Files
OpenRA/OpenRA.Mods.Common/Widgets/Logic/Ingame/IngameChatLogic.cs
2024-11-03 16:52:47 +02:00

348 lines
11 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Commands;
using OpenRA.Mods.Common.Lint;
using OpenRA.Mods.Common.Traits;
using OpenRA.Network;
using OpenRA.Primitives;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
[ChromeLogicArgsHotkeys("OpenTeamChat", "OpenGeneralChat")]
public class IngameChatLogic : ChromeLogic, INotificationHandler<TextNotification>
{
[FluentReference]
const string TeamChat = "button-team-chat";
[FluentReference]
const string GeneralChat = "button-general-chat";
[FluentReference("seconds")]
const string ChatAvailability = "label-chat-availability";
[FluentReference]
const string ChatDisabled = "label-chat-disabled";
readonly Ruleset modRules;
readonly World world;
readonly ContainerWidget chatOverlay;
readonly TextNotificationsDisplayWidget chatOverlayDisplay;
readonly ContainerWidget chatChrome;
readonly ScrollPanelWidget chatScrollPanel;
readonly TextFieldWidget chatText;
readonly CachedTransform<int, string> chatAvailableIn;
readonly string chatDisabled;
readonly Dictionary<TextNotificationPool, Widget> templates = new();
readonly TabCompletionLogic tabCompletion = new();
readonly string chatLineSound = ChromeMetrics.Get<string>("ChatLineSound");
bool chatEnabled;
readonly bool isMenuChat;
[ObjectCreator.UseCtor]
public IngameChatLogic(Widget widget, OrderManager orderManager, World world, ModData modData, bool isMenuChat, Dictionary<string, MiniYaml> logicArgs)
{
modRules = modData.DefaultRules;
this.isMenuChat = isMenuChat;
this.world = world;
var chatTraits = world.WorldActor.TraitsImplementing<INotifyChat>().ToArray();
var players = world.Players.Where(p => p != world.LocalPlayer && !p.NonCombatant && !p.IsBot);
var isObserver = orderManager.LocalClient != null && orderManager.LocalClient.IsObserver;
var alwaysDisabled = world.IsReplay || world.LobbyInfo.NonBotClients.Count() == 1;
var disableTeamChat = alwaysDisabled || (world.LocalPlayer != null && !players.Any(p => p.IsAlliedWith(world.LocalPlayer)));
var teamChat = !disableTeamChat;
var teamMessage = FluentProvider.GetMessage(TeamChat);
var allMessage = FluentProvider.GetMessage(GeneralChat);
chatDisabled = FluentProvider.GetMessage(ChatDisabled);
// Only execute this once, the first time this widget is loaded
if (TextNotificationsManager.MutedPlayers.Count == 0)
foreach (var c in orderManager.LobbyInfo.Clients)
TextNotificationsManager.MutedPlayers.Add(c.Index, false);
tabCompletion.Commands = chatTraits.OfType<ChatCommands>().ToArray().SelectMany(x => x.Commands.Keys);
tabCompletion.Names = orderManager.LobbyInfo.Clients.Where(c => !c.IsBot).Select(c => c.Name).Distinct().ToList();
if (logicArgs.TryGetValue("Templates", out var templateIds))
{
foreach (var item in templateIds.Nodes)
{
var key = FieldLoader.GetValue<TextNotificationPool>("key", item.Key);
templates[key] = Ui.LoadWidget(item.Value.Value, null, new WidgetArgs());
}
}
var chatPanel = (ContainerWidget)widget;
chatOverlay = chatPanel.GetOrNull<ContainerWidget>("CHAT_OVERLAY");
if (chatOverlay != null)
{
chatOverlayDisplay = chatOverlay.Get<TextNotificationsDisplayWidget>("CHAT_DISPLAY");
chatOverlay.Visible = false;
}
chatChrome = chatPanel.Get<ContainerWidget>("CHAT_CHROME");
chatChrome.Visible = true;
