472 lines
9.7 KiB
YAML
472 lines
9.7 KiB
YAML
MINV:
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Inherits: ^Mine
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RenderSprites:
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Image: minv
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FactionImages:
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soviet: minp
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russia: minp
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ukraine: minp
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Explodes:
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Weapon: ATMine
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# Only kept for backwards-compatibility with existing and imported maps, use MINV instead
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MINP:
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Inherits: MINV
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Explodes:
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Weapon: APMine
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CRATE:
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Inherits: ^Crate
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GiveCashCrateAction:
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Amount: 1000
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SelectionShares: 50
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UseCashTick: true
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LevelUpCrateAction:
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SelectionShares: 40
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ExplodeCrateAction@fire:
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Weapon: CrateNapalm
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SelectionShares: 5
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ExplodeCrateAction@boom:
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Weapon: CrateExplosion
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SelectionShares: 5
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HideMapCrateAction:
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SelectionShares: 5
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Sequence: hide-map
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HealActorsCrateAction:
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Sound: heal2.aud
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SelectionShares: 2
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Sequence: heal
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RevealMapCrateAction:
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SelectionShares: 1
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Sequence: reveal-map
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DuplicateUnitCrateAction:
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SelectionShares: 10
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MaxAmount: 5
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MinAmount: 1
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MaxDuplicateValue: 1500
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ValidTargets: GroundActor, WaterActor, Submarine
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GiveBaseBuilderCrateAction:
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SelectionShares: 0
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NoBaseSelectionShares: 100
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Units: mcv
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GiveUnitCrateAction@jeep:
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SelectionShares: 6
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Units: jeep
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ValidFactions: allies, england, france, germany
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Prerequisites: techlevel.low
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GiveUnitCrateAction@1tnk:
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SelectionShares: 6
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Units: 1tnk
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ValidFactions: allies, england, france, germany
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Prerequisites: techlevel.low
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GiveUnitCrateAction@apc:
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SelectionShares: 6
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Units: apc
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ValidFactions: soviet, russia, ukraine
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Prerequisites: techlevel.low
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GiveUnitCrateAction@ftrk:
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SelectionShares: 6
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Units: ftrk
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ValidFactions: soviet, russia, ukraine
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Prerequisites: techlevel.low
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GiveUnitCrateAction@arty:
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SelectionShares: 5
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Units: arty
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ValidFactions: allies, england, france, germany
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Prerequisites: techlevel.medium, dome
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GiveUnitCrateAction@v2rl:
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SelectionShares: 5
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Units: v2rl
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ValidFactions: soviet, russia, ukraine
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Prerequisites: techlevel.medium, dome
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GiveUnitCrateAction@2tnk:
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SelectionShares: 4
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Units: 2tnk
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ValidFactions: allies, england, france, germany
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Prerequisites: techlevel.medium, fix
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GiveUnitCrateAction@3tnk:
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SelectionShares: 4
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Units: 3tnk
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ValidFactions: soviet, russia, ukraine
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Prerequisites: techlevel.medium, fix
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GiveUnitCrateAction@squadlight:
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SelectionShares: 10
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Units: e1,e1,e1,e3,e3
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ValidFactions: allies, england, france, germany, soviet, russia, ukraine
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GiveUnitCrateAction@squadheavyallies:
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SelectionShares: 7
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Units: e1,e1,e1,e1,e3,e3,e3,e6,medi
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ValidFactions: allies, england, france, germany
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TimeDelay: 4500
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GiveUnitCrateAction@squadheavysoviet:
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SelectionShares: 7
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Units: e1,e1,e4,e4,e3,e3,e3,e6
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ValidFactions: soviet, russia, ukraine
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TimeDelay: 4500
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GrantExternalConditionCrateAction@invuln:
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SelectionShares: 5
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Sequence: invuln
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Sound: ironcur9.aud
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Condition: invulnerability
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Duration: 600
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GiveUnitCrateAction@lst:
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SelectionShares: 6
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Units: lst
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ValidFactions: allies, england, france, germany, soviet, russia, ukraine
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Prerequisites: techlevel.low
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GiveUnitCrateAction@pt:
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SelectionShares: 6
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Units: pt
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ValidFactions: allies, england, france, germany
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Prerequisites: techlevel.low
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GiveUnitCrateAction@ss:
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SelectionShares: 4
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Units: ss
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ValidFactions: soviet, russia, ukraine
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Prerequisites: techlevel.low
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GiveUnitCrateAction@dd:
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SelectionShares: 4
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Units: dd
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ValidFactions: allies, england, france, germany
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Prerequisites: techlevel.medium, dome
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GiveUnitCrateAction@ss2:
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SelectionShares: 4
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Units: ss
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ValidFactions: soviet, russia, ukraine
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Prerequisites: techlevel.medium, dome
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GiveUnitCrateAction@ca:
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SelectionShares: 3
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Units: ca
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ValidFactions: allies, england, france, germany
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Prerequisites: techlevel.high, atek
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GiveUnitCrateAction@msub:
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SelectionShares: 3
