Files
OpenRA/OpenRA.Mods.Common/Widgets/Logic/Ingame/IngameMenuLogic.cs
2024-11-03 16:52:47 +02:00

641 lines
18 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Scripting;
using OpenRA.Mods.Common.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public class IngameMenuLogic : ChromeLogic
{
[FluentReference]
const string Leave = "menu-ingame.leave";
[FluentReference]
const string AbortMission = "menu-ingame.abort";
[FluentReference]
const string LeaveMissionTitle = "dialog-leave-mission.title";
[FluentReference]
const string LeaveMissionPrompt = "dialog-leave-mission.prompt";
[FluentReference]
const string LeaveMissionAccept = "dialog-leave-mission.confirm";
[FluentReference]
const string LeaveMissionCancel = "dialog-leave-mission.cancel";
[FluentReference]
const string RestartButton = "menu-ingame.restart";
[FluentReference]
const string RestartMissionTitle = "dialog-restart-mission.title";
[FluentReference]
const string RestartMissionPrompt = "dialog-restart-mission.prompt";
[FluentReference]
const string RestartMissionAccept = "dialog-restart-mission.confirm";
[FluentReference]
const string RestartMissionCancel = "dialog-restart-mission.cancel";
[FluentReference]
const string SurrenderButton = "menu-ingame.surrender";
[FluentReference]
const string SurrenderTitle = "dialog-surrender.title";
[FluentReference]
const string SurrenderPrompt = "dialog-surrender.prompt";
[FluentReference]
const string SurrenderAccept = "dialog-surrender.confirm";
[FluentReference]
const string SurrenderCancel = "dialog-surrender.cancel";
[FluentReference]
const string LoadGameButton = "menu-ingame.load-game";
[FluentReference]
const string SaveGameButton = "menu-ingame.save-game";
[FluentReference]
const string MusicButton = "menu-ingame.music";
[FluentReference]
const string SettingsButton = "menu-ingame.settings";
[FluentReference]
const string ReturnToMap = "menu-ingame.return-to-map";
[FluentReference]
const string Resume = "menu-ingame.resume";
[FluentReference]
const string SaveMapButton = "menu-ingame.save-map";
[FluentReference]
const string ErrorMaxPlayerTitle = "dialog-error-max-player.title";
[FluentReference("players", "max")]
const string ErrorMaxPlayerPrompt = "dialog-error-max-player.prompt";
[FluentReference]
const string ErrorMaxPlayerAccept = "dialog-error-max-player.confirm";
[FluentReference]
const string ExitMapButton = "menu-ingame.exit-map";
[FluentReference]
const string ExitMapEditorTitle = "dialog-exit-map-editor.title";
[FluentReference]
const string ExitMapEditorPromptUnsaved = "dialog-exit-map-editor.prompt-unsaved";
[FluentReference]
const string ExitMapEditorPromptDeleted = "dialog-exit-map-editor.prompt-deleted";
[FluentReference]
const string ExitMapEditorAnywayConfirm = "dialog-exit-map-editor.confirm-anyway";
[FluentReference]
const string ExitMapEditorConfirm = "dialog-exit-map-editor.confirm";
[FluentReference]
const string PlayMapWarningTitle = "dialog-play-map-warning.title";
[FluentReference]
const string PlayMapWarningPrompt = "dialog-play-map-warning.prompt";
[FluentReference]
const string PlayMapWarningCancel = "dialog-play-map-warning.cancel";
[FluentReference]
const string ExitToMapEditorTitle = "dialog-exit-to-map-editor.title";
[FluentReference]
const string ExitToMapEditorPrompt = "dialog-exit-to-map-editor.prompt";
[FluentReference]
const string ExitToMapEditorConfirm = "dialog-exit-to-map-editor.confirm";
[FluentReference]
const string ExitToMapEditorCancel = "dialog-exit-to-map-editor.cancel";
readonly Widget menu;
readonly Widget buttonContainer;
readonly ButtonWidget buttonTemplate;
