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681edb18795d6c3fd121469aab46f5b0c207105a
OpenRA/OpenRA.Mods.Common/MapGenerator
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Paul Chote 4f1b17b832 Allow MapGeneratorSettings to be initialized from MapGenerationArgs.
2025-05-15 23:08:13 +03:00
..
ActorPlan.cs
…
CellLayerUtils.cs
Add path auto-tiling tool to map editor
2025-05-15 22:41:43 +03:00
Direction.cs
Add path auto-tiling tool to map editor
2025-05-15 22:41:43 +03:00
MapGeneratorSettings.cs
Allow MapGeneratorSettings to be initialized from MapGenerationArgs.
2025-05-15 23:08:13 +03:00
Matrix.cs
Generate more elaborate roads
2025-01-18 13:32:56 +02:00
MatrixUtils.cs
Support relaxed end points in TilingPath
2025-04-18 11:13:23 +03:00
MultiBrush.cs
Add path auto-tiling tool to map editor
2025-05-15 22:41:43 +03:00
NoiseUtils.cs
Remove floating points from map generation
2025-01-27 20:42:38 +02:00
PlayableSpace.cs
Change Map.MapSize from int2 to Size.
2025-04-19 14:06:32 +03:00
Symmetry.cs
Refine map generator spawn placement rules
2025-01-31 13:58:20 +02:00
TilingPath.cs
Add path auto-tiling tool to map editor
2025-05-15 22:41:43 +03:00
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