Files
OpenRA/mods/d2k/rules/vehicles.yaml
Matthias Mailänder 66f82c6c2a added harvester, trike/quad now working, fixed mod inheritances
RenderCargo: works, moved R8Reader to Utility namespace
2012-05-22 21:02:25 +02:00

99 lines
1.6 KiB
YAML

MCV:
Transforms:
IntoActor: conyarda
RenderUnit:
Image: MCV
PlayerPalette: d2kplayer
HARVESTER:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 10
Prerequisites: refa
Owner: atreides
Valued:
Cost: 1100
Tooltip:
Name: Spice Harvester
Description: Collects Spice for processing.\n Unarmed
Selectable:
Priority: 7
Bounds: 42,42
Harvester:
Capacity: 20
Resources: Ore,Gems
UnloadTicksPerBale: 1
Health:
HP: 600
Armor:
Type: Heavy
Mobile:
Speed: 6
Crushes: wall, atmine, crate, infantry
RevealsShroud:
Range: 4
RenderUnit::
PlayerPalette: d2kplayer
-AttackMove:
GpsDot:
String:Harvester
TRIKE:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 15
Prerequisites: lighta
Owner: atreides
Valued:
Cost: 200
Tooltip:
Name: Scout Trike
Description: Weak Scout.\n Decent vs. Infantry
Selectable:
Bounds: 24,24
Health:
HP: 75
Armor:
Type: Light
Mobile:
ROT: 15
Speed: 20
RevealsShroud:
Range: 8
RenderUnit:
PlayerPalette: d2kplayer
AttackFrontal:
PrimaryWeapon: M60mg
PrimaryOffset: 0,0,0,-4
AutoTarget:
QUAD:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
Prerequisites: lighta
Owner: atreides
Valued:
Cost: 400
Tooltip:
Name: Quad
Description: Fast scout vehicle, armed with \nrockets.\n Strong vs Vehicles\n Weak vs Infantry
Health:
HP: 120
Armor:
Type: Light
Mobile:
ROT: 10
Speed: 13
RevealsShroud:
Range: 7
RenderUnit:
PlayerPalette: d2kplayer
AttackFrontal:
PrimaryWeapon: RedEye
PrimaryOffset: 0,0,0,-2
PrimaryLocalOffset: -4,0,0,0,25, 4,0,0,0,-25
AutoTarget: