Files
OpenRA/OpenRA.Game/Map/MapPreview.cs
2024-11-03 16:52:47 +02:00

674 lines
20 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using OpenRA.FileFormats;
using OpenRA.FileSystem;
using OpenRA.Graphics;
using OpenRA.Primitives;
using OpenRA.Support;
namespace OpenRA
{
public enum MapStatus { Available, Unavailable, Searching, DownloadAvailable, Downloading, DownloadError }
// Used for grouping maps in the UI
[Flags]
public enum MapClassification
{
Unknown = 0,
System = 1,
User = 2,
Remote = 4
}
[SuppressMessage("StyleCop.CSharp.NamingRules",
"SA1310:FieldNamesMustNotContainUnderscore",
Justification = "Fields names must match the with the remote API.")]
[SuppressMessage("Style",
"IDE1006:Naming Styles",
Justification = "Fields names must match the with the remote API.")]
public class RemoteMapData
{
public readonly string title;
public readonly string author;
public readonly string[] categories;
public readonly int players;
public readonly Rectangle bounds;
public readonly short[] spawnpoints = Array.Empty<short>();
public readonly MapGridType map_grid_type;
public readonly string minimap;
public readonly bool downloading;
public readonly string tileset;
public readonly string rules;
public readonly string players_block;
public readonly int mapformat;
public readonly string game_mod;
}
public sealed class MapPreview : IDisposable, IReadOnlyFileSystem
{
/// <summary>Wrapper that enables map data to be replaced in an atomic fashion.</summary>
sealed class InnerData
{
public int MapFormat;
public string Title;
public string[] Categories;
public string Author;
public string TileSet;
public MapPlayers Players;
public int PlayerCount;
public CPos[] SpawnPoints;
public MapGridType GridType;
public Rectangle Bounds;
public Png Preview;
public MapStatus Status;
public MapClassification Class;
public MapVisibility Visibility;
public DateTime ModifiedDate;
public MiniYaml RuleDefinitions;
public MiniYaml WeaponDefinitions;
public MiniYaml VoiceDefinitions;
public MiniYaml MusicDefinitions;
public MiniYaml NotificationDefinitions;
public MiniYaml SequenceDefinitions;
public MiniYaml ModelSequenceDefinitions;
public FluentBundle FluentBundle { get; private set; }
public ActorInfo WorldActorInfo { get; private set; }
public ActorInfo PlayerActorInfo { get; private set; }
static MiniYaml LoadRuleSection(Dictionary<string, MiniYaml> yaml, string section)
{
if (!yaml.TryGetValue(section, out var node))
return null;
return node;
}
static bool IsLoadableRuleDefinition(MiniYamlNode n)
{
if (n.Key[0] == '^')
return true;
var key = n.Key.ToLowerInvariant();
return key == "world" || key == "player";
}
public void SetCustomRules(ModData modData, IReadOnlyFileSystem fileSystem, Dictionary<string, MiniYaml> yaml, IEnumerable<List<MiniYamlNode>> modDataRules)
{
RuleDefinitions = LoadRuleSection(yaml, "Rules");
WeaponDefinitions = LoadRuleSection(yaml, "Weapons");
VoiceDefinitions = LoadRuleSection(yaml, "Voices");
MusicDefinitions = LoadRuleSection(yaml, "Music");
NotificationDefinitions = LoadRuleSection(yaml, "Notifications");
SequenceDefinitions = LoadRuleSection(yaml, "Sequences");
ModelSequenceDefinitions = LoadRuleSection(yaml, "ModelSequences");
FluentBundle = yaml.TryGetValue("Translations", out var node) && node != null
? new FluentBundle(Game.Settings.Player.Language, FieldLoader.GetValue<string[]>("value", node.Value), fileSystem)
: null;
try
{
// PERF: Implement a minimal custom loader for custom world and player actors to minimize loading time