var chatMode = chatChrome.Get<ButtonWidget>("CHAT_MODE");
chatMode.GetText = () => teamChat && !disableTeamChat ? teamMessage : allMessage;
chatMode.OnClick = () => teamChat ^= true;
// Enable teamchat if we are a player and die,
// or disable it when we are the only one left in the team
if (!alwaysDisabled && world.LocalPlayer != null)
{
chatMode.IsDisabled = () =>
{
if (world.IsGameOver || !chatEnabled)
return true;
// The game is over for us, join spectator team chat
if (world.LocalPlayer.WinState != WinState.Undefined)
{
disableTeamChat = false;
return disableTeamChat;
}
// If team chat isn't already disabled, check if we are the only living team member
if (!disableTeamChat)
disableTeamChat = players.All(p => p.WinState != WinState.Undefined || !p.IsAlliedWith(world.LocalPlayer));
return disableTeamChat;
};
}
else
chatMode.IsDisabled = () => disableTeamChat || !chatEnabled;
// Disable team chat after the game ended
world.GameOver += () => disableTeamChat = true;
chatText = chatChrome.Get<TextFieldWidget>("CHAT_TEXTFIELD");
chatText.MaxLength = UnitOrders.ChatMessageMaxLength;
chatText.OnEnterKey = _ =>
{
var team = teamChat && !disableTeamChat;
if (chatText.Text != "")
{
if (!chatText.Text.StartsWith('/'))
{
// This should never happen, but avoid a crash if it does somehow (chat will just stay open)
if (!isObserver && orderManager.LocalClient == null && world.LocalPlayer == null)
return true;
var teamNumber = 0U;
if (team)
teamNumber = (isObserver || world.LocalPlayer.WinState != WinState.Undefined) ? uint.MaxValue : (uint)orderManager.LocalClient.Team;
orderManager.IssueOrder(Order.Chat(chatText.Text.Trim(), teamNumber));
}
else if (chatTraits != null)
{
var text = chatText.Text.Trim();
var from = world.IsReplay ? null : orderManager.LocalClient.Name;
foreach (var trait in chatTraits)
trait.OnChat(from, text);
}
}
chatText.Text = "";
if (!isMenuChat)
CloseChat();
return true;
};
chatText.OnTabKey = e =>
{
if (!chatMode.Key.IsActivatedBy(e) || chatMode.IsDisabled())
{
chatText.Text = tabCompletion.Complete(chatText.Text);
chatText.CursorPosition = chatText.Text.Length;
}
else
chatMode.OnKeyPress(e);
return true;
};
chatText.OnEscKey = _ =>
{
if (!isMenuChat)
CloseChat();
else
chatText.YieldKeyboardFocus();
return true;
};
chatAvailableIn = new CachedTransform<int, string>(x => FluentProvider.GetMessage(ChatAvailability, "seconds", x));
if (!isMenuChat)
{
var openTeamChatKey = new HotkeyReference();
if (logicArgs.TryGetValue("OpenTeamChatKey", out var hotkeyArg))
openTeamChatKey = modData.Hotkeys[hotkeyArg.Value];
var openGeneralChatKey = new HotkeyReference();
if (logicArgs.TryGetValue("OpenGeneralChatKey", out hotkeyArg))
openGeneralChatKey = modData.Hotkeys[hotkeyArg.Value];
var chatClose = chatChrome.Get<ButtonWidget>("CHAT_CLOSE");
chatClose.OnClick += CloseChat;
var openChatKeyListener = chatPanel.Get<LogicKeyListenerWidget>("OPEN_CHAT_KEY_LISTENER");
openChatKeyListener.AddHandler(e =>
{
if (e.Event == KeyInputEvent.Up)
return false;
if (!chatChrome.IsVisible() && (openTeamChatKey.IsActivatedBy(e) || openGeneralChatKey.IsActivatedBy(e)))
{
teamChat = !disableTeamChat && !openGeneralChatKey.IsActivatedBy(e);
OpenChat();
return true;
}
return false;
});
}
chatScrollPanel = chatChrome.Get<ScrollPanelWidget>("CHAT_SCROLLPANEL");
chatScrollPanel.RemoveChildren();