readonly int2 buttonStride;
readonly List<ButtonWidget> buttons = new();
readonly ModData modData;
readonly Action onExit;
readonly World world;
readonly WorldRenderer worldRenderer;
readonly MenuPostProcessEffect mpe;
readonly bool isSinglePlayer;
readonly bool hasError;
bool leaving;
bool hideMenu;
static bool lastGameEditor = false;
[ObjectCreator.UseCtor]
public IngameMenuLogic(Widget widget, ModData modData, World world, Action onExit, WorldRenderer worldRenderer,
IngameInfoPanel initialPanel, Dictionary<string, MiniYaml> logicArgs)
{
this.modData = modData;
this.world = world;
this.worldRenderer = worldRenderer;
this.onExit = onExit;
var buttonHandlers = new Dictionary<string, Action>
{
{ "ABORT_MISSION", CreateAbortMissionButton },
{ "BACK_TO_EDITOR", CreateBackToEditorButton },
{ "RESTART", CreateRestartButton },
{ "SURRENDER", CreateSurrenderButton },
{ "LOAD_GAME", CreateLoadGameButton },
{ "SAVE_GAME", CreateSaveGameButton },
{ "MUSIC", CreateMusicButton },
{ "SETTINGS", CreateSettingsButton },
{ "RESUME", CreateResumeButton },
{ "SAVE_MAP", CreateSaveMapButton },
{ "PLAY_MAP", CreatePlayMapButton },
{ "EXIT_EDITOR", CreateExitEditorButton }
};
isSinglePlayer = !world.LobbyInfo.GlobalSettings.Dedicated && world.LobbyInfo.NonBotClients.Count() == 1;
menu = widget.Get("INGAME_MENU");
mpe = world.WorldActor.TraitOrDefault<MenuPostProcessEffect>();
mpe?.Fade(mpe.Info.MenuEffect);
buttonContainer = menu.Get("MENU_BUTTONS");
buttonTemplate = buttonContainer.Get<ButtonWidget>("BUTTON_TEMPLATE");
buttonContainer.RemoveChild(buttonTemplate);
buttonContainer.IsVisible = () => !hideMenu;
if (logicArgs.TryGetValue("ButtonStride", out var buttonStrideNode))
buttonStride = FieldLoader.GetValue<int2>("ButtonStride", buttonStrideNode.Value);
var scriptContext = world.WorldActor.TraitOrDefault<LuaScript>();
hasError = scriptContext != null && scriptContext.FatalErrorOccurred;
if (logicArgs.TryGetValue("Buttons", out var buttonsNode))
{
var buttonIds = FieldLoader.GetValue<string[]>("Buttons", buttonsNode.Value);
foreach (var button in buttonIds)
if (buttonHandlers.TryGetValue(button, out var createHandler))
createHandler();
}
// Recenter the button container
if (buttons.Count > 0)
{
var expand = (buttons.Count - 1) * buttonStride;
buttonContainer.Bounds.X -= expand.X / 2;
buttonContainer.Bounds.Y -= expand.Y / 2;
buttonContainer.Bounds.Width += expand.X;
buttonContainer.Bounds.Height += expand.Y;
}
var panelRoot = widget.GetOrNull("PANEL_ROOT");
if (panelRoot != null && world.Type != WorldType.Editor)
{
Action<bool> requestHideMenu = h => hideMenu = h;
var gameInfoPanel = Game.LoadWidget(world, "GAME_INFO_PANEL", panelRoot, new WidgetArgs()
{
{ "initialPanel", initialPanel },
{ "hideMenu", requestHideMenu },
{ "closeMenu", CloseMenu },
});
gameInfoPanel.IsVisible = () => !hideMenu;
}
}
public static void OnQuit(World world)
{
// TODO: Create a mechanism to do things like this cleaner. Also needed for scripted missions
if (world.Type == WorldType.Regular)
{
var moi = world.Map.Rules.Actors[SystemActors.Player].TraitInfoOrDefault<MissionObjectivesInfo>();
if (moi != null)
{
var faction = world.LocalPlayer?.Faction.InternalName;
Game.Sound.PlayNotification(world.Map.Rules, null, "Speech", moi.LeaveNotification, faction);
TextNotificationsManager.AddTransientLine(null, moi.LeaveTextNotification);
}
}
var iop = world.WorldActor.TraitsImplementing<IObjectivesPanel>().FirstOrDefault();
var exitDelay = iop?.ExitDelay ?? 0;
var mpe = world.WorldActor.TraitOrDefault<MenuPostProcessEffect>();
// HACK: Opening up skirmish menu can mess up the OrderManager.
