Files
OpenRA/OpenRA.Mods.Common/Widgets/Logic/ServerListLogic.cs
2024-11-03 16:52:47 +02:00

875 lines
28 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using BeaconLib;
using OpenRA.Network;
using OpenRA.Primitives;
using OpenRA.Server;
using OpenRA.Support;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public class ServerListLogic : ChromeLogic
{
[FluentReference]
const string SearchStatusFailed = "label-search-status-failed";
[FluentReference]
const string SearchStatusNoGames = "label-search-status-no-games";
[FluentReference("players")]
const string PlayersOnline = "label-players-online-count";
[FluentReference]
const string NoServerSelected = "label-no-server-selected";
[FluentReference]
const string MapStatusSearching = "label-map-status-searching";
[FluentReference]
const string MapClassificationUnknown = "label-map-classification-unknown";
[FluentReference("players")]
const string PlayersLabel = "label-players-count";
[FluentReference("bots")]
const string BotsLabel = "label-bots-count";
[FluentReference("spectators")]
const string SpectatorsLabel = "label-spectators-count";
[FluentReference]
const string Players = "label-players";
[FluentReference("team")]
const string TeamNumber = "label-team-name";
[FluentReference]
const string NoTeam = "label-no-team";
[FluentReference]
const string Spectators = "label-spectators";
[FluentReference("players")]
const string OtherPlayers = "label-other-players-count";
[FluentReference]
const string Playing = "label-playing";
[FluentReference]
const string Waiting = "label-waiting";
[FluentReference("minutes")]
const string InProgress = "label-in-progress-for";
[FluentReference]
const string PasswordProtected = "label-password-protected";
[FluentReference]
const string WaitingForPlayers = "label-waiting-for-players";
[FluentReference]
const string ServerShuttingDown = "label-server-shutting-down";
[FluentReference]
const string UnknownServerState = "label-unknown-server-state";
readonly string noServerSelected;
readonly string mapStatusSearching;
readonly string mapClassificationUnknown;
readonly string playing;
readonly string waiting;
readonly Color incompatibleVersionColor;
readonly Color incompatibleProtectedGameColor;
readonly Color protectedGameColor;
readonly Color incompatibleWaitingGameColor;
readonly Color waitingGameColor;
readonly Color incompatibleGameStartedColor;
readonly Color gameStartedColor;
readonly Color incompatibleGameColor;
readonly ModData modData;
readonly WebServices services;
readonly Probe lanGameProbe;
readonly Widget serverList;
readonly ScrollItemWidget serverTemplate;
readonly ScrollItemWidget headerTemplate;
readonly Widget noticeContainer;
readonly Widget clientContainer;
readonly ScrollPanelWidget clientList;
readonly ScrollItemWidget clientTemplate, clientHeader;
readonly MapPreviewWidget mapPreview;
readonly ButtonWidget joinButton;
readonly int joinButtonY;
readonly Action<GameServer> onJoin;
GameServer currentServer;
MapPreview currentMap;
bool showNotices;
int playerCount;
enum SearchStatus { Fetching, Failed, NoGames, Hidden }
SearchStatus searchStatus = SearchStatus.Fetching;
bool activeQuery;
IEnumerable<BeaconLocation> lanGameLocations;
readonly CachedTransform<int, string> players;
readonly CachedTransform<int, string> bots;
readonly CachedTransform<int, string> spectators;
readonly CachedTransform<double, string> minutes;
readonly string passwordProtected;
readonly string waitingForPlayers;
readonly string serverShuttingDown;
readonly string unknownServerState;
public string ProgressLabelText()
{
switch (searchStatus)
{
case SearchStatus.Failed: return FluentProvider.GetMessage(SearchStatusFailed);
