Files
OpenRA/OpenRA.Mods.Common/Widgets/Logic/Lobby/LobbyLogic.cs
2024-11-03 16:52:47 +02:00

957 lines
32 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Network;
using OpenRA.Primitives;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public class LobbyLogic : ChromeLogic, INotificationHandler<TextNotification>
{
[FluentReference]
const string Add = "options-slot-admin.add-bots";
[FluentReference]
const string Remove = "options-slot-admin.remove-bots";
[FluentReference]
const string ConfigureBots = "options-slot-admin.configure-bots";
[FluentReference("count")]
const string NumberTeams = "options-slot-admin.teams-count";
[FluentReference]
const string HumanVsBots = "options-slot-admin.humans-vs-bots";
[FluentReference]
const string FreeForAll = "options-slot-admin.free-for-all";
[FluentReference]
const string ConfigureTeams = "options-slot-admin.configure-teams";
[FluentReference]
const string Back = "button-back";
[FluentReference]
const string TeamChat = "button-team-chat";
[FluentReference]
const string GeneralChat = "button-general-chat";
[FluentReference("seconds")]
const string ChatAvailability = "label-chat-availability";
[FluentReference]
const string ChatDisabled = "label-chat-disabled";
static readonly Action DoNothing = () => { };
readonly ModData modData;
readonly Action onStart;
readonly Action onExit;
readonly OrderManager orderManager;
readonly WorldRenderer worldRenderer;
readonly bool skirmishMode;
readonly Ruleset modRules;
readonly WebServices services;
enum PanelType { Players, Options, Music, Servers, Kick, ForceStart }
PanelType panel = PanelType.Players;
readonly Widget lobby;
readonly Widget editablePlayerTemplate;
readonly Widget nonEditablePlayerTemplate;
readonly Widget emptySlotTemplate;
readonly Widget editableSpectatorTemplate;
readonly Widget nonEditableSpectatorTemplate;
readonly Widget newSpectatorTemplate;
readonly ScrollPanelWidget lobbyChatPanel;
readonly Dictionary<TextNotificationPool, Widget> chatTemplates = new();
readonly TextFieldWidget chatTextField;
readonly CachedTransform<int, string> chatAvailableIn;
readonly string chatDisabled;
readonly ScrollPanelWidget players;
readonly Dictionary<string, LobbyFaction> factions = new();
readonly IColorPickerManagerInfo colorManager;
readonly TabCompletionLogic tabCompletion = new();
MapPreview map;
Session.MapStatus mapStatus;
bool chatEnabled;
bool disableTeamChat;
bool insufficientPlayerSpawns;
bool teamChat;
bool updateDiscordStatus = true;
bool resetOptionsButtonEnabled;
Dictionary<int, SpawnOccupant> spawnOccupants = new();
readonly string chatLineSound;
readonly string playerJoinedSound;
readonly string playerLeftSound;
readonly string lobbyOptionChangedSound;
bool MapIsPlayable => (mapStatus & Session.MapStatus.Playable) == Session.MapStatus.Playable;
// Listen for connection failures
void ConnectionStateChanged(OrderManager om, string password, NetworkConnection connection)
{
if (connection.ConnectionState == ConnectionState.NotConnected)
{
// Show connection failed dialog
Ui.CloseWindow();
void OnConnect()
{
Game.OpenWindow("SERVER_LOBBY", new WidgetArgs()
{
{ "onExit", onExit },
{ "onStart", onStart },
{ "skirmishMode", false }
});
}
Action<string> onRetry = pass => ConnectionLogic.Connect(connection.Target, pass, OnConnect, onExit);
var switchPanel = CurrentServerSettings.ServerExternalMod != null ? "CONNECTION_SWITCHMOD_PANEL" : "CONNECTIONFAILED_PANEL";
Ui.OpenWindow(switchPanel, new WidgetArgs()
{
{ "orderManager", om },
{ "connection", connection },
{ "password", password },
{ "onAbort", onExit },
{ "onQuit", null },
{ "onRetry", onRetry }
});
}
}
[ObjectCreator.UseCtor]
internal LobbyLogic(Widget widget, ModData modData, WorldRenderer worldRenderer, OrderManager orderManager,
Action onExit, Action onStart, bool skirmishMode, Dictionary<string, MiniYaml> logicArgs)
{
map = MapCache.UnknownMap;
lobby = widget;
this.modData = modData;
this.orderManager = orderManager;
this.worldRenderer = worldRenderer;
this.onStart = onStart;
this.onExit = onExit;
this.skirmishMode = skirmishMode;
// TODO: This needs to be reworked to support per-map tech levels, bots, etc.
