93 lines
2.4 KiB
C#
93 lines
2.4 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System.Collections.Generic;
|
|
using System.Drawing;
|
|
using OpenRA.Graphics;
|
|
using OpenRA.Mods.Common.Graphics;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.Common.Traits
|
|
{
|
|
[Desc("Part of the combat overlay from DeveloperMode. Attach this to the world actor.")]
|
|
public class WarheadDebugOverlayInfo : ITraitInfo
|
|
{
|
|
public readonly int DisplayDuration = 25;
|
|
|
|
public object Create(ActorInitializer init) { return new WarheadDebugOverlay(this); }
|
|
}
|
|
|
|
public class WarheadDebugOverlay : IPostRender
|
|
{
|
|
class WHImpact
|
|
{
|
|
public readonly WPos CenterPosition;
|
|
public readonly WDist[] Range;
|
|
public readonly Color Color;
|
|
public int Time;
|
|
|
|
public WDist OuterRange
|
|
{
|
|
get { return Range[Range.Length - 1]; }
|
|
}
|
|
|
|
public WHImpact(WPos pos, WDist[] range, int time, Color color)
|
|
{
|
|
CenterPosition = pos;
|
|
Range = range;
|
|
Color = color;
|
|
Time = time;
|
|
}
|
|
}
|
|
|
|
readonly WarheadDebugOverlayInfo info;
|
|
readonly List<WHImpact> impacts = new List<WHImpact>();
|
|
|
|
public WarheadDebugOverlay(WarheadDebugOverlayInfo info)
|
|
{
|
|
this.info = info;
|
|
}
|
|
|
|
public void AddImpact(WPos pos, WDist[] range, Color color)
|
|
{
|
|
impacts.Add(new WHImpact(pos, range, info.DisplayDuration, color));
|
|
}
|
|
|
|
public void RenderAfterWorld(WorldRenderer wr, Actor self)
|
|
{
|
|
foreach (var i in impacts)
|
|
{
|
|
var alpha = 255.0f * i.Time / info.DisplayDuration;
|
|
var rangeStep = alpha / i.Range.Length;
|
|
|
|
RangeCircleRenderable.DrawRangeCircle(wr, i.CenterPosition, i.OuterRange,
|
|
1, Color.FromArgb((int)alpha, i.Color), 0, i.Color);
|
|
|
|
foreach (var r in i.Range)
|
|
{
|
|
var tl = wr.ScreenPosition(i.CenterPosition - new WVec(r.Length, r.Length, 0));
|
|
var br = wr.ScreenPosition(i.CenterPosition + new WVec(r.Length, r.Length, 0));
|
|
var rect = RectangleF.FromLTRB(tl.X, tl.Y, br.X, br.Y);
|
|
|
|
Game.Renderer.WorldRgbaColorRenderer.FillEllipse(rect, Color.FromArgb((int)alpha, i.Color));
|
|
|
|
alpha -= rangeStep;
|
|
}
|
|
|
|
if (!wr.World.Paused)
|
|
i.Time--;
|
|
}
|
|
|
|
impacts.RemoveAll(i => i.Time == 0);
|
|
}
|
|
}
|
|
}
|