// This assumes/enforces that these actor types can only inherit abstract definitions (starting with ^)
if (RuleDefinitions != null)
{
modDataRules ??= modData.GetRulesYaml();
var files = Enumerable.Empty<string>();
if (RuleDefinitions.Value != null)
{
var mapFiles = FieldLoader.GetValue<string[]>("value", RuleDefinitions.Value);
files = files.Append(mapFiles);
}
var stringPool = new HashSet<string>(); // Reuse common strings in YAML
var sources =
modDataRules.Select(x => x.Where(IsLoadableRuleDefinition).ToList())
.Concat(files.Select(s => MiniYaml.FromStream(fileSystem.Open(s), s, stringPool: stringPool).Where(IsLoadableRuleDefinition).ToList()));
if (RuleDefinitions.Nodes.Length > 0)
sources = sources.Append(RuleDefinitions.Nodes.Where(IsLoadableRuleDefinition).ToList());
var yamlNodes = MiniYaml.Merge(sources);
WorldActorInfo = new ActorInfo(
modData.ObjectCreator,
"world",
yamlNodes.First(n => string.Equals(n.Key, "world", StringComparison.InvariantCultureIgnoreCase)).Value);
PlayerActorInfo = new ActorInfo(
modData.ObjectCreator,
"player",
yamlNodes.First(n => string.Equals(n.Key, "player", StringComparison.InvariantCultureIgnoreCase)).Value);
return;
}
}
catch (Exception e)
{
Log.Write("debug", $"Failed to load rules for `{Title}` with error:");
Log.Write("debug", e);
}
WorldActorInfo = modData.DefaultRules.Actors[SystemActors.World];
PlayerActorInfo = modData.DefaultRules.Actors[SystemActors.Player];
}
public InnerData Clone()
{
return (InnerData)MemberwiseClone();
}
}
static readonly CPos[] NoSpawns = Array.Empty<CPos>();
readonly MapCache cache;
readonly ModData modData;
public readonly string Uid;
public string PackageName { get; private set; }
IReadOnlyPackage package;
public IReadOnlyPackage Package
{
get
{
package ??= parentPackage.OpenPackage(PackageName, modData.ModFiles);
return package;
}
private set => package = value;
}
IReadOnlyPackage parentPackage;
volatile InnerData innerData;
public int MapFormat => innerData.MapFormat;
public string Title => innerData.Title;
public string[] Categories => innerData.Categories;
public string Author => innerData.Author;
public string TileSet => innerData.TileSet;
public MapPlayers Players => innerData.Players;
public int PlayerCount => innerData.PlayerCount;
public CPos[] SpawnPoints => innerData.SpawnPoints;
public MapGridType GridType => innerData.GridType;
public Rectangle Bounds => innerData.Bounds;
public Png Preview => innerData.Preview;
public MapStatus Status => innerData.Status;
public MapClassification Class => innerData.Class;
public MapVisibility Visibility => innerData.Visibility;
public MiniYaml RuleDefinitions => innerData.RuleDefinitions;
public MiniYaml WeaponDefinitions => innerData.WeaponDefinitions;
public MiniYaml SequenceDefinitions => innerData.SequenceDefinitions;
public ActorInfo WorldActorInfo => innerData.WorldActorInfo;
public ActorInfo PlayerActorInfo => innerData.PlayerActorInfo;
public DateTime ModifiedDate => innerData.ModifiedDate;
public long DownloadBytes { get; private set; }
public int DownloadPercentage { get; private set; }
/// <summary>
/// Functionality mirrors <see cref="FluentProvider.GetMessage"/>, except instead of using
/// loaded <see cref="Map"/>'s fluent bundle as backup, we use this <see cref="MapPreview"/>'s.
/// </summary>
public string GetMessage(string key, object[] args = null)
{
// PERF: instead of loading mod level strings per each MapPreview, reuse the already loaded one in FluentProvider.
