithRankDecoration.cs" />
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<Compile Include="Traits\Render\WithRepairAnimation.cs" />
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<Compile Include="Traits\Render\WithRepairOverlay.cs" />
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<Compile Include="Traits\Render\WithResources.cs" />
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<Compile Include="Traits\Render\WithSpriteRotorOverlay.cs" />
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<Compile Include="Traits\Render\WithShadow.cs" />
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<Compile Include="Traits\Render\WithSmoke.cs" />
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<Compile Include="Traits\Render\WithSpriteBody.cs" />
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<Compile Include="Traits\Render\WithSpriteTurret.cs" />
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<Compile Include="Traits\Render\WithFacingSpriteBody.cs" />
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<Compile Include="Traits\Render\WithBuildingPlacedOverlay.cs" />
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<Compile Include="Traits\Render\WithProductionDoorOverlay.cs" />
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<Compile Include="Traits\Render\WithProductionOverlay.cs" />
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<Compile Include="Traits\Render\WithVoxelBarrel.cs" />
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<Compile Include="Traits\Render\WithVoxelBody.cs" />
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<Compile Include="Traits\Render\WithVoxelTurret.cs" />
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<Compile Include="Traits\Repairable.cs" />
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<Compile Include="Traits\RepairableNear.cs" />
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<Compile Include="Traits\RepairsBridges.cs" />
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<Compile Include="Traits\SeedsResource.cs" />
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<Compile Include="Traits\StoresResources.cs" />
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<Compile Include="Traits\Render\SelectionDecorations.cs" />
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<Compile Include="Traits\SelfHealing.cs" />
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<Compile Include="Traits\Sellable.cs" />
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<Compile Include="Traits\ShakeOnDeath.cs" />
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<Compile Include="Traits\SmokeTrailWhenDamaged.cs" />
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<Compile Include="Traits\Sound\ActorLostNotification.cs" />
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<Compile Include="Traits\Sound\AmbientSound.cs" />
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<Compile Include="Traits\Sound\AnnounceOnBuild.cs" />
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<Compile Include="Traits\Sound\AnnounceOnKill.cs" />
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<Compile Include="Traits\Sound\AnnounceOnSeen.cs" />
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<Compile Include="Traits\Sound\DeathSounds.cs" />
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<Compile Include="Traits\Sound\SoundOnDamageTransition.cs" />
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<Compile Include="Traits\SupplyTruck.cs" />
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<Compile Include="Traits\SupportPowers\AirstrikePower.cs" />
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<Compile Include="Traits\SupportPowers\GrantUpgradePower.cs" />
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<Compile Include="Traits\SupportPowers\NukePower.cs" />
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<Compile Include="Traits\SupportPowers\SupportPower.cs" />
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<Compile Include="Traits\SupportPowers\SupportPowerManager.cs" />
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<Compile Include="Traits\SupportPowers\SpawnActorPower.cs" />
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<Compile Include="Traits\Targetable.cs" />
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<Compile Include="Traits\ThrowsParticle.cs" />
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<Compile Include="Traits\Tooltip.cs" />
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<Compile Include="Traits\TransformOnCapture.cs" />
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<Compile Include="Traits\Transforms.cs" />
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<Compile Include="Traits\Turreted.cs" />
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<Compile Include="Traits\ProducibleWithLevel.cs" />
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<Compile Include="Traits\Upgrades\DeployToUpgrade.cs" />
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<Compile Include="Traits\Upgrades\DisableOnUpgrade.cs" />
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<Compile Include="Traits\Upgrades\UpgradableTrait.cs" />
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<Compile Include="Traits\Upgrades\UpgradeActorsNear.cs" />
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<Compile Include="Traits\Upgrades\UpgradeManager.cs" />
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<Compile Include="Traits\Valued.cs" />
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<Compile Include="Traits\Voiced.cs" />
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<Compile Include="Traits\Wanders.cs" />
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<Compile Include="Traits\World\BridgeLayer.cs" />
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<Compile Include="Traits\World\CrateSpawner.cs" />
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<Compile Include="Traits\World\CreateMPPlayers.cs" />
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<Compile Include="Traits\World\DomainIndex.cs" />
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<Compile Include="Traits\World\LoadWidgetAtGameStart.cs" />
