641 lines
18 KiB
C#
641 lines
18 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Scripting;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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public class IngameMenuLogic : ChromeLogic
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{
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[FluentReference]
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const string Leave = "menu-ingame.leave";
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[FluentReference]
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const string AbortMission = "menu-ingame.abort";
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[FluentReference]
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const string LeaveMissionTitle = "dialog-leave-mission.title";
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[FluentReference]
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const string LeaveMissionPrompt = "dialog-leave-mission.prompt";
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[FluentReference]
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const string LeaveMissionAccept = "dialog-leave-mission.confirm";
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[FluentReference]
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const string LeaveMissionCancel = "dialog-leave-mission.cancel";
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[FluentReference]
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const string RestartButton = "menu-ingame.restart";
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[FluentReference]
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const string RestartMissionTitle = "dialog-restart-mission.title";
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[FluentReference]
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const string RestartMissionPrompt = "dialog-restart-mission.prompt";
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[FluentReference]
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const string RestartMissionAccept = "dialog-restart-mission.confirm";
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[FluentReference]
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const string RestartMissionCancel = "dialog-restart-mission.cancel";
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[FluentReference]
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const string SurrenderButton = "menu-ingame.surrender";
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[FluentReference]
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const string SurrenderTitle = "dialog-surrender.title";
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[FluentReference]
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const string SurrenderPrompt = "dialog-surrender.prompt";
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[FluentReference]
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const string SurrenderAccept = "dialog-surrender.confirm";
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[FluentReference]
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const string SurrenderCancel = "dialog-surrender.cancel";
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[FluentReference]
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const string LoadGameButton = "menu-ingame.load-game";
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[FluentReference]
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const string SaveGameButton = "menu-ingame.save-game";
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[FluentReference]
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const string MusicButton = "menu-ingame.music";
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[FluentReference]
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const string SettingsButton = "menu-ingame.settings";
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[FluentReference]
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const string ReturnToMap = "menu-ingame.return-to-map";
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[FluentReference]
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const string Resume = "menu-ingame.resume";
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[FluentReference]
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const string SaveMapButton = "menu-ingame.save-map";
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[FluentReference]
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const string ErrorMaxPlayerTitle = "dialog-error-max-player.title";
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[FluentReference("players", "max")]
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const string ErrorMaxPlayerPrompt = "dialog-error-max-player.prompt";
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[FluentReference]
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const string ErrorMaxPlayerAccept = "dialog-error-max-player.confirm";
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[FluentReference]
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const string ExitMapButton = "menu-ingame.exit-map";
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[FluentReference]
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const string ExitMapEditorTitle = "dialog-exit-map-editor.title";
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[FluentReference]
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const string ExitMapEditorPromptUnsaved = "dialog-exit-map-editor.prompt-unsaved";
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[FluentReference]
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const string ExitMapEditorPromptDeleted = "dialog-exit-map-editor.prompt-deleted";
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[FluentReference]
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const string ExitMapEditorAnywayConfirm = "dialog-exit-map-editor.confirm-anyway";
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[FluentReference]
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const string ExitMapEditorConfirm = "dialog-exit-map-editor.confirm";
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[FluentReference]
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const string PlayMapWarningTitle = "dialog-play-map-warning.title";
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[FluentReference]
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const string PlayMapWarningPrompt = "dialog-play-map-warning.prompt";
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[FluentReference]
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const string PlayMapWarningCancel = "dialog-play-map-warning.cancel";
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[FluentReference]
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const string ExitToMapEditorTitle = "dialog-exit-to-map-editor.title";
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[FluentReference]
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const string ExitToMapEditorPrompt = "dialog-exit-to-map-editor.prompt";
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[FluentReference]
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const string ExitToMapEditorConfirm = "dialog-exit-to-map-editor.confirm";
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[FluentReference]
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const string ExitToMapEditorCancel = "dialog-exit-to-map-editor.cancel";
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readonly Widget menu;
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readonly Widget buttonContainer;
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readonly ButtonWidget buttonTemplate;
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readonly int2 buttonStride;
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readonly List<ButtonWidget> buttons = new();
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readonly ModData modData;
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readonly Action onExit;