if (!Game.IsCurrentWorld(world))
{
Game.Disconnect();
Ui.ResetAll();
Game.LoadShellMap();
return;
}
if (mpe != null)
{
Game.RunAfterDelay(exitDelay, () =>
{
if (Game.IsCurrentWorld(world))
mpe.Fade(MenuPostProcessEffect.EffectType.Black);
});
exitDelay += 40 * mpe.Info.FadeLength;
}
lastGameEditor = false;
Game.RunAfterDelay(exitDelay, () =>
{
if (!Game.IsCurrentWorld(world))
return;
Game.Disconnect();
Ui.ResetAll();
Game.LoadShellMap();
});
}
void ShowMenu()
{
hideMenu = false;
}
void CloseMenu()
{
Ui.CloseWindow();
mpe?.Fade(MenuPostProcessEffect.EffectType.None);
onExit();
Ui.ResetTooltips();
}
ButtonWidget AddButton(string id, string label)
{
var button = buttonTemplate.Clone() as ButtonWidget;
var lastButton = buttons.LastOrDefault();
if (lastButton != null)
{
button.Bounds.X = lastButton.Bounds.X + buttonStride.X;
button.Bounds.Y = lastButton.Bounds.Y + buttonStride.Y;
}
button.Id = id;
button.IsDisabled = () => leaving;
var text = FluentProvider.GetMessage(label);
button.GetText = () => text;
buttonContainer.AddChild(button);
buttons.Add(button);
return button;
}
void CreateAbortMissionButton()
{
if (world.Type != WorldType.Regular)
return;
var button = AddButton("ABORT_MISSION", world.IsGameOver
? FluentProvider.GetMessage(Leave)
: FluentProvider.GetMessage(AbortMission));
button.OnClick = () =>
{
hideMenu = true;
ConfirmationDialogs.ButtonPrompt(modData,
title: LeaveMissionTitle,
text: LeaveMissionPrompt,
onConfirm: () => { OnQuit(world); leaving = true; },
confirmText: LeaveMissionAccept,
onCancel: ShowMenu,
cancelText: LeaveMissionCancel);
};
}
void CreateRestartButton()
{
if (world.Type != WorldType.Regular || !isSinglePlayer)
return;
var iop = world.WorldActor.TraitsImplementing<IObjectivesPanel>().FirstOrDefault();
var exitDelay = iop?.ExitDelay ?? 0;
void OnRestart()
{
Ui.CloseWindow();
if (mpe != null)
{
if (Game.IsCurrentWorld(world))
mpe.Fade(MenuPostProcessEffect.EffectType.Black);
exitDelay += 40 * mpe.Info.FadeLength;
}
Game.RunAfterDelay(exitDelay, Game.RestartGame);
}
var button = AddButton("RESTART", RestartButton);
button.IsDisabled = () => leaving;
button.OnClick = () =>
{
hideMenu = true;
ConfirmationDialogs.ButtonPrompt(modData,
title: RestartMissionTitle,
text: RestartMissionPrompt,
onConfirm: OnRestart,
confirmText: RestartMissionAccept,
onCancel: ShowMenu,
cancelText: RestartMissionCancel);
};
}
void CreateSurrenderButton()
{
if (world.Type != WorldType.Regular || isSinglePlayer || world.LocalPlayer == null)
return;
void OnSurrender()
{
world.IssueOrder(new Order("Surrender", world.LocalPlayer.PlayerActor, false));
CloseMenu();
}
var button = AddButton("SURRENDER", SurrenderButton);
button.IsDisabled = () => world.LocalPlayer.WinState != WinState.Undefined || hasError || leaving;
button.OnClick = () =>
{
hideMenu = true;
ConfirmationDialogs.ButtonPrompt(modData,
title: SurrenderTitle,
