67 lines
2.4 KiB
C#
67 lines
2.4 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System.Drawing;
|
|
using OpenRA.Graphics;
|
|
|
|
namespace OpenRA.Mods.Common.Graphics
|
|
{
|
|
public struct SelectionBoxRenderable : IRenderable, IFinalizedRenderable
|
|
{
|
|
readonly WPos pos;
|
|
readonly Rectangle decorationBounds;
|
|
readonly Color color;
|
|
|
|
public SelectionBoxRenderable(Actor actor, Rectangle decorationBounds, Color color)
|
|
: this(actor.CenterPosition, decorationBounds, color) { }
|
|
|
|
public SelectionBoxRenderable(WPos pos, Rectangle decorationBounds, Color color)
|
|
{
|
|
this.pos = pos;
|
|
this.decorationBounds = decorationBounds;
|
|
this.color = color;
|
|
}
|
|
|
|
public WPos Pos { get { return pos; } }
|
|
|
|
public PaletteReference Palette { get { return null; } }
|
|
public int ZOffset { get { return 0; } }
|
|
public bool IsDecoration { get { return true; } }
|
|
|
|
public IRenderable WithPalette(PaletteReference newPalette) { return this; }
|
|
public IRenderable WithZOffset(int newOffset) { return this; }
|
|
public IRenderable OffsetBy(WVec vec) { return new SelectionBoxRenderable(pos + vec, decorationBounds, color); }
|
|
public IRenderable AsDecoration() { return this; }
|
|
|
|
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
|
|
public void Render(WorldRenderer wr)
|
|
{
|
|
var iz = 1 / wr.Viewport.Zoom;
|
|
var screenDepth = wr.Screen3DPxPosition(pos).Z;
|
|
var tl = new float3(decorationBounds.Left, decorationBounds.Top, screenDepth);
|
|
var br = new float3(decorationBounds.Right, decorationBounds.Bottom, screenDepth);
|
|
var tr = new float3(br.X, tl.Y, screenDepth);
|
|
var bl = new float3(tl.X, br.Y, screenDepth);
|
|
var u = new float2(4 * iz, 0);
|
|
var v = new float2(0, 4 * iz);
|
|
|
|
var wcr = Game.Renderer.WorldRgbaColorRenderer;
|
|
wcr.DrawLine(new[] { tl + u, tl, tl + v }, iz, color, true);
|
|
wcr.DrawLine(new[] { tr - u, tr, tr + v }, iz, color, true);
|
|
wcr.DrawLine(new[] { br - u, br, br - v }, iz, color, true);
|
|
wcr.DrawLine(new[] { bl + u, bl, bl - v }, iz, color, true);
|
|
}
|
|
|
|
public void RenderDebugGeometry(WorldRenderer wr) { }
|
|
public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }
|
|
}
|
|
}
|