Files
OpenRA/OpenRA.Mods.Common/Traits/Buildings/RallyPoint.cs
2021-06-29 18:33:21 -05:00

170 lines
4.8 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Used to waypoint units after production or repair is finished.")]
public class RallyPointInfo : TraitInfo
{
public readonly string Image = "rallypoint";
[Desc("Width (in pixels) of the rallypoint line.")]
public readonly int LineWidth = 1;
[SequenceReference(nameof(Image), allowNullImage: true)]
public readonly string FlagSequence = "flag";
[SequenceReference(nameof(Image), allowNullImage: true)]
public readonly string CirclesSequence = "circles";
[CursorReference]
[Desc("Cursor to display when rally point can be set.")]
public readonly string Cursor = "ability";
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("Custom indicator palette name")]
public readonly string Palette = "player";
[Desc("Custom palette is a player palette BaseName")]
public readonly bool IsPlayerPalette = true;
[Desc("A list of 0 or more offsets defining the initial rally point path.")]
public readonly CVec[] Path = { };
[NotificationReference("Speech")]
[Desc("The speech notification to play when setting a new rallypoint.")]
public readonly string Notification = null;
public override object Create(ActorInitializer init) { return new RallyPoint(init.Self, this); }
}
public class RallyPoint : IIssueOrder, IResolveOrder, INotifyOwnerChanged, INotifyCreated
{
const string OrderID = "SetRallyPoint";
public List<CPos> Path;
public RallyPointInfo Info;
public string PaletteName { get; private set; }
const uint ForceSet = 1;
public void ResetPath(Actor self)
{
Path = Info.Path.Select(p => self.Location + p).ToList();
}
public RallyPoint(Actor self, RallyPointInfo info)
{
Info = info;
ResetPath(self);
PaletteName = info.IsPlayerPalette ? info.Palette + self.Owner.InternalName : info.Palette;
}
void INotifyCreated.Created(Actor self)
{
self.World.Add(new RallyPointIndicator(self, this));
}
public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
{
if (Info.IsPlayerPalette)
PaletteName = Info.Palette + newOwner.InternalName;
ResetPath(self);
}
public IEnumerable<IOrderTargeter> Orders
{
get { yield return new RallyPointOrderTargeter(Info.Cursor); }
}
public Order IssueOrder(Actor self, IOrderTargeter order, in Target target, bool queued)
{
if (order.OrderID == OrderID)
{
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", Info.Notification, self.Owner.Faction.InternalName);
return new Order(order.OrderID, self, target, queued)
{
SuppressVisualFeedback = true,
ExtraData = ((RallyPointOrderTargeter)order).ForceSet ? ForceSet : 0
};
}
return null;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString != OrderID)
return;
if (!order.Queued)
Path.Clear();
Path.Add(self.World.Map.CellContaining(order.Target.CenterPosition));
}
public static bool IsForceSet(Order order)
{
return order.OrderString == OrderID && order.ExtraData == ForceSet;
}
class RallyPointOrderTargeter : IOrderTargeter
{
readonly string cursor;
public RallyPointOrderTargeter(string cursor)
{
this.cursor = cursor;
}
public string OrderID => "SetRallyPoint";
public int OrderPriority => 0;
public bool TargetOverridesSelection(Actor self, in Target target, List<Actor> actorsAt, CPos xy, TargetModifiers modifiers) { return true; }
public bool ForceSet { get; private set; }
public bool IsQueued { get; protected set; }
public bool CanTarget(Actor self, in Target target, List<Actor> othersAtTarget, ref TargetModifiers modifiers, ref string cursor)
{
if (target.Type != TargetType.Terrain)
return false;
IsQueued = modifiers.HasModifier(TargetModifiers.ForceQueue);
var location = self.World.Map.CellContaining(target.CenterPosition);
if (self.World.Map.Contains(location))
{
cursor = this.cursor;
// Notify force-set 'RallyPoint' order watchers with Ctrl and only if this is the only building of its type selected
if (modifiers.HasModifier(TargetModifiers.ForceAttack))
{
var selfName = self.Info.Name;
if (!self.World.Selection.Actors.Any(a => a.Info.Name == selfName && a.ActorID != self.ActorID))
ForceSet = true;
}
return true;
}
return false;
}
}
}
}