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<Compile Include="Traits\World\MPStartLocations.cs" />
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<Compile Include="Traits\World\MPStartUnits.cs" />
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<Compile Include="Traits\World\PaletteFromCurrentTileset.cs" />
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<Compile Include="Traits\World\PaletteFromFile.cs" />
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<Compile Include="Traits\World\PaletteFromRGBA.cs" />
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<Compile Include="Traits\World\VoxelNormalsPalette.cs" />
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<Compile Include="Pathfinder\CellInfoLayerPool.cs" />
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<Compile Include="Pathfinder\Constants.cs" />
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<Compile Include="Pathfinder\PathGraph.cs" />
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<Compile Include="Pathfinder\PathFinderUnitPathCacheDecorator.cs" />
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<Compile Include="Pathfinder\PathCacheStorage.cs" />
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<Compile Include="Traits\World\PathFinder.cs" />
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<Compile Include="Traits\World\PathfinderDebugOverlay.cs" />
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<Compile Include="Pathfinder\PathSearch.cs" />
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<Compile Include="Pathfinder\BasePathSearch.cs" />
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<Compile Include="Traits\World\PlayerPaletteFromCurrentTileset.cs" />
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<Compile Include="Traits\World\RadarPings.cs" />
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<Compile Include="Traits\World\ResourceClaim.cs" />
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<Compile Include="Traits\World\ResourceClaimLayer.cs" />
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<Compile Include="Traits\World\ResourceLayer.cs" />
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<Compile Include="Traits\World\ShroudPalette.cs" />
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<Compile Include="Traits\World\ShroudRenderer.cs" />
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<Compile Include="Traits\World\SmudgeLayer.cs" />
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<Compile Include="Traits\World\SpawnMapActors.cs" />
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<Compile Include="Traits\World\SpawnMPUnits.cs" />
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<Compile Include="Traits\World\StartGameNotification.cs" />
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<Compile Include="Traits\World\TerrainGeometryOverlay.cs" />
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<Compile Include="Traits\World\WarheadDebugOverlay.cs" />
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<Compile Include="Traits\World\WeatherOverlay.cs" />
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<Compile Include="UtilityCommands\CheckYaml.cs" />
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<Compile Include="UtilityCommands\CheckCodeStyle.cs" />
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<Compile Include="UtilityCommands\ConvertPngToShpCommand.cs" />
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<Compile Include="UtilityCommands\ConvertSpriteToPngCommand.cs" />
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<Compile Include="UtilityCommands\CreateManPage.cs" />
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<Compile Include="UtilityCommands\Extensions.cs" />
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<Compile Include="UtilityCommands\ExtractFilesCommand.cs" />
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<Compile Include="UtilityCommands\ExtractLanguageStringsCommand.cs" />
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<Compile Include="UtilityCommands\ExtractLuaDocsCommand.cs" />
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<Compile Include="UtilityCommands\ExtractTraitDocsCommand.cs" />
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<Compile Include="WorldExtensions.cs" />
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<Compile Include="UtilityCommands\GetMapHashCommand.cs" />
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<Compile Include="UtilityCommands\Glob.cs" />
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<Compile Include="UtilityCommands\ImportLegacyMapCommand.cs" />
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<Compile Include="UtilityCommands\RemapShpCommand.cs" />
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<Compile Include="UtilityCommands\ReplayMetadataCommand.cs" />
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<Compile Include="UtilityCommands\UpgradeMapCommand.cs" />
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<Compile Include="UtilityCommands\UpgradeModCommand.cs" />
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<Compile Include="UtilityCommands\UpgradeRules.cs" />
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<Compile Include="UtilityCommands\Rgba2Hex.cs" />
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<Compile Include="Warheads\CreateEffectWarhead.cs" />
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<Compile Include="Warheads\CreateResourceWarhead.cs" />
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<Compile Include="Warheads\DamageWarhead.cs" />
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<Compile Include="Warheads\DestroyResourceWarhead.cs" />
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<Compile Include="Warheads\GrantUpgradeWarhead.cs" />
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<Compile Include="Warheads\HealthPercentageDamageWarhead.cs" />
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<Compile Include="Warheads\LeaveSmudgeWarhead.cs" />
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<Compile Include="Warheads\SpreadDamageWarhead.cs" />
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<Compile Include="Warheads\Warhead.cs" />
