957 lines
32 KiB
C#
957 lines
32 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Network;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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public class LobbyLogic : ChromeLogic, INotificationHandler<TextNotification>
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{
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[FluentReference]
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const string Add = "options-slot-admin.add-bots";
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[FluentReference]
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const string Remove = "options-slot-admin.remove-bots";
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[FluentReference]
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const string ConfigureBots = "options-slot-admin.configure-bots";
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[FluentReference("count")]
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const string NumberTeams = "options-slot-admin.teams-count";
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[FluentReference]
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const string HumanVsBots = "options-slot-admin.humans-vs-bots";
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[FluentReference]
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const string FreeForAll = "options-slot-admin.free-for-all";
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[FluentReference]
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const string ConfigureTeams = "options-slot-admin.configure-teams";
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[FluentReference]
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const string Back = "button-back";
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[FluentReference]
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const string TeamChat = "button-team-chat";
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[FluentReference]
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const string GeneralChat = "button-general-chat";
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[FluentReference("seconds")]
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const string ChatAvailability = "label-chat-availability";
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[FluentReference]
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const string ChatDisabled = "label-chat-disabled";
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static readonly Action DoNothing = () => { };
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readonly ModData modData;
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readonly Action onStart;
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readonly Action onExit;
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readonly OrderManager orderManager;
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readonly WorldRenderer worldRenderer;
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readonly bool skirmishMode;
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readonly Ruleset modRules;
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readonly WebServices services;
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enum PanelType { Players, Options, Music, Servers, Kick, ForceStart }
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PanelType panel = PanelType.Players;
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readonly Widget lobby;
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readonly Widget editablePlayerTemplate;
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readonly Widget nonEditablePlayerTemplate;
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readonly Widget emptySlotTemplate;
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readonly Widget editableSpectatorTemplate;
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readonly Widget nonEditableSpectatorTemplate;
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readonly Widget newSpectatorTemplate;
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readonly ScrollPanelWidget lobbyChatPanel;
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readonly Dictionary<TextNotificationPool, Widget> chatTemplates = new();
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readonly TextFieldWidget chatTextField;
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readonly CachedTransform<int, string> chatAvailableIn;
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readonly string chatDisabled;
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readonly ScrollPanelWidget players;
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readonly Dictionary<string, LobbyFaction> factions = new();
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readonly IColorPickerManagerInfo colorManager;
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readonly TabCompletionLogic tabCompletion = new();
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MapPreview map;
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Session.MapStatus mapStatus;
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bool chatEnabled;
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bool disableTeamChat;
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bool insufficientPlayerSpawns;
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bool teamChat;
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bool updateDiscordStatus = true;
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bool resetOptionsButtonEnabled;
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Dictionary<int, SpawnOccupant> spawnOccupants = new();
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readonly string chatLineSound;
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readonly string playerJoinedSound;
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readonly string playerLeftSound;
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readonly string lobbyOptionChangedSound;
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bool MapIsPlayable => (mapStatus & Session.MapStatus.Playable) == Session.MapStatus.Playable;
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// Listen for connection failures
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void ConnectionStateChanged(OrderManager om, string password, NetworkConnection connection)
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{
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if (connection.ConnectionState == ConnectionState.NotConnected)
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{
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// Show connection failed dialog
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Ui.CloseWindow();
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void OnConnect()
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{
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Game.OpenWindow("SERVER_LOBBY", new WidgetArgs()
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{
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{ "onExit", onExit },
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{ "onStart", onStart },
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{ "skirmishMode", false }
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});
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}
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Action<string> onRetry = pass => ConnectionLogic.Connect(connection.Target, pass, OnConnect, onExit);
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var switchPanel = CurrentServerSettings.ServerExternalMod != null ? "CONNECTION_SWITCHMOD_PANEL" : "CONNECTIONFAILED_PANEL";
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Ui.OpenWindow(switchPanel, new WidgetArgs()
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{
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{ "orderManager", om },
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{ "connection", connection },
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{ "password", password },
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{ "onAbort", onExit },
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{ "onQuit", null },
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{ "onRetry", onRetry }
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});
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}
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}
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[ObjectCreator.UseCtor]
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internal LobbyLogic(Widget widget, ModData modData, WorldRenderer worldRenderer, OrderManager orderManager,
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Action onExit, Action onStart, bool skirmishMode, Dictionary<string, MiniYaml> logicArgs)
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{
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map = MapCache.UnknownMap;
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lobby = widget;
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this.modData = modData;
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this.orderManager = orderManager;
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this.worldRenderer = worldRenderer;
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this.onStart = onStart;
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this.onExit = onExit;
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this.skirmishMode = skirmishMode;
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// TODO: This needs to be reworked to support per-map tech levels, bots, etc.