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readonly World world;
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readonly WorldRenderer worldRenderer;
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readonly MenuPostProcessEffect mpe;
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readonly bool isSinglePlayer;
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readonly bool hasError;
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bool leaving;
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bool hideMenu;
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static bool lastGameEditor = false;
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[ObjectCreator.UseCtor]
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public IngameMenuLogic(Widget widget, ModData modData, World world, Action onExit, WorldRenderer worldRenderer,
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IngameInfoPanel initialPanel, Dictionary<string, MiniYaml> logicArgs)
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{
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this.modData = modData;
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this.world = world;
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this.worldRenderer = worldRenderer;
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this.onExit = onExit;
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var buttonHandlers = new Dictionary<string, Action>
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{
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{ "ABORT_MISSION", CreateAbortMissionButton },
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{ "BACK_TO_EDITOR", CreateBackToEditorButton },
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{ "RESTART", CreateRestartButton },
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{ "SURRENDER", CreateSurrenderButton },
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{ "LOAD_GAME", CreateLoadGameButton },
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{ "SAVE_GAME", CreateSaveGameButton },
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{ "MUSIC", CreateMusicButton },
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{ "SETTINGS", CreateSettingsButton },
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{ "RESUME", CreateResumeButton },
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{ "SAVE_MAP", CreateSaveMapButton },
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{ "PLAY_MAP", CreatePlayMapButton },
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{ "EXIT_EDITOR", CreateExitEditorButton }
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};
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isSinglePlayer = !world.LobbyInfo.GlobalSettings.Dedicated && world.LobbyInfo.NonBotClients.Count() == 1;
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menu = widget.Get("INGAME_MENU");
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mpe = world.WorldActor.TraitOrDefault<MenuPostProcessEffect>();
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mpe?.Fade(mpe.Info.MenuEffect);
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buttonContainer = menu.Get("MENU_BUTTONS");
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buttonTemplate = buttonContainer.Get<ButtonWidget>("BUTTON_TEMPLATE");
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buttonContainer.RemoveChild(buttonTemplate);
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buttonContainer.IsVisible = () => !hideMenu;
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if (logicArgs.TryGetValue("ButtonStride", out var buttonStrideNode))
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buttonStride = FieldLoader.GetValue<int2>("ButtonStride", buttonStrideNode.Value);
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var scriptContext = world.WorldActor.TraitOrDefault<LuaScript>();
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hasError = scriptContext != null && scriptContext.FatalErrorOccurred;
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if (logicArgs.TryGetValue("Buttons", out var buttonsNode))
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{
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var buttonIds = FieldLoader.GetValue<string[]>("Buttons", buttonsNode.Value);
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foreach (var button in buttonIds)
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if (buttonHandlers.TryGetValue(button, out var createHandler))
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createHandler();
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}
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// Recenter the button container
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if (buttons.Count > 0)
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{
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var expand = (buttons.Count - 1) * buttonStride;
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buttonContainer.Bounds.X -= expand.X / 2;
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buttonContainer.Bounds.Y -= expand.Y / 2;
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buttonContainer.Bounds.Width += expand.X;
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buttonContainer.Bounds.Height += expand.Y;
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}
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var panelRoot = widget.GetOrNull("PANEL_ROOT");
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if (panelRoot != null && world.Type != WorldType.Editor)
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{
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Action<bool> requestHideMenu = h => hideMenu = h;
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var gameInfoPanel = Game.LoadWidget(world, "GAME_INFO_PANEL", panelRoot, new WidgetArgs()
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{
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{ "initialPanel", initialPanel },
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{ "hideMenu", requestHideMenu },
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{ "closeMenu", CloseMenu },
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});
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gameInfoPanel.IsVisible = () => !hideMenu;
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}
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}
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public static void OnQuit(World world)
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{
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// TODO: Create a mechanism to do things like this cleaner. Also needed for scripted missions
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if (world.Type == WorldType.Regular)
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{
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var moi = world.Map.Rules.Actors[SystemActors.Player].TraitInfoOrDefault<MissionObjectivesInfo>();
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if (moi != null)
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{
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var faction = world.LocalPlayer?.Faction.InternalName;
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Game.Sound.PlayNotification(world.Map.Rules, null, "Speech", moi.LeaveNotification, faction);
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TextNotificationsManager.AddTransientLine(null, moi.LeaveTextNotification);
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}
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}
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var iop = world.WorldActor.TraitsImplementing<IObjectivesPanel>().FirstOrDefault();
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var exitDelay = iop?.ExitDelay ?? 0;
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var mpe = world.WorldActor.TraitOrDefault<MenuPostProcessEffect>();
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// HACK: Opening up skirmish menu can mess up the OrderManager.
