175 lines
4.5 KiB
C#
175 lines
4.5 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation. For more information,
|
|
* see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Drawing;
|
|
using System.Linq;
|
|
using OpenRA.FileFormats;
|
|
using OpenRA.Graphics;
|
|
using OpenRA.Mods.Common;
|
|
using OpenRA.Mods.Common.Graphics;
|
|
using OpenRA.Mods.Common.Traits;
|
|
using OpenRA.Orders;
|
|
using OpenRA.Primitives;
|
|
using OpenRA.Traits;
|
|
using OpenRA.Widgets;
|
|
|
|
namespace OpenRA.Mods.Common.Widgets
|
|
{
|
|
public sealed class EditorCopyPasteBrush : IEditorBrush
|
|
{
|
|
enum State { SelectFirst, SelectSecond, Paste }
|
|
|
|
readonly WorldRenderer worldRenderer;
|
|
readonly EditorViewportControllerWidget editorWidget;
|
|
readonly EditorSelectionLayer selectionLayer;
|
|
readonly EditorActorLayer editorLayer;
|
|
|
|
State state;
|
|
CPos start;
|
|
CPos end;
|
|
|
|
public EditorCopyPasteBrush(EditorViewportControllerWidget editorWidget, WorldRenderer wr)
|
|
{
|
|
this.editorWidget = editorWidget;
|
|
worldRenderer = wr;
|
|
|
|
selectionLayer = wr.World.WorldActor.Trait<EditorSelectionLayer>();
|
|
editorLayer = wr.World.WorldActor.Trait<EditorActorLayer>();
|
|
}
|
|
|
|
public bool HandleMouseInput(MouseInput mi)
|
|
{
|
|
// Exclusively uses left and right mouse buttons, but nothing else
|
|
if (mi.Button != MouseButton.Left && mi.Button != MouseButton.Right)
|
|
return false;
|
|
|
|
if (mi.Button == MouseButton.Right)
|
|
{
|
|
if (mi.Event == MouseInputEvent.Up)
|
|
{
|
|
editorWidget.ClearBrush();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
if (mi.Button == MouseButton.Left && (mi.Event == MouseInputEvent.Up || mi.Event == MouseInputEvent.Down))
|
|
{
|
|
var cell = worldRenderer.Viewport.ViewToWorld(mi.Location);
|
|
switch (state)
|
|
{
|
|
case State.SelectFirst:
|
|
if (mi.Event != MouseInputEvent.Down)
|
|
break;
|
|
start = cell;
|
|
selectionLayer.SetCopyRegion(start, end);
|
|
state = State.SelectSecond;
|
|
break;
|
|
case State.SelectSecond:
|
|
if (mi.Event != MouseInputEvent.Up)
|
|
break;
|
|
end = cell;
|
|
selectionLayer.SetCopyRegion(start, end);
|
|
state = State.Paste;
|
|
break;
|
|
case State.Paste:
|
|
{
|
|
var gridType = worldRenderer.World.Map.Grid.Type;
|
|
var source = CellRegion.BoundingRegion(gridType, new[] { start, end });
|
|
Copy(source, cell - end);
|
|
editorWidget.ClearBrush();
|
|
break;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Copy(CellRegion source, CVec offset)
|
|
{
|
|
var gridType = worldRenderer.World.Map.Grid.Type;
|
|
var mapTiles = worldRenderer.World.Map.MapTiles.Value;
|
|
var mapHeight = worldRenderer.World.Map.MapHeight.Value;
|
|
var mapResources = worldRenderer.World.Map.MapResources.Value;
|
|
|
|
var dest = new CellRegion(gridType, source.TopLeft + offset, source.BottomRight + offset);
|
|
|
|
var previews = new Dictionary<string, ActorReference>();
|
|
var tiles = new Dictionary<CPos, Tuple<TerrainTile, ResourceTile, byte>>();
|
|
|
|
foreach (var cell in source)
|
|
{
|
|
if (!mapTiles.Contains(cell) || !mapTiles.Contains(cell + offset))
|
|
continue;
|
|
|
|
tiles.Add(cell + offset, Tuple.Create(mapTiles[cell], mapResources[cell], mapHeight[cell]));
|
|
|
|
foreach (var preview in editorLayer.PreviewsAt(cell))
|
|
{
|
|
if (previews.ContainsKey(preview.ID))
|
|
continue;
|
|
|
|
var copy = preview.Export();
|
|
if (copy.InitDict.Contains<LocationInit>())
|
|
{
|
|
var location = copy.InitDict.Get<LocationInit>();
|
|
copy.InitDict.Remove(location);
|
|
copy.InitDict.Add(new LocationInit(location.Value(worldRenderer.World) + offset));
|
|
}
|
|
|
|
previews.Add(preview.ID, copy);
|
|
}
|
|
}
|
|
|
|
foreach (var kv in tiles)
|
|
{
|
|
mapTiles[kv.Key] = kv.Value.Item1;
|
|
mapResources[kv.Key] = kv.Value.Item2;
|
|
mapHeight[kv.Key] = kv.Value.Item3;
|
|
}
|
|
|
|
var removeActors = dest.SelectMany(editorLayer.PreviewsAt).Distinct().ToList();
|
|
foreach (var preview in removeActors)
|
|
editorLayer.Remove(preview);
|
|
|
|
foreach (var kv in previews)
|
|
editorLayer.Add(kv.Value);
|
|
}
|
|
|
|
public void Tick()
|
|
{
|
|
var cell = worldRenderer.Viewport.ViewToWorld(Viewport.LastMousePos);
|
|
if (state == State.Paste)
|
|
{
|
|
selectionLayer.SetPasteRegion(cell + (start - end), cell);
|
|
return;
|
|
}
|
|
|
|
if (state == State.SelectFirst)
|
|
start = end = cell;
|
|
else if (state == State.SelectSecond)
|
|
end = cell;
|
|
|
|
selectionLayer.SetCopyRegion(start, end);
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
selectionLayer.Clear();
|
|
}
|
|
}
|
|
}
|