672 lines
20 KiB
C#
672 lines
20 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using OpenRA.FileSystem;
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using OpenRA.Mods.Cnc.FileFormats;
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using OpenRA.Mods.Common;
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using OpenRA.Mods.Common.FileFormats;
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using OpenRA.Mods.Common.Terrain;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc.UtilityCommands
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{
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class ImportTSMapCommand : IUtilityCommand
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{
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string IUtilityCommand.Name => "--import-ts-map";
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bool IUtilityCommand.ValidateArguments(string[] args) { return args.Length >= 2; }
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static readonly Dictionary<byte, string> OverlayToActor = new Dictionary<byte, string>()
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{
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{ 0x01, "gasand" },
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{ 0x03, "gawall" },
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{ 0x18, "bridge1" },
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{ 0x19, "bridge2" },
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{ 0x1A, "nawall" },
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{ 0x27, "tracks01" },
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{ 0x28, "tracks02" },
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{ 0x29, "tracks03" },
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{ 0x2A, "tracks04" },
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{ 0x2B, "tracks05" },
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{ 0x2C, "tracks06" },
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{ 0x2D, "tracks07" },
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{ 0x2E, "tracks08" },
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{ 0x2F, "tracks09" },
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{ 0x30, "tracks10" },
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{ 0x31, "tracks11" },
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{ 0x32, "tracks12" },
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{ 0x33, "tracks13" },
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{ 0x34, "tracks14" },
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{ 0x35, "tracks15" },
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{ 0x36, "tracks16" },
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{ 0x37, "tracktunnel01" },
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{ 0x38, "tracktunnel02" },
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{ 0x39, "tracktunnel03" },
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{ 0x3A, "tracktunnel04" },
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{ 0x3B, "railbrdg1" },
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{ 0x3C, "railbrdg2" },
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{ 0x3D, "crat01" },
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{ 0x3E, "crat02" },
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{ 0x3F, "crat03" },
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{ 0x40, "crat04" },
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{ 0x41, "crat0A" },
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{ 0x42, "crat0B" },
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{ 0x43, "crat0C" },
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{ 0x44, "drum01" },
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{ 0x45, "drum02" },
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{ 0x46, "palet01" },
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{ 0x47, "palet02" },
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{ 0x48, "palet03" },
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{ 0x49, "palet04" },
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// Bridges
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{ 0x4A, "lobrdg_b" }, // lobrdg01
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{ 0x4B, "lobrdg_b" }, // lobrdg02
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{ 0x4C, "lobrdg_b" }, // lobrdg03
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{ 0x4D, "lobrdg_b" }, // lobrdg04
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{ 0x4E, "lobrdg_b" }, // lobrdg05
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{ 0x4F, "lobrdg_b" }, // lobrdg06
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{ 0x50, "lobrdg_b" }, // lobrdg07
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{ 0x51, "lobrdg_b" }, // lobrdg08
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{ 0x52, "lobrdg_b" }, // lobrdg09
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{ 0x53, "lobrdg_a" }, // lobrdg10
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{ 0x54, "lobrdg_a" }, // lobrdg11
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{ 0x55, "lobrdg_a" }, // lobrdg12
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{ 0x56, "lobrdg_a" }, // lobrdg13
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{ 0x57, "lobrdg_a" }, // lobrdg14
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{ 0x58, "lobrdg_a" }, // lobrdg15
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{ 0x59, "lobrdg_a" }, // lobrdg16
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{ 0x5A, "lobrdg_a" }, // lobrdg17
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{ 0x5B, "lobrdg_a" }, // lobrdg18
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{ 0x5C, "lobrdg_r_se" }, // lobrdg19
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{ 0x5D, "lobrdg_r_se" }, // lobrdg20
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{ 0x5E, "lobrdg_r_nw" }, // lobrdg21
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{ 0x5F, "lobrdg_r_nw" }, // lobrdg22
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{ 0x60, "lobrdg_r_ne" }, // lobrdg23
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{ 0x61, "lobrdg_r_ne" }, // lobrdg24
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{ 0x62, "lobrdg_r_sw" }, // lobrdg25
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{ 0x63, "lobrdg_r_sw" }, // lobrdg26
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{ 0x64, "lobrdg_b_d" }, // lobrdg27
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{ 0x65, "lobrdg_a_d" }, // lobrdg28
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// Ramps
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{ 0x7A, "lobrdg_r_se" }, // lobrdg1
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{ 0x7B, "lobrdg_r_nw" }, // lobrdg2
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{ 0x7C, "lobrdg_r_ne" }, // lobrdg3
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{ 0x7D, "lobrdg_r_sw" }, // lobrdg4
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// Other
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{ 0x1B, "bigblue" },
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{ 0xA7, "veinhole" },
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{ 0xA8, "srock01" },
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{ 0xA9, "srock02" },
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{ 0xAA, "srock03" },
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{ 0xAB, "srock04" },
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{ 0xAC, "srock05" },
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{ 0xAD, "trock01" },
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{ 0xAE, "trock02" },
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{ 0xAF, "trock03" },
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{ 0xB0, "trock04" },
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{ 0xB1, "trock05" },
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{ 0xB2, null }, // veinholedummy
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{ 0xB3, "crate" }
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};
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static readonly Dictionary<byte, Size> OverlayShapes = new Dictionary<byte, Size>()
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{
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{ 0x4A, new Size(1, 3) },
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{ 0x4B, new Size(1, 3) },
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{ 0x4C, new Size(1, 3) },
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{ 0x4D, new Size(1, 3) },
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{ 0x4E, new Size(1, 3) },
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{ 0x4F, new Size(1, 3) },
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{ 0x50, new Size(1, 3) },
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{ 0x51, new Size(1, 3) },
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{ 0x52, new Size(1, 3) },
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{ 0x53, new Size(3, 1) },
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{ 0x54, new Size(3, 1) },
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{ 0x55, new Size(3, 1) },
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{ 0x56, new Size(3, 1) },
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{ 0x57, new Size(3, 1) },
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{ 0x58, new Size(3, 1) },
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{ 0x59, new Size(3, 1) },
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{ 0x5A, new Size(3, 1) },
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{ 0x5B, new Size(3, 1) },
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{ 0x5C, new Size(1, 3) },
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{ 0x5D, new Size(1, 3) },
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{ 0x5E, new Size(1, 3) },
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{ 0x5F, new Size(1, 3) },
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{ 0x60, new Size(3, 1) },
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{ 0x61, new Size(3, 1) },
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{ 0x62, new Size(3, 1) },
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{ 0x63, new Size(3, 1) },
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{ 0x64, new Size(1, 3) },
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{ 0x65, new Size(3, 1) },
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{ 0x7A, new Size(1, 3) },
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{ 0x7B, new Size(1, 3) },
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{ 0x7C, new Size(3, 1) },
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{ 0x7D, new Size(3, 1) },
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};
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static readonly Dictionary<byte, DamageState> OverlayToHealth = new Dictionary<byte, DamageState>()
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{
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// 1,3 bridge tiles
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{ 0x4A, DamageState.Undamaged },
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{ 0x4B, DamageState.Undamaged },
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{ 0x4C, DamageState.Undamaged },
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{ 0x4D, DamageState.Undamaged },
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{ 0x4E, DamageState.Heavy },
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{ 0x4F, DamageState.Heavy },
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{ 0x50, DamageState.Heavy },
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{ 0x51, DamageState.Critical },
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{ 0x52, DamageState.Critical },
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// 3,1 bridge tiles
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{ 0x53, DamageState.Undamaged },
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{ 0x54, DamageState.Undamaged },
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{ 0x55, DamageState.Undamaged },
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{ 0x56, DamageState.Undamaged },
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{ 0x57, DamageState.Heavy },
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{ 0x58, DamageState.Heavy },
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{ 0x59, DamageState.Heavy },
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{ 0x5A, DamageState.Critical },
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{ 0x5B, DamageState.Critical },
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// Ramps
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{ 0x5C, DamageState.Undamaged },
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{ 0x5D, DamageState.Heavy },
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{ 0x5E, DamageState.Undamaged },
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{ 0x5F, DamageState.Heavy },
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{ 0x60, DamageState.Undamaged },
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{ 0x61, DamageState.Heavy },
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{ 0x62, DamageState.Undamaged },
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{ 0x63, DamageState.Heavy },
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// Ramp duplicates
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{ 0x7A, DamageState.Undamaged },
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{ 0x7B, DamageState.Undamaged },
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{ 0x7C, DamageState.Undamaged },
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{ 0x7D, DamageState.Undamaged },
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// Actually dead, placeholders for resurrection
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{ 0x64, DamageState.Undamaged },
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{ 0x65, DamageState.Undamaged },
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};
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static readonly Dictionary<byte, byte[]> ResourceFromOverlay = new Dictionary<byte, byte[]>()
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{
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// "tib" - Regular Tiberium
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{
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0x01, new byte[]
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{
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0x66, 0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F,
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0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79
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}
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},
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// "btib" - Blue Tiberium
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{
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0x02, new byte[]
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{
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0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26,
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// Should be "tib2"
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0x7F, 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88,
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0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F, 0x90, 0x91, 0x92,
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// Should be "tib3"
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0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9A, 0x9B, 0x9C,
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0x9D, 0x9E, 0x9F, 0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6
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}
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},
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// Veins
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{ 0x03, new byte[] { 0x7E } }
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};
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// Veins and vein holes
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static readonly int[] ValidVeinNeighbours = { 0x7E, 0xA7, 0xB2 };
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static readonly Dictionary<string, string> DeployableActors = new Dictionary<string, string>()
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{
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{ "gadpsa", "lpst" },
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{ "gatick", "ttnk" }
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};
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static readonly string[] LampActors =
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{
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"GALITE", "INGALITE", "NEGLAMP", "REDLAMP", "NEGRED", "GRENLAMP", "BLUELAMP", "YELWLAMP",
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"INYELWLAMP", "PURPLAMP", "INPURPLAMP", "INORANLAMP", "INGRNLMP", "INREDLMP", "INBLULMP"
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};
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static readonly string[] CreepActors = { "DOGGIE", "VISC_SML", "VISC_LRG", "JFISH" };
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[Desc("FILENAME", "Convert a Tiberian Sun map to the OpenRA format.")]
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void IUtilityCommand.Run(Utility utility, string[] args)
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{
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// HACK: The engine code assumes that Game.modData is set.
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Game.ModData = utility.ModData;
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var filename = args[1];
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var file = new IniFile(File.Open(args[1], FileMode.Open));
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var basic = file.GetSection("Basic");
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var mapSection = file.GetSection("Map");
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var tileset = mapSection.GetValue("Theater", "");
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var iniSize = mapSection.GetValue("Size", "0, 0, 0, 0").Split(',').Select(int.Parse).ToArray();
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var iniBounds = mapSection.GetValue("LocalSize", "0, 0, 0, 0").Split(',').Select(int.Parse).ToArray();
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var size = new Size(iniSize[2], 2 * iniSize[3]);
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if (!utility.ModData.DefaultTerrainInfo.TryGetValue(tileset, out var terrainInfo))
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throw new InvalidDataException($"Unknown tileset {tileset}");
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var map = new Map(Game.ModData, terrainInfo, size.Width, size.Height)
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{
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Title = basic.GetValue("Name", Path.GetFileNameWithoutExtension(filename)),
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Author = "Westwood Studios",
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Bounds = new Rectangle(iniBounds[0], iniBounds[1], iniBounds[2], 2 * iniBounds[3] + 2 * iniBounds[1]),
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RequiresMod = utility.ModData.Manifest.Id
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};
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var fullSize = new int2(iniSize[2], iniSize[3]);
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ReadTiles(map, file, fullSize);
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ReadActors(map, file, "Structures", fullSize);
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ReadActors(map, file, "Units", fullSize);
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ReadActors(map, file, "Infantry", fullSize);
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ReadTerrainActors(map, file, fullSize);
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ReadWaypoints(map, file, fullSize);
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ReadOverlay(map, file, fullSize);
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ReadLighting(map, file);
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ReadLamps(map, file);
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var spawnCount = map.ActorDefinitions.Count(n => n.Value.Value == "mpspawn");
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var mapPlayers = new MapPlayers(map.Rules, spawnCount);
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map.PlayerDefinitions = mapPlayers.ToMiniYaml();
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var dest = Path.GetFileNameWithoutExtension(args[1]) + ".oramap";
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map.Save(ZipFileLoader.Create(dest));
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Console.WriteLine(dest + " saved.");
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}
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static void UnpackLZO(byte[] src, byte[] dest)
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{
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var srcOffset = 0U;
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var destOffset = 0U;
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while (destOffset < dest.Length && srcOffset < src.Length)
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{
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var srcLength = BitConverter.ToUInt16(src, (int)srcOffset);
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var destLength = (uint)BitConverter.ToUInt16(src, (int)srcOffset + 2);
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srcOffset += 4;
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LZOCompression.DecodeInto(src, srcOffset, srcLength, dest, destOffset, ref destLength);
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srcOffset += srcLength;
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destOffset += destLength;
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}
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}
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static void UnpackLCW(byte[] src, byte[] dest, byte[] temp)
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{
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var srcOffset = 0;
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var destOffset = 0;
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while (destOffset < dest.Length)
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{
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var srcLength = BitConverter.ToUInt16(src, srcOffset);
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var destLength = BitConverter.ToUInt16(src, srcOffset + 2);
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srcOffset += 4;
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LCWCompression.DecodeInto(src, temp, srcOffset);
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Array.Copy(temp, 0, dest, destOffset, destLength);
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srcOffset += srcLength;
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destOffset += destLength;
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}
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}
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static void ReadTiles(Map map, IniFile file, int2 fullSize)
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{
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var terrainInfo = (ITemplatedTerrainInfo)Game.ModData.DefaultTerrainInfo[map.Tileset];
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var mapSection = file.GetSection("IsoMapPack5");
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var data = Convert.FromBase64String(string.Concat(mapSection.Select(kvp => kvp.Value)));
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int cells = (fullSize.X * 2 - 1) * fullSize.Y;
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int lzoPackSize = cells * 11 + 4; // last 4 bytes contains a lzo pack header saying no more data is left
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var isoMapPack = new byte[lzoPackSize];
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UnpackLZO(data, isoMapPack);
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var mf = new MemoryStream(isoMapPack);
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for (var i = 0; i < cells; i++)
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{
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var rx = mf.ReadUInt16();
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var ry = mf.ReadUInt16();
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var tilenum = mf.ReadUInt16();
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/*var zero1 = */mf.ReadInt16();
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var subtile = mf.ReadUInt8();
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var z = mf.ReadUInt8();
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/*var zero2 = */mf.ReadUInt8();
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int dx = rx - ry + fullSize.X - 1;
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int dy = rx + ry - fullSize.X - 1;
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var mapCell = new MPos(dx / 2, dy);
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var cell = mapCell.ToCPos(map);
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if (map.Tiles.Contains(cell))
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{
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if (!terrainInfo.Templates.ContainsKey(tilenum))
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tilenum = subtile = 0;
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map.Tiles[cell] = new TerrainTile(tilenum, subtile);
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map.Height[cell] = z;
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}
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}
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}
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static void ReadOverlay(Map map, IniFile file, int2 fullSize)
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{
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var overlaySection = file.GetSection("OverlayPack");
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var overlayCompressed = Convert.FromBase64String(string.Concat(overlaySection.Select(kvp => kvp.Value)));
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var overlayPack = new byte[1 << 18];
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var temp = new byte[1 << 18];
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UnpackLCW(overlayCompressed, overlayPack, temp);
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var overlayDataSection = file.GetSection("OverlayDataPack");
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var overlayDataCompressed = Convert.FromBase64String(string.Concat(overlayDataSection.Select(kvp => kvp.Value)));
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var overlayDataPack = new byte[1 << 18];
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UnpackLCW(overlayDataCompressed, overlayDataPack, temp);
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var overlayIndex = new CellLayer<int>(map);
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overlayIndex.Clear(0xFF);
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for (var y = 0; y < fullSize.Y; y++)
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{
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for (var x = fullSize.X * 2 - 2; x >= 0; x--)
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{
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var dx = (ushort)x;
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var dy = (ushort)(y * 2 + x % 2);
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var uv = new MPos(dx / 2, dy);
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var rx = (ushort)((dx + dy) / 2 + 1);
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var ry = (ushort)(dy - rx + fullSize.X + 1);
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if (!map.Resources.Contains(uv))
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continue;
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overlayIndex[uv] = rx + 512 * ry;
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}
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}
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foreach (var cell in map.AllCells)
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{
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var overlayType = overlayPack[overlayIndex[cell]];
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if (overlayType == 0xFF)
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continue;
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if (OverlayToActor.TryGetValue(overlayType, out var actorType))
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{
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if (string.IsNullOrEmpty(actorType))
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continue;
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var shape = new Size(1, 1);
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if (OverlayShapes.TryGetValue(overlayType, out shape))
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{
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// Only import the top-left cell of multi-celled overlays
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var aboveType = overlayPack[overlayIndex[cell - new CVec(1, 0)]];
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if (shape.Width > 1 && aboveType != 0xFF)
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if (OverlayToActor.TryGetValue(aboveType, out var a) && a == actorType)
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continue;
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var leftType = overlayPack[overlayIndex[cell - new CVec(0, 1)]];
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if (shape.Height > 1 && leftType != 0xFF)
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if (OverlayToActor.TryGetValue(leftType, out var a) && a == actorType)
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|
continue;
|
|
}
|
|
|
|
// Fix position of vein hole actors
|
|
var location = cell;
|
|
if (actorType == "veinhole")
|
|
location -= new CVec(1, 1);
|
|
|
|
var ar = new ActorReference(actorType)
|
|
{
|
|
new LocationInit(location),
|
|
new OwnerInit("Neutral")
|
|
};
|
|
|
|
if (OverlayToHealth.TryGetValue(overlayType, out var damageState))
|
|
{
|
|
var health = 100;
|
|
if (damageState == DamageState.Critical)
|
|
health = 25;
|
|
else if (damageState == DamageState.Heavy)
|
|
health = 50;
|
|
else if (damageState == DamageState.Medium)
|
|
health = 75;
|
|
|
|
if (health != 100)
|
|
ar.Add(new HealthInit(health));
|
|
}
|
|
|
|
map.ActorDefinitions.Add(new MiniYamlNode("Actor" + map.ActorDefinitions.Count, ar.Save()));
|
|
|
|
continue;
|
|
}
|
|
|
|
// TS maps encode the non-harvestable border tiles as overlay
|
|
// Only convert to vein resources if the overlay data specifies non-border frames
|
|
if (overlayType == 0x7E)
|
|
{
|
|
var frame = overlayDataPack[overlayIndex[cell]];
|
|
if (frame < 48 || frame > 60)
|
|
continue;
|
|
|
|
// Pick half or full density based on the frame
|
|
map.Resources[cell] = new ResourceTile(3, (byte)(frame == 52 ? 1 : 2));
|
|
continue;
|
|
}
|
|
|
|
var resourceType = ResourceFromOverlay
|
|
.Where(kv => kv.Value.Contains(overlayType))
|
|
.Select(kv => kv.Key)
|
|
.FirstOrDefault();
|
|
|
|
if (resourceType != 0)
|
|
{
|
|
map.Resources[cell] = new ResourceTile(resourceType, overlayDataPack[overlayIndex[cell]]);
|
|
continue;
|
|
}
|
|
|
|
Console.WriteLine("{0} unknown overlay {1}", cell, overlayType);
|
|
}
|
|
}
|
|
|
|
static void ReadWaypoints(Map map, IniFile file, int2 fullSize)
|
|
{
|
|
var waypointsSection = file.GetSection("Waypoints", true);
|
|
foreach (var kv in waypointsSection)
|
|
{
|
|
var pos = int.Parse(kv.Value);
|
|
var ry = pos / 1000;
|
|
var rx = pos - ry * 1000;
|
|
var dx = rx - ry + fullSize.X - 1;
|
|
var dy = rx + ry - fullSize.X - 1;
|
|
var cell = new MPos(dx / 2, dy).ToCPos(map);
|
|
|
|
var ar = new ActorReference((!int.TryParse(kv.Key, out var wpindex) || wpindex > 7) ? "waypoint" : "mpspawn");
|
|
ar.Add(new LocationInit(cell));
|
|
ar.Add(new OwnerInit("Neutral"));
|
|
|
|
map.ActorDefinitions.Add(new MiniYamlNode("Actor" + map.ActorDefinitions.Count, ar.Save()));
|
|
}
|
|
}
|
|
|
|
static void ReadTerrainActors(Map map, IniFile file, int2 fullSize)
|
|
{
|
|
var terrainSection = file.GetSection("Terrain", true);
|
|
foreach (var kv in terrainSection)
|
|
{
|
|
var pos = int.Parse(kv.Key);
|
|
var ry = pos / 1000;
|
|
var rx = pos - ry * 1000;
|
|
var dx = rx - ry + fullSize.X - 1;
|
|
var dy = rx + ry - fullSize.X - 1;
|
|
var cell = new MPos(dx / 2, dy).ToCPos(map);
|
|
var name = kv.Value.ToLowerInvariant();
|
|
|
|
var ar = new ActorReference(name);
|
|
ar.Add(new LocationInit(cell));
|
|
ar.Add(new OwnerInit("Neutral"));
|
|
|
|
if (!map.Rules.Actors.ContainsKey(name))
|
|
Console.WriteLine($"Ignoring unknown actor type: `{name}`");
|
|
else
|
|
map.ActorDefinitions.Add(new MiniYamlNode("Actor" + map.ActorDefinitions.Count, ar.Save()));
|
|
}
|
|
}
|
|
|
|
static void ReadActors(Map map, IniFile file, string type, int2 fullSize)
|
|
{
|
|
var structuresSection = file.GetSection(type, true);
|
|
foreach (var kv in structuresSection)
|
|
{
|
|
var isDeployed = false;
|
|
var entries = kv.Value.Split(',');
|
|
|
|
var name = entries[1].ToLowerInvariant();
|
|
|
|
if (DeployableActors.ContainsKey(name))
|
|
{
|
|
name = DeployableActors[name];
|
|
isDeployed = true;
|
|
}
|
|
|
|
var health = short.Parse(entries[2]);
|
|
var rx = int.Parse(entries[3]);
|
|
var ry = int.Parse(entries[4]);
|
|
var facing = (byte)(224 - byte.Parse(entries[5]));
|
|
|
|
var dx = rx - ry + fullSize.X - 1;
|
|
var dy = rx + ry - fullSize.X - 1;
|
|
var cell = new MPos(dx / 2, dy).ToCPos(map);
|
|
|
|
var ar = new ActorReference(name)
|
|
{
|
|
new LocationInit(cell),
|
|
new OwnerInit(CreepActors.Contains(entries[1]) ? "Creeps" : "Neutral")
|
|
};
|
|
|
|
if (health != 256)
|
|
ar.Add(new HealthInit(100 * health / 256));
|
|
|
|
ar.Add(new FacingInit(WAngle.FromFacing(facing)));
|
|
|
|
if (isDeployed)
|
|
ar.Add(new DeployStateInit(DeployState.Deployed));
|
|
|
|
if (!map.Rules.Actors.ContainsKey(name))
|
|
Console.WriteLine($"Ignoring unknown actor type: `{name}`");
|
|
else
|
|
map.ActorDefinitions.Add(new MiniYamlNode("Actor" + map.ActorDefinitions.Count, ar.Save()));
|
|
}
|
|
}
|
|
|
|
static void ReadLighting(Map map, IniFile file)
|
|
{
|
|
var lightingTypes = new Dictionary<string, string>()
|
|
{
|
|
{ "Red", "RedTint" },
|
|
{ "Green", "GreenTint" },
|
|
{ "Blue", "BlueTint" },
|
|
{ "Ambient", "Intensity" },
|
|
{ "Level", "HeightStep" },
|
|
{ "Ground", null }
|
|
};
|
|
|
|
var lightingSection = file.GetSection("Lighting");
|
|
var parsed = new Dictionary<string, float>();
|
|
var lightingNodes = new List<MiniYamlNode>();
|
|
|
|
foreach (var kv in lightingSection)
|
|
{
|
|
if (lightingTypes.ContainsKey(kv.Key))
|
|
parsed[kv.Key] = FieldLoader.GetValue<float>(kv.Key, kv.Value);
|
|
else
|
|
Console.WriteLine($"Ignoring unknown lighting type: `{kv.Key}`");
|
|
}
|
|
|
|
// Merge Ground into Ambient
|
|
float ground = 0;
|
|
if (parsed.TryGetValue("Ground", out ground))
|
|
{
|
|
if (!parsed.ContainsKey("Ambient"))
|
|
parsed["Ambient"] = 1f;
|
|
parsed["Ambient"] -= ground;
|
|
}
|
|
|
|
foreach (var node in lightingTypes)
|
|
{
|
|
if (node.Value != null && parsed.TryGetValue(node.Key, out var val) && ((node.Key == "Level" && val != 0) || (node.Key != "Level" && val != 1.0f)))
|
|
lightingNodes.Add(new MiniYamlNode(node.Value, FieldSaver.FormatValue(val)));
|
|
}
|
|
|
|
if (lightingNodes.Any())
|
|
{
|
|
map.RuleDefinitions.Nodes.Add(new MiniYamlNode("^BaseWorld", new MiniYaml("", new List<MiniYamlNode>()
|
|
{
|
|
new MiniYamlNode("TerrainLighting", new MiniYaml("", lightingNodes))
|
|
})));
|
|
}
|
|
}
|
|
|
|
static void ReadLamps(Map map, IniFile file)
|
|
{
|
|
var lightingTypes = new Dictionary<string, string>()
|
|
{
|
|
{ "LightIntensity", "Intensity" },
|
|
{ "LightRedTint", "RedTint" },
|
|
{ "LightGreenTint", "GreenTint" },
|
|
{ "LightBlueTint", "BlueTint" },
|
|
};
|
|
|
|
foreach (var lamp in LampActors)
|
|
{
|
|
var lightingSection = file.GetSection(lamp, true);
|
|
var lightingNodes = new List<MiniYamlNode>();
|
|
|
|
foreach (var kv in lightingSection)
|
|
{
|
|
if (kv.Key == "LightVisibility")
|
|
{
|
|
// Convert leptons to WDist
|
|
var visibility = FieldLoader.GetValue<int>(kv.Key, kv.Value);
|
|
lightingNodes.Add(new MiniYamlNode("Range", FieldSaver.FormatValue(new WDist(visibility * 4))));
|
|
}
|
|
else if (lightingTypes.ContainsKey(kv.Key))
|
|
{
|
|
// Some maps use "," instead of "."!
|
|
var value = FieldLoader.GetValue<float>(kv.Key, kv.Value.Replace(',', '.'));
|
|
lightingNodes.Add(new MiniYamlNode(lightingTypes[kv.Key], FieldSaver.FormatValue(value)));
|
|
}
|
|
}
|
|
|
|
if (lightingNodes.Any())
|
|
{
|
|
map.RuleDefinitions.Nodes.Add(new MiniYamlNode(lamp, new MiniYaml("", new List<MiniYamlNode>()
|
|
{
|
|
new MiniYamlNode("TerrainLightSource", new MiniYaml("", lightingNodes))
|
|
})));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|