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if (!Game.IsCurrentWorld(world))
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{
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Game.Disconnect();
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Ui.ResetAll();
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Game.LoadShellMap();
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return;
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}
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if (mpe != null)
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{
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Game.RunAfterDelay(exitDelay, () =>
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{
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if (Game.IsCurrentWorld(world))
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mpe.Fade(MenuPostProcessEffect.EffectType.Black);
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});
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exitDelay += 40 * mpe.Info.FadeLength;
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}
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lastGameEditor = false;
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Game.RunAfterDelay(exitDelay, () =>
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{
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if (!Game.IsCurrentWorld(world))
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return;
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Game.Disconnect();
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Ui.ResetAll();
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Game.LoadShellMap();
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});
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}
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void ShowMenu()
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{
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hideMenu = false;
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}
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void CloseMenu()
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{
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Ui.CloseWindow();
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mpe?.Fade(MenuPostProcessEffect.EffectType.None);
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onExit();
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Ui.ResetTooltips();
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}
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ButtonWidget AddButton(string id, string label)
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{
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var button = buttonTemplate.Clone() as ButtonWidget;
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var lastButton = buttons.LastOrDefault();
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if (lastButton != null)
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{
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button.Bounds.X = lastButton.Bounds.X + buttonStride.X;
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button.Bounds.Y = lastButton.Bounds.Y + buttonStride.Y;
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}
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button.Id = id;
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button.IsDisabled = () => leaving;
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var text = FluentProvider.GetMessage(label);
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button.GetText = () => text;
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buttonContainer.AddChild(button);
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buttons.Add(button);
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return button;
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}
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void CreateAbortMissionButton()
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{
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if (world.Type != WorldType.Regular)
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return;
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var button = AddButton("ABORT_MISSION", world.IsGameOver
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? FluentProvider.GetMessage(Leave)
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: FluentProvider.GetMessage(AbortMission));
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button.OnClick = () =>
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{
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hideMenu = true;
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ConfirmationDialogs.ButtonPrompt(modData,
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title: LeaveMissionTitle,
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text: LeaveMissionPrompt,
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onConfirm: () => { OnQuit(world); leaving = true; },
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confirmText: LeaveMissionAccept,
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onCancel: ShowMenu,
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cancelText: LeaveMissionCancel);
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};
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}
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void CreateRestartButton()
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{
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if (world.Type != WorldType.Regular || !isSinglePlayer)
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return;
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var iop = world.WorldActor.TraitsImplementing<IObjectivesPanel>().FirstOrDefault();
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var exitDelay = iop?.ExitDelay ?? 0;
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void OnRestart()
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{
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Ui.CloseWindow();
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if (mpe != null)
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{
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if (Game.IsCurrentWorld(world))
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mpe.Fade(MenuPostProcessEffect.EffectType.Black);
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exitDelay += 40 * mpe.Info.FadeLength;
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}
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Game.RunAfterDelay(exitDelay, Game.RestartGame);
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}
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var button = AddButton("RESTART", RestartButton);
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button.IsDisabled = () => leaving;
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button.OnClick = () =>
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{
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hideMenu = true;
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ConfirmationDialogs.ButtonPrompt(modData,
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title: RestartMissionTitle,
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text: RestartMissionPrompt,
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onConfirm: OnRestart,
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confirmText: RestartMissionAccept,
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onCancel: ShowMenu,
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cancelText: RestartMissionCancel);
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};
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}
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void CreateSurrenderButton()
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{
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if (world.Type != WorldType.Regular || isSinglePlayer || world.LocalPlayer == null)
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return;
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void OnSurrender()
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{
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world.IssueOrder(new Order("Surrender", world.LocalPlayer.PlayerActor, false));
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CloseMenu();
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}
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var button = AddButton("SURRENDER", SurrenderButton);
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button.IsDisabled = () => world.LocalPlayer.WinState != WinState.Undefined || hasError || leaving;
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button.OnClick = () =>
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{
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hideMenu = true;
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ConfirmationDialogs.ButtonPrompt(modData,
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title: SurrenderTitle,
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text: SurrenderPrompt,
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onConfirm: OnSurrender,
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confirmText: SurrenderAccept,
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onCancel: ShowMenu,
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cancelText: SurrenderCancel);
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};
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}
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void CreateLoadGameButton()
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{
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if (world.Type != WorldType.Regular || !world.LobbyInfo.GlobalSettings.GameSavesEnabled || world.IsReplay)
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return;
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var button = AddButton("LOAD_GAME", LoadGameButton);
