Files
OpenRA/OpenRA.Mods.Common/Widgets/Logic/Ingame/GameInfoObjectivesLogic.cs
2024-11-03 16:52:47 +02:00

93 lines
2.8 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
sealed class GameInfoObjectivesLogic : ChromeLogic
{
[FluentReference]
const string InProgress = "label-mission-in-progress";
[FluentReference]
const string Accomplished = "label-mission-accomplished";
[FluentReference]
const string Failed = "label-mission-failed";
readonly ContainerWidget template;
[ObjectCreator.UseCtor]
public GameInfoObjectivesLogic(Widget widget, World world)
{
var player = world.RenderPlayer ?? world.LocalPlayer;
var objectivesPanel = widget.Get<ScrollPanelWidget>("OBJECTIVES_PANEL");
template = objectivesPanel.Get<ContainerWidget>("OBJECTIVE_TEMPLATE");
if (player == null)
{
objectivesPanel.RemoveChildren();
return;
}
var mo = player.PlayerActor.TraitOrDefault<MissionObjectives>();
if (mo == null)
{
objectivesPanel.RemoveChildren();
return;
}
var missionStatus = widget.Get<LabelWidget>("MISSION_STATUS");
var inProgress = FluentProvider.GetMessage(InProgress);
var accomplished = FluentProvider.GetMessage(Accomplished);
var failed = FluentProvider.GetMessage(Failed);
missionStatus.GetText = () => player.WinState == WinState.Undefined ? inProgress :
player.WinState == WinState.Won ? accomplished : failed;
missionStatus.GetColor = () => player.WinState == WinState.Undefined ? Color.White :
player.WinState == WinState.Won ? Color.LimeGreen : Color.Red;
PopulateObjectivesList(mo, objectivesPanel, template);
void RedrawObjectives(Player p, bool _)
{
if (p == player)
PopulateObjectivesList(mo, objectivesPanel, template);
}
mo.ObjectiveAdded += RedrawObjectives;
}
static void PopulateObjectivesList(MissionObjectives mo, ScrollPanelWidget parent, ContainerWidget template)
{
parent.RemoveChildren();
foreach (var objective in mo.Objectives.OrderBy(o => o.Type))
{
var widget = template.Clone();
var label = widget.Get<LabelWidget>("OBJECTIVE_TYPE");
label.GetText = () => objective.Type;
var checkbox = widget.Get<CheckboxWidget>("OBJECTIVE_STATUS");
checkbox.IsChecked = () => objective.State != ObjectiveState.Incomplete;
checkbox.GetCheckmark = () => objective.State == ObjectiveState.Completed ? "tick" : "cross";
checkbox.GetText = () => objective.Description;
parent.AddChild(widget);
}
}
}
}