Files
OpenRA/OpenRA.Mods.RA/ChronoshiftDeploy.cs
Paul Chote 4754cbb768 Replace IOrderGenerator.RenderBeforeWorld with world-sorted .Render.
Range circles have been moved to RenderAfterWorld for now.
2013-08-11 00:25:54 +12:00

162 lines
4.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Drawing;
using System.Collections.Generic;
using OpenRA.Effects;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Orders;
using OpenRA.Traits;
using OpenRA.Graphics;
namespace OpenRA.Mods.RA
{
class ChronoshiftDeployInfo : ITraitInfo
{
public readonly int ChargeTime = 30; // seconds
public readonly int JumpDistance = 10;
public readonly string ChronoshiftSound = "chrotnk1.aud";
public object Create(ActorInitializer init) { return new ChronoshiftDeploy(init.self, this); }
}
class ChronoshiftDeploy : IIssueOrder, IResolveOrder, ITick, IPips, IOrderVoice, ISync
{
[Sync] int chargeTick = 0;
public readonly ChronoshiftDeployInfo Info;
readonly Actor self;
public ChronoshiftDeploy(Actor self, ChronoshiftDeployInfo info)
{
this.self = self;
this.Info = info;
}
public void Tick(Actor self)
{
if (chargeTick > 0)
chargeTick--;
}
public IEnumerable<IOrderTargeter> Orders
{
get { yield return new DeployOrderTargeter("ChronoshiftJump", 5, () => chargeTick <= 0); }
}
public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
{
if (order.OrderID == "ChronoshiftJump" && chargeTick <= 0)
self.World.OrderGenerator = new ChronoTankOrderGenerator(self);
return new Order("ChronoshiftJump", self, false); // Hack until we can return null
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "ChronoshiftJump")
{
if (CanJumpTo(order.TargetLocation, true))
{
self.CancelActivity();
self.QueueActivity(new Teleport(null, order.TargetLocation, true, Info.ChronoshiftSound));
chargeTick = 25 * Info.ChargeTime;
}
}
}
public string VoicePhraseForOrder(Actor self, Order order)
{
return (order.OrderString == "ChronoshiftDeploy" && chargeTick <= 0) ? "Move" : null;
}
// Display 2 pips indicating the current charge status
public IEnumerable<PipType> GetPips(Actor self)
{
const int numPips = 2;
for (int i = 0; i < numPips; i++)
{
if ((1 - chargeTick * 1.0f / (25 * Info.ChargeTime)) * numPips < i + 1)
{
yield return PipType.Transparent;
continue;
}
yield return PipType.Blue;
}
}
public bool CanJumpTo(CPos xy, bool ignoreVis)
{
var movement = self.TraitOrDefault<IPositionable>();
if (chargeTick <= 0 // Can jump
&& (self.Location - xy).Length <= Info.JumpDistance // Within jump range
&& movement.CanEnterCell(xy) // Can enter cell
&& (ignoreVis || self.Owner.Shroud.IsExplored(xy))) // Not in shroud
return true;
else
return false;
}
}
class ChronoTankOrderGenerator : IOrderGenerator
{
readonly Actor self;
public ChronoTankOrderGenerator(Actor self) { this.self = self; }
public IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
{
if (mi.Button == Game.mouseButtonPreference.Cancel)
{
world.CancelInputMode();
yield break;
}
var queued = mi.Modifiers.HasModifier(Modifiers.Shift);
var cinfo = self.Trait<ChronoshiftDeploy>();
if (cinfo.CanJumpTo(xy, false))
{
self.World.CancelInputMode();
yield return new Order("ChronoshiftJump", self, queued) { TargetLocation = xy };
}
}
public string GetCursor(World world, CPos xy, MouseInput mi)
{
if (self.IsInWorld && self.Trait<ChronoshiftDeploy>().CanJumpTo(xy,false))
return "chrono-target";
else
return "move-blocked";
}
public void Tick(World world)
{
if (!self.IsInWorld || self.IsDead())
world.CancelInputMode();
}
public IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
public void RenderAfterWorld(WorldRenderer wr, World world)
{
if (!self.IsInWorld)
return;
if (self.Owner != self.World.LocalPlayer)
return;
wr.DrawRangeCircle(
Color.FromArgb(128, Color.DeepSkyBlue),
wr.ScreenPxPosition(self.CenterPosition), (int)self.Trait<ChronoshiftDeploy>().Info.JumpDistance);
}
}
}