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button.IsDisabled = () => leaving || !GameSaveBrowserLogic.IsLoadPanelEnabled(modData.Manifest);
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button.OnClick = () =>
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{
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hideMenu = true;
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Ui.OpenWindow("GAMESAVE_BROWSER_PANEL", new WidgetArgs
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{
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{ "onExit", () => hideMenu = false },
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{ "onStart", CloseMenu },
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{ "isSavePanel", false },
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{ "world", null }
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});
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};
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}
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void CreateSaveGameButton()
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{
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if (world.Type != WorldType.Regular || !world.LobbyInfo.GlobalSettings.GameSavesEnabled || world.IsReplay)
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return;
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var button = AddButton("SAVE_GAME", SaveGameButton);
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button.IsDisabled = () => hasError || leaving || !world.Players.Any(p => p.Playable && p.WinState == WinState.Undefined);
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button.OnClick = () =>
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{
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hideMenu = true;
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Ui.OpenWindow("GAMESAVE_BROWSER_PANEL", new WidgetArgs
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{
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{ "onExit", () => hideMenu = false },
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{ "onStart", () => { } },
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{ "isSavePanel", true },
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{ "world", world }
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});
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};
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}
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void CreateMusicButton()
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{
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var button = AddButton("MUSIC", MusicButton);
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button.OnClick = () =>
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{
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hideMenu = true;
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Ui.OpenWindow("MUSIC_PANEL", new WidgetArgs()
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{
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{ "onExit", () => hideMenu = false },
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{ "world", world }
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});
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};
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}
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void CreateSettingsButton()
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{
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var button = AddButton("SETTINGS", SettingsButton);
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button.OnClick = () =>
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{
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hideMenu = true;
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Ui.OpenWindow("SETTINGS_PANEL", new WidgetArgs()
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{
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{ "world", world },
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{ "worldRenderer", worldRenderer },
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{ "onExit", () => hideMenu = false },
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});
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};
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}
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void CreateResumeButton()
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{
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var button = AddButton("RESUME", world.IsGameOver ? ReturnToMap : Resume);
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button.Key = modData.Hotkeys["escape"];
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button.OnClick = CloseMenu;
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}
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void CreateSaveMapButton()
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{
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if (world.Type != WorldType.Editor)
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return;
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var button = AddButton("SAVE_MAP", SaveMapButton);
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button.OnClick = () =>
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{
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hideMenu = true;
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var editorActorLayer = world.WorldActor.Trait<EditorActorLayer>();
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var actionManager = world.WorldActor.Trait<EditorActionManager>();
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var playerDefinitions = editorActorLayer.Players.ToMiniYaml();
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var playerCount = new MapPlayers(playerDefinitions).Players.Count;
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if (playerCount > MapPlayers.MaximumPlayerCount)
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{
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ConfirmationDialogs.ButtonPrompt(modData,
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title: ErrorMaxPlayerTitle,
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text: ErrorMaxPlayerPrompt,
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textArguments: new object[] { "players", playerCount, "max", MapPlayers.MaximumPlayerCount },
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onConfirm: ShowMenu,
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confirmText: ErrorMaxPlayerAccept);
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return;
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}
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Ui.OpenWindow("SAVE_MAP_PANEL", new WidgetArgs()
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{
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{ "onSave", (Action<string>)(_ => { ShowMenu(); actionManager.Modified = false; }) },
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{ "onExit", CloseMenu },
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{ "map", world.Map },
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{ "world", world },
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{ "playerDefinitions", playerDefinitions },
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{ "actorDefinitions", editorActorLayer.Save() }
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});
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};
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}
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void CreatePlayMapButton()
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{
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if (world.Type != WorldType.Editor)
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return;
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var actionManager = world.WorldActor.Trait<EditorActionManager>();
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AddButton("PLAY_MAP", "Play Map")
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.OnClick = () =>
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{
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hideMenu = true;
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var uid = modData.MapCache.GetUpdatedMap(world.Map.Uid);
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var map = uid == null ? null : modData.MapCache[uid];
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if (map == null || (map.Visibility != MapVisibility.Lobby && map.Visibility != MapVisibility.MissionSelector))
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{
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ConfirmationDialogs.ButtonPrompt(modData,
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title: PlayMapWarningTitle,
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text: PlayMapWarningPrompt,
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onCancel: ShowMenu,
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cancelText: PlayMapWarningCancel);
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return;
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}
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ExitEditor(actionManager, () =>
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{
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lastGameEditor = true;
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Ui.CloseWindow();
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Ui.ResetTooltips();
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void CloseMenu()
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{
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mpe?.Fade(MenuPostProcessEffect.EffectType.None);
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onExit();
|
|
}
|
|
|
|
if (map.Visibility == MapVisibility.Lobby)
|
|
{
|
|
// HACK: Server lobby should be usable without a server.