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<Compile Include="Widgets\ActorPreviewWidget.cs" />
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<Compile Include="Widgets\ColorMixerWidget.cs" />
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<Compile Include="Widgets\ColorPreviewManagerWidget.cs" />
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<Compile Include="Widgets\ConfirmationDialogs.cs" />
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<Compile Include="Widgets\HueSliderWidget.cs" />
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<Compile Include="Widgets\LabelWithTooltipWidget.cs" />
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<Compile Include="Widgets\LogicKeyListenerWidget.cs" />
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<Compile Include="Widgets\LogicTickerWidget.cs" />
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<Compile Include="Widgets\Logic\AssetBrowserLogic.cs" />
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<Compile Include="Widgets\Logic\ButtonTooltipLogic.cs" />
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<Compile Include="Widgets\Logic\ColorPickerLogic.cs" />
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<Compile Include="Widgets\Logic\ConnectionLogic.cs" />
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<Compile Include="Widgets\Logic\FactionTooltipLogic.cs" />
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<Compile Include="Widgets\Logic\CreditsLogic.cs" />
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<Compile Include="Widgets\Logic\DisconnectWatcherLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\AddFactionSuffixLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\ClassicProductionLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\ControlGroupLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\DebugMenuLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\GameInfoBriefingLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\GameInfoLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\GameInfoObjectivesLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\GameInfoStatsLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\GameTimerLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\IngameChatLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\IngameCashCounterLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\IngameMenuLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\IngamePowerBarLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\IngamePowerCounterLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\IngameSiloBarLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\IngameRadarDisplayLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\LoadIngamePlayerOrObserverUILogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\LoadMapEditorLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\ObserverShroudSelectorLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\ObserverStatsLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\OrderButtonsChromeLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\ProductionTooltipLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\ReplayControlBarLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\SupportPowerBinLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\SupportPowerTooltipLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\WorldTooltipLogic.cs" />
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<Compile Include="Widgets\Logic\Installation\InstallFromCDLogic.cs" />
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<Compile Include="Widgets\Logic\Installation\DownloadPackagesLogic.cs" />
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<Compile Include="Widgets\Logic\Installation\InstallModLogic.cs" />
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<Compile Include="Widgets\Logic\Installation\InstallLogic.cs" />
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<Compile Include="Widgets\Logic\Installation\InstallMusicLogic.cs" />
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<Compile Include="Widgets\Logic\Lobby\ClientTooltipLogic.cs" />
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<Compile Include="Widgets\Logic\Lobby\KickClientLogic.cs" />
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<Compile Include="Widgets\Logic\Lobby\KickSpectatorsLogic.cs" />
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<Compile Include="Widgets\Logic\Lobby\LobbyLogic.cs" />
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<Compile Include="Widgets\Logic\Lobby\LobbyMapPreviewLogic.cs" />
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<Compile Include="Widgets\Logic\Lobby\LobbyUtils.cs" />
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<Compile Include="Widgets\Logic\Lobby\SpawnSelectorTooltipLogic.cs" />
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<Compile Include="Widgets\Logic\MainMenuLogic.cs" />
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<Compile Include="Widgets\Logic\Editor\ActorSelectorLogic.cs" />
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<Compile Include="Widgets\Logic\Editor\LayerSelectorLogic.cs" />
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<Compile Include="Widgets\Logic\Editor\MapEditorLogic.cs" />
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<Compile Include="Widgets\Logic\Editor\MapEditorTabsLogic.cs" />
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<Compile Include="Widgets\Logic\Editor\NewMapLogic.cs" />
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<Compile Include="Widgets\Logic\Editor\SaveMapLogic.cs" />
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<Compile Include="Widgets\Logic\Editor\TileSelectorLogic.cs" />
|
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<Compile Include="Widgets\Logic\MapChooserLogic.cs" />
|
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<Compile Include="Widgets\Logic\MissionBrowserLogic.cs" />
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<Compile Include="Widgets\Logic\ModBrowserLogic.cs" />
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<Compile Include="Widgets\Logic\MusicPlayerLogic.cs" />