text: SurrenderPrompt,
onConfirm: OnSurrender,
confirmText: SurrenderAccept,
onCancel: ShowMenu,
cancelText: SurrenderCancel);
};
}
void CreateLoadGameButton()
{
if (world.Type != WorldType.Regular || !world.LobbyInfo.GlobalSettings.GameSavesEnabled || world.IsReplay)
return;
var button = AddButton("LOAD_GAME", LoadGameButton);
button.IsDisabled = () => leaving || !GameSaveBrowserLogic.IsLoadPanelEnabled(modData.Manifest);
button.OnClick = () =>
{
hideMenu = true;
Ui.OpenWindow("GAMESAVE_BROWSER_PANEL", new WidgetArgs
{
{ "onExit", () => hideMenu = false },
{ "onStart", CloseMenu },
{ "isSavePanel", false },
{ "world", null }
});
};
}
void CreateSaveGameButton()
{
if (world.Type != WorldType.Regular || !world.LobbyInfo.GlobalSettings.GameSavesEnabled || world.IsReplay)
return;
var button = AddButton("SAVE_GAME", SaveGameButton);
button.IsDisabled = () => hasError || leaving || !world.Players.Any(p => p.Playable && p.WinState == WinState.Undefined);
button.OnClick = () =>
{
hideMenu = true;
Ui.OpenWindow("GAMESAVE_BROWSER_PANEL", new WidgetArgs
{
{ "onExit", () => hideMenu = false },
{ "onStart", () => { } },
{ "isSavePanel", true },
{ "world", world }
});
};
}
void CreateMusicButton()
{
var button = AddButton("MUSIC", MusicButton);
button.OnClick = () =>
{
hideMenu = true;
Ui.OpenWindow("MUSIC_PANEL", new WidgetArgs()
{
{ "onExit", () => hideMenu = false },
{ "world", world }
});
};
}
void CreateSettingsButton()
{
var button = AddButton("SETTINGS", SettingsButton);
button.OnClick = () =>
{
hideMenu = true;
Ui.OpenWindow("SETTINGS_PANEL", new WidgetArgs()
{
{ "world", world },
{ "worldRenderer", worldRenderer },
{ "onExit", () => hideMenu = false },
});
};
}
void CreateResumeButton()
{
var button = AddButton("RESUME", world.IsGameOver ? ReturnToMap : Resume);
button.Key = modData.Hotkeys["escape"];
button.OnClick = CloseMenu;
}
void CreateSaveMapButton()
{
if (world.Type != WorldType.Editor)
return;
var button = AddButton("SAVE_MAP", SaveMapButton);
button.OnClick = () =>
{
hideMenu = true;
var editorActorLayer = world.WorldActor.Trait<EditorActorLayer>();
var actionManager = world.WorldActor.Trait<EditorActionManager>();
var playerDefinitions = editorActorLayer.Players.ToMiniYaml();
var playerCount = new MapPlayers(playerDefinitions).Players.Count;
if (playerCount > MapPlayers.MaximumPlayerCount)
{
ConfirmationDialogs.ButtonPrompt(modData,
title: ErrorMaxPlayerTitle,
text: ErrorMaxPlayerPrompt,
textArguments: new object[] { "players", playerCount, "max", MapPlayers.MaximumPlayerCount },
onConfirm: ShowMenu,
confirmText: ErrorMaxPlayerAccept);
return;
}
Ui.OpenWindow("SAVE_MAP_PANEL", new WidgetArgs()
{
{ "onSave", (Action<string>)(_ => { ShowMenu(); actionManager.Modified = false; }) },
{ "onExit", CloseMenu },
{ "map", world.Map },
{ "world", world },
{ "playerDefinitions", playerDefinitions },
{ "actorDefinitions", editorActorLayer.Save() }