if (FluentProvider.TryGetModMessage(key, out var message, args))
return message;
return innerData.FluentBundle?.GetMessage(key, args) ?? key;
}
Sprite minimap;
bool generatingMinimap;
public Sprite GetMinimap()
{
if (minimap != null)
return minimap;
if (!generatingMinimap && Status == MapStatus.Available)
{
generatingMinimap = true;
cache.CacheMinimap(this);
}
return null;
}
internal void SetMinimap(Sprite minimap)
{
this.minimap = minimap;
generatingMinimap = false;
}
public bool DefinesUnsafeCustomRules()
{
return Ruleset.DefinesUnsafeCustomRules(modData, this, innerData.RuleDefinitions,
innerData.WeaponDefinitions, innerData.VoiceDefinitions,
innerData.NotificationDefinitions, innerData.SequenceDefinitions);
}
public Ruleset LoadRuleset()
{
return Ruleset.Load(modData, this, TileSet, innerData.RuleDefinitions,
innerData.WeaponDefinitions, innerData.VoiceDefinitions, innerData.NotificationDefinitions,
innerData.MusicDefinitions, innerData.ModelSequenceDefinitions);
}
public MapPreview(ModData modData, string uid, MapGridType gridType, MapCache cache)
{
this.cache = cache;
this.modData = modData;
Uid = uid;
innerData = new InnerData
{
MapFormat = 0,
Title = "Unknown Map",
Categories = new[] { "Unknown" },
Author = "Unknown Author",
TileSet = "unknown",
Players = null,
PlayerCount = 0,
SpawnPoints = NoSpawns,
GridType = gridType,
Bounds = Rectangle.Empty,
Preview = null,
Status = MapStatus.Unavailable,
Class = MapClassification.Unknown,
Visibility = MapVisibility.Lobby,
};
}
// For linting purposes only!
public MapPreview(Map map, ModData modData)
{
this.modData = modData;
cache = modData.MapCache;
Uid = map.Uid;
PackageName = map.Package.Name;
var mapPlayers = new MapPlayers(map.PlayerDefinitions);
var spawns = new List<CPos>();
foreach (var kv in map.ActorDefinitions.Where(d => d.Value.Value == "mpspawn"))
{
var s = new ActorReference(kv.Value.Value, kv.Value.ToDictionary());
spawns.Add(s.Get<LocationInit>().Value);
}
innerData = new InnerData
{
MapFormat = map.MapFormat,
Title = map.Title,
Categories = map.Categories,
Author = map.Author,
TileSet = map.Tileset,
Players = mapPlayers,
PlayerCount = mapPlayers.Players.Count(x => x.Value.Playable),
SpawnPoints = spawns.ToArray(),
GridType = map.Grid.Type,
Bounds = map.Bounds,
Preview = null,
Status = MapStatus.Available,
Class = MapClassification.Unknown,
Visibility = map.Visibility,
};
innerData.SetCustomRules(modData, this, new Dictionary<string, MiniYaml>()
{
{ "Rules", map.RuleDefinitions },
{ "Translations", map.TranslationDefinitions },
{ "Weapons", map.WeaponDefinitions },
{ "Voices", map.VoiceDefinitions },
{ "Music", map.MusicDefinitions },
{ "Notifications", map.NotificationDefinitions },
{ "Sequences", map.SequenceDefinitions },
{ "ModelSequences", map.ModelSequenceDefinitions }
}, null);
}
public void UpdateFromMap(IReadOnlyPackage p, IReadOnlyPackage parent, MapClassification classification,
string[] mapCompatibility, MapGridType gridType, IEnumerable<List<MiniYamlNode>> modDataRules)
{
Dictionary<string, MiniYaml> yaml;
using (var yamlStream = p.GetStream("map.yaml"))
{
if (yamlStream == null)
throw new FileNotFoundException("Required file map.yaml not present in this map");
yaml = new MiniYaml(null, MiniYaml.FromStream(yamlStream, $"{p.Name}:map.yaml", stringPool: cache.StringPool)).ToDictionary();
}
PackageName = p.Name;
parentPackage = parent;
var newData = innerData.Clone();
newData.GridType = gridType;
newData.Class = classification;
if (yaml.TryGetValue("MapFormat", out var temp))
{
var format = FieldLoader.GetValue<int>("MapFormat", temp.Value);
if (format < Map.SupportedMapFormat)
throw new InvalidDataException($"Map format {format} is not supported.");
}
if (yaml.TryGetValue("Title", out temp))
newData.Title = temp.Value;
if (yaml.TryGetValue("Categories", out temp))
newData.Categories = FieldLoader.GetValue<string[]>("Categories", temp.Value);
if (yaml.TryGetValue("Tileset", out temp))
newData.TileSet = temp.Value;
if (yaml.TryGetValue("Author", out temp))
newData.Author = temp.Value;
if (yaml.TryGetValue("Bounds", out temp))
newData.Bounds = FieldLoader.GetValue<Rectangle>("Bounds", temp.Value);
if (yaml.TryGetValue("Visibility", out temp))
newData.Visibility = FieldLoader.GetValue<MapVisibility>("Visibility", temp.Value);
var requiresMod = string.Empty;
if (yaml.TryGetValue("RequiresMod", out temp))
requiresMod = temp.Value;
if (yaml.TryGetValue("MapFormat", out temp))
newData.MapFormat = FieldLoader.GetValue<int>("MapFormat", temp.Value);
newData.Status = mapCompatibility == null || mapCompatibility.Contains(requiresMod) ?