case SearchStatus.NoGames: return FluentProvider.GetMessage(SearchStatusNoGames);
default: return "";
}
}
[ObjectCreator.UseCtor]
public ServerListLogic(Widget widget, ModData modData, Action<GameServer> onJoin)
{
this.modData = modData;
this.onJoin = onJoin;
playing = FluentProvider.GetMessage(Playing);
waiting = FluentProvider.GetMessage(Waiting);
noServerSelected = FluentProvider.GetMessage(NoServerSelected);
mapStatusSearching = FluentProvider.GetMessage(MapStatusSearching);
mapClassificationUnknown = FluentProvider.GetMessage(MapClassificationUnknown);
players = new CachedTransform<int, string>(i => FluentProvider.GetMessage(PlayersLabel, "players", i));
bots = new CachedTransform<int, string>(i => FluentProvider.GetMessage(BotsLabel, "bots", i));
spectators = new CachedTransform<int, string>(i => FluentProvider.GetMessage(SpectatorsLabel, "spectators", i));
minutes = new CachedTransform<double, string>(i => FluentProvider.GetMessage(InProgress, "minutes", i));
passwordProtected = FluentProvider.GetMessage(PasswordProtected);
waitingForPlayers = FluentProvider.GetMessage(WaitingForPlayers);
serverShuttingDown = FluentProvider.GetMessage(ServerShuttingDown);
unknownServerState = FluentProvider.GetMessage(UnknownServerState);
services = modData.Manifest.Get<WebServices>();
incompatibleVersionColor = ChromeMetrics.Get<Color>("IncompatibleVersionColor");
incompatibleGameColor = ChromeMetrics.Get<Color>("IncompatibleGameColor");
incompatibleProtectedGameColor = ChromeMetrics.Get<Color>("IncompatibleProtectedGameColor");
protectedGameColor = ChromeMetrics.Get<Color>("ProtectedGameColor");
waitingGameColor = ChromeMetrics.Get<Color>("WaitingGameColor");
incompatibleWaitingGameColor = ChromeMetrics.Get<Color>("IncompatibleWaitingGameColor");
gameStartedColor = ChromeMetrics.Get<Color>("GameStartedColor");
incompatibleGameStartedColor = ChromeMetrics.Get<Color>("IncompatibleGameStartedColor");
serverList = widget.Get<ScrollPanelWidget>("SERVER_LIST");
headerTemplate = serverList.Get<ScrollItemWidget>("HEADER_TEMPLATE");
serverTemplate = serverList.Get<ScrollItemWidget>("SERVER_TEMPLATE");
noticeContainer = widget.GetOrNull("NOTICE_CONTAINER");
if (noticeContainer != null)
{
noticeContainer.IsVisible = () => showNotices;
noticeContainer.Get("OUTDATED_VERSION_LABEL").IsVisible = () => services.ModVersionStatus == ModVersionStatus.Outdated;
noticeContainer.Get("UNKNOWN_VERSION_LABEL").IsVisible = () => services.ModVersionStatus == ModVersionStatus.Unknown;
noticeContainer.Get("PLAYTEST_AVAILABLE_LABEL").IsVisible = () => services.ModVersionStatus == ModVersionStatus.PlaytestAvailable;
}
var noticeWatcher = widget.Get<LogicTickerWidget>("NOTICE_WATCHER");
if (noticeWatcher != null && noticeContainer != null)
{
var containerHeight = noticeContainer.Bounds.Height;
noticeWatcher.OnTick = () =>
{
var show = services.ModVersionStatus != ModVersionStatus.NotChecked && services.ModVersionStatus != ModVersionStatus.Latest;
if (show != showNotices)
{
var dir = show ? 1 : -1;
serverList.Bounds.Y += dir * containerHeight;
serverList.Bounds.Height -= dir * containerHeight;
showNotices = show;
}
};
}
joinButton = widget.GetOrNull<ButtonWidget>("JOIN_BUTTON");
if (joinButton != null)
{
joinButton.IsVisible = () => currentServer != null;
joinButton.IsDisabled = () => !currentServer.IsJoinable;
joinButton.OnClick = () => onJoin(currentServer);
joinButtonY = joinButton.Bounds.Y;
}
// Display the progress label over the server list
// The text is only visible when the list is empty
var progressText = widget.Get<LabelWidget>("PROGRESS_LABEL");
progressText.IsVisible = () => searchStatus != SearchStatus.Hidden;
