362 lines
7.3 KiB
YAML
362 lines
7.3 KiB
YAML
Player:
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ProductionQueue:
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BuildSpeed: .4
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LowPowerSlowdown: 3
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PlaceBuilding:
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TechTreeCache:
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GpsPower:
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Image: gpssicon
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OneShot: yes
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ChargeTime: 8
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Description: GPS Satellite
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LongDesc: Reveals the entire map
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Prerequisites: ATEK
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TechLevel: 12
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RevealDelay: 15
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LaunchSound: satlnch1.aud
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ChronoshiftPower:
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Image: warpicon
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ChargeTime: 4
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Description: Chronoshift
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LongDesc: Temporarily teleports a vehicle across \nthe map.
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Prerequisites: PDOX
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TechLevel: 12
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SelectTargetSound: slcttgt1.aud
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BeginChargeSound: chrochr1.aud
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EndChargeSound: chrordy1.aud
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IronCurtainPower:
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Image: infxicon
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ChargeTime: 6
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Description: Invulnerability
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LongDesc: Makes a single unit invulnerable for a \nshort time.
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Prerequisites: IRON
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TechLevel: 12
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Duration: .75
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SpyPlanePower:
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Image: smigicon
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ChargeTime: 3
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Description: Spy Plane
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LongDesc: Reveals an area of the map.
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Prerequisites: AFLD
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TechLevel: 5
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ParatroopersPower:
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Image: pinficon
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ChargeTime: 6
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Description: Paratroopers
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LongDesc: A Badger drops a squad of Riflemen \nanywhere on the map
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Prerequisites: AFLD
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TechLevel: 5
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DropItems: E1,E1,E1,E3,E3
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SelectTargetSound: slcttgt1.aud
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NukePower:
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Image: atomicon
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ChargeTime: 13
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Description: Atom Bomb
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LongDesc: Launches a nuclear missile at a target location.
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Prerequisites: MSLO
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TechLevel: 12
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BeginChargeSound: aprep1.aud
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EndChargeSound: aready1.aud
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SelectTargetSound: slcttgt1.aud
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LaunchSound: alaunch1.aud
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SonarPulsePower:
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Image: sonricon
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ChargeTime: 10
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Description: Sonar Pulse (Single Use)
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LongDesc: Reveals all submarines on the map for a \nshort time.
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TechLevel: 5
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GivenAuto: no
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OneShot: yes
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AirstrikePower:
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Image: pbmbicon
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ChargeTime: 5
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Description: Parabombs (Single Use)
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LongDesc: A Badger drops a load of parachuted bombs on your target.
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TechLevel: 5
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GivenAuto: no
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OneShot: yes
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UnitType: badr.bomber
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SelectTargetSound: slcttgt1.aud
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FlareType: flare
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ConquestVictoryConditions:
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PlayerResources:
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InitialCash: 5000
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ActorGroupProxy:
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World:
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GlobalDefaults:
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ScreenShaker:
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WaterPaletteRotation:
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ChronoshiftPaletteEffect:
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NukePaletteEffect:
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LightPaletteRotator:
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BuildingInfluence:
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UnitInfluence:
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ChoosePaletteOnSelect:
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BridgeLayer:
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CrateDrop:
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Minimum: 1
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Maximum: 3
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SpawnInterval: 120
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WaterChance: .2
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PaletteFromFile@terrain_temperat:
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Name: terrain
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Filename: temperat.pal
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PaletteFromFile@terrain_snow:
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Name: snow
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Filename: snow.pal
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PlayerColorPalette@player0:
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Name: player0
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DisplayName: Gold
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BasePalette: terrain
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DisplayColor: 228, 200, 112
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Color1: 246,214,121
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Color2: 40,32,8
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PlayerColorPalette@player1:
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Name: player1
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DisplayName: Blue
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BasePalette: terrain
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DisplayColor: 56, 72, 125
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Color1: 30,85,204
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Color2: 8,20,52
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PlayerColorPalette@player2:
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Name: player2
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DisplayName: Red
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BasePalette: terrain
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DisplayColor: 238,0,0
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Color1: 255,20,0
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Color2: 56,0,0
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PlayerColorPalette@player3:
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Name: player3
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DisplayName: Orange
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BasePalette: terrain
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DisplayColor: 198,97,0
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Color1: 255,107,0
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Color2: 56,0,0
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PlayerColorPalette@player4:
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Name: player4
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DisplayName: Teal
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BasePalette: terrain
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DisplayColor: 28,109,97
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Color1: 93,194,165
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Color2: 0,32,32
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PlayerColorPalette@player5:
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Name: player5
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DisplayName: Salmon
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BasePalette: terrain
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DisplayColor: 153,76,53
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Color1: 210,153,125
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Color2: 56,0,0
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PlayerColorPalette@player6:
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Name: player6
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DisplayName: Green
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BasePalette: terrain
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DisplayColor: 76,101,60
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Color1: 160,240,140
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Color2: 20,20,20
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PlayerColorPalette@player7:
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Name: player7
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DisplayName: White
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BasePalette: terrain
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DisplayColor: 255,255,255
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Color1: 255,255,255
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Color2: 75,75,75
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PlayerColorPalette@player8:
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Name: player8
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DisplayName: Black
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BasePalette: terrain
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DisplayColor: 30,30,30
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Color1: 80,80,80
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Color2: 5,5,5
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PlayerColorPalette@neutral:
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Name: neutral