chatScrollPanel.ScrollToBottom();
foreach (var notification in TextNotificationsManager.Notifications)
if (IsNotificationEligible(notification))
AddNotification(notification, true);
chatText.IsDisabled = () => !chatEnabled || (world.IsReplay && !Game.Settings.Debug.EnableDebugCommandsInReplays);
if (!isMenuChat)
{
CloseChat();
var keyListener = chatChrome.Get<LogicKeyListenerWidget>("KEY_LISTENER");
keyListener.AddHandler(e =>
{
if (e.Event == KeyInputEvent.Up || !chatText.IsDisabled())
return false;
if ((e.Key == Keycode.RETURN || e.Key == Keycode.KP_ENTER || e.Key == Keycode.ESCAPE) && e.Modifiers == Modifiers.None)
{
CloseChat();
return true;
}
return false;
});
}
if (logicArgs.TryGetValue("ChatLineSound", out var yaml))
chatLineSound = yaml.Value;
}
public void OpenChat()
{
chatText.Text = "";
chatChrome.Visible = true;
chatScrollPanel.ScrollToBottom();
if (!chatText.IsDisabled())
chatText.TakeKeyboardFocus();
chatOverlay.Visible = false;
}
public void CloseChat()
{
chatChrome.Visible = false;
chatText.YieldKeyboardFocus();
chatOverlay.Visible = true;
Ui.ResetTooltips();
}
void INotificationHandler<TextNotification>.Handle(TextNotification notification)
{
if (!IsNotificationEligible(notification))
return;
if (notification.ClientId != TextNotificationsManager.SystemClientId && TextNotificationsManager.MutedPlayers[notification.ClientId])
return;
if (!IsNotificationMuted(notification))
chatOverlayDisplay?.AddNotification(notification);
// HACK: Force disable the chat notification sound for the in-menu chat dialog
// This works around our inability to disable the sounds for the in-game dialog when it is hidden
AddNotification(notification, chatOverlay == null);
}
void AddNotification(TextNotification notification, bool suppressSound)
{
var chatLine = templates[notification.Pool].Clone();
WidgetUtils.SetupTextNotification(chatLine, notification, chatScrollPanel.Bounds.Width - chatScrollPanel.ScrollbarWidth, isMenuChat && !world.IsReplay);
var scrolledToBottom = chatScrollPanel.ScrolledToBottom;
chatScrollPanel.AddChild(chatLine);
if (scrolledToBottom)
chatScrollPanel.ScrollToBottom(smooth: true);
if (!suppressSound && !IsNotificationMuted(notification))
Game.Sound.PlayNotification(modRules, null, "Sounds", chatLineSound, null);
}
public override void Tick()
{
var chatWasEnabled = chatEnabled;
chatEnabled = world.IsReplay || (Game.RunTime >= TextNotificationsManager.ChatDisabledUntil && TextNotificationsManager.ChatDisabledUntil != uint.MaxValue);
if (chatEnabled && !chatWasEnabled)
{
chatText.Text = "";
if (Ui.KeyboardFocusWidget == null && chatChrome.Visible)
chatText.TakeKeyboardFocus();
}
else if (!chatEnabled)
{
var remaining = 0;
if (TextNotificationsManager.ChatDisabledUntil != uint.MaxValue)
remaining = (int)(TextNotificationsManager.ChatDisabledUntil - Game.RunTime + 999) / 1000;
chatText.Text = remaining == 0 ? chatDisabled : chatAvailableIn.Update(remaining);
}
}
static bool IsNotificationEligible(TextNotification notification)
{
return notification.Pool == TextNotificationPool.Chat ||
notification.Pool == TextNotificationPool.System ||
notification.Pool == TextNotificationPool.Mission;
}
bool IsNotificationMuted(TextNotification notification)
{
return Game.Settings.Game.HideReplayChat && world.IsReplay && notification.ClientId != TextNotificationsManager.SystemClientId;
}
}
}