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modRules = modData.DefaultRules;
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services = modData.Manifest.Get<WebServices>();
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Game.LobbyInfoChanged += UpdateCurrentMap;
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Game.LobbyInfoChanged += UpdatePlayerList;
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Game.LobbyInfoChanged += UpdateDiscordStatus;
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Game.LobbyInfoChanged += UpdateSpawnOccupants;
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Game.LobbyInfoChanged += UpdateOptions;
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Game.BeforeGameStart += OnGameStart;
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Game.ConnectionStateChanged += ConnectionStateChanged;
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ChromeMetrics.TryGet("ChatLineSound", out chatLineSound);
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ChromeMetrics.TryGet("PlayerJoinedSound", out playerJoinedSound);
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ChromeMetrics.TryGet("PlayerLeftSound", out playerLeftSound);
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ChromeMetrics.TryGet("LobbyOptionChangedSound", out lobbyOptionChangedSound);
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var name = lobby.GetOrNull<LabelWidget>("SERVER_NAME");
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if (name != null)
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name.GetText = () => orderManager.LobbyInfo.GlobalSettings.ServerName;
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var mapContainer = Ui.LoadWidget("MAP_PREVIEW", lobby.Get("MAP_PREVIEW_ROOT"), new WidgetArgs
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{
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{ "orderManager", orderManager },
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{ "getMap", (Func<(MapPreview, Session.MapStatus)>)(() => (map, mapStatus)) },
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{
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"onMouseDown", (Action<MapPreviewWidget, MapPreview, MouseInput>)((preview, mapPreview, mi) =>
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LobbyUtils.SelectSpawnPoint(orderManager, preview, mapPreview, mi))
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},
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{ "getSpawnOccupants", (Func<Dictionary<int, SpawnOccupant>>)(() => spawnOccupants) },
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{ "getDisabledSpawnPoints", (Func<HashSet<int>>)(() => orderManager.LobbyInfo.DisabledSpawnPoints) },
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{ "showUnoccupiedSpawnpoints", true },
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{ "mapUpdatesEnabled", true },
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{
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"onMapUpdate", (Action<string>)(uid =>
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{
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orderManager.IssueOrder(Order.Command("map " + uid));
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Game.Settings.Server.Map = uid;
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Game.Settings.Save();
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})
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},
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});
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mapContainer.IsVisible = () => panel != PanelType.Servers;
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UpdateCurrentMap();
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var playerBin = Ui.LoadWidget("LOBBY_PLAYER_BIN", lobby.Get("TOP_PANELS_ROOT"), new WidgetArgs());
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playerBin.IsVisible = () => panel == PanelType.Players;
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players = playerBin.Get<ScrollPanelWidget>("LOBBY_PLAYERS");
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editablePlayerTemplate = players.Get("TEMPLATE_EDITABLE_PLAYER");
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nonEditablePlayerTemplate = players.Get("TEMPLATE_NONEDITABLE_PLAYER");
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emptySlotTemplate = players.Get("TEMPLATE_EMPTY");
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editableSpectatorTemplate = players.Get("TEMPLATE_EDITABLE_SPECTATOR");
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nonEditableSpectatorTemplate = players.Get("TEMPLATE_NONEDITABLE_SPECTATOR");
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newSpectatorTemplate = players.Get("TEMPLATE_NEW_SPECTATOR");
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colorManager = modRules.Actors[SystemActors.World].TraitInfo<IColorPickerManagerInfo>();
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foreach (var f in modRules.Actors[SystemActors.World].TraitInfos<FactionInfo>())
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factions.Add(f.InternalName, new LobbyFaction { Selectable = f.Selectable, Name = f.Name, Side = f.Side, Description = f.Description });
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var gameStarting = false;
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Func<bool> configurationDisabled = () => !Game.IsHost || gameStarting ||
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panel == PanelType.Kick || panel == PanelType.ForceStart || !MapIsPlayable ||
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orderManager.LocalClient == null || orderManager.LocalClient.IsReady;
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var mapButton = lobby.GetOrNull<ButtonWidget>("CHANGEMAP_BUTTON");
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if (mapButton != null)
