150 lines
4.1 KiB
C#
Executable File
150 lines
4.1 KiB
C#
Executable File
#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System;
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using System.Linq;
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using System.Collections.Generic;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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namespace OpenRA.Mods.RA
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{
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class OreRefineryInfo : ITraitInfo
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{
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public readonly bool LocalStorage = false;
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public readonly int PipCount = 0;
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public readonly PipType PipColor = PipType.Red;
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public readonly int2 DockOffset = new int2 (1, 2);
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public readonly int Capacity = 0;
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public readonly int ProcessTick = 25;
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public readonly int ProcessAmount = 50;
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public readonly string DeathWeapon = null;
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public object Create(ActorInitializer init) { return new OreRefinery(init.self, this); }
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}
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class OreRefinery : ITick, IAcceptOre, INotifyDamage, INotifySold, INotifyCapture, IPips
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{
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readonly Actor self;
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readonly OreRefineryInfo Info;
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readonly PlayerResources Player;
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List<Actor> LinkedHarv;
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[Sync]
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int nextProcessTime = 0;
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[Sync]
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public int Ore = 0;
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public OreRefinery (Actor self, OreRefineryInfo info)
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{
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this.self = self;
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Info = info;
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Player = self.Owner.PlayerActor.traits.Get<PlayerResources> ();
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LinkedHarv = new List<Actor> ();
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}
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public void LinkHarvester (Actor self, Actor harv)
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{
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LinkedHarv.Add (harv);
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}
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public void UnlinkHarvester (Actor self, Actor harv)
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{
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if (LinkedHarv.Contains (harv))
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LinkedHarv.Remove (harv);
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}
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public void GiveOre (int amount)
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{
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if (!Info.LocalStorage)
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Player.GiveOre(amount);
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else
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{
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Ore += amount;
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if (Ore > Info.Capacity)
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Ore = Info.Capacity;
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}
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}
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public void Tick (Actor self)
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{
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if (!Info.LocalStorage)
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return;
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if (--nextProcessTime <= 0) {
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// Convert resources to cash
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int amount = Math.Min (Ore, Info.ProcessAmount);
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amount = Math.Min (amount, Player.OreCapacity - Player.Ore);
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if (amount > 0)
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{
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Ore -= amount;
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Player.GiveOre (amount);
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}
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nextProcessTime = Info.ProcessTick;
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}
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}
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public void Damaged (Actor self, AttackInfo e)
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{
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if (self.IsDead) {
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if (Info.DeathWeapon != null && Ore > 0) {
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Combat.DoExplosion (e.Attacker, Info.DeathWeapon, self.CenterLocation.ToInt2 (), 0);
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}
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foreach (var harv in LinkedHarv)
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harv.traits.Get<Harvester> ().UnlinkProc(harv, self);
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}
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}
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public int2 DeliverOffset {get{ return Info.DockOffset; }}
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public void OnDock (Actor harv, DeliverResources dockOrder)
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{
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self.traits.Get<IAcceptOreDockAction>().OnDock(self, harv, dockOrder);
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}
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public void OnCapture (Actor self, Actor captor)
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{
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// Unlink any non-docked harvs
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foreach (var harv in LinkedHarv)
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{
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if (harv.Owner == self.Owner)
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harv.traits.Get<Harvester>().UnlinkProc (harv, self);
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}
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}
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public void Selling (Actor self) {}
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public void Sold (Actor self)
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{
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foreach (var harv in LinkedHarv)
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harv.traits.Get<Harvester>().UnlinkProc (harv, self);
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}
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public IEnumerable<PipType> GetPips (Actor self)
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{
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if (!Info.LocalStorage)
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return new PipType[] { };
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return Graphics.Util.MakeArray (Info.PipCount, i => (Ore * 1f / Info.Capacity > i * 1f / Info.PipCount) ? Info.PipColor : PipType.Transparent);
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}
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}
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}
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