modRules = modData.DefaultRules;
services = modData.Manifest.Get<WebServices>();
Game.LobbyInfoChanged += UpdateCurrentMap;
Game.LobbyInfoChanged += UpdatePlayerList;
Game.LobbyInfoChanged += UpdateDiscordStatus;
Game.LobbyInfoChanged += UpdateSpawnOccupants;
Game.LobbyInfoChanged += UpdateOptions;
Game.BeforeGameStart += OnGameStart;
Game.ConnectionStateChanged += ConnectionStateChanged;
ChromeMetrics.TryGet("ChatLineSound", out chatLineSound);
ChromeMetrics.TryGet("PlayerJoinedSound", out playerJoinedSound);
ChromeMetrics.TryGet("PlayerLeftSound", out playerLeftSound);
ChromeMetrics.TryGet("LobbyOptionChangedSound", out lobbyOptionChangedSound);
var name = lobby.GetOrNull<LabelWidget>("SERVER_NAME");
if (name != null)
name.GetText = () => orderManager.LobbyInfo.GlobalSettings.ServerName;
var mapContainer = Ui.LoadWidget("MAP_PREVIEW", lobby.Get("MAP_PREVIEW_ROOT"), new WidgetArgs
{
{ "orderManager", orderManager },
{ "getMap", (Func<(MapPreview, Session.MapStatus)>)(() => (map, mapStatus)) },
{
"onMouseDown", (Action<MapPreviewWidget, MapPreview, MouseInput>)((preview, mapPreview, mi) =>
LobbyUtils.SelectSpawnPoint(orderManager, preview, mapPreview, mi))
},
{ "getSpawnOccupants", (Func<Dictionary<int, SpawnOccupant>>)(() => spawnOccupants) },
{ "getDisabledSpawnPoints", (Func<HashSet<int>>)(() => orderManager.LobbyInfo.DisabledSpawnPoints) },
{ "showUnoccupiedSpawnpoints", true },
{ "mapUpdatesEnabled", true },
{
"onMapUpdate", (Action<string>)(uid =>
{
orderManager.IssueOrder(Order.Command("map " + uid));
Game.Settings.Server.Map = uid;
Game.Settings.Save();
})
},
});
mapContainer.IsVisible = () => panel != PanelType.Servers;
UpdateCurrentMap();
var playerBin = Ui.LoadWidget("LOBBY_PLAYER_BIN", lobby.Get("TOP_PANELS_ROOT"), new WidgetArgs());
playerBin.IsVisible = () => panel == PanelType.Players;
players = playerBin.Get<ScrollPanelWidget>("LOBBY_PLAYERS");
editablePlayerTemplate = players.Get("TEMPLATE_EDITABLE_PLAYER");
nonEditablePlayerTemplate = players.Get("TEMPLATE_NONEDITABLE_PLAYER");
emptySlotTemplate = players.Get("TEMPLATE_EMPTY");
editableSpectatorTemplate = players.Get("TEMPLATE_EDITABLE_SPECTATOR");
nonEditableSpectatorTemplate = players.Get("TEMPLATE_NONEDITABLE_SPECTATOR");
newSpectatorTemplate = players.Get("TEMPLATE_NEW_SPECTATOR");
colorManager = modRules.Actors[SystemActors.World].TraitInfo<IColorPickerManagerInfo>();
foreach (var f in modRules.Actors[SystemActors.World].TraitInfos<FactionInfo>())
factions.Add(f.InternalName, new LobbyFaction { Selectable = f.Selectable, Name = f.Name, Side = f.Side, Description = f.Description });
var gameStarting = false;
Func<bool> configurationDisabled = () => !Game.IsHost || gameStarting ||
panel == PanelType.Kick || panel == PanelType.ForceStart || !MapIsPlayable ||
orderManager.LocalClient == null || orderManager.LocalClient.IsReady;
var mapButton = lobby.GetOrNull<ButtonWidget>("CHANGEMAP_BUTTON");
if (mapButton != null)
{
mapButton.IsVisible = () => panel != PanelType.Servers;
mapButton.IsDisabled = () => gameStarting || panel == PanelType.Kick || panel == PanelType.ForceStart ||
orderManager.LocalClient == null || orderManager.LocalClient.IsReady;
mapButton.OnClick = () =>
{
var onSelect = new Action<string>(uid =>
{
// Don't select the same map again, and handle map becoming unavailable
var status = modData.MapCache[uid].Status;
if (uid == map.Uid || (status != MapStatus.Available && status != MapStatus.DownloadAvailable))
return;
orderManager.IssueOrder(Order.Command("map " + uid));
Game.Settings.Server.Map = uid;
Game.Settings.Save();
});
// Check for updated maps, if the user has edited a map we'll preselect it for them