});
};
}
void CreatePlayMapButton()
{
if (world.Type != WorldType.Editor)
return;
var actionManager = world.WorldActor.Trait<EditorActionManager>();
AddButton("PLAY_MAP", "Play Map")
.OnClick = () =>
{
hideMenu = true;
var uid = modData.MapCache.GetUpdatedMap(world.Map.Uid);
var map = uid == null ? null : modData.MapCache[uid];
if (map == null || (map.Visibility != MapVisibility.Lobby && map.Visibility != MapVisibility.MissionSelector))
{
ConfirmationDialogs.ButtonPrompt(modData,
title: PlayMapWarningTitle,
text: PlayMapWarningPrompt,
onCancel: ShowMenu,
cancelText: PlayMapWarningCancel);
return;
}
ExitEditor(actionManager, () =>
{
lastGameEditor = true;
Ui.CloseWindow();
Ui.ResetTooltips();
void CloseMenu()
{
mpe?.Fade(MenuPostProcessEffect.EffectType.None);
onExit();
}
if (map.Visibility == MapVisibility.Lobby)
{
// HACK: Server lobby should be usable without a server.
ConnectionLogic.Connect(Game.CreateLocalServer(uid),
"",
() => Game.OpenWindow("SERVER_LOBBY", new WidgetArgs
{
{ "onExit", CloseMenu },
{ "onStart", () => { } },
{ "skirmishMode", true }
}),
() => Game.CloseServer());
}
else if (map.Visibility == MapVisibility.MissionSelector)
{
Game.OpenWindow("MISSIONBROWSER_PANEL", new WidgetArgs
{
{ "onExit", CloseMenu },
{ "onStart", () => { } },
{ "initialMap", uid }
});
}
});
};
}
void CreateBackToEditorButton()
{
if (world.Type != WorldType.Regular || !lastGameEditor)
return;
AddButton("BACK_TO_EDITOR", "Back To Editor")
.OnClick = () =>
{
hideMenu = true;
void OnConfirm()
{
lastGameEditor = false;
var map = modData.MapCache.GetUpdatedMap(world.Map.Uid);
if (map == null)
Game.LoadShellMap();
else
{
DiscordService.UpdateStatus(DiscordState.InMapEditor);
Game.LoadEditor(map);
}
}
ConfirmationDialogs.ButtonPrompt(modData,
title: ExitToMapEditorTitle,
text: ExitToMapEditorPrompt,
onConfirm: OnConfirm,
confirmText: ExitToMapEditorConfirm,
onCancel: ShowMenu,
cancelText: ExitToMapEditorCancel);
};
}
void CreateExitEditorButton()
{
if (world.Type != WorldType.Editor)
return;
var actionManager = world.WorldActor.Trait<EditorActionManager>();
AddButton("EXIT_EDITOR", ExitMapButton)
.OnClick = () => ExitEditor(actionManager, () => OnQuit(world));
}
void ExitEditor(EditorActionManager actionManager, Action onSuccess)
{
var map = modData.MapCache.GetUpdatedMap(world.Map.Uid);
var deletedOrUnavailable = map == null || modData.MapCache[map].Status != MapStatus.Available;
if (actionManager.HasUnsavedItems() || deletedOrUnavailable)
{
hideMenu = true;
ConfirmationDialogs.ButtonPrompt(modData,
title: ExitMapEditorTitle,
text: deletedOrUnavailable ? ExitMapEditorPromptDeleted : ExitMapEditorPromptUnsaved,
onConfirm: () => { onSuccess(); leaving = true; },
confirmText: deletedOrUnavailable ? ExitMapEditorAnywayConfirm : ExitMapEditorConfirm,
onCancel: ShowMenu);
}
else
{
onSuccess();
leaving = true;
}
}
}
}