Files
OpenRA/OpenRA.Mods.Common/Traits/World/TimeLimitManager.cs
2024-11-03 16:52:47 +02:00

189 lines
6.5 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Widgets;
using OpenRA.Primitives;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Traits
{
[TraitLocation(SystemActors.World)]
[Desc("This trait allows setting a time limit on matches. Attach this to the World actor.")]
public class TimeLimitManagerInfo : TraitInfo, ILobbyOptions, IRulesetLoaded
{
[FluentReference]
[Desc("Label that will be shown for the time limit option in the lobby.")]
public readonly string TimeLimitLabel = "dropdown-time-limit.label";
[FluentReference]
[Desc("Tooltip description that will be shown for the time limit option in the lobby.")]
public readonly string TimeLimitDescription = "dropdown-time-limit.description";
[Desc("Time Limit options that will be shown in the lobby dropdown. Values are in minutes.")]
public readonly int[] TimeLimitOptions = { 0, 10, 20, 30, 40, 60, 90 };
[Desc("List of remaining minutes of game time when a text and optional speech notification should be made to players.")]
public readonly Dictionary<int, string> TimeLimitWarnings = new()
{
{ 1, null },
{ 2, null },
{ 3, null },
{ 4, null },
{ 5, null },
{ 10, null },
};
[Desc("Default selection for the time limit option in the lobby. Needs to use one of the TimeLimitOptions.")]
public readonly int TimeLimitDefault = 0;
[Desc("Prevent the time limit option from being changed in the lobby.")]
public readonly bool TimeLimitLocked = false;
[Desc("Whether to display the options dropdown in the lobby.")]
public readonly bool TimeLimitDropdownVisible = true;
[Desc("Display order for the time limit dropdown in the lobby.")]
public readonly int TimeLimitDisplayOrder = 0;
[Desc("Notification text for time limit warnings. The string '{0}' will be replaced by the remaining time in minutes, '{1}' is used for the plural form.")]
public readonly string Notification = "{0} minute{1} remaining.";
[Desc("ID of the LabelWidget used to display a text ingame that will be updated every second.")]
public readonly string CountdownLabel = null;
[Desc("Text to be shown using the CountdownLabel. The string '{0}' will be replaced by the time in hh:mm:ss format.")]
public readonly string CountdownText = null;
[Desc("Will prevent showing/playing the built-in time limit warnings when set to true.")]
public readonly bool SkipTimeRemainingNotifications = false;
[Desc("Will prevent showing/playing the built-in timer expired notification when set to true.")]
public readonly bool SkipTimerExpiredNotification = false;
void IRulesetLoaded<ActorInfo>.RulesetLoaded(Ruleset rules, ActorInfo info)
{
if (!TimeLimitOptions.Contains(TimeLimitDefault))
throw new YamlException("TimeLimitDefault must be a value from TimeLimitOptions");
}
[FluentReference]
const string NoTimeLimit = "options-time-limit.no-limit";
[FluentReference("minutes")]
const string TimeLimitOption = "options-time-limit.options";
IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(MapPreview map)
{
var timelimits = TimeLimitOptions.ToDictionary(m => m.ToStringInvariant(), m =>
{
if (m == 0)
return FluentProvider.GetMessage(NoTimeLimit);
else
return FluentProvider.GetMessage(TimeLimitOption, "minutes", m);
});
yield return new LobbyOption(map, "timelimit", TimeLimitLabel, TimeLimitDescription, TimeLimitDropdownVisible, TimeLimitDisplayOrder,
timelimits, TimeLimitDefault.ToStringInvariant(), TimeLimitLocked);
}
public override object Create(ActorInitializer init) { return new TimeLimitManager(init.Self, this); }
}
public class TimeLimitManager : INotifyTimeLimit, ITick, IWorldLoaded
{
[FluentReference]
const string TimeLimitExpired = "notification-time-limit-expired";
readonly TimeLimitManagerInfo info;
readonly int ticksPerSecond;
LabelWidget countdownLabel;
CachedTransform<int, string> countdown;
int ticksRemaining;
public int TimeLimit;
public string Notification;
public TimeLimitManager(Actor self, TimeLimitManagerInfo info)
{
this.info = info;
Notification = info.Notification;
ticksPerSecond = 1000 / self.World.Timestep;
var tl = self.World.LobbyInfo.GlobalSettings.OptionOrDefault("timelimit", info.TimeLimitDefault.ToStringInvariant());
if (!int.TryParse(tl, out TimeLimit))
TimeLimit = info.TimeLimitDefault;
// Convert from minutes to ticks
TimeLimit *= 60 * ticksPerSecond;
}
void IWorldLoaded.WorldLoaded(World w, OpenRA.Graphics.WorldRenderer wr)
{
if (string.IsNullOrWhiteSpace(info.CountdownLabel) || string.IsNullOrWhiteSpace(info.CountdownText))
return;
countdownLabel = Ui.Root.GetOrNull<LabelWidget>(info.CountdownLabel);
if (countdownLabel != null)
{
countdown = new CachedTransform<int, string>(t =>
info.CountdownText.FormatCurrent(WidgetUtils.FormatTime(t, w.Timestep)));
countdownLabel.GetText = () => TimeLimit > 0 ? countdown.Update(ticksRemaining) : "";
}
}
void ITick.Tick(Actor self)
{
if (TimeLimit <= 0)
return;
ticksRemaining = TimeLimit - self.World.WorldTick;
if (ticksRemaining == 0)
{
foreach (var ntl in self.TraitsImplementing<INotifyTimeLimit>())
ntl.NotifyTimerExpired(self);
foreach (var p in self.World.Players)
foreach (var ntl in p.PlayerActor.TraitsImplementing<INotifyTimeLimit>())
ntl.NotifyTimerExpired(p.PlayerActor);
return;
}
if (ticksRemaining < 0 || info.SkipTimeRemainingNotifications)
return;
foreach (var m in info.TimeLimitWarnings.Keys)
{
if (ticksRemaining == m * 60 * ticksPerSecond)
{
TextNotificationsManager.AddSystemLine(Notification.FormatCurrent(m, m > 1 ? "s" : null));
var faction = self.World.LocalPlayer?.Faction.InternalName;
Game.Sound.PlayNotification(self.World.Map.Rules, self.World.LocalPlayer, "Speech", info.TimeLimitWarnings[m], faction);
}
}
}
void INotifyTimeLimit.NotifyTimerExpired(Actor self)
{
if (countdownLabel != null)
countdownLabel.GetText = () => null;
if (!info.SkipTimerExpiredNotification)
TextNotificationsManager.AddSystemLine(FluentProvider.GetMessage(TimeLimitExpired));
}
}
}