modData.MapCache.UpdateMaps();
Ui.OpenWindow("MAPCHOOSER_PANEL", new WidgetArgs()
{
{ "initialMap", modData.MapCache.PickLastModifiedMap(MapVisibility.Lobby) ?? map.Uid },
{ "remoteMapPool", orderManager.ServerMapPool },
{ "initialTab", MapClassification.System },
{ "onExit", modData.MapCache.UpdateMaps },
{ "onSelect", Game.IsHost ? onSelect : null },
{ "filter", MapVisibility.Lobby },
});
};
}
var slotsButton = lobby.GetOrNull<DropDownButtonWidget>("SLOTS_DROPDOWNBUTTON");
if (slotsButton != null)
{
slotsButton.IsVisible = () => panel != PanelType.Servers && panel != PanelType.Options;
slotsButton.IsDisabled = () => configurationDisabled() || panel != PanelType.Players ||
(orderManager.LobbyInfo.Slots.Values.All(s => !s.AllowBots) &&
!orderManager.LobbyInfo.Slots.Any(s => !s.Value.LockTeam && orderManager.LobbyInfo.ClientInSlot(s.Key) != null));
slotsButton.OnMouseDown = _ =>
{
var botTypes = map.PlayerActorInfo.TraitInfos<IBotInfo>().Select(t => t.Type);
var options = new Dictionary<string, IEnumerable<DropDownOption>>();
var botController = orderManager.LobbyInfo.Clients.FirstOrDefault(c => c.IsAdmin);
if (orderManager.LobbyInfo.Slots.Values.Any(s => s.AllowBots))
{
var botOptions = new List<DropDownOption>()
{
new()
{
Title = FluentProvider.GetMessage(Add),
IsSelected = () => false,
OnClick = () =>
{
foreach (var slot in orderManager.LobbyInfo.Slots)
{
var bot = botTypes.Random(Game.CosmeticRandom);
var c = orderManager.LobbyInfo.ClientInSlot(slot.Key);
if (slot.Value.AllowBots && (c == null || c.Bot != null))
orderManager.IssueOrder(Order.Command($"slot_bot {slot.Key} {botController.Index} {bot}"));
}
}
}
};
if (orderManager.LobbyInfo.Clients.Any(c => c.Bot != null))
{
botOptions.Add(new DropDownOption()
{
Title = FluentProvider.GetMessage(Remove),
IsSelected = () => false,
OnClick = () =>
{
foreach (var slot in orderManager.LobbyInfo.Slots)
{
var c = orderManager.LobbyInfo.ClientInSlot(slot.Key);
if (c != null && c.Bot != null)
orderManager.IssueOrder(Order.Command("slot_open " + slot.Value.PlayerReference));
}
}
});
}
options.Add(FluentProvider.GetMessage(ConfigureBots), botOptions);
}
var teamCount = (orderManager.LobbyInfo.Slots.Count(s => !s.Value.LockTeam && orderManager.LobbyInfo.ClientInSlot(s.Key) != null) + 1) / 2;
if (teamCount >= 1)
{
var teamOptions = Enumerable.Range(2, teamCount - 1).Reverse().Select(d => new DropDownOption
{
Title = FluentProvider.GetMessage(NumberTeams, "count", d),
IsSelected = () => false,
OnClick = () => orderManager.IssueOrder(Order.Command($"assignteams {d}"))
}).ToList();
if (orderManager.LobbyInfo.Slots.Any(s => s.Value.AllowBots))
{
teamOptions.Add(new DropDownOption
{
Title = FluentProvider.GetMessage(HumanVsBots),
IsSelected = () => false,
OnClick = () => orderManager.IssueOrder(Order.Command("assignteams 1"))
});
}
teamOptions.Add(new DropDownOption
{
Title = FluentProvider.GetMessage(FreeForAll),
IsSelected = () => false,
OnClick = () => orderManager.IssueOrder(Order.Command("assignteams 0"))
});
options.Add(FluentProvider.GetMessage(ConfigureTeams), teamOptions);
}
ScrollItemWidget SetupItem(DropDownOption option, ScrollItemWidget template)
{
var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
return item;
}
slotsButton.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 175, options, SetupItem);
};
}
var resetOptionsButton = lobby.GetOrNull<ButtonWidget>("RESET_OPTIONS_BUTTON");
if (resetOptionsButton != null)
{
resetOptionsButton.IsVisible = () => panel == PanelType.Options;
resetOptionsButton.IsDisabled = () => configurationDisabled() || !resetOptionsButtonEnabled;
