Files
OpenRA/OpenRA.Mods.Common/Widgets/Logic/MusicPlayerLogic.cs
2024-11-03 16:52:47 +02:00

171 lines
5.5 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using OpenRA.GameRules;
using OpenRA.Mods.Common.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public class MusicPlayerLogic : ChromeLogic
{
[FluentReference]
const string SoundMuted = "label-sound-muted";
[FluentReference]
const string NoSongPlaying = "label-no-song-playing";
readonly ScrollPanelWidget musicList;
readonly ScrollItemWidget itemTemplate;
readonly MusicPlaylist musicPlaylist;
MusicInfo currentSong = null;
[ObjectCreator.UseCtor]
public MusicPlayerLogic(Widget widget, World world, ModData modData, Action onExit)
{
var panel = widget;
musicList = panel.Get<ScrollPanelWidget>("MUSIC_LIST");
itemTemplate = musicList.Get<ScrollItemWidget>("MUSIC_TEMPLATE");
musicPlaylist = world.WorldActor.Trait<MusicPlaylist>();
BuildMusicTable();
bool NoMusic() => !musicPlaylist.IsMusicAvailable || musicPlaylist.CurrentSongIsBackground || currentSong == null;
panel.Get("NO_MUSIC_LABEL").IsVisible = () => !musicPlaylist.IsMusicAvailable;
if (musicPlaylist.IsMusicAvailable)
{
panel.Get<LabelWidget>("MUTE_LABEL").GetText = () =>
{
if (Game.Settings.Sound.Mute)
return FluentProvider.GetMessage(SoundMuted);
return "";
};
}
var playButton = panel.Get<ButtonWidget>("BUTTON_PLAY");
playButton.OnClick = Play;
playButton.IsDisabled = NoMusic;
playButton.IsVisible = () => !Game.Sound.MusicPlaying;
var pauseButton = panel.Get<ButtonWidget>("BUTTON_PAUSE");
pauseButton.OnClick = Game.Sound.PauseMusic;
pauseButton.IsDisabled = NoMusic;
pauseButton.IsVisible = () => Game.Sound.MusicPlaying;
var stopButton = panel.Get<ButtonWidget>("BUTTON_STOP");
stopButton.OnClick = musicPlaylist.Stop;
stopButton.IsDisabled = NoMusic;
var nextButton = panel.Get<ButtonWidget>("BUTTON_NEXT");
nextButton.OnClick = () => { currentSong = musicPlaylist.GetNextSong(); Play(); };
nextButton.IsDisabled = NoMusic;
var prevButton = panel.Get<ButtonWidget>("BUTTON_PREV");
prevButton.OnClick = () => { currentSong = musicPlaylist.GetPrevSong(); Play(); };
prevButton.IsDisabled = NoMusic;
var shuffleCheckbox = panel.Get<CheckboxWidget>("SHUFFLE");
shuffleCheckbox.IsChecked = () => Game.Settings.Sound.Shuffle;
shuffleCheckbox.OnClick = () => Game.Settings.Sound.Shuffle ^= true;
shuffleCheckbox.IsDisabled = () => musicPlaylist.CurrentSongIsBackground;
var repeatCheckbox = panel.Get<CheckboxWidget>("REPEAT");
repeatCheckbox.IsChecked = () => Game.Settings.Sound.Repeat;
repeatCheckbox.OnClick = () => Game.Sound.SetMusicLooped(!Game.Settings.Sound.Repeat);
repeatCheckbox.IsDisabled = () => musicPlaylist.CurrentSongIsBackground;
panel.Get<LabelWidget>("TIME_LABEL").GetText = () =>
{
if (currentSong == null || musicPlaylist.CurrentSongIsBackground)
return "";
var seek = Game.Sound.MusicSeekPosition;
var minutes = (int)seek / 60;
var seconds = (int)seek % 60;
var totalMinutes = currentSong.Length / 60;
var totalSeconds = currentSong.Length % 60;
return $"{minutes:D2}:{seconds:D2} / {totalMinutes:D2}:{totalSeconds:D2}";
};
var noSongPlaying = FluentProvider.GetMessage(NoSongPlaying);
var musicTitle = panel.GetOrNull<LabelWidget>("TITLE_LABEL");
if (musicTitle != null)
musicTitle.GetText = () => currentSong != null ? currentSong.Title : noSongPlaying;
var musicSlider = panel.Get<SliderWidget>("MUSIC_SLIDER");
musicSlider.OnChange += x => Game.Sound.MusicVolume = x;
musicSlider.Value = Game.Sound.MusicVolume;
var songWatcher = widget.GetOrNull<LogicTickerWidget>("SONG_WATCHER");
if (songWatcher != null)
{
songWatcher.OnTick = () =>
{
if (musicPlaylist.CurrentSongIsBackground && currentSong != null)
currentSong = null;
if (Game.Sound.CurrentMusic == null || currentSong == Game.Sound.CurrentMusic || musicPlaylist.CurrentSongIsBackground)
return;
currentSong = Game.Sound.CurrentMusic;
};
}
var backButton = panel.GetOrNull<ButtonWidget>("BACK_BUTTON");
if (backButton != null)
backButton.OnClick = () => { Game.Settings.Save(); Ui.CloseWindow(); onExit(); };
}
public void BuildMusicTable()
{
if (!musicPlaylist.IsMusicAvailable)
return;
var music = musicPlaylist.AvailablePlaylist();
currentSong = musicPlaylist.CurrentSong();
musicList.RemoveChildren();
foreach (var song in music)
{
var item = ScrollItemWidget.Setup(song.Filename, itemTemplate, () => currentSong == song, () => { currentSong = song; Play(); }, () => { });
var label = item.Get<LabelWithTooltipWidget>("TITLE");
WidgetUtils.TruncateLabelToTooltip(label, song.Title);
item.Get<LabelWidget>("LENGTH").GetText = () => SongLengthLabel(song);
musicList.AddChild(item);
}
if (currentSong != null && !musicPlaylist.CurrentSongIsBackground)
musicList.ScrollToItem(currentSong.Filename);
}
void Play()
{
if (currentSong == null)
return;
musicList.ScrollToItem(currentSong.Filename);
musicPlaylist.Play(currentSong);
}
static string SongLengthLabel(MusicInfo song)
{
return $"{song.Length / 60:D1}:{song.Length % 60:D2}";
}
}
}