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{
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mapButton.IsVisible = () => panel != PanelType.Servers;
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mapButton.IsDisabled = () => gameStarting || panel == PanelType.Kick || panel == PanelType.ForceStart ||
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orderManager.LocalClient == null || orderManager.LocalClient.IsReady;
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mapButton.OnClick = () =>
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{
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var onSelect = new Action<string>(uid =>
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{
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// Don't select the same map again, and handle map becoming unavailable
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var status = modData.MapCache[uid].Status;
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if (uid == map.Uid || (status != MapStatus.Available && status != MapStatus.DownloadAvailable))
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return;
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orderManager.IssueOrder(Order.Command("map " + uid));
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Game.Settings.Server.Map = uid;
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Game.Settings.Save();
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});
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// Check for updated maps, if the user has edited a map we'll preselect it for them
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modData.MapCache.UpdateMaps();
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Ui.OpenWindow("MAPCHOOSER_PANEL", new WidgetArgs()
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{
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{ "initialMap", modData.MapCache.PickLastModifiedMap(MapVisibility.Lobby) ?? map.Uid },
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{ "remoteMapPool", orderManager.ServerMapPool },
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{ "initialTab", MapClassification.System },
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{ "onExit", modData.MapCache.UpdateMaps },
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{ "onSelect", Game.IsHost ? onSelect : null },
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{ "filter", MapVisibility.Lobby },
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});
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};
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}
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var slotsButton = lobby.GetOrNull<DropDownButtonWidget>("SLOTS_DROPDOWNBUTTON");
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if (slotsButton != null)
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{
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slotsButton.IsVisible = () => panel != PanelType.Servers && panel != PanelType.Options;
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slotsButton.IsDisabled = () => configurationDisabled() || panel != PanelType.Players ||
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(orderManager.LobbyInfo.Slots.Values.All(s => !s.AllowBots) &&
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!orderManager.LobbyInfo.Slots.Any(s => !s.Value.LockTeam && orderManager.LobbyInfo.ClientInSlot(s.Key) != null));
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slotsButton.OnMouseDown = _ =>
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{
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var botTypes = map.PlayerActorInfo.TraitInfos<IBotInfo>().Select(t => t.Type);
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var options = new Dictionary<string, IEnumerable<DropDownOption>>();
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var botController = orderManager.LobbyInfo.Clients.FirstOrDefault(c => c.IsAdmin);
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if (orderManager.LobbyInfo.Slots.Values.Any(s => s.AllowBots))
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{
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var botOptions = new List<DropDownOption>()
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{
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new()
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{
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Title = FluentProvider.GetMessage(Add),
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IsSelected = () => false,
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OnClick = () =>
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{
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foreach (var slot in orderManager.LobbyInfo.Slots)
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{
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var bot = botTypes.Random(Game.CosmeticRandom);
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var c = orderManager.LobbyInfo.ClientInSlot(slot.Key);
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if (slot.Value.AllowBots && (c == null || c.Bot != null))
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orderManager.IssueOrder(Order.Command($"slot_bot {slot.Key} {botController.Index} {bot}"));
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}
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}
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}
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};
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if (orderManager.LobbyInfo.Clients.Any(c => c.Bot != null))
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{
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botOptions.Add(new DropDownOption()
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{