resetOptionsButton.OnMouseDown = _ => orderManager.IssueOrder(Order.Command("reset_options"));
}
var optionsBin = Ui.LoadWidget("LOBBY_OPTIONS_BIN", lobby.Get("TOP_PANELS_ROOT"), new WidgetArgs()
{
{ "orderManager", orderManager },
{ "getMap", (Func<MapPreview>)(() => map) },
{ "configurationDisabled", configurationDisabled }
});
optionsBin.IsVisible = () => panel == PanelType.Options;
var musicBin = Ui.LoadWidget("LOBBY_MUSIC_BIN", lobby.Get("TOP_PANELS_ROOT"), new WidgetArgs
{
{ "onExit", DoNothing },
{ "world", worldRenderer.World }
});
musicBin.IsVisible = () => panel == PanelType.Music;
ServerListLogic serverListLogic = null;
if (!skirmishMode)
{
Action<GameServer> doNothingWithServer = _ => { };
var serversBin = Ui.LoadWidget("LOBBY_SERVERS_BIN", lobby.Get("TOP_PANELS_ROOT"), new WidgetArgs
{
{ "onJoin", doNothingWithServer },
});
serverListLogic = serversBin.LogicObjects.Select(l => l as ServerListLogic).FirstOrDefault(l => l != null);
serversBin.IsVisible = () => panel == PanelType.Servers;
}
var tabContainer = skirmishMode ? lobby.Get("SKIRMISH_TABS") : lobby.Get("MULTIPLAYER_TABS");
tabContainer.IsVisible = () => true;
var optionsTab = tabContainer.Get<ButtonWidget>("OPTIONS_TAB");
optionsTab.IsHighlighted = () => panel == PanelType.Options;
optionsTab.IsDisabled = OptionsTabDisabled;
optionsTab.OnClick = () => panel = PanelType.Options;
var playersTab = tabContainer.Get<ButtonWidget>("PLAYERS_TAB");
playersTab.IsHighlighted = () => panel == PanelType.Players;
playersTab.IsDisabled = () => panel == PanelType.Kick || panel == PanelType.ForceStart;
playersTab.OnClick = () => panel = PanelType.Players;
var musicTab = tabContainer.Get<ButtonWidget>("MUSIC_TAB");
musicTab.IsHighlighted = () => panel == PanelType.Music;
musicTab.IsDisabled = () => panel == PanelType.Kick || panel == PanelType.ForceStart;
musicTab.OnClick = () => panel = PanelType.Music;
var serversTab = tabContainer.GetOrNull<ButtonWidget>("SERVERS_TAB");
if (serversTab != null)
{
serversTab.IsHighlighted = () => panel == PanelType.Servers;
serversTab.IsDisabled = () => panel == PanelType.Kick || panel == PanelType.ForceStart;
serversTab.OnClick = () =>
{
// Refresh the list when switching to the servers tab
if (serverListLogic != null && panel != PanelType.Servers)
serverListLogic.RefreshServerList();
panel = PanelType.Servers;
};
}
// Force start panel
void StartGame()
{
// Refresh MapCache and check if the selected map is available before attempting to start the game
if (modData.MapCache[map.Uid].Status == MapStatus.Available)
{
gameStarting = true;
orderManager.IssueOrder(Order.Command("startgame"));
}
else
modData.MapCache.UpdateMaps();
}
bool StartDisabled() => map.Status != MapStatus.Available ||
orderManager.LobbyInfo.Slots.Any(sl => sl.Value.Required && orderManager.LobbyInfo.ClientInSlot(sl.Key) == null) ||
orderManager.LobbyInfo.Slots.All(sl => orderManager.LobbyInfo.ClientInSlot(sl.Key) == null) ||
(!orderManager.LobbyInfo.GlobalSettings.EnableSingleplayer && orderManager.LobbyInfo.NonBotPlayers.Count() < 2) ||
insufficientPlayerSpawns;
var startGameButton = lobby.GetOrNull<ButtonWidget>("START_GAME_BUTTON");
if (startGameButton != null)
{
startGameButton.IsDisabled = () => configurationDisabled() || StartDisabled();
startGameButton.OnClick = () =>
{
// Bots and admins don't count
if (orderManager.LobbyInfo.Clients.Any(c => c.Slot != null && !c.IsAdmin && c.Bot == null && !c.IsReady))
panel = PanelType.ForceStart;
else
StartGame();
};
}
var forceStartBin = Ui.LoadWidget("FORCE_START_DIALOG", lobby.Get("TOP_PANELS_ROOT"), new WidgetArgs());
forceStartBin.IsVisible = () => panel == PanelType.ForceStart;
forceStartBin.Get("KICK_WARNING").IsVisible = () => orderManager.LobbyInfo.Clients.Any(c => c.IsInvalid);
var forceStartButton = forceStartBin.Get<ButtonWidget>("OK_BUTTON");
forceStartButton.OnClick = StartGame;
forceStartButton.IsDisabled = StartDisabled;
forceStartBin.Get<ButtonWidget>("CANCEL_BUTTON").OnClick = () => panel = PanelType.Players;
var disconnectButton = lobby.Get<ButtonWidget>("DISCONNECT_BUTTON");
disconnectButton.OnClick = () =>
{
Ui.CloseWindow();
onExit();
Game.Sound.PlayNotification(modRules, null, "Sounds", playerLeftSound, null);
};
if (skirmishMode)
{
var disconnectButtonText = FluentProvider.GetMessage(Back);
disconnectButton.GetText = () => disconnectButtonText;
}
if (logicArgs.TryGetValue("ChatTemplates", out var templateIds))
{
foreach (var item in templateIds.Nodes)
{
var key = FieldLoader.GetValue<TextNotificationPool>("key", item.Key);
chatTemplates[key] = Ui.LoadWidget(item.Value.Value, null, new WidgetArgs());
}
}
var chatMode = lobby.Get<ButtonWidget>("CHAT_MODE");
var team = FluentProvider.GetMessage(TeamChat);
var all = FluentProvider.GetMessage(GeneralChat);
chatMode.GetText = () => teamChat ? team : all;
chatMode.OnClick = () => teamChat ^= true;
chatMode.IsDisabled = () => disableTeamChat || !chatEnabled;
chatTextField = lobby.Get<TextFieldWidget>("CHAT_TEXTFIELD");
chatTextField.IsDisabled = () => !chatEnabled;
chatTextField.MaxLength = UnitOrders.ChatMessageMaxLength;
chatTextField.OnEnterKey = _ =>
{
if (chatTextField.Text.Length == 0)
return true;
// Always scroll to bottom when we've typed something
lobbyChatPanel.ScrollToBottom();
var teamNumber = 0U;
if (teamChat && orderManager.LocalClient != null)
teamNumber = orderManager.LocalClient.IsObserver ? uint.MaxValue : (uint)orderManager.LocalClient.Team;
orderManager.IssueOrder(Order.Chat(chatTextField.Text, teamNumber));
chatTextField.Text = "";
return true;
};
chatTextField.OnTabKey = e =>
{
if (!chatMode.Key.IsActivatedBy(e) || chatMode.IsDisabled())
{
chatTextField.Text = tabCompletion.Complete(chatTextField.Text);
chatTextField.CursorPosition = chatTextField.Text.Length;
}
else
chatMode.OnKeyPress(e);
return true;
};
chatTextField.OnEscKey = _ => chatTextField.YieldKeyboardFocus();
chatAvailableIn = new CachedTransform<int, string>(x => FluentProvider.GetMessage(ChatAvailability, "seconds", x));
chatDisabled = FluentProvider.GetMessage(ChatDisabled);
lobbyChatPanel = lobby.Get<ScrollPanelWidget>("CHAT_DISPLAY");
lobbyChatPanel.RemoveChildren();
var settingsButton = lobby.GetOrNull<ButtonWidget>("SETTINGS_BUTTON");
if (settingsButton != null)
{
settingsButton.OnClick = () => Ui.OpenWindow("SETTINGS_PANEL", new WidgetArgs
{
{ "onExit", DoNothing },
{ "worldRenderer", worldRenderer }
});
}
if (logicArgs.TryGetValue("ChatLineSound", out var yaml))
chatLineSound = yaml.Value;
if (logicArgs.TryGetValue("PlayerJoinedSound", out yaml))
playerJoinedSound = yaml.Value;
if (logicArgs.TryGetValue("PlayerLeftSound", out yaml))
playerLeftSound = yaml.Value;
if (logicArgs.TryGetValue("LobbyOptionChangedSound", out yaml))
lobbyOptionChangedSound = yaml.Value;
}
bool disposed;
protected override void Dispose(bool disposing)
{
if (disposing && !disposed)
{
disposed = true;
Game.LobbyInfoChanged -= UpdateCurrentMap;
Game.LobbyInfoChanged -= UpdatePlayerList;
Game.LobbyInfoChanged -= UpdateDiscordStatus;
Game.LobbyInfoChanged -= UpdateSpawnOccupants;
Game.BeforeGameStart -= OnGameStart;
Game.ConnectionStateChanged -= ConnectionStateChanged;
}
base.Dispose(disposing);
}
bool OptionsTabDisabled()
{
return !MapIsPlayable || panel == PanelType.Kick || panel == PanelType.ForceStart;
}
