Files
OpenRA/OpenRA.Mods.Common/Traits/Conditions/GrantConditionOnPrerequisite.cs
2021-06-29 18:33:21 -05:00

81 lines
2.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Grants a condition to the actor this is attached to when prerequisites are available.")]
public class GrantConditionOnPrerequisiteInfo : TraitInfo
{
[FieldLoader.Require]
[GrantedConditionReference]
[Desc("The condition to grant.")]
public readonly string Condition = null;
[FieldLoader.Require]
[Desc("List of required prerequisites.")]
public readonly string[] Prerequisites = { };
public override object Create(ActorInitializer init) { return new GrantConditionOnPrerequisite(init.Self, this); }
}
public class GrantConditionOnPrerequisite : INotifyCreated, INotifyAddedToWorld, INotifyRemovedFromWorld, INotifyOwnerChanged
{
readonly GrantConditionOnPrerequisiteInfo info;
bool wasAvailable;
GrantConditionOnPrerequisiteManager globalManager;
int conditionToken = Actor.InvalidConditionToken;
public GrantConditionOnPrerequisite(Actor self, GrantConditionOnPrerequisiteInfo info)
{
this.info = info;
}
void INotifyCreated.Created(Actor self)
{
globalManager = self.Owner.PlayerActor.Trait<GrantConditionOnPrerequisiteManager>();
}
void INotifyAddedToWorld.AddedToWorld(Actor self)
{
if (info.Prerequisites.Any())
globalManager.Register(self, this, info.Prerequisites);
}
void INotifyRemovedFromWorld.RemovedFromWorld(Actor self)
{
if (info.Prerequisites.Any())
globalManager.Unregister(self, this, info.Prerequisites);
}
void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
{
globalManager = newOwner.PlayerActor.Trait<GrantConditionOnPrerequisiteManager>();
}
public void PrerequisitesUpdated(Actor self, bool available)
{
if (available == wasAvailable)
return;
if (available && conditionToken == Actor.InvalidConditionToken)
conditionToken = self.GrantCondition(info.Condition);
else if (!available && conditionToken != Actor.InvalidConditionToken)
conditionToken = self.RevokeCondition(conditionToken);
wasAvailable = available;
}
}
}