Files
OpenRA/OpenRa.Game/Traits/PaletteFromRemap.cs

33 lines
1.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using OpenRa.FileFormats;
namespace OpenRa.Traits
{
class PaletteFromRemapInfo : ITraitInfo
{
public readonly string Name = null;
public readonly string Theatre = null;
public readonly string BasePalette = null;
public readonly string Remap = null;
public object Create(Actor self) { return new PaletteFromRemap(self, this); }
}
class PaletteFromRemap
{
public PaletteFromRemap(Actor self, PaletteFromRemapInfo info)
{
if (info.Theatre == null ||
info.Theatre.ToLowerInvariant() == self.World.Map.Theater.ToLowerInvariant())
{
Log.Write("Loading palette {0} from theatre {1} with remap {2}", info.Name, info.BasePalette, info.Remap);
var wr = self.World.WorldRenderer;
var pal = wr.GetPalette(info.BasePalette);
var newpal = (info.Remap == null) ? pal : new Palette(pal, new PlayerColorRemap(FileSystem.Open(info.Remap)));
wr.AddPalette(info.Name, newpal);
}
}
}
}