171 lines
5.5 KiB
C#
171 lines
5.5 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.GameRules;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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public class MusicPlayerLogic : ChromeLogic
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{
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[FluentReference]
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const string SoundMuted = "label-sound-muted";
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[FluentReference]
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const string NoSongPlaying = "label-no-song-playing";
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readonly ScrollPanelWidget musicList;
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readonly ScrollItemWidget itemTemplate;
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readonly MusicPlaylist musicPlaylist;
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MusicInfo currentSong = null;
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[ObjectCreator.UseCtor]
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public MusicPlayerLogic(Widget widget, World world, ModData modData, Action onExit)
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{
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var panel = widget;
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musicList = panel.Get<ScrollPanelWidget>("MUSIC_LIST");
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itemTemplate = musicList.Get<ScrollItemWidget>("MUSIC_TEMPLATE");
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musicPlaylist = world.WorldActor.Trait<MusicPlaylist>();
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BuildMusicTable();
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bool NoMusic() => !musicPlaylist.IsMusicAvailable || musicPlaylist.CurrentSongIsBackground || currentSong == null;
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panel.Get("NO_MUSIC_LABEL").IsVisible = () => !musicPlaylist.IsMusicAvailable;
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if (musicPlaylist.IsMusicAvailable)
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{
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panel.Get<LabelWidget>("MUTE_LABEL").GetText = () =>
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{
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if (Game.Settings.Sound.Mute)
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return FluentProvider.GetMessage(SoundMuted);
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return "";
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};
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}
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var playButton = panel.Get<ButtonWidget>("BUTTON_PLAY");
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playButton.OnClick = Play;
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playButton.IsDisabled = NoMusic;
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playButton.IsVisible = () => !Game.Sound.MusicPlaying;
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var pauseButton = panel.Get<ButtonWidget>("BUTTON_PAUSE");
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pauseButton.OnClick = Game.Sound.PauseMusic;
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pauseButton.IsDisabled = NoMusic;
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pauseButton.IsVisible = () => Game.Sound.MusicPlaying;
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var stopButton = panel.Get<ButtonWidget>("BUTTON_STOP");
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stopButton.OnClick = musicPlaylist.Stop;
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stopButton.IsDisabled = NoMusic;
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var nextButton = panel.Get<ButtonWidget>("BUTTON_NEXT");
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nextButton.OnClick = () => { currentSong = musicPlaylist.GetNextSong(); Play(); };
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nextButton.IsDisabled = NoMusic;
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var prevButton = panel.Get<ButtonWidget>("BUTTON_PREV");
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prevButton.OnClick = () => { currentSong = musicPlaylist.GetPrevSong(); Play(); };
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prevButton.IsDisabled = NoMusic;
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var shuffleCheckbox = panel.Get<CheckboxWidget>("SHUFFLE");
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shuffleCheckbox.IsChecked = () => Game.Settings.Sound.Shuffle;
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shuffleCheckbox.OnClick = () => Game.Settings.Sound.Shuffle ^= true;
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shuffleCheckbox.IsDisabled = () => musicPlaylist.CurrentSongIsBackground;
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var repeatCheckbox = panel.Get<CheckboxWidget>("REPEAT");
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repeatCheckbox.IsChecked = () => Game.Settings.Sound.Repeat;
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repeatCheckbox.OnClick = () => Game.Sound.SetMusicLooped(!Game.Settings.Sound.Repeat);
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repeatCheckbox.IsDisabled = () => musicPlaylist.CurrentSongIsBackground;
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panel.Get<LabelWidget>("TIME_LABEL").GetText = () =>
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{
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if (currentSong == null || musicPlaylist.CurrentSongIsBackground)
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return "";
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var seek = Game.Sound.MusicSeekPosition;
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var minutes = (int)seek / 60;
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var seconds = (int)seek % 60;
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var totalMinutes = currentSong.Length / 60;
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var totalSeconds = currentSong.Length % 60;
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return $"{minutes:D2}:{seconds:D2} / {totalMinutes:D2}:{totalSeconds:D2}";
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};
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var noSongPlaying = FluentProvider.GetMessage(NoSongPlaying);
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var musicTitle = panel.GetOrNull<LabelWidget>("TITLE_LABEL");
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if (musicTitle != null)
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musicTitle.GetText = () => currentSong != null ? currentSong.Title : noSongPlaying;
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var musicSlider = panel.Get<SliderWidget>("MUSIC_SLIDER");
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musicSlider.OnChange += x => Game.Sound.MusicVolume = x;
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musicSlider.Value = Game.Sound.MusicVolume;
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var songWatcher = widget.GetOrNull<LogicTickerWidget>("SONG_WATCHER");
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if (songWatcher != null)
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{
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songWatcher.OnTick = () =>
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{
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if (musicPlaylist.CurrentSongIsBackground && currentSong != null)
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currentSong = null;
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if (Game.Sound.CurrentMusic == null || currentSong == Game.Sound.CurrentMusic || musicPlaylist.CurrentSongIsBackground)
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return;
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currentSong = Game.Sound.CurrentMusic;
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};
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}
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var backButton = panel.GetOrNull<ButtonWidget>("BACK_BUTTON");
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if (backButton != null)
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backButton.OnClick = () => { Game.Settings.Save(); Ui.CloseWindow(); onExit(); };
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}
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public void BuildMusicTable()
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{
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if (!musicPlaylist.IsMusicAvailable)
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return;
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var music = musicPlaylist.AvailablePlaylist();
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currentSong = musicPlaylist.CurrentSong();
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musicList.RemoveChildren();
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foreach (var song in music)
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{
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var item = ScrollItemWidget.Setup(song.Filename, itemTemplate, () => currentSong == song, () => { currentSong = song; Play(); }, () => { });
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var label = item.Get<LabelWithTooltipWidget>("TITLE");
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WidgetUtils.TruncateLabelToTooltip(label, song.Title);
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item.Get<LabelWidget>("LENGTH").GetText = () => SongLengthLabel(song);
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musicList.AddChild(item);
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}
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if (currentSong != null && !musicPlaylist.CurrentSongIsBackground)
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musicList.ScrollToItem(currentSong.Filename);
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}
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void Play()
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{
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if (currentSong == null)
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return;
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musicList.ScrollToItem(currentSong.Filename);
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musicPlaylist.Play(currentSong);
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}
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static string SongLengthLabel(MusicInfo song)
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{
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return $"{song.Length / 60:D1}:{song.Length % 60:D2}";
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}
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}
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}
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