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Units: msub
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ValidFactions: soviet, russia, ukraine
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Prerequisites: techlevel.high, stek
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MONEYCRATE:
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Inherits: ^Crate
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Tooltip:
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Name: actor-moneycrate-name
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GiveCashCrateAction:
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Amount: 500
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SelectionShares: 1
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UseCashTick: true
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RenderSprites:
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Image: wcrate
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HEALCRATE:
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Inherits: ^Crate
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Tooltip:
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Name: actor-healcrate-name
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HealActorsCrateAction:
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Sound: heal2.aud
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SelectionShares: 1
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Sequence: heal
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WCRATE:
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Inherits: ^Crate
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Tooltip:
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Name: actor-wcrate-name
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RenderSprites:
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Image: wcrate
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SCRATE:
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Inherits: ^Crate
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Tooltip:
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Name: actor-scrate-name
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CAMERA:
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Interactable:
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EditorOnlyTooltip:
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Name: actor-camera-name
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AlwaysVisible:
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Immobile:
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OccupiesSpace: false
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RevealsShroud:
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Range: 10c0
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Type: CenterPosition
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BodyOrientation:
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QuantizedFacings: 1
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WithSpriteBody:
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RenderSpritesEditorOnly:
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Image: camera
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MapEditorData:
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Categories: System
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camera.paradrop:
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Inherits: CAMERA
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EditorOnlyTooltip:
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Name: actor-camera-paradrop-name
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RevealsShroud:
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Range: 6c0
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camera.spyplane:
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Inherits: CAMERA
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EditorOnlyTooltip:
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Name: actor-camera-spyplane-name
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SONAR:
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Inherits: camera.spyplane
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EditorOnlyTooltip:
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Name: actor-sonar-name
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-RevealsShroud:
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DetectCloaked:
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DetectionTypes: Underwater
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Range: 10c0
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FLARE:
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Immobile:
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OccupiesSpace: false
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RevealsShroud:
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Range: 3c0
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Type: CenterPosition
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RenderSprites:
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Image: smokland
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WithSpriteBody:
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StartSequence: open
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BodyOrientation:
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QuantizedFacings: 1
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HiddenUnderFog:
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Type: CenterPosition
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Interactable:
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Tooltip:
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Name: actor-flare-name
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ShowOwnerRow: false
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MapEditorData:
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Categories: Decoration
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MINE:
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Inherits@1: ^SpriteActor
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Interactable:
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HiddenUnderShroud:
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Tooltip:
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Name: actor-mine-name
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RenderSprites:
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Palette: terrain
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WithSpriteBody:
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Building:
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Footprint: x
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Dimensions: 1,1
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AppearsOnRadar:
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RadarColorFromTerrain:
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Terrain: Ore
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AppearsOnMapPreview:
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Terrain: Ore
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SeedsResource:
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MapEditorData:
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Categories: Resource spawn
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RequiresSpecificOwners:
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ValidOwnerNames: Neutral
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GMINE:
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Inherits@1: ^SpriteActor
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Interactable:
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HiddenUnderShroud:
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Tooltip:
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Name: actor-gmine-name
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RenderSprites:
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Palette: player
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WithSpriteBody:
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Building:
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Footprint: x
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Dimensions: 1,1
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AppearsOnRadar:
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RadarColorFromTerrain:
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Terrain: Gems
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AppearsOnMapPreview:
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Terrain: Gems
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SeedsResource:
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ResourceType: Gems
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MapEditorData:
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Categories: Resource spawn
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RequiresSpecificOwners:
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ValidOwnerNames: Neutral
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RAILMINE:
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Inherits@1: ^SpriteActor
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Interactable:
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HiddenUnderShroud:
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Tooltip:
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Name: actor-railmine-name
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RenderSprites:
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Palette: player
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WithSpriteBody:
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Building:
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Footprint: xx
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Dimensions: 2,1
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MapEditorData:
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ExcludeTilesets: INTERIOR
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Categories: Civilian building
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RequiresSpecificOwners:
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ValidOwnerNames: Neutral
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QUEE:
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Inherits@1: ^SpriteActor
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Inherits@shape: ^2x1Shape
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Interactable:
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HiddenUnderShroud:
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Tooltip:
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Name: actor-quee-name