|
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<Compile Include="Widgets\Logic\PerfDebugLogic.cs" />
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<Compile Include="Widgets\Logic\ReplayBrowserLogic.cs" />
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<Compile Include="Widgets\Logic\ServerCreationLogic.cs" />
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<Compile Include="Widgets\Logic\SettingsLogic.cs" />
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<Compile Include="Widgets\Logic\SimpleTooltipLogic.cs" />
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<Compile Include="Widgets\Logic\TabCompletionLogic.cs" />
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<Compile Include="Widgets\MenuButtonWidget.cs" />
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<Compile Include="Widgets\ObserverProductionIconsWidget.cs" />
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<Compile Include="Widgets\ObserverSupportPowerIconsWidget.cs" />
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<Compile Include="Widgets\ProductionPaletteWidget.cs" />
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<Compile Include="Widgets\ProductionTabsWidget.cs" />
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<Compile Include="Widgets\ProductionTypeButtonWidget.cs" />
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<Compile Include="Widgets\RadarWidget.cs" />
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<Compile Include="Widgets\ResourceBarWidget.cs" />
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<Compile Include="Widgets\StrategicProgressWidget.cs" />
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<Compile Include="Widgets\SupportPowersWidget.cs" />
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<Compile Include="Widgets\SupportPowerTimerWidget.cs" />
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<Compile Include="Widgets\TerrainTemplatePreviewWidget.cs" />
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<Compile Include="Widgets\WorldCommandWidget.cs" />
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<Compile Include="SpriteLoaders\ShpTDLoader.cs" />
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<Compile Include="SpriteLoaders\ShpTSLoader.cs" />
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<Compile Include="SpriteLoaders\TmpRALoader.cs" />
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<Compile Include="SpriteLoaders\TmpTDLoader.cs" />
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<Compile Include="SpriteLoaders\ShpD2Loader.cs" />
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<Compile Include="LoadScreens\LogoStripeLoadScreen.cs" />
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<Compile Include="LoadScreens\BlankLoadScreen.cs" />
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<Compile Include="Widgets\Logic\ReplayUtils.cs" />
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<Compile Include="InstallUtils.cs" />
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<Compile Include="Graphics\DefaultSpriteSequence.cs" />
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<Compile Include="Widgets\BackgroundWidget.cs" />
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<Compile Include="Widgets\ButtonWidget.cs" />
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<Compile Include="Widgets\ChatDisplayWidget.cs" />
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<Compile Include="Widgets\CheckboxWidget.cs" />
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<Compile Include="Widgets\ClientTooltipRegionWidget.cs" />
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<Compile Include="Widgets\ColorBlockWidget.cs" />
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<Compile Include="Widgets\DropDownButtonWidget.cs" />
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<Compile Include="Widgets\GridLayout.cs" />
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<Compile Include="Widgets\HotkeyEntryWidget.cs" />
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<Compile Include="Widgets\ImageWidget.cs" />
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<Compile Include="Widgets\LabelWidget.cs" />
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<Compile Include="Widgets\LineGraphWidget.cs" />
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<Compile Include="Widgets\ListLayout.cs" />
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<Compile Include="Widgets\MapPreviewWidget.cs" />
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<Compile Include="Widgets\PasswordFieldWidget.cs" />
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<Compile Include="Widgets\PerfGraphWidget.cs" />
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<Compile Include="Widgets\ProgressBarWidget.cs" />
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<Compile Include="Widgets\RGBASpriteWidget.cs" />
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<Compile Include="Widgets\ScrollItemWidget.cs" />
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<Compile Include="Widgets\ScrollPanelWidget.cs" />
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<Compile Include="Widgets\SliderWidget.cs" />
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<Compile Include="Widgets\SpriteWidget.cs" />
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<Compile Include="Widgets\TextFieldWidget.cs" />
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<Compile Include="Widgets\TooltipContainerWidget.cs" />
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<Compile Include="Widgets\ViewportControllerWidget.cs" />
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<Compile Include="Widgets\VqaPlayerWidget.cs" />
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<Compile Include="Traits\Render\WithInfantryBody.cs" />
|
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<Compile Include="UtilityCommands\CheckSequenceSprites.cs" />
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<Compile Include="UtilityCommands\FixClassicTilesets.cs" />
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<Compile Include="Graphics\TilesetSpecificSpriteSequence.cs" />
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<Compile Include="Traits\Pluggable.cs" />
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<Compile Include="Traits\Plug.cs" />
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<Compile Include="Widgets\Logic\Ingame\MenuButtonsChromeLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\LoadIngamePerfLogic.cs" />
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<Compile Include="Traits\World\EditorActorLayer.cs" />
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<Compile Include="EditorBrushes\EditorActorBrush.cs" />
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<Compile Include="EditorBrushes\EditorTileBrush.cs" />
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<Compile Include="EditorBrushes\EditorResourceBrush.cs" />
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<Compile Include="EditorBrushes\EditorDefaultBrush.cs" />
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<Compile Include="Traits\World\EditorActorPreview.cs" />
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<Compile Include="Traits\World\EditorResourceLayer.cs" />
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<Compile Include="Widgets\EditorViewportControllerWidget.cs" />
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<Compile Include="Traits\World\PaletteFromPaletteWithAlpha.cs" />
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<Compile Include="Traits\World\PaletteFromPlayerPaletteWithAlpha.cs" />
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<Compile Include="Traits\Modifiers\HiddenUnderShroud.cs" />
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<Compile Include="Lint\CheckDefaultVisibility.cs" />
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<Compile Include="Traits\Modifiers\AlwaysVisible.cs" />
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<Compile Include="Traits\AffectsShroud.cs" />
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<Compile Include="Traits\CreatesShroud.cs" />
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<Compile Include="Traits\RevealsShroud.cs" />
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<Compile Include="Lint\CheckRevealFootprint.cs" />
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<Compile Include="Traits\ThrowsShrapnel.cs" />
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<Compile Include="Traits\World\MusicPlaylist.cs" />
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<Compile Include="Traits\SpawnActorOnDeath.cs" />
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<Compile Include="Scripting\Global\LightingGlobal.cs" />
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<Compile Include="Traits\SupportPowers\ProduceActorPower.cs" />
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<Compile Include="Widgets\Logic\GlobalChatLogic.cs" />
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<Compile Include="Lint\CheckChromeLogic.cs" />
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<Compile Include="Lint\CheckMapMetadata.cs" />
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<Compile Include="Widgets\Logic\MultiplayerLogic.cs" />
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<Compile Include="EditorBrushes\EditorCopyPasteBrush.cs" />
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<Compile Include="Traits\World\EditorSelectionLayer.cs" />
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<Compile Include="Graphics\DetectionCircleRenderable.cs" />
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<Compile Include="Traits\Render\WithIdleAnimation.cs" />
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<Compile Include="FileFormats\VqaReader.cs" />
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<Compile Include="FileFormats\LCWCompression.cs" />
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<Compile Include="FileFormats\XORDeltaCompression.cs" />
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<Compile Include="FileFormats\RLEZerosCompression.cs" />
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<Compile Include="FileFormats\IniFile.cs" />
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<Compile Include="Orders\GuardOrderGenerator.cs" />
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<Compile Include="UtilityCommands\CheckExplicitInterfacesCommand.cs" />
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<Compile Include="FileFormats\LZOCompression.cs" />
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<Compile Include="Util.cs" />
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<Compile Include="Traits\Render\WithGateSpriteBody.cs" />
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<Compile Include="ColorValidator.cs" />
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<Compile Include="UtilityCommands\ResizeMapCommand.cs" />
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<Compile Include="Traits\World\MapCreeps.cs" />
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<Compile Include="Traits\World\MapBuildRadius.cs" />
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<Compile Include="Traits\World\MapOptions.cs" />
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<Compile Include="Traits\World\MissionData.cs" />
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<Compile Include="UtilityCommands\ExtractMapRules.cs" />
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<Compile Include="Traits\ScriptTags.cs" />
|
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</ItemGroup>
|
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
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<PropertyGroup>
|
|
<PostBuildEvent>mkdir "$(SolutionDir)mods/common/"
|
|
copy "$(TargetPath)" "$(SolutionDir)mods/common/"
|
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cd "$(SolutionDir)"</PostBuildEvent>
|
|
</PropertyGroup>
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|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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|
</Target>
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<Target Name="AfterBuild">
|
|
</Target>
|
|
-->
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|
</Project>
|