|
|
ConnectionLogic.Connect(Game.CreateLocalServer(uid),
|
|
"",
|
|
() => Game.OpenWindow("SERVER_LOBBY", new WidgetArgs
|
|
{
|
|
{ "onExit", CloseMenu },
|
|
{ "onStart", () => { } },
|
|
{ "skirmishMode", true }
|
|
}),
|
|
() => Game.CloseServer());
|
|
}
|
|
else if (map.Visibility == MapVisibility.MissionSelector)
|
|
{
|
|
Game.OpenWindow("MISSIONBROWSER_PANEL", new WidgetArgs
|
|
{
|
|
{ "onExit", CloseMenu },
|
|
{ "onStart", () => { } },
|
|
{ "initialMap", uid }
|
|
});
|
|
}
|
|
});
|
|
};
|
|
}
|
|
|
|
void CreateBackToEditorButton()
|
|
{
|
|
if (world.Type != WorldType.Regular || !lastGameEditor)
|
|
return;
|
|
|
|
AddButton("BACK_TO_EDITOR", "Back To Editor")
|
|
.OnClick = () =>
|
|
{
|
|
hideMenu = true;
|
|
void OnConfirm()
|
|
{
|
|
lastGameEditor = false;
|
|
var map = modData.MapCache.GetUpdatedMap(world.Map.Uid);
|
|
if (map == null)
|
|
Game.LoadShellMap();
|
|
else
|
|
{
|
|
DiscordService.UpdateStatus(DiscordState.InMapEditor);
|
|
Game.LoadEditor(map);
|
|
}
|
|
}
|
|
|
|
ConfirmationDialogs.ButtonPrompt(modData,
|
|
title: ExitToMapEditorTitle,
|
|
text: ExitToMapEditorPrompt,
|
|
onConfirm: OnConfirm,
|
|
confirmText: ExitToMapEditorConfirm,
|
|
onCancel: ShowMenu,
|
|
cancelText: ExitToMapEditorCancel);
|
|
};
|
|
}
|
|
|
|
void CreateExitEditorButton()
|
|
{
|
|
if (world.Type != WorldType.Editor)
|
|
return;
|
|
|
|
var actionManager = world.WorldActor.Trait<EditorActionManager>();
|
|
AddButton("EXIT_EDITOR", ExitMapButton)
|
|
.OnClick = () => ExitEditor(actionManager, () => OnQuit(world));
|
|
}
|
|
|
|
void ExitEditor(EditorActionManager actionManager, Action onSuccess)
|
|
{
|
|
var map = modData.MapCache.GetUpdatedMap(world.Map.Uid);
|
|
var deletedOrUnavailable = map == null || modData.MapCache[map].Status != MapStatus.Available;
|
|
if (actionManager.HasUnsavedItems() || deletedOrUnavailable)
|
|
{
|
|
hideMenu = true;
|
|
ConfirmationDialogs.ButtonPrompt(modData,
|
|
title: ExitMapEditorTitle,
|
|
text: deletedOrUnavailable ? ExitMapEditorPromptDeleted : ExitMapEditorPromptUnsaved,
|
|
onConfirm: () => { onSuccess(); leaving = true; },
|
|
confirmText: deletedOrUnavailable ? ExitMapEditorAnywayConfirm : ExitMapEditorConfirm,
|
|
onCancel: ShowMenu);
|
|
}
|
|
else
|
|
{
|
|
onSuccess();
|
|
leaving = true;
|
|
}
|
|
}
|
|
}
|
|
}
|