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DisplayName: Neutral
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BasePalette: terrain
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DisplayColor: 133,113,101
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Color1: 238,238,238
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Color2: 44,28,24
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Playable: no
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PaletteFromFile@chrome:
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Name: chrome
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Filename: temperat.pal
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PaletteFromFile@effect:
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Name: effect
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Filename: temperat.pal
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PaletteFromFile@cursor:
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Name: cursor
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Filename: temperat.pal
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PaletteFromRGBA@shadow:
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Name: shadow
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R: 0
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G: 0
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B: 0
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A: 140
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PaletteFromRGBA@highlight:
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Name: highlight
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R: 255
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G: 255
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B: 255
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A: 128
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PaletteFromRGBA@invuln:
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Name: invuln
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R: 128
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G: 0
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B: 0
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A: 128
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PaletteFromRGBA@disabled:
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Name: disabled
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R: 0
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G: 0
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B: 0
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A: 180
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ShroudPalette@shroud:
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ShroudPalette@fog:
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IsFog: yes
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Name: fog
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Country@0:
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Name: Allies
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Race: allies
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Country@1:
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Name: Soviet
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Race: soviet
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SellButton:
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RepairButton:
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PowerDownButton:
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BibLayer:
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ResourceLayer:
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ResourceType@ore:
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ResourceType: 1
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MovementTerrainType: Ore
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Palette: terrain
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SpriteNames: gold01,gold02,gold03,gold04
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ValuePerUnit: 25
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Name: Ore
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ResourceType@gem:
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ResourceType: 2
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MovementTerrainType: Ore
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Palette: terrain
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SpriteNames: gem01,gem02,gem03,gem04
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ValuePerUnit: 50
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Name: Gems
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Theater@SNOW:
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Name:Snow
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Theater:SNOW
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Suffix:sno
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Templates:templates.ini
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Tileset:tileSet.til
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MapColors:snow.col
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Theater@TEMPERAT:
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Name:Temperate
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Theater:TEMPERAT
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Suffix:tem
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Templates:templates.ini
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Tileset:tileSet.til
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MapColors:temperat.col
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Theater@INTERIOR:
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Name:Interior
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Theater:INTERIOR
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Suffix:int
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Templates:templates.ini
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Tileset:tileSet.til
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MapColors:temperat.col
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SmudgeLayer@SCORCH:
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Type:Scorch
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Types:sc1,sc2,sc3,sc4,sc5,sc6
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Depths:1,1,1,1,1,1
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SmudgeLayer@CRATER:
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Type:Crater
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Types:cr1,cr2,cr3,cr4,cr5,cr6
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Depths:5,5,5,5,5,5
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SpawnMapActors:
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SpawnDefaultUnits:
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EvaAlerts:
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SpatialBins:
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BinSize: 4
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Shroud:
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MINP:
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Mine:
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Weapon: APMine
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TriggeredBy: Foot, Wheel, Track
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AvoidFriendly: yes
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Unit:
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HP: 1
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TargetType: special
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RenderUnit:
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BelowUnits:
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InvisibleToOthers:
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Category: Building
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MINV:
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Mine:
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Weapon: ATMine
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TriggeredBy: Wheel, Track
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AvoidFriendly: yes
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Unit:
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HP: 1
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TargetType: special
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RenderUnit:
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BelowUnits:
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InvisibleToOthers:
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Category: Building
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CRATE:
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Valued:
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Cost: 0
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Description: Crate
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Crate:
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Lifetime: 120
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SpeedUpgradeCrateAction:
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Multiplier: 1.7
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SelectionShares: 10
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Notification: unitspd1.aud
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Effect: speed
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GiveCashCrateAction:
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Amount: 1000
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SelectionShares: 50
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Effect: dollar
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FirepowerUpgradeCrateAction:
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Multiplier: 2.0
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SelectionShares: 10
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Notification: firepo1.aud
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Effect: fpower
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ArmorUpgradeCrateAction:
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Multiplier: 2.0
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SelectionShares: 10
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Notification: armorup1.aud
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Effect: armor
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ExplodeCrateAction@fire:
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Weapon: CrateNapalm
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SelectionShares: 5
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ExplodeCrateAction@boom:
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Weapon: CrateExplosion
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SelectionShares: 5
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HideMapCrateAction:
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SelectionShares: 5
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Effect: hide-map
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SupportPowerCrateAction@parabombs:
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Power: AirstrikePower
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SelectionShares: 5
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Effect: parabombs
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Unit:
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HP: 1
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RenderUnit:
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BelowUnits:
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CAMERA:
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Aircraft:
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Unit:
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HP:1000
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Sight: 10
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TargetType: special
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FLARE:
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Unit:
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HP:1000
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Sight: 3
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TargetType: special
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RenderFlare:
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Image: smokland
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HiddenUnderFog:
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