Files
OpenRA/mods/ra/system.yaml

362 lines
7.3 KiB
YAML

Player:
ProductionQueue:
BuildSpeed: .4
LowPowerSlowdown: 3
PlaceBuilding:
TechTreeCache:
GpsPower:
Image: gpssicon
OneShot: yes
ChargeTime: 8
Description: GPS Satellite
LongDesc: Reveals the entire map
Prerequisites: ATEK
TechLevel: 12
RevealDelay: 15
LaunchSound: satlnch1.aud
ChronoshiftPower:
Image: warpicon
ChargeTime: 4
Description: Chronoshift
LongDesc: Temporarily teleports a vehicle across \nthe map.
Prerequisites: PDOX
TechLevel: 12
SelectTargetSound: slcttgt1.aud
BeginChargeSound: chrochr1.aud
EndChargeSound: chrordy1.aud
IronCurtainPower:
Image: infxicon
ChargeTime: 6
Description: Invulnerability
LongDesc: Makes a single unit invulnerable for a \nshort time.
Prerequisites: IRON
TechLevel: 12
Duration: .75
SpyPlanePower:
Image: smigicon
ChargeTime: 3
Description: Spy Plane
LongDesc: Reveals an area of the map.
Prerequisites: AFLD
TechLevel: 5
ParatroopersPower:
Image: pinficon
ChargeTime: 6
Description: Paratroopers
LongDesc: A Badger drops a squad of Riflemen \nanywhere on the map
Prerequisites: AFLD
TechLevel: 5
DropItems: E1,E1,E1,E3,E3
SelectTargetSound: slcttgt1.aud
NukePower:
Image: atomicon
ChargeTime: 13
Description: Atom Bomb
LongDesc: Launches a nuclear missile at a target location.
Prerequisites: MSLO
TechLevel: 12
BeginChargeSound: aprep1.aud
EndChargeSound: aready1.aud
SelectTargetSound: slcttgt1.aud
LaunchSound: alaunch1.aud
SonarPulsePower:
Image: sonricon
ChargeTime: 10
Description: Sonar Pulse (Single Use)
LongDesc: Reveals all submarines on the map for a \nshort time.
TechLevel: 5
GivenAuto: no
OneShot: yes
AirstrikePower:
Image: pbmbicon
ChargeTime: 5
Description: Parabombs (Single Use)
LongDesc: A Badger drops a load of parachuted bombs on your target.
TechLevel: 5
GivenAuto: no
OneShot: yes
UnitType: badr.bomber
SelectTargetSound: slcttgt1.aud
FlareType: flare
ConquestVictoryConditions:
PlayerResources:
InitialCash: 5000
ActorGroupProxy:
World:
GlobalDefaults:
ScreenShaker:
WaterPaletteRotation:
ChronoshiftPaletteEffect:
NukePaletteEffect:
LightPaletteRotator:
BuildingInfluence:
UnitInfluence:
ChoosePaletteOnSelect:
BridgeLayer:
CrateDrop:
Minimum: 1
Maximum: 3
SpawnInterval: 120
WaterChance: .2
PaletteFromFile@terrain_temperat:
Name: terrain
Filename: temperat.pal
PaletteFromFile@terrain_snow:
Name: snow
Filename: snow.pal
PlayerColorPalette@player0:
Name: player0
DisplayName: Gold
BasePalette: terrain
DisplayColor: 228, 200, 112
Color1: 246,214,121
Color2: 40,32,8
PlayerColorPalette@player1:
Name: player1
DisplayName: Blue
BasePalette: terrain
DisplayColor: 56, 72, 125
Color1: 30,85,204
Color2: 8,20,52
PlayerColorPalette@player2:
Name: player2
DisplayName: Red
BasePalette: terrain
DisplayColor: 238,0,0
Color1: 255,20,0
Color2: 56,0,0
PlayerColorPalette@player3:
Name: player3
DisplayName: Orange
BasePalette: terrain
DisplayColor: 198,97,0
Color1: 255,107,0
Color2: 56,0,0
PlayerColorPalette@player4:
Name: player4
DisplayName: Teal
BasePalette: terrain
DisplayColor: 28,109,97
Color1: 93,194,165
Color2: 0,32,32
PlayerColorPalette@player5:
Name: player5
DisplayName: Salmon
BasePalette: terrain
DisplayColor: 153,76,53
Color1: 210,153,125
Color2: 56,0,0
PlayerColorPalette@player6:
Name: player6
DisplayName: Green
BasePalette: terrain