public override void Tick()
{
if (panel == PanelType.Options && OptionsTabDisabled())
panel = PanelType.Players;
var chatWasEnabled = chatEnabled;
chatEnabled =
worldRenderer.World.IsReplay ||
(Game.RunTime >= TextNotificationsManager.ChatDisabledUntil && TextNotificationsManager.ChatDisabledUntil != uint.MaxValue);
if (chatEnabled && !chatWasEnabled)
{
chatTextField.Text = "";
if (Ui.KeyboardFocusWidget == null)
chatTextField.TakeKeyboardFocus();
}
else if (!chatEnabled)
{
var remaining = 0;
if (TextNotificationsManager.ChatDisabledUntil != uint.MaxValue)
remaining = (int)(TextNotificationsManager.ChatDisabledUntil - Game.RunTime + 999) / 1000;
chatTextField.Text = remaining == 0 ? chatDisabled : chatAvailableIn.Update(remaining);
}
}
void INotificationHandler<TextNotification>.Handle(TextNotification notification)
{
var chatLine = chatTemplates[notification.Pool].Clone();
WidgetUtils.SetupTextNotification(chatLine, notification, lobbyChatPanel.Bounds.Width - lobbyChatPanel.ScrollbarWidth, true);
var scrolledToBottom = lobbyChatPanel.ScrolledToBottom;
lobbyChatPanel.AddChild(chatLine);
if (scrolledToBottom)
lobbyChatPanel.ScrollToBottom(smooth: true);
switch (notification.Pool)
{
case TextNotificationPool.Chat:
Game.Sound.PlayNotification(modRules, null, "Sounds", chatLineSound, null);
break;
case TextNotificationPool.System:
Game.Sound.PlayNotification(modRules, null, "Sounds", lobbyOptionChangedSound, null);
break;
case TextNotificationPool.Join:
Game.Sound.PlayNotification(modRules, null, "Sounds", playerJoinedSound, null);
break;
case TextNotificationPool.Leave:
Game.Sound.PlayNotification(modRules, null, "Sounds", playerLeftSound, null);
break;
}
}
void UpdateCurrentMap()
{
mapStatus = orderManager.LobbyInfo.GlobalSettings.MapStatus;
var uid = orderManager.LobbyInfo.GlobalSettings.Map;
if (map.Uid == uid)
return;
map = modData.MapCache[uid];
// Tell the server that we have the map
if (map.Status == MapStatus.Available)
orderManager.IssueOrder(Order.Command($"state {Session.ClientState.NotReady}"));
// We don't have the map
else if (map.Status != MapStatus.DownloadAvailable && Game.Settings.Game.AllowDownloading)
modData.MapCache.QueryRemoteMapDetails(services.MapRepository, new[] { uid });
}
void UpdatePlayerList()
{
if (orderManager.LocalClient == null)
return;
// Check if we are not assigned to any team, and are no spectator
// If we are a spectator, check if there are more and enable spectator chat
// Otherwise check if our assigned team has more players
if (orderManager.LocalClient.Team == 0 && !orderManager.LocalClient.IsObserver)
disableTeamChat = true;
else if (orderManager.LocalClient.IsObserver)
disableTeamChat = !orderManager.LobbyInfo.Clients.Any(c => c != orderManager.LocalClient && c.IsObserver);
else
disableTeamChat = !orderManager.LobbyInfo.Clients.Any(c =>
c != orderManager.LocalClient &&
c.Bot == null &&
c.Team == orderManager.LocalClient.Team);
insufficientPlayerSpawns = LobbyUtils.InsufficientEnabledSpawnPoints(map, orderManager.LobbyInfo);
if (disableTeamChat)
teamChat = false;
var isHost = Game.IsHost;
var idx = 0;
foreach (var kv in orderManager.LobbyInfo.Slots)
{
var key = kv.Key;
var slot = kv.Value;
var client = orderManager.LobbyInfo.ClientInSlot(key);
Widget template = null;
// get template for possible reuse
if (idx < players.Children.Count)
template = players.Children[idx];
if (client == null)
{
// Empty slot
if (template == null || template.Id != emptySlotTemplate.Id)
template = emptySlotTemplate.Clone();
if (isHost)
LobbyUtils.SetupEditableSlotWidget(template, slot, client, orderManager, map, modData);
else
LobbyUtils.SetupSlotWidget(template, modData, slot, client);
var join = template.Get<ButtonWidget>("JOIN");
join.IsVisible = () => !slot.Closed;
join.IsDisabled = () => orderManager.LocalClient.IsReady;
join.OnClick = () => orderManager.IssueOrder(Order.Command("slot " + key));
}
else if ((client.Index == orderManager.LocalClient.Index) ||
(client.Bot != null && isHost))
{
// Editable player in slot
if (template == null || template.Id != editablePlayerTemplate.Id)
template = editablePlayerTemplate.Clone();
LobbyUtils.SetupLatencyWidget(template, client, orderManager);
if (client.Bot != null)
LobbyUtils.SetupEditableSlotWidget(template, slot, client, orderManager, map, modData);
else
LobbyUtils.SetupEditableNameWidget(template, client, orderManager, worldRenderer);
LobbyUtils.SetupEditableColorWidget(template, slot, client, orderManager, worldRenderer, colorManager);
LobbyUtils.SetupEditableFactionWidget(template, slot, client, orderManager, factions);
LobbyUtils.SetupEditableTeamWidget(template, slot, client, orderManager, map);
LobbyUtils.SetupEditableHandicapWidget(template, slot, client, orderManager);
LobbyUtils.SetupEditableSpawnWidget(template, slot, client, orderManager, map);
LobbyUtils.SetupEditableReadyWidget(template, client, orderManager, map, MapIsPlayable);
}
else
{
// Non-editable player in slot
if (template == null || template.Id != nonEditablePlayerTemplate.Id)
template = nonEditablePlayerTemplate.Clone();
LobbyUtils.SetupLatencyWidget(template, client, orderManager);
LobbyUtils.SetupColorWidget(template, client);
LobbyUtils.SetupFactionWidget(template, client, factions);
if (isHost)
{
LobbyUtils.SetupEditableTeamWidget(template, slot, client, orderManager, map);
LobbyUtils.SetupEditableHandicapWidget(template, slot, client, orderManager);
LobbyUtils.SetupEditableSpawnWidget(template, slot, client, orderManager, map);
LobbyUtils.SetupPlayerActionWidget(template, client, orderManager, worldRenderer,
lobby, () => panel = PanelType.Kick, () => panel = PanelType.Players);
}
else
{
LobbyUtils.SetupNameWidget(template, client, orderManager, worldRenderer);
LobbyUtils.SetupTeamWidget(template, client);
LobbyUtils.SetupHandicapWidget(template, client);
LobbyUtils.SetupSpawnWidget(template, client);
}
LobbyUtils.SetupReadyWidget(template, client);
}
template.IsVisible = () => true;
if (idx >= players.Children.Count)
players.AddChild(template);
else if (players.Children[idx].Id != template.Id)
players.ReplaceChild(players.Children[idx], template);
idx++;
}
// Add spectators
foreach (var client in orderManager.LobbyInfo.Clients.Where(client => client.Slot == null))
{
Widget template = null;
var c = client;
// get template for possible reuse
if (idx < players.Children.Count)
template = players.Children[idx];
// Editable spectator
if (c.Index == orderManager.LocalClient.Index)
{
if (template == null || template.Id != editableSpectatorTemplate.Id)
template = editableSpectatorTemplate.Clone();
LobbyUtils.SetupEditableNameWidget(template, c, orderManager, worldRenderer);
if (client.IsAdmin)
LobbyUtils.SetupEditableReadyWidget(template, client, orderManager, map, MapIsPlayable);
else
LobbyUtils.HideReadyWidgets(template);
}
else
{
// Non-editable spectator
if (template == null || template.Id != nonEditableSpectatorTemplate.Id)
template = nonEditableSpectatorTemplate.Clone();
if (isHost)
LobbyUtils.SetupPlayerActionWidget(template, client, orderManager, worldRenderer,
lobby, () => panel = PanelType.Kick, () => panel = PanelType.Players);
else
LobbyUtils.SetupNameWidget(template, client, orderManager, worldRenderer);
if (client.IsAdmin)
LobbyUtils.SetupReadyWidget(template, client);
else