progressText.GetText = ProgressLabelText;
var gs = Game.Settings.Game;
void ToggleFilterFlag(MPGameFilters f)
{
gs.MPGameFilters ^= f;
Game.Settings.Save();
RefreshServerList();
}
var filtersButton = widget.GetOrNull<DropDownButtonWidget>("FILTERS_DROPDOWNBUTTON");
if (filtersButton != null)
{
// HACK: MULTIPLAYER_FILTER_PANEL doesn't follow our normal procedure for dropdown creation
// but we still need to be able to set the dropdown width based on the parent
// The yaml should use PARENT_WIDTH instead of DROPDOWN_WIDTH
var filtersPanel = Ui.LoadWidget("MULTIPLAYER_FILTER_PANEL", filtersButton, new WidgetArgs());
filtersButton.Children.Remove(filtersPanel);
var showWaitingCheckbox = filtersPanel.GetOrNull<CheckboxWidget>("WAITING_FOR_PLAYERS");
if (showWaitingCheckbox != null)
{
showWaitingCheckbox.IsChecked = () => gs.MPGameFilters.HasFlag(MPGameFilters.Waiting);
showWaitingCheckbox.OnClick = () => ToggleFilterFlag(MPGameFilters.Waiting);
}
var showEmptyCheckbox = filtersPanel.GetOrNull<CheckboxWidget>("EMPTY");
if (showEmptyCheckbox != null)
{
showEmptyCheckbox.IsChecked = () => gs.MPGameFilters.HasFlag(MPGameFilters.Empty);
showEmptyCheckbox.OnClick = () => ToggleFilterFlag(MPGameFilters.Empty);
}
var showAlreadyStartedCheckbox = filtersPanel.GetOrNull<CheckboxWidget>("ALREADY_STARTED");
if (showAlreadyStartedCheckbox != null)
{
showAlreadyStartedCheckbox.IsChecked = () => gs.MPGameFilters.HasFlag(MPGameFilters.Started);
showAlreadyStartedCheckbox.OnClick = () => ToggleFilterFlag(MPGameFilters.Started);
}
var showProtectedCheckbox = filtersPanel.GetOrNull<CheckboxWidget>("PASSWORD_PROTECTED");
if (showProtectedCheckbox != null)
{
showProtectedCheckbox.IsChecked = () => gs.MPGameFilters.HasFlag(MPGameFilters.Protected);
showProtectedCheckbox.OnClick = () => ToggleFilterFlag(MPGameFilters.Protected);
}
var showIncompatibleCheckbox = filtersPanel.GetOrNull<CheckboxWidget>("INCOMPATIBLE_VERSION");
if (showIncompatibleCheckbox != null)
{
showIncompatibleCheckbox.IsChecked = () => gs.MPGameFilters.HasFlag(MPGameFilters.Incompatible);
showIncompatibleCheckbox.OnClick = () => ToggleFilterFlag(MPGameFilters.Incompatible);
}
filtersButton.IsDisabled = () => searchStatus == SearchStatus.Fetching;
filtersButton.OnMouseDown = _ =>
{
filtersButton.RemovePanel();
filtersButton.AttachPanel(filtersPanel);
};
}
var reloadButton = widget.GetOrNull<ButtonWidget>("RELOAD_BUTTON");
if (reloadButton != null)
{
reloadButton.IsDisabled = () => searchStatus == SearchStatus.Fetching;
reloadButton.OnClick = RefreshServerList;
var reloadIcon = reloadButton.GetOrNull<ImageWidget>("IMAGE_RELOAD");
if (reloadIcon != null)
{
var disabledFrame = 0;
var disabledImage = "disabled-" + disabledFrame.ToStringInvariant();
reloadIcon.GetImageName = () => searchStatus == SearchStatus.Fetching ? disabledImage : reloadIcon.ImageName;
var reloadTicker = reloadIcon.Get<LogicTickerWidget>("ANIMATION");
if (reloadTicker != null)
{
reloadTicker.OnTick = () =>
{
disabledFrame = searchStatus == SearchStatus.Fetching ? (disabledFrame + 1) % 12 : 0;
disabledImage = "disabled-" + disabledFrame.ToStringInvariant();
};
}
}
}
var playersLabel = widget.GetOrNull<LabelWidget>("PLAYER_COUNT");
if (playersLabel != null)
{
var playersText = new CachedTransform<int, string>(p => FluentProvider.GetMessage(PlayersOnline, "players", p));
playersLabel.IsVisible = () => playerCount != 0;
playersLabel.GetText = () => playersText.Update(playerCount);
}
mapPreview = widget.GetOrNull<MapPreviewWidget>("SELECTED_MAP_PREVIEW");
if (mapPreview != null)
mapPreview.Preview = () => currentMap;
var mapTitle = widget.GetOrNull<LabelWithTooltipWidget>("SELECTED_MAP");
if (mapTitle != null)
{
var font = Game.Renderer.Fonts[mapTitle.Font];
var title = new CachedTransform<MapPreview, string>(m =>
{
var truncated = WidgetUtils.TruncateText(m.Title, mapTitle.Bounds.Width, font);
if (m.Title != truncated)
mapTitle.GetTooltipText = () => m.Title;
else
mapTitle.GetTooltipText = null;
return truncated;
});
mapTitle.GetText = () =>
{
if (currentMap == null)
return noServerSelected;
if (currentMap.Status == MapStatus.Searching)
return mapStatusSearching;
if (currentMap.Class == MapClassification.Unknown)
return mapClassificationUnknown;
return title.Update(currentMap);
};
}
var ip = widget.GetOrNull<LabelWidget>("SELECTED_IP");
if (ip != null)
{
ip.IsVisible = () => currentServer != null;
ip.GetText = () => currentServer.Address;
}
var status = widget.GetOrNull<LabelWidget>("SELECTED_STATUS");
if (status != null)
{
status.IsVisible = () => currentServer != null;
status.GetText = () => GetStateLabel(currentServer);
status.GetColor = () => GetStateColor(currentServer, status);
}
var modVersion = widget.GetOrNull<LabelWidget>("SELECTED_MOD_VERSION");
if (modVersion != null)
{
modVersion.IsVisible = () => currentServer != null;
modVersion.GetColor = () => currentServer.IsCompatible ? modVersion.TextColor : incompatibleVersionColor;
var font = Game.Renderer.Fonts[modVersion.Font];
var version = new CachedTransform<GameServer, string>(s => WidgetUtils.TruncateText(s.ModLabel, modVersion.Bounds.Width, font));
modVersion.GetText = () => version.Update(currentServer);
}
var selectedPlayers = widget.GetOrNull<LabelWidget>("SELECTED_PLAYERS");
if (selectedPlayers != null)
{
selectedPlayers.IsVisible = () => currentServer != null && (clientContainer == null || currentServer.Clients.Length == 0);
selectedPlayers.GetText = () => PlayerLabel(currentServer);
}
clientContainer = widget.GetOrNull("CLIENT_LIST_CONTAINER");
if (clientContainer != null)
{
clientList = Ui.LoadWidget("MULTIPLAYER_CLIENT_LIST", clientContainer, new WidgetArgs()) as ScrollPanelWidget;
clientList.IsVisible = () => currentServer != null && currentServer.Clients.Length > 0;
clientHeader = clientList.Get<ScrollItemWidget>("HEADER");
clientTemplate = clientList.Get<ScrollItemWidget>("TEMPLATE");
clientList.RemoveChildren();
}
lanGameLocations = new List<BeaconLocation>();
try
{
lanGameProbe = new Probe("OpenRALANGame");
lanGameProbe.BeaconsUpdated += locations => lanGameLocations = locations;
lanGameProbe.Start();
}
catch (Exception ex)
{
Log.Write("debug", "BeaconLib.Probe: " + ex.Message);
}
RefreshServerList();
}
string PlayerLabel(GameServer game)
{
var label = players.Update(game.Players);
if (game.Bots > 0)
label += " " + bots.Update(game.Bots);
if (game.Spectators > 0)
label += " " + spectators.Update(game.Spectators);
return label;
}
public void RefreshServerList()
{
// Query in progress
if (activeQuery)
return;
searchStatus = SearchStatus.Fetching;
var queryURL = new HttpQueryBuilder(services.ServerList)
{
{ "protocol", GameServer.ProtocolVersion },
{ "engine", Game.EngineVersion },
{ "mod", Game.ModData.Manifest.Id },
{ "version", Game.ModData.Manifest.Metadata.Version }
}.ToString();
Task.Run(async () =>
{
List<GameServer> games = null;
activeQuery = true;
try
{
var client = HttpClientFactory.Create();
var httpResponseMessage = await client.GetAsync(queryURL);
var result = await httpResponseMessage.Content.ReadAsStreamAsync();
var yaml = MiniYaml.FromStream(result, queryURL);
games = new List<GameServer>();
foreach (var node in yaml)
{
try
{
var gs = new GameServer(node.Value);
if (gs.Address != null)
games.Add(gs);
}
catch
{
// Ignore any invalid games advertised.
}
}
}
catch (Exception e)
{
searchStatus = SearchStatus.Failed;
Log.Write("debug", $"Failed to query server list with exception: {e}");
}
var lanGames = new List<GameServer>();
var stringPool = new HashSet<string>(); // Reuse common strings in YAML
foreach (var bl in lanGameLocations)
{
try
{
if (string.IsNullOrEmpty(bl.Data))
continue;
var game = new MiniYamlBuilder(MiniYaml.FromString(
bl.Data, $"BeaconLocation_{bl.Address}_{bl.LastAdvertised:s}", stringPool: stringPool)[0].Value);
var idNode = game.NodeWithKeyOrDefault("Id");
// Skip beacons created by this instance and replace Id by expected int value
if (idNode != null && idNode.Value.Value != Platform.SessionGUID.ToString())
{
idNode.Value.Value = "-1";
// Rewrite the server address with the correct IP
var addressNode = game.NodeWithKeyOrDefault("Address");
if (addressNode != null)
addressNode.Value.Value = bl.Address.ToString().Split(':')[0] + ":" + addressNode.Value.Value.Split(':')[1];
game.Nodes.Add(new MiniYamlNodeBuilder("Location", "Local Network"));
lanGames.Add(new GameServer(game.Build()));
}
}
catch
{
// Ignore any invalid LAN games advertised.
}
}
var groupedLanGames = lanGames.GroupBy(gs => gs.Address).Select(g => g.Last());
if (games != null)
games.AddRange(groupedLanGames);
else if (groupedLanGames.Any())
games = groupedLanGames.ToList();
Game.RunAfterTick(() => RefreshServerListInner(games));
activeQuery = false;
});
}
int GroupSortOrder(GameServer testEntry)
{
// Games that we can't join are sorted last
if (!testEntry.IsCompatible)
return testEntry.Mod == modData.Manifest.Id ? 1 : 0;
// Games for the current mod+version are sorted first
if (testEntry.Mod == modData.Manifest.Id)
return testEntry.Version == modData.Manifest.Metadata.Version ? 4 : 3;
// Followed by games for different mods that are joinable
return 2;
}
void SelectServer(GameServer server)
{
currentServer = server;
currentMap = server != null ? modData.MapCache[server.Map] : null;
// Can only show factions if the server is running the same mod
if (server != null && mapPreview != null)
{
var spawns = currentMap.SpawnPoints;
var occupants = server.Clients
.Where(c => (c.SpawnPoint - 1 >= 0) && (c.SpawnPoint - 1 < spawns.Length))
.ToDictionary(c => c.SpawnPoint, c => new SpawnOccupant(c, server.Mod != modData.Manifest.Id));
mapPreview.SpawnOccupants = () => occupants;
mapPreview.DisabledSpawnPoints = () => server.DisabledSpawnPoints;
}
if (server == null || server.Clients.Length == 0)
{
if (joinButton != null)
joinButton.Bounds.Y = joinButtonY;
return;
}
if (joinButton != null)
joinButton.Bounds.Y = clientContainer.Bounds.Bottom;
if (clientList == null)
return;
clientList.RemoveChildren();
var players = server.Clients
.Where(c => !c.IsSpectator)
.GroupBy(p => p.Team)
.OrderBy(g => g.Key)
.ToList();
var teams = new Dictionary<string, IEnumerable<GameClient>>();
var noTeams = players.Count == 1;
foreach (var p in players)
{
var label = noTeams ? FluentProvider.GetMessage(Players) : p.Key > 0
? FluentProvider.GetMessage(TeamNumber, "team", p.Key)
: FluentProvider.GetMessage(NoTeam);
teams.Add(label, p);
}
if (server.Clients.Any(c => c.IsSpectator))
teams.Add(FluentProvider.GetMessage(Spectators), server.Clients.Where(c => c.IsSpectator));
var factionInfo = modData.DefaultRules.Actors[SystemActors.World].TraitInfos<FactionInfo>();
foreach (var kv in teams)
{
var group = kv.Key;
if (group.Length > 0)
{
var header = ScrollItemWidget.Setup(clientHeader, () => false, () => { });
header.Get<LabelWidget>("LABEL").GetText = () => group;
clientList.AddChild(header);
}
foreach (var option in kv.Value)
{
var o = option;
var item = ScrollItemWidget.Setup(clientTemplate, () => false, () => { });
if (!o.IsSpectator && server.Mod == modData.Manifest.Id)
{
var label = item.Get<LabelWidget>("LABEL");
var font = Game.Renderer.Fonts[label.Font];
var name = WidgetUtils.TruncateText(o.Name, label.Bounds.Width, font);
label.GetText = () => name;
label.GetColor = () => o.Color;
var flag = item.Get<ImageWidget>("FLAG");
flag.IsVisible = () => true;
flag.GetImageCollection = () => "flags";
flag.GetImageName = () => (factionInfo != null && factionInfo.Any(f => f.InternalName == o.Faction)) ? o.Faction : "Random";
}
else
{
var label = item.Get<LabelWidget>("NOFLAG_LABEL");
var font = Game.Renderer.Fonts[label.Font];
var name = WidgetUtils.TruncateText(o.Name, label.Bounds.Width, font);
// Force spectator color to prevent spoofing by the server
var color = o.IsSpectator ? Color.White : o.Color;
label.GetText = () => name;
label.GetColor = () => color;
}
clientList.AddChild(item);
}
}
}
void RefreshServerListInner(List<GameServer> games)
{
ScrollItemWidget nextServerRow = null;
List<Widget> rows = null;
if (games != null)
rows = LoadGameRows(games, out nextServerRow);
Game.RunAfterTick(() =>
{
serverList.RemoveChildren();
SelectServer(null);
if (games == null)
{
searchStatus = SearchStatus.Failed;
return;
}
if (rows.Count == 0)
{
searchStatus = SearchStatus.NoGames;
return;
}
searchStatus = SearchStatus.Hidden;
// Search for any unknown maps
if (Game.Settings.Game.AllowDownloading)
modData.MapCache.QueryRemoteMapDetails(services.MapRepository, games.Where(g => !Filtered(g)).Select(g => g.Map));
foreach (var row in rows)
serverList.AddChild(row);
nextServerRow?.OnClick();
playerCount = games.Sum(g => g.Players);
});
}
List<Widget> LoadGameRows(List<GameServer> games, out ScrollItemWidget nextServerRow)
{
nextServerRow = null;
var rows = new List<Widget>();
var mods = games.GroupBy(g => g.ModLabel)
.OrderByDescending(g => GroupSortOrder(g.First()))
.ThenByDescending(g => g.Count());
foreach (var modGames in mods)
{
if (modGames.All(Filtered))
continue;
var header = ScrollItemWidget.Setup(headerTemplate, () => false, () => { });
var headerTitle = modGames.First().ModLabel;
header.Get<LabelWidget>("LABEL").GetText = () => headerTitle;
rows.Add(header);
static int ListOrder(GameServer g)
{
// Servers waiting for players are always first
if (g.State == (int)ServerState.WaitingPlayers && g.Players > 0)
return 0;
// Then servers with spectators
if (g.State == (int)ServerState.WaitingPlayers && g.Spectators > 0)
return 1;
// Then active games
if (g.State >= (int)ServerState.GameStarted)
return 2;
// Empty servers are shown at the end because a flood of empty servers
// at the top of the game list make the community look dead
return 3;
}
foreach (var modGamesByState in modGames.GroupBy(ListOrder).OrderBy(g => g.Key))
{
// Sort 'Playing' games by Started, others by number of players
foreach (var game in modGamesByState.Key == 2 ? modGamesByState.OrderByDescending(g => g.Started) : modGamesByState.OrderByDescending(g => g.Players))
{
if (Filtered(game))
continue;
var canJoin = game.IsJoinable;
var item = ScrollItemWidget.Setup(serverTemplate, () => currentServer == game, () => SelectServer(game), () => onJoin(game));
var title = item.GetOrNull<LabelWithTooltipWidget>("TITLE");
if (title != null)
{
WidgetUtils.TruncateLabelToTooltip(title, game.Name);
title.GetColor = () => canJoin ? title.TextColor : incompatibleGameColor;
}
var password = item.GetOrNull<ImageWidget>("PASSWORD_PROTECTED");
if (password != null)
{
password.IsVisible = () => game.Protected;
password.GetImageName = () => canJoin ? "protected" : "protected-disabled";
}
var auth = item.GetOrNull<ImageWidget>("REQUIRES_AUTHENTICATION");
if (auth != null)
{
auth.IsVisible = () => game.Authentication;
auth.GetImageName = () => canJoin ? "authentication" : "authentication-disabled";
if (game.Protected && password != null)
auth.Bounds.X -= password.Bounds.Width + 5;
}
var players = item.GetOrNull<LabelWithTooltipWidget>("PLAYERS");
if (players != null)
{
var label =
$"{game.Players + game.Bots} / {game.MaxPlayers + game.Bots}"
+ (game.Spectators > 0 ? $" + {game.Spectators}" : "");
var color = canJoin ? players.TextColor : incompatibleGameColor;
players.GetText = () => label;
players.GetColor = () => color;
if (game.Clients.Length > 0)
{
var displayClients = game.Clients.Select(c => c.Name);
if (game.Clients.Length > 10)
displayClients = displayClients
.Take(9)
.Append(FluentProvider.GetMessage(OtherPlayers, "players", game.Clients.Length - 9));
var tooltip = displayClients.JoinWith("\n");
players.GetTooltipText = () => tooltip;
}
else
players.GetTooltipText = null;
}
var state = item.GetOrNull<LabelWidget>("STATUS");
if (state != null)
{
var label = game.State >= (int)ServerState.GameStarted ? playing : waiting;
state.GetText = () => label;
var color = GetStateColor(game, state, !canJoin);
state.GetColor = () => color;
}
var location = item.GetOrNull<LabelWidget>("LOCATION");
if (location != null)
{
var font = Game.Renderer.Fonts[location.Font];
var label = WidgetUtils.TruncateText(game.Location, location.Bounds.Width, font);
location.GetText = () => label;
location.GetColor = () => canJoin ? location.TextColor : incompatibleGameColor;
}
if (currentServer != null && game.Address == currentServer.Address)
nextServerRow = item;
rows.Add(item);
}
}
}
return rows;
}
string GetStateLabel(GameServer game)
{
if (game == null)
return string.Empty;
if (game.State == (int)ServerState.GameStarted)
{
var totalMinutes = Math.Ceiling(game.PlayTime / 60.0);
return minutes.Update(totalMinutes);
}
if (game.State == (int)ServerState.WaitingPlayers)
return game.Protected ? passwordProtected : waitingForPlayers;
if (game.State == (int)ServerState.ShuttingDown)
return serverShuttingDown;
return unknownServerState;
}
Color GetStateColor(GameServer game, LabelWidget label, bool darkened = false)
{
if (!game.Protected && game.State == (int)ServerState.WaitingPlayers)
return darkened ? incompatibleWaitingGameColor : waitingGameColor;
if (game.Protected && game.State == (int)ServerState.WaitingPlayers)
return darkened ? incompatibleProtectedGameColor : protectedGameColor;
if (game.State == (int)ServerState.GameStarted)
return darkened ? incompatibleGameStartedColor : gameStartedColor;
return label.TextColor;
}
bool Filtered(GameServer game)
{
var filters = Game.Settings.Game.MPGameFilters;
if (game.State == (int)ServerState.GameStarted && !filters.HasFlag(MPGameFilters.Started))
return true;
if (game.State == (int)ServerState.WaitingPlayers && !filters.HasFlag(MPGameFilters.Waiting) && game.Players + game.Spectators != 0)
return true;
if (game.Players + game.Spectators == 0 && !filters.HasFlag(MPGameFilters.Empty))
return true;
if (!game.IsCompatible && !filters.HasFlag(MPGameFilters.Incompatible))
return true;
if (game.Protected && !filters.HasFlag(MPGameFilters.Protected))
return true;
return false;
}
bool disposed;
protected override void Dispose(bool disposing)
{
if (disposing && !disposed)
{
disposed = true;
lanGameProbe?.Dispose();
}
base.Dispose(disposing);
}
}
}