DisplayColor: 76,101,60
Color1: 160,240,140
Color2: 20,20,20
PlayerColorPalette@player7:
Name: player7
DisplayName: White
BasePalette: terrain
DisplayColor: 255,255,255
Color1: 255,255,255
Color2: 75,75,75
PlayerColorPalette@player8:
Name: player8
DisplayName: Black
BasePalette: terrain
DisplayColor: 30,30,30
Color1: 80,80,80
Color2: 5,5,5
PlayerColorPalette@neutral:
Name: neutral
DisplayName: Neutral
BasePalette: terrain
DisplayColor: 133,113,101
Color1: 238,238,238
Color2: 44,28,24
Playable: no
PaletteFromFile@chrome:
Name: chrome
Filename: temperat.pal
PaletteFromFile@effect:
Name: effect
Filename: temperat.pal
PaletteFromFile@cursor:
Name: cursor
Filename: temperat.pal
PaletteFromRGBA@shadow:
Name: shadow
R: 0
G: 0
B: 0
A: 140
PaletteFromRGBA@highlight:
Name: highlight
R: 255
G: 255
B: 255
A: 128
PaletteFromRGBA@invuln:
Name: invuln
R: 128
G: 0
B: 0
A: 128
PaletteFromRGBA@disabled:
Name: disabled
R: 0
G: 0
B: 0
A: 180
ShroudPalette@shroud:
ShroudPalette@fog:
IsFog: yes
Name: fog
Country@0:
Name: Allies
Race: allies
Country@1:
Name: Soviet
Race: soviet
SellButton:
RepairButton:
PowerDownButton:
BibLayer:
ResourceLayer:
ResourceType@ore:
ResourceType: 1
MovementTerrainType: Ore
Palette: terrain
SpriteNames: gold01,gold02,gold03,gold04
ValuePerUnit: 25
Name: Ore
ResourceType@gem:
ResourceType: 2
MovementTerrainType: Ore
Palette: terrain
SpriteNames: gem01,gem02,gem03,gem04
ValuePerUnit: 50
Name: Gems
Theater@SNOW:
Name:Snow
Theater:SNOW
Suffix:sno
Templates:templates.ini
Tileset:tileSet.til
MapColors:snow.col
Theater@TEMPERAT:
Name:Temperate
Theater:TEMPERAT
Suffix:tem
Templates:templates.ini
Tileset:tileSet.til
MapColors:temperat.col
Theater@INTERIOR:
Name:Interior
Theater:INTERIOR
Suffix:int
Templates:templates.ini
Tileset:tileSet.til
MapColors:temperat.col
SmudgeLayer@SCORCH:
Type:Scorch
Types:sc1,sc2,sc3,sc4,sc5,sc6
Depths:1,1,1,1,1,1
SmudgeLayer@CRATER:
Type:Crater
Types:cr1,cr2,cr3,cr4,cr5,cr6
Depths:5,5,5,5,5,5
SpawnMapActors:
SpawnDefaultUnits:
EvaAlerts:
SpatialBins:
BinSize: 4
Shroud:
MINP:
Mine:
Weapon: APMine
TriggeredBy: Foot, Wheel, Track
AvoidFriendly: yes
Unit:
HP: 1
TargetType: special
RenderUnit:
BelowUnits:
InvisibleToOthers:
Category: Building
MINV:
Mine:
Weapon: ATMine
TriggeredBy: Wheel, Track
AvoidFriendly: yes
Unit:
HP: 1
TargetType: special
RenderUnit:
BelowUnits:
InvisibleToOthers:
Category: Building
CRATE:
Valued:
Cost: 0
Description: Crate
Crate:
Lifetime: 120
SpeedUpgradeCrateAction:
Multiplier: 1.7
SelectionShares: 10
Notification: unitspd1.aud
Effect: speed
GiveCashCrateAction:
Amount: 1000
SelectionShares: 50
Effect: dollar
FirepowerUpgradeCrateAction:
Multiplier: 2.0
SelectionShares: 10
Notification: firepo1.aud
Effect: fpower
ArmorUpgradeCrateAction:
Multiplier: 2.0
SelectionShares: 10
Notification: armorup1.aud
Effect: armor
ExplodeCrateAction@fire:
Weapon: CrateNapalm
SelectionShares: 5
ExplodeCrateAction@boom:
Weapon: CrateExplosion
SelectionShares: 5
HideMapCrateAction:
SelectionShares: 5
Effect: hide-map
SupportPowerCrateAction@parabombs:
Power: AirstrikePower
SelectionShares: 5
Effect: parabombs
Unit:
HP: 1
RenderUnit:
BelowUnits:
CAMERA:
Aircraft:
Unit:
HP:1000
Sight: 10
TargetType: special
FLARE:
Unit:
HP:1000
Sight: 3
TargetType: special
RenderFlare:
Image: smokland
HiddenUnderFog: