Files
OpenRA/OpenRA.Mods.Common/Widgets/Logic/Editor/ActorSelectorLogic.cs
2024-11-03 16:52:47 +02:00

239 lines
7.4 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public class ActorSelectorLogic : CommonSelectorLogic
{
[FluentReference("actorType")]
const string ActorTypeTooltip = "label-actor-type";
sealed class ActorSelectorActor
{
public readonly ActorInfo Actor;
public readonly string[] Categories;
public readonly string[] SearchTerms;
public readonly string Tooltip;
public ActorSelectorActor(ActorInfo actor, string[] categories, string[] searchTerms, string tooltip)
{
Actor = actor;
Categories = categories;
SearchTerms = searchTerms;
Tooltip = tooltip;
}
}
readonly DropDownButtonWidget ownersDropDown;
readonly Ruleset mapRules;
readonly ActorSelectorActor[] allActors;
readonly EditorViewportControllerWidget editor;
PlayerReference selectedOwner;
[ObjectCreator.UseCtor]
public ActorSelectorLogic(Widget widget, ModData modData, World world, WorldRenderer worldRenderer)
: base(widget, modData, world, worldRenderer, "ACTORTEMPLATE_LIST", "ACTORPREVIEW_TEMPLATE")
{
mapRules = world.Map.Rules;
ownersDropDown = widget.Get<DropDownButtonWidget>("OWNERS_DROPDOWN");
editor = widget.Parent.Parent.Get<EditorViewportControllerWidget>("MAP_EDITOR");
var editorLayer = world.WorldActor.Trait<EditorActorLayer>();
selectedOwner = editorLayer.Players.Players.Values.First();
ScrollItemWidget SetupItem(PlayerReference option, ScrollItemWidget template)
{
var item = ScrollItemWidget.Setup(template, () => selectedOwner == option, () => SelectOwner(option));
item.Get<LabelWidget>("LABEL").GetText = () => option.Name;
item.GetColor = () => option.Color;
return item;
}
editorLayer.OnPlayerRemoved = () =>
{
if (editorLayer.Players.Players.Values.Any(p => p.Name == selectedOwner.Name))
return;
SelectOwner(editorLayer.Players.Players.Values.First());
};
ownersDropDown.OnClick = () =>
{
var owners = editorLayer.Players.Players.Values.OrderBy(p => p.Name);
ownersDropDown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 270, owners, SetupItem);
};
var selectedOwnerName = selectedOwner.Name;
ownersDropDown.GetText = () => selectedOwnerName;
ownersDropDown.TextColor = selectedOwner.Color;
var tileSetId = world.Map.Rules.TerrainInfo.Id;
var allActorsTemp = new List<ActorSelectorActor>();
foreach (var a in mapRules.Actors.Values)
{
// Partial templates are not allowed
if (a.Name.Contains('^'))
continue;
// Actor must have a preview associated with it
if (!a.HasTraitInfo<IRenderActorPreviewInfo>())
continue;
var editorData = a.TraitInfoOrDefault<MapEditorDataInfo>();
// Actor must be included in at least one category
if (editorData == null || editorData.Categories == null)
continue;
// Excluded by tileset
if (editorData.ExcludeTilesets != null && editorData.ExcludeTilesets.Contains(tileSetId))
continue;
if (editorData.RequireTilesets != null && !editorData.RequireTilesets.Contains(tileSetId))
continue;
var tooltip = a.TraitInfos<EditorOnlyTooltipInfo>().FirstOrDefault(ti => ti.EnabledByDefault) as TooltipInfoBase
?? a.TraitInfos<TooltipInfo>().FirstOrDefault(ti => ti.EnabledByDefault);
var actorType = FluentProvider.GetMessage(ActorTypeTooltip, "actorType", a.Name);
var searchTerms = new List<string>() { a.Name };
if (tooltip != null)
{
var actorName = FluentProvider.GetMessage(tooltip.Name);
searchTerms.Add(actorName);
allActorsTemp.Add(new ActorSelectorActor(a, editorData.Categories, searchTerms.ToArray(), actorName + $"\n{actorType}"));
}
else
allActorsTemp.Add(new ActorSelectorActor(a, editorData.Categories, searchTerms.ToArray(), actorType));
}
allActors = allActorsTemp.ToArray();
allCategories = allActors.SelectMany(ac => ac.Categories)
.Distinct()
.OrderBy(x => x)
.ToArray();
foreach (var c in allCategories)
{
SelectedCategories.Add(c);
FilteredCategories.Add(c);
}
SearchTextField.OnTextEdited = () =>
{
searchFilter = SearchTextField.Text.Trim();
FilteredCategories.Clear();
if (!string.IsNullOrEmpty(searchFilter))
FilteredCategories.AddRange(
allActors.Where(t => t.SearchTerms.Any(
s => s.Contains(searchFilter, StringComparison.CurrentCultureIgnoreCase)))
.SelectMany(t => t.Categories)
.Distinct()
.OrderBy(x => x));
else
FilteredCategories.AddRange(allCategories);
InitializePreviews();
};
InitializePreviews();
}
void SelectOwner(PlayerReference option)
{
selectedOwner = option;
var optionName = option.Name;
ownersDropDown.GetText = () => optionName;
ownersDropDown.TextColor = option.Color;
InitializePreviews();
if (editor.CurrentBrush is EditorActorBrush brush)
{
var actor = brush.Preview;
actor.Owner = option;
actor.ReplaceInit(new OwnerInit(option.Name));
actor.ReplaceInit(new FactionInit(option.Faction));
}
}
protected override void InitializePreviews()
{
Panel.RemoveChildren();
if (SelectedCategories.Count == 0)
return;
foreach (var a in allActors)
{
if (!SelectedCategories.Overlaps(a.Categories))
continue;
if (!string.IsNullOrEmpty(searchFilter) &&
!a.SearchTerms.Any(s => s.Contains(searchFilter, StringComparison.CurrentCultureIgnoreCase)))
continue;
var actor = a.Actor;
var td = new TypeDictionary
{
new OwnerInit(selectedOwner.Name),
new FactionInit(selectedOwner.Faction)
};
foreach (var api in actor.TraitInfos<IActorPreviewInitInfo>())
foreach (var o in api.ActorPreviewInits(actor, ActorPreviewType.MapEditorSidebar))
td.Add(o);
try
{
var item = ScrollItemWidget.Setup(ItemTemplate,
() => Editor.CurrentBrush is EditorActorBrush eab && eab.Preview.Info == actor,
() => Editor.SetBrush(new EditorActorBrush(Editor, actor, selectedOwner, WorldRenderer)));
var preview = item.Get<ActorPreviewWidget>("ACTOR_PREVIEW");
preview.SetPreview(actor, td);
// Scale templates to fit within the panel
var scale = 1f;
if (scale * preview.IdealPreviewSize.X > ItemTemplate.Bounds.Width)
scale = (ItemTemplate.Bounds.Width - Panel.ItemSpacing) / (float)preview.IdealPreviewSize.X;
preview.GetScale = () => scale;
preview.Bounds.Width = (int)(scale * preview.IdealPreviewSize.X);
preview.Bounds.Height = (int)(scale * preview.IdealPreviewSize.Y);
item.Bounds.Width = preview.Bounds.Width + 2 * preview.Bounds.X;
item.Bounds.Height = preview.Bounds.Height + 2 * preview.Bounds.Y;
item.IsVisible = () => true;
item.GetTooltipText = () => a.Tooltip;
Panel.AddChild(item);
}
catch
{
Log.Write("debug", $"Map editor ignoring actor {actor.Name}, "
+ $"because of missing sprites for tileset {World.Map.Rules.TerrainInfo.Id}.");
}
}
}
}
}