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Title = FluentProvider.GetMessage(Remove),
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IsSelected = () => false,
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OnClick = () =>
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{
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foreach (var slot in orderManager.LobbyInfo.Slots)
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{
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var c = orderManager.LobbyInfo.ClientInSlot(slot.Key);
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if (c != null && c.Bot != null)
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orderManager.IssueOrder(Order.Command("slot_open " + slot.Value.PlayerReference));
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}
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}
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});
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}
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options.Add(FluentProvider.GetMessage(ConfigureBots), botOptions);
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}
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var teamCount = (orderManager.LobbyInfo.Slots.Count(s => !s.Value.LockTeam && orderManager.LobbyInfo.ClientInSlot(s.Key) != null) + 1) / 2;
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if (teamCount >= 1)
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{
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var teamOptions = Enumerable.Range(2, teamCount - 1).Reverse().Select(d => new DropDownOption
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{
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Title = FluentProvider.GetMessage(NumberTeams, "count", d),
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IsSelected = () => false,
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OnClick = () => orderManager.IssueOrder(Order.Command($"assignteams {d}"))
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}).ToList();
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if (orderManager.LobbyInfo.Slots.Any(s => s.Value.AllowBots))
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{
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teamOptions.Add(new DropDownOption
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{
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Title = FluentProvider.GetMessage(HumanVsBots),
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IsSelected = () => false,
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OnClick = () => orderManager.IssueOrder(Order.Command("assignteams 1"))
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});
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}
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teamOptions.Add(new DropDownOption
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{
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Title = FluentProvider.GetMessage(FreeForAll),
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IsSelected = () => false,
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OnClick = () => orderManager.IssueOrder(Order.Command("assignteams 0"))
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});
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options.Add(FluentProvider.GetMessage(ConfigureTeams), teamOptions);
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}
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ScrollItemWidget SetupItem(DropDownOption option, ScrollItemWidget template)
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{
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var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
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item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
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return item;
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}
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slotsButton.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 175, options, SetupItem);
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};
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}
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var resetOptionsButton = lobby.GetOrNull<ButtonWidget>("RESET_OPTIONS_BUTTON");
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if (resetOptionsButton != null)
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{
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resetOptionsButton.IsVisible = () => panel == PanelType.Options;
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resetOptionsButton.IsDisabled = () => configurationDisabled() || !resetOptionsButtonEnabled;
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resetOptionsButton.OnMouseDown = _ => orderManager.IssueOrder(Order.Command("reset_options"));
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}
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var optionsBin = Ui.LoadWidget("LOBBY_OPTIONS_BIN", lobby.Get("TOP_PANELS_ROOT"), new WidgetArgs()
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{
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{ "orderManager", orderManager },
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{ "getMap", (Func<MapPreview>)(() => map) },
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{ "configurationDisabled", configurationDisabled }
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});
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optionsBin.IsVisible = () => panel == PanelType.Options;
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var musicBin = Ui.LoadWidget("LOBBY_MUSIC_BIN", lobby.Get("TOP_PANELS_ROOT"), new WidgetArgs
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{
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{ "onExit", DoNothing },
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{ "world", worldRenderer.World }
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});
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musicBin.IsVisible = () => panel == PanelType.Music;
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ServerListLogic serverListLogic = null;
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if (!skirmishMode)
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{
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Action<GameServer> doNothingWithServer = _ => { };
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var serversBin = Ui.LoadWidget("LOBBY_SERVERS_BIN", lobby.Get("TOP_PANELS_ROOT"), new WidgetArgs
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{
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{ "onJoin", doNothingWithServer },
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});
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serverListLogic = serversBin.LogicObjects.Select(l => l as ServerListLogic).FirstOrDefault(l => l != null);
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serversBin.IsVisible = () => panel == PanelType.Servers;
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}
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var tabContainer = skirmishMode ? lobby.Get("SKIRMISH_TABS") : lobby.Get("MULTIPLAYER_TABS");
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tabContainer.IsVisible = () => true;
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var optionsTab = tabContainer.Get<ButtonWidget>("OPTIONS_TAB");
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optionsTab.IsHighlighted = () => panel == PanelType.Options;
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optionsTab.IsDisabled = OptionsTabDisabled;
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optionsTab.OnClick = () => panel = PanelType.Options;
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var playersTab = tabContainer.Get<ButtonWidget>("PLAYERS_TAB");
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playersTab.IsHighlighted = () => panel == PanelType.Players;
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playersTab.IsDisabled = () => panel == PanelType.Kick || panel == PanelType.ForceStart;
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playersTab.OnClick = () => panel = PanelType.Players;
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var musicTab = tabContainer.Get<ButtonWidget>("MUSIC_TAB");
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musicTab.IsHighlighted = () => panel == PanelType.Music;
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musicTab.IsDisabled = () => panel == PanelType.Kick || panel == PanelType.ForceStart;
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musicTab.OnClick = () => panel = PanelType.Music;
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var serversTab = tabContainer.GetOrNull<ButtonWidget>("SERVERS_TAB");
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if (serversTab != null)
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{
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serversTab.IsHighlighted = () => panel == PanelType.Servers;
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serversTab.IsDisabled = () => panel == PanelType.Kick || panel == PanelType.ForceStart;
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serversTab.OnClick = () =>
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{
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// Refresh the list when switching to the servers tab
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if (serverListLogic != null && panel != PanelType.Servers)
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serverListLogic.RefreshServerList();
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panel = PanelType.Servers;
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};
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}
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// Force start panel
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void StartGame()
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{
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// Refresh MapCache and check if the selected map is available before attempting to start the game
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if (modData.MapCache[map.Uid].Status == MapStatus.Available)
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{
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gameStarting = true;
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orderManager.IssueOrder(Order.Command("startgame"));
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}
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else
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modData.MapCache.UpdateMaps();
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}
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bool StartDisabled() => map.Status != MapStatus.Available ||
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orderManager.LobbyInfo.Slots.Any(sl => sl.Value.Required && orderManager.LobbyInfo.ClientInSlot(sl.Key) == null) ||
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orderManager.LobbyInfo.Slots.All(sl => orderManager.LobbyInfo.ClientInSlot(sl.Key) == null) ||
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(!orderManager.LobbyInfo.GlobalSettings.EnableSingleplayer && orderManager.LobbyInfo.NonBotPlayers.Count() < 2) ||
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insufficientPlayerSpawns;
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var startGameButton = lobby.GetOrNull<ButtonWidget>("START_GAME_BUTTON");
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if (startGameButton != null)
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{
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startGameButton.IsDisabled = () => configurationDisabled() || StartDisabled();
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startGameButton.OnClick = () =>
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{
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// Bots and admins don't count
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if (orderManager.LobbyInfo.Clients.Any(c => c.Slot != null && !c.IsAdmin && c.Bot == null && !c.IsReady))
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panel = PanelType.ForceStart;
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else
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StartGame();
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};
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}
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var forceStartBin = Ui.LoadWidget("FORCE_START_DIALOG", lobby.Get("TOP_PANELS_ROOT"), new WidgetArgs());
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forceStartBin.IsVisible = () => panel == PanelType.ForceStart;
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forceStartBin.Get("KICK_WARNING").IsVisible = () => orderManager.LobbyInfo.Clients.Any(c => c.IsInvalid);
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var forceStartButton = forceStartBin.Get<ButtonWidget>("OK_BUTTON");
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forceStartButton.OnClick = StartGame;
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forceStartButton.IsDisabled = StartDisabled;
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forceStartBin.Get<ButtonWidget>("CANCEL_BUTTON").OnClick = () => panel = PanelType.Players;
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var disconnectButton = lobby.Get<ButtonWidget>("DISCONNECT_BUTTON");
|
|
disconnectButton.OnClick = () =>
|
|
{
|
|
Ui.CloseWindow();
|
|
onExit();
|
|
Game.Sound.PlayNotification(modRules, null, "Sounds", playerLeftSound, null);
|
|
};
|
|
|
|
if (skirmishMode)
|
|
{
|
|
var disconnectButtonText = FluentProvider.GetMessage(Back);
|
|
disconnectButton.GetText = () => disconnectButtonText;
|
|
}
|
|
|
|
if (logicArgs.TryGetValue("ChatTemplates", out var templateIds))
|
|
{
|
|
foreach (var item in templateIds.Nodes)
|
|
{
|
|
var key = FieldLoader.GetValue<TextNotificationPool>("key", item.Key);
|
|
chatTemplates[key] = Ui.LoadWidget(item.Value.Value, null, new WidgetArgs());
|
|
}
|
|
}
|
|
|
|
var chatMode = lobby.Get<ButtonWidget>("CHAT_MODE");
|
|
var team = FluentProvider.GetMessage(TeamChat);
|
|
var all = FluentProvider.GetMessage(GeneralChat);
|
|
chatMode.GetText = () => teamChat ? team : all;
|
|
chatMode.OnClick = () => teamChat ^= true;
|
|
chatMode.IsDisabled = () => disableTeamChat || !chatEnabled;
|
|
|
|
chatTextField = lobby.Get<TextFieldWidget>("CHAT_TEXTFIELD");
|
|
chatTextField.IsDisabled = () => !chatEnabled;
|
|
chatTextField.MaxLength = UnitOrders.ChatMessageMaxLength;
|
|
|
|
chatTextField.OnEnterKey = _ =>
|
|
{
|
|
if (chatTextField.Text.Length == 0)
|
|
return true;
|
|
|
|
// Always scroll to bottom when we've typed something
|
|
lobbyChatPanel.ScrollToBottom();
|
|
|
|
var teamNumber = 0U;
|
|
if (teamChat && orderManager.LocalClient != null)
|
|
teamNumber = orderManager.LocalClient.IsObserver ? uint.MaxValue : (uint)orderManager.LocalClient.Team;
|
|
|
|
orderManager.IssueOrder(Order.Chat(chatTextField.Text, teamNumber));
|
|
chatTextField.Text = "";
|
|
return true;
|
|
};
|
|
|
|
chatTextField.OnTabKey = e =>
|
|
{
|
|
if (!chatMode.Key.IsActivatedBy(e) || chatMode.IsDisabled())
|
|
{
|
|
chatTextField.Text = tabCompletion.Complete(chatTextField.Text);
|
|
chatTextField.CursorPosition = chatTextField.Text.Length;
|
|
}
|
|
else
|
|
chatMode.OnKeyPress(e);
|
|
|
|
return true;
|
|
};
|
|
|
|
chatTextField.OnEscKey = _ => chatTextField.YieldKeyboardFocus();
|
|
|
|
chatAvailableIn = new CachedTransform<int, string>(x => FluentProvider.GetMessage(ChatAvailability, "seconds", x));
|
|
chatDisabled = FluentProvider.GetMessage(ChatDisabled);
|
|
|
|
lobbyChatPanel = lobby.Get<ScrollPanelWidget>("CHAT_DISPLAY");
|
|
lobbyChatPanel.RemoveChildren();
|
|
|
|
var settingsButton = lobby.GetOrNull<ButtonWidget>("SETTINGS_BUTTON");
|
|
if (settingsButton != null)
|
|
{
|
|
settingsButton.OnClick = () => Ui.OpenWindow("SETTINGS_PANEL", new WidgetArgs
|
|
{
|
|
{ "onExit", DoNothing },
|
|
{ "worldRenderer", worldRenderer }
|
|
});
|
|
}
|
|
|
|
if (logicArgs.TryGetValue("ChatLineSound", out var yaml))
|
|
chatLineSound = yaml.Value;
|
|
if (logicArgs.TryGetValue("PlayerJoinedSound", out yaml))
|
|
playerJoinedSound = yaml.Value;
|
|
if (logicArgs.TryGetValue("PlayerLeftSound", out yaml))
|
|
playerLeftSound = yaml.Value;
|
|
if (logicArgs.TryGetValue("LobbyOptionChangedSound", out yaml))
|
|
lobbyOptionChangedSound = yaml.Value;
|
|
}
|
|
|
|
bool disposed;
|
|
protected override void Dispose(bool disposing)
|
|
{
|
|
if (disposing && !disposed)
|
|
{
|
|
disposed = true;
|
|
Game.LobbyInfoChanged -= UpdateCurrentMap;
|
|
Game.LobbyInfoChanged -= UpdatePlayerList;
|
|
Game.LobbyInfoChanged -= UpdateDiscordStatus;
|
|
Game.LobbyInfoChanged -= UpdateSpawnOccupants;
|
|
Game.BeforeGameStart -= OnGameStart;
|
|
Game.ConnectionStateChanged -= ConnectionStateChanged;
|
|
}
|
|
|
|
base.Dispose(disposing);
|
|
}
|
|
|
|
bool OptionsTabDisabled()
|
|
{
|
|
return !MapIsPlayable || panel == PanelType.Kick || panel == PanelType.ForceStart;
|
|
}
|
|
|
|
public override void Tick()
|
|
{
|
|
if (panel == PanelType.Options && OptionsTabDisabled())
|
|
panel = PanelType.Players;
|
|
|
|
var chatWasEnabled = chatEnabled;
|
|
chatEnabled =
|
|
worldRenderer.World.IsReplay ||
|
|
(Game.RunTime >= TextNotificationsManager.ChatDisabledUntil && TextNotificationsManager.ChatDisabledUntil != uint.MaxValue);
|
|
|
|
if (chatEnabled && !chatWasEnabled)
|
|
{
|
|
chatTextField.Text = "";
|
|
if (Ui.KeyboardFocusWidget == null)
|
|
chatTextField.TakeKeyboardFocus();
|
|
}
|
|
else if (!chatEnabled)
|
|
{
|
|
var remaining = 0;
|
|
if (TextNotificationsManager.ChatDisabledUntil != uint.MaxValue)
|
|
remaining = (int)(TextNotificationsManager.ChatDisabledUntil - Game.RunTime + 999) / 1000;
|
|
|
|
chatTextField.Text = remaining == 0 ? chatDisabled : chatAvailableIn.Update(remaining);
|
|
}
|
|
}
|
|
|
|
void INotificationHandler<TextNotification>.Handle(TextNotification notification)
|
|
{
|
|
var chatLine = chatTemplates[notification.Pool].Clone();
|
|
WidgetUtils.SetupTextNotification(chatLine, notification, lobbyChatPanel.Bounds.Width - lobbyChatPanel.ScrollbarWidth, true);
|
|
|
|
var scrolledToBottom = lobbyChatPanel.ScrolledToBottom;
|
|
lobbyChatPanel.AddChild(chatLine);
|
|
if (scrolledToBottom)
|
|
lobbyChatPanel.ScrollToBottom(smooth: true);
|
|
|
|
switch (notification.Pool)
|
|
{
|
|
case TextNotificationPool.Chat:
|
|
Game.Sound.PlayNotification(modRules, null, "Sounds", chatLineSound, null);
|
|
break;
|
|
case TextNotificationPool.System:
|
|
Game.Sound.PlayNotification(modRules, null, "Sounds", lobbyOptionChangedSound, null);
|
|
break;
|
|
case TextNotificationPool.Join:
|
|
Game.Sound.PlayNotification(modRules, null, "Sounds", playerJoinedSound, null);
|
|
break;
|
|
case TextNotificationPool.Leave:
|
|
Game.Sound.PlayNotification(modRules, null, "Sounds", playerLeftSound, null);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void UpdateCurrentMap()
|
|
{
|
|
mapStatus = orderManager.LobbyInfo.GlobalSettings.MapStatus;
|
|
var uid = orderManager.LobbyInfo.GlobalSettings.Map;
|
|
if (map.Uid == uid)
|
|
return;
|
|
|
|
map = modData.MapCache[uid];
|
|
|
|
// Tell the server that we have the map
|
|
if (map.Status == MapStatus.Available)
|
|
orderManager.IssueOrder(Order.Command($"state {Session.ClientState.NotReady}"));
|
|
|
|
// We don't have the map
|
|
else if (map.Status != MapStatus.DownloadAvailable && Game.Settings.Game.AllowDownloading)
|
|
modData.MapCache.QueryRemoteMapDetails(services.MapRepository, new[] { uid });
|
|
}
|
|
|
|
void UpdatePlayerList()
|
|
{
|
|
if (orderManager.LocalClient == null)
|
|
return;
|
|
|
|
// Check if we are not assigned to any team, and are no spectator
|
|
// If we are a spectator, check if there are more and enable spectator chat
|
|
// Otherwise check if our assigned team has more players
|
|
if (orderManager.LocalClient.Team == 0 && !orderManager.LocalClient.IsObserver)
|
|
disableTeamChat = true;
|
|
else if (orderManager.LocalClient.IsObserver)
|
|
disableTeamChat = !orderManager.LobbyInfo.Clients.Any(c => c != orderManager.LocalClient && c.IsObserver);
|
|
else
|
|
disableTeamChat = !orderManager.LobbyInfo.Clients.Any(c =>
|
|
c != orderManager.LocalClient &&
|
|
c.Bot == null &&
|
|
c.Team == orderManager.LocalClient.Team);
|
|
|
|
insufficientPlayerSpawns = LobbyUtils.InsufficientEnabledSpawnPoints(map, orderManager.LobbyInfo);
|
|
|
|
if (disableTeamChat)
|
|
teamChat = false;
|
|
|
|
var isHost = Game.IsHost;
|
|
var idx = 0;
|
|
foreach (var kv in orderManager.LobbyInfo.Slots)
|
|
{
|
|
var key = kv.Key;
|
|
var slot = kv.Value;
|
|
var client = orderManager.LobbyInfo.ClientInSlot(key);
|
|
Widget template = null;
|
|
|
|
// get template for possible reuse
|
|
if (idx < players.Children.Count)
|
|
template = players.Children[idx];
|
|
|
|
if (client == null)
|
|
{
|
|
// Empty slot
|
|
if (template == null || template.Id != emptySlotTemplate.Id)
|
|
template = emptySlotTemplate.Clone();
|
|
|
|
if (isHost)
|
|
LobbyUtils.SetupEditableSlotWidget(template, slot, client, orderManager, map, modData);
|
|
else
|
|
LobbyUtils.SetupSlotWidget(template, modData, slot, client);
|
|
|
|
var join = template.Get<ButtonWidget>("JOIN");
|
|
join.IsVisible = () => !slot.Closed;
|
|
join.IsDisabled = () => orderManager.LocalClient.IsReady;
|
|
join.OnClick = () => orderManager.IssueOrder(Order.Command("slot " + key));
|
|
}
|
|
else if ((client.Index == orderManager.LocalClient.Index) ||
|
|
(client.Bot != null && isHost))
|
|
{
|
|
// Editable player in slot
|
|
if (template == null || template.Id != editablePlayerTemplate.Id)
|
|
template = editablePlayerTemplate.Clone();
|
|
|
|
LobbyUtils.SetupLatencyWidget(template, client, orderManager);
|
|
|
|
if (client.Bot != null)
|
|
LobbyUtils.SetupEditableSlotWidget(template, slot, client, orderManager, map, modData);
|
|
else
|
|
LobbyUtils.SetupEditableNameWidget(template, client, orderManager, worldRenderer);
|
|
|
|
LobbyUtils.SetupEditableColorWidget(template, slot, client, orderManager, worldRenderer, colorManager);
|
|
LobbyUtils.SetupEditableFactionWidget(template, slot, client, orderManager, factions);
|
|
LobbyUtils.SetupEditableTeamWidget(template, slot, client, orderManager, map);
|
|
LobbyUtils.SetupEditableHandicapWidget(template, slot, client, orderManager);
|
|
LobbyUtils.SetupEditableSpawnWidget(template, slot, client, orderManager, map);
|
|
LobbyUtils.SetupEditableReadyWidget(template, client, orderManager, map, MapIsPlayable);
|
|
}
|
|
else
|
|
{
|
|
// Non-editable player in slot
|
|
if (template == null || template.Id != nonEditablePlayerTemplate.Id)
|
|
template = nonEditablePlayerTemplate.Clone();
|
|
|
|
LobbyUtils.SetupLatencyWidget(template, client, orderManager);
|
|
LobbyUtils.SetupColorWidget(template, client);
|
|
LobbyUtils.SetupFactionWidget(template, client, factions);
|
|
|
|
if (isHost)
|
|
{
|
|
LobbyUtils.SetupEditableTeamWidget(template, slot, client, orderManager, map);
|
|
LobbyUtils.SetupEditableHandicapWidget(template, slot, client, orderManager);
|
|
LobbyUtils.SetupEditableSpawnWidget(template, slot, client, orderManager, map);
|
|
LobbyUtils.SetupPlayerActionWidget(template, client, orderManager, worldRenderer,
|
|
lobby, () => panel = PanelType.Kick, () => panel = PanelType.Players);
|
|
}
|
|
else
|
|
{
|
|
LobbyUtils.SetupNameWidget(template, client, orderManager, worldRenderer);
|
|
LobbyUtils.SetupTeamWidget(template, client);
|
|