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Building:
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Footprint: xx
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Dimensions: 2,1
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WithSpriteBody:
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AppearsOnRadar:
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MapEditorData:
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RequireTilesets: INTERIOR
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Categories: Critter
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LAR1:
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Inherits@1: ^SpriteActor
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Inherits@shape: ^1x1Shape
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Interactable:
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HiddenUnderShroud:
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Tooltip:
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Name: actor-lar1-name
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Building:
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Footprint: x
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Dimensions: 1,1
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RenderSprites:
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Palette: terrain
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WithSpriteBody:
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AppearsOnRadar:
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MapEditorData:
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RequireTilesets: INTERIOR
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Categories: Critter
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LAR2:
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Inherits@1: LAR1
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Tooltip:
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Name: actor-lar2-name
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powerproxy.parabombs:
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AlwaysVisible:
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AirstrikePower:
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Icon: parabombs
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Name: actor-powerproxy-parabombs.name
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Description: actor-powerproxy-parabombs.description
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OneShot: true
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AllowMultiple: true
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UnitType: badr.bomber
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SelectTargetSpeechNotification: SelectTarget
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SelectTargetTextNotification: notification-select-target
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QuantizedFacings: 8
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DisplayBeacon: True
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BeaconPoster: pbmbicon
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CameraActor: camera
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CameraRemoveDelay: 150
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ArrowSequence: arrow
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ClockSequence: clock
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CircleSequence: circles
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powerproxy.sonarpulse:
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AlwaysVisible:
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SpawnActorPower:
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Icon: sonar
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Name: actor-powerproxy-sonarpulse.name
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Description: actor-powerproxy-sonarpulse.description
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ChargeInterval: 750
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EndChargeSpeechNotification: SonarPulseReady
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SelectTargetSpeechNotification: SelectTarget
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EndChargeTextNotification: notification-sonar-pulse-ready
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SelectTargetTextNotification: notification-select-target
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Actor: sonar
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Terrain: Water
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AllowUnderShroud: false
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LifeTime: 250
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DeploySound: sonpulse.aud
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EffectImage: moveflsh
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EffectPalette: moveflash
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SupportPowerPaletteOrder: 80
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EffectSequence: idle
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powerproxy.paratroopers:
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AlwaysVisible:
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ParatroopersPower:
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Icon: paratroopers
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Name: actor-powerproxy-paratroopers.name
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Description: actor-powerproxy-paratroopers.description
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DropItems: E1,E1,E1,E3,E3
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SelectTargetSpeechNotification: SelectTarget
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SelectTargetTextNotification: notification-select-target
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AllowImpassableCells: false
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QuantizedFacings: 8
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CameraActor: camera.paradrop
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DisplayBeacon: true
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BeaconPoster: pinficon
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ArrowSequence: arrow
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ClockSequence: clock
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CircleSequence: circles
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barracks.upgraded:
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AlwaysVisible:
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ProvidesPrerequisite:
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vehicles.upgraded:
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AlwaysVisible:
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ProvidesPrerequisite:
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aircraft.upgraded:
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AlwaysVisible:
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ProvidesPrerequisite:
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mpspawn:
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Interactable:
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EditorOnlyTooltip:
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Name: actor-mpspawn-name
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AlwaysVisible:
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Immobile:
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OccupiesSpace: false
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WithSpriteBody:
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RenderSpritesEditorOnly:
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BodyOrientation:
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QuantizedFacings: 1
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MapEditorData:
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Categories: System
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RequiresSpecificOwners:
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ValidOwnerNames: Neutral
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waypoint:
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Interactable:
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EditorOnlyTooltip:
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Name: actor-waypoint-name
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AlwaysVisible:
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Immobile:
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OccupiesSpace: false
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WithSpriteBody:
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RenderSpritesEditorOnly:
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BodyOrientation:
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QuantizedFacings: 1
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MapEditorData:
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Categories: System
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fact.colorpicker:
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Inherits: FACT
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-Buildable:
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-MapEditorData:
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-BaseBuilding:
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RenderSprites:
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Image: fact
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Palette: colorpicker
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CTFLAG:
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Inherits: ^TechBuilding
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Building:
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Footprint: x
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Dimensions: 1,1
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Tooltip:
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Name: actor-ctflag-name
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WithBuildingBib:
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HasMinibib: true
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-HitShape:
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-Health:
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-Explodes:
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-Selectable:
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-Targetable:
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MapEditorData:
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Categories: Decoration
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Interactable:
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