MapStatus.Available : MapStatus.Unavailable;
try
{
// Actor definitions may change if the map format changes
if (yaml.TryGetValue("Actors", out var actorDefinitions))
{
var spawns = new List<CPos>();
foreach (var kv in actorDefinitions.Nodes.Where(d => d.Value.Value == "mpspawn"))
{
var s = new ActorReference(kv.Value.Value, kv.Value.ToDictionary());
spawns.Add(s.Get<LocationInit>().Value);
}
newData.SpawnPoints = spawns.ToArray();
}
else
newData.SpawnPoints = Array.Empty<CPos>();
}
catch (Exception)
{
newData.SpawnPoints = Array.Empty<CPos>();
newData.Status = MapStatus.Unavailable;
}
try
{
// Player definitions may change if the map format changes
if (yaml.TryGetValue("Players", out var playerDefinitions))
{
newData.Players = new MapPlayers(playerDefinitions.Nodes);
newData.PlayerCount = newData.Players.Players.Count(x => x.Value.Playable);
}
}
catch (Exception)
{
newData.Status = MapStatus.Unavailable;
}
newData.SetCustomRules(modData, this, yaml, modDataRules);
if (cache.LoadPreviewImages && p.Contains("map.png"))
using (var dataStream = p.GetStream("map.png"))
newData.Preview = new Png(dataStream);
newData.ModifiedDate = File.GetLastWriteTime(p.Name);
// Assign the new data atomically
innerData = newData;
}
public void UpdateRemoteSearch(MapStatus status, MiniYaml yaml, string[] mapCompatibility, Action<MapPreview> parseMetadata = null)
{
var newData = innerData.Clone();
newData.Status = status;
newData.Class = MapClassification.Remote;
if (status == MapStatus.DownloadAvailable)
{
try
{
var r = FieldLoader.Load<RemoteMapData>(yaml);
// Map download has been disabled server side
if (!r.downloading)
{
newData.Status = MapStatus.Unavailable;
return;
}
newData.Title = r.title;
newData.Categories = r.categories;
newData.Author = r.author;
newData.PlayerCount = r.players;
newData.Bounds = r.bounds;
newData.TileSet = r.tileset;
newData.MapFormat = r.mapformat;
var spawns = new CPos[r.spawnpoints.Length / 2];
for (var j = 0; j < r.spawnpoints.Length; j += 2)
spawns[j / 2] = new CPos(r.spawnpoints[j], r.spawnpoints[j + 1]);
newData.SpawnPoints = spawns;
newData.GridType = r.map_grid_type;
if (cache.LoadPreviewImages)
{
try
{
newData.Preview = new Png(new MemoryStream(Convert.FromBase64String(r.minimap)));
}
catch (Exception e)
{
Log.Write("debug", "Failed parsing mapserver minimap response:");
Log.Write("debug", e);
newData.Preview = null;
}
}
var playersString = Encoding.UTF8.GetString(Convert.FromBase64String(r.players_block));
newData.Players = new MapPlayers(MiniYaml.FromString(playersString,
$"{yaml.NodeWithKey(nameof(r.players_block)).Location.Name}:{nameof(r.players_block)}"));
var rulesString = Encoding.UTF8.GetString(Convert.FromBase64String(r.rules));
var rulesYaml = new MiniYaml("", MiniYaml.FromString(rulesString,
$"{yaml.NodeWithKey(nameof(r.rules)).Location.Name}:{nameof(r.rules)}")).ToDictionary();
newData.SetCustomRules(modData, this, rulesYaml, null);
// Map is for a different mod: update its information so it can be displayed
// in the cross-mod server browser UI, but mark it as unavailable so it can't
// be selected in a server for the current mod.