LobbyUtils.SetupHandicapWidget(template, client);
|
|
LobbyUtils.SetupSpawnWidget(template, client);
|
|
}
|
|
|
|
LobbyUtils.SetupReadyWidget(template, client);
|
|
}
|
|
|
|
template.IsVisible = () => true;
|
|
|
|
if (idx >= players.Children.Count)
|
|
players.AddChild(template);
|
|
else if (players.Children[idx].Id != template.Id)
|
|
players.ReplaceChild(players.Children[idx], template);
|
|
|
|
idx++;
|
|
}
|
|
|
|
// Add spectators
|
|
foreach (var client in orderManager.LobbyInfo.Clients.Where(client => client.Slot == null))
|
|
{
|
|
Widget template = null;
|
|
var c = client;
|
|
|
|
// get template for possible reuse
|
|
if (idx < players.Children.Count)
|
|
template = players.Children[idx];
|
|
|
|
// Editable spectator
|
|
if (c.Index == orderManager.LocalClient.Index)
|
|
{
|
|
if (template == null || template.Id != editableSpectatorTemplate.Id)
|
|
template = editableSpectatorTemplate.Clone();
|
|
|
|
LobbyUtils.SetupEditableNameWidget(template, c, orderManager, worldRenderer);
|
|
|
|
if (client.IsAdmin)
|
|
LobbyUtils.SetupEditableReadyWidget(template, client, orderManager, map, MapIsPlayable);
|
|
else
|
|
LobbyUtils.HideReadyWidgets(template);
|
|
}
|
|
else
|
|
{
|
|
// Non-editable spectator
|
|
if (template == null || template.Id != nonEditableSpectatorTemplate.Id)
|
|
template = nonEditableSpectatorTemplate.Clone();
|
|
|
|
if (isHost)
|
|
LobbyUtils.SetupPlayerActionWidget(template, client, orderManager, worldRenderer,
|
|
lobby, () => panel = PanelType.Kick, () => panel = PanelType.Players);
|
|
else
|
|
LobbyUtils.SetupNameWidget(template, client, orderManager, worldRenderer);
|
|
|
|
if (client.IsAdmin)
|
|
LobbyUtils.SetupReadyWidget(template, client);
|
|
else
|
|
LobbyUtils.HideReadyWidgets(template);
|
|
}
|
|
|
|
LobbyUtils.SetupLatencyWidget(template, c, orderManager);
|
|
template.IsVisible = () => true;
|
|
|
|
if (idx >= players.Children.Count)
|
|
players.AddChild(template);
|
|
else if (players.Children[idx].Id != template.Id)
|
|
players.ReplaceChild(players.Children[idx], template);
|
|
|
|
idx++;
|
|
}
|
|
|
|
// Spectate button
|
|
if (orderManager.LocalClient.Slot != null)
|
|
{
|
|
Widget spec = null;
|
|
if (idx < players.Children.Count)
|
|
spec = players.Children[idx];
|
|
if (spec == null || spec.Id != newSpectatorTemplate.Id)
|
|
spec = newSpectatorTemplate.Clone();
|
|
|
|
LobbyUtils.SetupKickSpectatorsWidget(spec, orderManager, lobby,
|
|
() => panel = PanelType.Kick, () => panel = PanelType.Players, skirmishMode);
|
|
|
|
var btn = spec.Get<ButtonWidget>("SPECTATE");
|
|
btn.OnClick = () => orderManager.IssueOrder(Order.Command("spectate"));
|
|
btn.IsDisabled = () => orderManager.LocalClient.IsReady;
|
|
btn.IsVisible = () => orderManager.LobbyInfo.GlobalSettings.AllowSpectators
|
|
|| orderManager.LocalClient.IsAdmin;
|
|
|
|
spec.IsVisible = () => true;
|
|
|
|
if (idx >= players.Children.Count)
|
|
players.AddChild(spec);
|
|
else if (players.Children[idx].Id != spec.Id)
|
|
players.ReplaceChild(players.Children[idx], spec);
|
|
|
|
idx++;
|
|
}
|
|
|
|
while (players.Children.Count > idx)
|
|
players.RemoveChild(players.Children[idx]);
|
|
|
|
tabCompletion.Names = orderManager.LobbyInfo.Clients.Where(c => !c.IsBot).Select(c => c.Name).Distinct().ToList();
|
|
}
|
|
|
|
void UpdateDiscordStatus()
|
|
{
|
|
var numberOfPlayers = 0;
|
|
var slots = 0;
|
|
|
|
if (!skirmishMode)
|
|
{
|
|
foreach (var kv in orderManager.LobbyInfo.Slots)
|
|
{
|
|
if (kv.Value.Closed)
|
|
continue;
|
|
|
|
slots++;
|
|
var client = orderManager.LobbyInfo.ClientInSlot(kv.Key);
|
|
|
|
if (client != null)
|
|
numberOfPlayers++;
|
|
}
|
|
}
|
|
|
|
// Add extra slots to keep the join button active for spectators
|
|
if (numberOfPlayers == slots && orderManager.LobbyInfo.GlobalSettings.AllowSpectators)
|
|
slots = numberOfPlayers + 1;
|
|
|
|
var details = map.Title + " - " + orderManager.LobbyInfo.GlobalSettings.ServerName;
|
|
if (updateDiscordStatus)
|
|
{
|
|
string secret = null;
|
|
if (orderManager.LobbyInfo.GlobalSettings.Dedicated)
|
|
{
|
|
var endpoint = CurrentServerSettings.Target.GetConnectEndPoints().First();
|
|
secret = string.Concat(endpoint.Address, "|", endpoint.Port);
|
|
}
|
|
|
|
var state = skirmishMode ? DiscordState.InSkirmishLobby : DiscordState.InMultiplayerLobby;
|
|
|
|
DiscordService.UpdateStatus(state, details, secret, numberOfPlayers, slots);
|
|
updateDiscordStatus = false;
|
|
}
|
|
else
|
|
{
|
|
if (!skirmishMode)
|
|
DiscordService.UpdatePlayers(numberOfPlayers, slots);
|
|
|
|
DiscordService.UpdateDetails(details);
|
|
}
|
|
}
|
|
|
|
void UpdateSpawnOccupants()
|
|
{
|
|
spawnOccupants = orderManager.LobbyInfo.Clients
|
|
.Where(c => c.SpawnPoint != 0)
|
|
.ToDictionary(c => c.SpawnPoint, c => new SpawnOccupant(c));
|
|
}
|
|
|
|
void UpdateOptions()
|
|
{
|
|
if (map == null || map.WorldActorInfo == null)
|
|
return;
|
|
|
|
var serverOptions = orderManager.LobbyInfo.GlobalSettings.LobbyOptions;
|
|
var mapOptions = map.PlayerActorInfo.TraitInfos<ILobbyOptions>()
|
|
.Concat(map.WorldActorInfo.TraitInfos<ILobbyOptions>())
|
|
.SelectMany(t => t.LobbyOptions(map))
|
|
.Where(o => o.IsVisible)
|
|
.OrderBy(o => o.DisplayOrder)
|
|
.ToArray();
|
|
|
|
resetOptionsButtonEnabled = mapOptions.Any(o => o.DefaultValue != serverOptions[o.Id].Value);
|
|
}
|
|
|
|
void OnGameStart()
|
|
{
|
|
Ui.CloseWindow();
|
|
|
|
var state = skirmishMode ? DiscordState.PlayingSkirmish : DiscordState.PlayingMultiplayer;
|
|
var details = map.Title + " - " + orderManager.LobbyInfo.GlobalSettings.ServerName;
|
|
DiscordService.UpdateStatus(state, details);
|
|
|
|
onStart();
|
|
}
|
|
}
|
|
|
|
public class LobbyFaction
|
|
{
|
|
public bool Selectable;
|
|
public string Name;
|
|
public string Description;
|
|
public string Side;
|
|
}
|
|
|
|
sealed class DropDownOption
|
|
{
|
|
public string Title;
|
|
public Func<bool> IsSelected = () => false;
|
|
public Action OnClick;
|
|
}
|
|
}
|