Files
OpenRA/OpenRA.Mods.Common/Traits/Player/DeveloperMode.cs
2024-11-03 16:52:47 +02:00

287 lines
7.1 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[TraitLocation(SystemActors.Player)]
[Desc("Attach this to the player actor.")]
public class DeveloperModeInfo : TraitInfo, ILobbyOptions
{
[FluentReference]
[Desc("Descriptive label for the developer mode checkbox in the lobby.")]
public readonly string CheckboxLabel = "checkbox-debug-menu.label";
[FluentReference]
[Desc("Tooltip description for the developer mode checkbox in the lobby.")]
public readonly string CheckboxDescription = "checkbox-debug-menu.description";
[Desc("Default value of the developer mode checkbox in the lobby.")]
public readonly bool CheckboxEnabled = false;
[Desc("Prevent the developer mode state from being changed in the lobby.")]
public readonly bool CheckboxLocked = false;
[Desc("Whether to display the developer mode checkbox in the lobby.")]
public readonly bool CheckboxVisible = true;
[Desc("Display order for the developer mode checkbox in the lobby.")]
public readonly int CheckboxDisplayOrder = 0;
[Desc("Default cash bonus granted by the give cash cheat.")]
public readonly int Cash = 20000;
[Desc("Growth steps triggered by the grow resources button.")]
public readonly int ResourceGrowth = 100;
[Desc("Enable the fast build cheat by default.")]
public readonly bool FastBuild;
[Desc("Enable the fast support powers cheat by default.")]
public readonly bool FastCharge;
[Desc("Enable the disable visibility cheat by default.")]
public readonly bool DisableShroud;
[Desc("Enable the unlimited power cheat by default.")]
public readonly bool UnlimitedPower;
[Desc("Enable the build anywhere cheat by default.")]
public readonly bool BuildAnywhere;
[Desc("Enable the path debug overlay by default.")]
public readonly bool PathDebug;
IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(MapPreview map)
{
yield return new LobbyBooleanOption(map, "cheats",
CheckboxLabel, CheckboxDescription, CheckboxVisible, CheckboxDisplayOrder, CheckboxEnabled, CheckboxLocked);
}
public override object Create(ActorInitializer init) { return new DeveloperMode(this); }
}
public class DeveloperMode : IResolveOrder, ISync, INotifyCreated, IUnlocksRenderPlayer
{
[FluentReference("cheat", "player", "suffix")]
const string CheatUsed = "notification-cheat-used";
readonly DeveloperModeInfo info;
public bool Enabled { get; private set; }
[Sync]
bool fastCharge;
[Sync]
bool allTech;
[Sync]
bool fastBuild;
[Sync]
bool disableShroud;
[Sync]
bool pathDebug;
[Sync]
bool unlimitedPower;
[Sync]
bool buildAnywhere;
public bool FastCharge => Enabled && fastCharge;
public bool AllTech => Enabled && allTech;
public bool FastBuild => Enabled && fastBuild;
public bool DisableShroud => Enabled && disableShroud;
public bool PathDebug => Enabled && pathDebug;
public bool UnlimitedPower => Enabled && unlimitedPower;
public bool BuildAnywhere => Enabled && buildAnywhere;
bool enableAll;
public DeveloperMode(DeveloperModeInfo info)
{
this.info = info;
fastBuild = info.FastBuild;
fastCharge = info.FastCharge;
disableShroud = info.DisableShroud;
pathDebug = info.PathDebug;
unlimitedPower = info.UnlimitedPower;
buildAnywhere = info.BuildAnywhere;
}
void INotifyCreated.Created(Actor self)
{
Enabled = self.World.LobbyInfo.NonBotPlayers.Count() == 1 || self.World.LobbyInfo.GlobalSettings
.OptionOrDefault("cheats", info.CheckboxEnabled);
}
public void ResolveOrder(Actor self, Order order)
{
if (!Enabled)
return;
var debugSuffix = "";
switch (order.OrderString)
{
case "DevAll":
{
enableAll ^= true;
allTech = fastCharge = fastBuild = disableShroud = unlimitedPower = buildAnywhere = enableAll;
if (enableAll)
{
var amount = order.ExtraData != 0 ? (int)order.ExtraData : info.Cash;
self.Trait<PlayerResources>().ChangeCash(amount);
}
self.Owner.Shroud.Disabled = DisableShroud;
if (self.World.LocalPlayer == self.Owner)
self.World.RenderPlayer = DisableShroud ? null : self.Owner;
break;
}
case "DevEnableTech":
{
allTech ^= true;
break;
}
case "DevFastCharge":
{
fastCharge ^= true;
break;
}
case "DevFastBuild":
{
fastBuild ^= true;
break;
}
case "DevGiveCash":
{
var amount = order.ExtraData != 0 ? (int)order.ExtraData : info.Cash;
self.Trait<PlayerResources>().ChangeCash(amount);
debugSuffix = $" ({amount} credits)";
break;
}
case "DevGiveCashAll":
{
var amount = order.ExtraData != 0 ? (int)order.ExtraData : info.Cash;
var receivingPlayers = self.World.Players.Where(p => p.Playable);
foreach (var player in receivingPlayers)
player.PlayerActor.Trait<PlayerResources>().ChangeCash(amount);
debugSuffix = $" ({amount} credits)";
break;
}
case "DevGrowResources":
{
foreach (var a in self.World.ActorsWithTrait<ISeedableResource>())
for (var i = 0; i < info.ResourceGrowth; i++)
a.Trait.Seed(a.Actor);
break;
}
case "DevVisibility":
{
disableShroud ^= true;
self.Owner.Shroud.Disabled = DisableShroud;
if (self.World.LocalPlayer == self.Owner)
self.World.RenderPlayer = DisableShroud ? null : self.Owner;
break;
}
case "DevPathDebug":
{
pathDebug ^= true;
break;
}
case "DevGiveExploration":
{
self.Owner.Shroud.ExploreAll();
break;
}
case "DevResetExploration":
{
self.Owner.Shroud.ResetExploration();
break;
}
case "DevUnlimitedPower":
{
unlimitedPower ^= true;
break;
}
case "DevBuildAnywhere":
{
buildAnywhere ^= true;
break;
}
case "DevPlayerExperience":
{
self.Owner.PlayerActor.TraitOrDefault<PlayerExperience>()?.GiveExperience((int)order.ExtraData);
break;
}
case "DevKill":
{
if (order.Target.Type != TargetType.Actor)
break;
var actor = order.Target.Actor;
var args = order.TargetString.Split(' ');
var damageTypes = BitSet<DamageType>.FromStringsNoAlloc(args);
actor.Kill(actor, damageTypes);
break;
}
case "DevDispose":
{
if (order.Target.Type != TargetType.Actor)
break;
order.Target.Actor.Dispose();
break;
}
default:
return;
}
TextNotificationsManager.Debug(FluentProvider.GetMessage(CheatUsed,
"cheat", order.OrderString,
"player", self.Owner.ResolvedPlayerName,
"suffix", debugSuffix));
}
bool IUnlocksRenderPlayer.RenderPlayerUnlocked => Enabled;
}
}