Files
OpenRA/OpenRA.Mods.Common/Widgets/Logic/Ingame/GameInfoLogic.cs
2024-11-03 16:52:47 +02:00

197 lines
6.4 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Scripting;
using OpenRA.Mods.Common.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public enum IngameInfoPanel { AutoSelect, Map, Objectives, Debug, Chat, LobbbyOptions }
sealed class GameInfoLogic : ChromeLogic
{
[FluentReference]
const string Objectives = "menu-game-info.objectives";
[FluentReference]
const string Briefing = "menu-game-info.briefing";
[FluentReference]
const string Options = "menu-game-info.options";
[FluentReference]
const string Debug = "menu-game-info.debug";
[FluentReference]
const string Chat = "menu-game-info.chat";
readonly World world;
readonly ModData modData;
readonly Action<bool> hideMenu;
readonly Action closeMenu;
readonly IObjectivesPanel iop;
IngameInfoPanel activePanel;
readonly bool hasError;
[ObjectCreator.UseCtor]
public GameInfoLogic(Widget widget, ModData modData, World world, IngameInfoPanel initialPanel, Action<bool> hideMenu, Action closeMenu)
{
var panels = new Dictionary<IngameInfoPanel, (string Panel, string Label, Action<ButtonWidget, Widget> Setup)>()
{
{ IngameInfoPanel.Objectives, ("OBJECTIVES_PANEL", Objectives, SetupObjectivesPanel) },
{ IngameInfoPanel.Map, ("MAP_PANEL", Briefing, SetupMapPanel) },
{ IngameInfoPanel.LobbbyOptions, ("LOBBY_OPTIONS_PANEL", Options, SetupLobbyOptionsPanel) },
{ IngameInfoPanel.Debug, ("DEBUG_PANEL", Debug, SetupDebugPanel) },
{ IngameInfoPanel.Chat, ("CHAT_PANEL", Chat, SetupChatPanel) }
};
this.world = world;
this.modData = modData;
this.hideMenu = hideMenu;
this.closeMenu = closeMenu;
activePanel = initialPanel;
var visiblePanels = new List<IngameInfoPanel>();
// Objectives/Stats tab
var scriptContext = world.WorldActor.TraitOrDefault<LuaScript>();
hasError = scriptContext != null && scriptContext.FatalErrorOccurred;
iop = world.WorldActor.TraitsImplementing<IObjectivesPanel>().FirstOrDefault();
if (hasError || (iop != null && iop.PanelName != null))
visiblePanels.Add(IngameInfoPanel.Objectives);
// Briefing tab
var missionData = world.WorldActor.Info.TraitInfoOrDefault<MissionDataInfo>();
if (missionData != null && !string.IsNullOrEmpty(missionData.Briefing))
visiblePanels.Add(IngameInfoPanel.Map);
// Lobby Options tab
visiblePanels.Add(IngameInfoPanel.LobbbyOptions);
// Debug/Cheats tab
// Can't use DeveloperMode.Enabled because there is a hardcoded hack to *always*
// enable developer mode for singleplayer games, but we only want to show the button
// if it has been explicitly enabled
var def = world.Map.Rules.Actors[SystemActors.Player].TraitInfo<DeveloperModeInfo>().CheckboxEnabled;
var developerEnabled = world.LobbyInfo.GlobalSettings.OptionOrDefault("cheats", def);
if (world.LocalPlayer != null && developerEnabled)
visiblePanels.Add(IngameInfoPanel.Debug);
if (world.LobbyInfo.NonBotClients.Count() > 1)
visiblePanels.Add(IngameInfoPanel.Chat);
var numTabs = visiblePanels.Count;
var tabContainer = !hasError ? widget.GetOrNull($"TAB_CONTAINER_{numTabs}") : null;
if (tabContainer != null)
tabContainer.IsVisible = () => true;
var chatPanel = widget.Get(panels[IngameInfoPanel.Chat].Panel);
for (var i = 0; i < numTabs; i++)
{
var type = visiblePanels[i];
var (panel, label, setup) = panels[type];
var tabButton = tabContainer?.Get<ButtonWidget>($"BUTTON{i + 1}");
if (tabButton != null)
{
var tabButtonText = FluentProvider.GetMessage(label);
tabButton.GetText = () => tabButtonText;
tabButton.OnClick = () =>
{
if (activePanel == IngameInfoPanel.Chat)
LeaveChatPanel(chatPanel);
activePanel = type;
};
tabButton.IsHighlighted = () => activePanel == type;
}
var panelContainer = widget.Get<ContainerWidget>(panel);
panelContainer.IsVisible = () => activePanel == type;
setup(tabButton, panelContainer);
if (activePanel == IngameInfoPanel.AutoSelect)
activePanel = type;
}
var titleText = widget.Get<LabelWidget>("TITLE");
var mapTitle = world.Map.Title;
var firstCategory = world.Map.Categories.FirstOrDefault();
if (firstCategory != null)
mapTitle = firstCategory + ": " + mapTitle;
titleText.GetText = () => mapTitle;
}
void SetupObjectivesPanel(ButtonWidget objectivesTabButton, Widget objectivesPanelContainer)
{
var panel = hasError ? "SCRIPT_ERROR_PANEL" : iop.PanelName;
Game.LoadWidget(world, panel, objectivesPanelContainer, new WidgetArgs()
{
{ "hideMenu", hideMenu },
{ "closeMenu", closeMenu },
});
}
void SetupMapPanel(ButtonWidget mapTabButton, Widget mapPanelContainer)
{
Game.LoadWidget(world, "MAP_PANEL", mapPanelContainer, new WidgetArgs());
}
void SetupLobbyOptionsPanel(ButtonWidget mapTabButton, Widget optionsPanelContainer)
{
Game.LoadWidget(world, "LOBBY_OPTIONS_PANEL", optionsPanelContainer, new WidgetArgs()
{
{ "getMap", (Func<MapPreview>)(() => modData.MapCache[world.Map.Uid]) },
{ "configurationDisabled", (Func<bool>)(() => true) }
});
}
void SetupDebugPanel(ButtonWidget debugTabButton, Widget debugPanelContainer)
{
if (debugTabButton != null)
debugTabButton.IsDisabled = () => world.IsGameOver;
Game.LoadWidget(world, "DEBUG_PANEL", debugPanelContainer, new WidgetArgs());
if (activePanel == IngameInfoPanel.AutoSelect)
activePanel = IngameInfoPanel.Debug;
}
void SetupChatPanel(ButtonWidget chatTabButton, Widget chatPanelContainer)
{
if (chatTabButton != null)
{
var lastOnClick = chatTabButton.OnClick;
chatTabButton.OnClick = () =>
{
lastOnClick();
chatPanelContainer.Get<TextFieldWidget>("CHAT_TEXTFIELD").TakeKeyboardFocus();
};
}
Game.LoadWidget(world, "CHAT_CONTAINER", chatPanelContainer, new WidgetArgs() { { "isMenuChat", true } });
}
static void LeaveChatPanel(Widget chatPanelContainer)
{
chatPanelContainer.Get<TextFieldWidget>("CHAT_TEXTFIELD").YieldKeyboardFocus();
}
}
}