LobbyUtils.HideReadyWidgets(template);
}
LobbyUtils.SetupLatencyWidget(template, c, orderManager);
template.IsVisible = () => true;
if (idx >= players.Children.Count)
players.AddChild(template);
else if (players.Children[idx].Id != template.Id)
players.ReplaceChild(players.Children[idx], template);
idx++;
}
// Spectate button
if (orderManager.LocalClient.Slot != null)
{
Widget spec = null;
if (idx < players.Children.Count)
spec = players.Children[idx];
if (spec == null || spec.Id != newSpectatorTemplate.Id)
spec = newSpectatorTemplate.Clone();
LobbyUtils.SetupKickSpectatorsWidget(spec, orderManager, lobby,
() => panel = PanelType.Kick, () => panel = PanelType.Players, skirmishMode);
var btn = spec.Get<ButtonWidget>("SPECTATE");
btn.OnClick = () => orderManager.IssueOrder(Order.Command("spectate"));
btn.IsDisabled = () => orderManager.LocalClient.IsReady;
btn.IsVisible = () => orderManager.LobbyInfo.GlobalSettings.AllowSpectators
|| orderManager.LocalClient.IsAdmin;
spec.IsVisible = () => true;
if (idx >= players.Children.Count)
players.AddChild(spec);
else if (players.Children[idx].Id != spec.Id)
players.ReplaceChild(players.Children[idx], spec);
idx++;
}
while (players.Children.Count > idx)
players.RemoveChild(players.Children[idx]);
tabCompletion.Names = orderManager.LobbyInfo.Clients.Where(c => !c.IsBot).Select(c => c.Name).Distinct().ToList();
}
void UpdateDiscordStatus()
{
var numberOfPlayers = 0;
var slots = 0;
if (!skirmishMode)
{
foreach (var kv in orderManager.LobbyInfo.Slots)
{
if (kv.Value.Closed)
continue;
slots++;
var client = orderManager.LobbyInfo.ClientInSlot(kv.Key);
if (client != null)
numberOfPlayers++;
}
}
// Add extra slots to keep the join button active for spectators
if (numberOfPlayers == slots && orderManager.LobbyInfo.GlobalSettings.AllowSpectators)
slots = numberOfPlayers + 1;
var details = map.Title + " - " + orderManager.LobbyInfo.GlobalSettings.ServerName;
if (updateDiscordStatus)
{
string secret = null;
if (orderManager.LobbyInfo.GlobalSettings.Dedicated)
{
var endpoint = CurrentServerSettings.Target.GetConnectEndPoints().First();
secret = string.Concat(endpoint.Address, "|", endpoint.Port);
}
var state = skirmishMode ? DiscordState.InSkirmishLobby : DiscordState.InMultiplayerLobby;
DiscordService.UpdateStatus(state, details, secret, numberOfPlayers, slots);
updateDiscordStatus = false;
}
else
{
if (!skirmishMode)
DiscordService.UpdatePlayers(numberOfPlayers, slots);
DiscordService.UpdateDetails(details);
}
}
void UpdateSpawnOccupants()
{
spawnOccupants = orderManager.LobbyInfo.Clients
.Where(c => c.SpawnPoint != 0)
.ToDictionary(c => c.SpawnPoint, c => new SpawnOccupant(c));
}
void UpdateOptions()
{
if (map == null || map.WorldActorInfo == null)
return;
var serverOptions = orderManager.LobbyInfo.GlobalSettings.LobbyOptions;
var mapOptions = map.PlayerActorInfo.TraitInfos<ILobbyOptions>()
.Concat(map.WorldActorInfo.TraitInfos<ILobbyOptions>())
.SelectMany(t => t.LobbyOptions(map))
.Where(o => o.IsVisible)
.OrderBy(o => o.DisplayOrder)
.ToArray();
resetOptionsButtonEnabled = mapOptions.Any(o => o.DefaultValue != serverOptions[o.Id].Value);
}
void OnGameStart()
{
Ui.CloseWindow();
var state = skirmishMode ? DiscordState.PlayingSkirmish : DiscordState.PlayingMultiplayer;
var details = map.Title + " - " + orderManager.LobbyInfo.GlobalSettings.ServerName;
DiscordService.UpdateStatus(state, details);
onStart();
}
}
public class LobbyFaction
{
public bool Selectable;
public string Name;
public string Description;
public string Side;
}
sealed class DropDownOption
{
public string Title;
public Func<bool> IsSelected = () => false;
public Action OnClick;
}
}