if (!mapCompatibility.Contains(r.game_mod))
newData.Status = MapStatus.Unavailable;
}
catch (Exception e)
{
Log.Write("debug", "Failed parsing mapserver response:");
Log.Write("debug", e);
}
// Commit updated data before running the callbacks
innerData = newData;
if (innerData.Preview != null)
cache.CacheMinimap(this);
parseMetadata?.Invoke(this);
}
// Update the status and class unconditionally
innerData = newData;
}
public void Install(string mapRepositoryUrl, Action onSuccess)
{
if ((Status != MapStatus.DownloadError && Status != MapStatus.DownloadAvailable) || !Game.Settings.Game.AllowDownloading)
return;
innerData.Status = MapStatus.Downloading;
var installLocation = cache.MapLocations.FirstOrDefault(p => p.Value == MapClassification.User);
if (installLocation.Key is not IReadWritePackage mapInstallPackage)
{
Log.Write("debug", "Map install directory not found");
innerData.Status = MapStatus.DownloadError;
return;
}
Task.Run(async () =>
{
// Request the filename from the server
// Run in a worker thread to avoid network delays
var mapUrl = mapRepositoryUrl + Uid;
try
{
void OnDownloadProgress(long total, long received, int percentage)
{
DownloadBytes = total;
DownloadPercentage = percentage;
}
var client = HttpClientFactory.Create();
var response = await client.GetAsync(mapUrl, HttpCompletionOption.ResponseHeadersRead);
if (!response.IsSuccessStatusCode)
{
innerData.Status = MapStatus.DownloadError;
return;
}
var mapFilename = response.Content.Headers.ContentDisposition?.FileName;
// Map not found
if (string.IsNullOrEmpty(mapFilename))
{
innerData.Status = MapStatus.DownloadError;
return;
}
var fileStream = new MemoryStream();
await response.ReadAsStreamWithProgress(fileStream, OnDownloadProgress, CancellationToken.None);
mapInstallPackage.Update(mapFilename, fileStream.ToArray());
Log.Write("debug", $"Downloaded map to '{mapFilename}'");
var package = mapInstallPackage.OpenPackage(mapFilename, modData.ModFiles);
if (package == null)
innerData.Status = MapStatus.DownloadError;
else
{
UpdateFromMap(package, mapInstallPackage, MapClassification.User, null, GridType, null);
Game.RunAfterTick(onSuccess);
}
}
catch (Exception e)
{
Log.Write("debug", "Map installation failed with error:");
Log.Write("debug", e);
innerData.Status = MapStatus.DownloadError;
}
});
}
public void Invalidate()
{
innerData.Status = MapStatus.Unavailable;
}
public void Dispose()
{
DisposePackage();
}
public void DisposePackage()
{
if (package != null)
{
package.Dispose();
package = null;
}
}
public void Delete()
{
Invalidate();
(parentPackage as IReadWritePackage)?.Delete(Package.Name);
}
Stream IReadOnlyFileSystem.Open(string filename)
{
// Explicit package paths never refer to a map
if (!filename.Contains('|') && Package.Contains(filename))
return Package.GetStream(filename);
return modData.DefaultFileSystem.Open(filename);
}
bool IReadOnlyFileSystem.TryGetPackageContaining(string path, out IReadOnlyPackage package, out string filename)
{
// Packages aren't supported inside maps
return modData.DefaultFileSystem.TryGetPackageContaining(path, out package, out filename);
}
bool IReadOnlyFileSystem.TryOpen(string filename, out Stream s)
{
// Explicit package paths never refer to a map
if (!filename.Contains('|'))
{
s = Package.GetStream(filename);
if (s != null)
return true;
}
return modData.DefaultFileSystem.TryOpen(filename, out s);
}
bool IReadOnlyFileSystem.Exists(string filename)
{
// Explicit package paths never refer to a map
if (!filename.Contains('|') && Package.Contains(filename))
return true;
return modData.DefaultFileSystem.Exists(filename);
}
bool IReadOnlyFileSystem.IsExternalFile(string filename)
{
// Explicit package paths never refer to a map
if (filename.Contains('|'))
return modData.DefaultFileSystem.IsExternalFile(filename);
return false;
}
}
}