Files
OpenRA/OpenRA.Mods.Common/Widgets/Logic/MapChooserLogic.cs
2015-03-19 17:20:34 +00:00

170 lines
5.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Primitives;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public class MapChooserLogic
{
string selectedUid;
// May be a subset of available maps if a mode filter is active
string[] visibleMaps;
ScrollPanelWidget scrollpanel;
ScrollItemWidget itemTemplate;
string mapFilter;
string gameMode;
[ObjectCreator.UseCtor]
internal MapChooserLogic(Widget widget, string initialMap, Action onExit, Action<string> onSelect, MapVisibility filter)
{
selectedUid = WidgetUtils.ChooseInitialMap(initialMap);
var approving = new Action(() => { Ui.CloseWindow(); onSelect(selectedUid); });
var canceling = new Action(() => { Ui.CloseWindow(); onExit(); });
widget.Get<ButtonWidget>("BUTTON_OK").OnClick = approving;
widget.Get<ButtonWidget>("BUTTON_CANCEL").OnClick = canceling;
scrollpanel = widget.Get<ScrollPanelWidget>("MAP_LIST");
scrollpanel.Layout = new GridLayout(scrollpanel);
itemTemplate = scrollpanel.Get<ScrollItemWidget>("MAP_TEMPLATE");
var gameModeDropdown = widget.GetOrNull<DropDownButtonWidget>("GAMEMODE_FILTER");
if (gameModeDropdown != null)
{
var selectableMaps = Game.ModData.MapCache.Where(m => m.Status == MapStatus.Available && (m.Map.Visibility & filter) != 0);
var gameModes = selectableMaps
.GroupBy(m => m.Type)
.Select(g => Pair.New(g.Key, g.Count())).ToList();
// 'all game types' extra item
gameModes.Insert(0, Pair.New(null as string, selectableMaps.Count()));
Func<Pair<string, int>, string> showItem =
x => "{0} ({1})".F(x.First ?? "All Game Types", x.Second);
Func<Pair<string, int>, ScrollItemWidget, ScrollItemWidget> setupItem = (ii, template) =>
{
var item = ScrollItemWidget.Setup(template,
() => gameMode == ii.First,
() => { gameMode = ii.First; EnumerateMaps(onSelect, filter); });
item.Get<LabelWidget>("LABEL").GetText = () => showItem(ii);
return item;
};
gameModeDropdown.OnClick = () =>
gameModeDropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 210, gameModes, setupItem);
gameModeDropdown.GetText = () => showItem(gameModes.First(m => m.First == gameMode));
}
var mapfilterInput = widget.GetOrNull<TextFieldWidget>("MAPFILTER_INPUT");
if (mapfilterInput != null)
{
mapfilterInput.TakeKeyboardFocus();
mapfilterInput.OnEscKey = () =>
{
if (mapfilterInput.Text.Length == 0)
canceling();
else
{
mapFilter = mapfilterInput.Text = null;
EnumerateMaps(onSelect, filter);
}
return true;
};
mapfilterInput.OnEnterKey = () => { approving(); return true; };
mapfilterInput.OnTextEdited = () =>
{ mapFilter = mapfilterInput.Text; EnumerateMaps(onSelect, filter); };
}
var randomMapButton = widget.GetOrNull<ButtonWidget>("RANDOMMAP_BUTTON");
if (randomMapButton != null)
{
randomMapButton.OnClick = () =>
{
var uid = visibleMaps.Random(Game.CosmeticRandom);
selectedUid = uid;
scrollpanel.ScrollToItem(uid, smooth: true);
};
randomMapButton.IsDisabled = () => visibleMaps == null || visibleMaps.Length == 0;
}
EnumerateMaps(onSelect, filter);
}
void EnumerateMaps(Action<string> onSelect, MapVisibility filter)
{
var maps = Game.ModData.MapCache
.Where(m => m.Status == MapStatus.Available && (m.Map.Visibility & filter) != 0)
.Where(m => gameMode == null || m.Type == gameMode)
.Where(m => mapFilter == null ||
m.Title.IndexOf(mapFilter, StringComparison.OrdinalIgnoreCase) >= 0 ||
m.Author.IndexOf(mapFilter, StringComparison.OrdinalIgnoreCase) >= 0)
.OrderBy(m => m.PlayerCount)
.ThenBy(m => m.Title);
scrollpanel.RemoveChildren();
foreach (var loop in maps)
{
var preview = loop;
// Access the minimap to trigger async generation of the minimap.
preview.GetMinimap();
var item = ScrollItemWidget.Setup(preview.Uid, itemTemplate, () => selectedUid == preview.Uid,
() => selectedUid = preview.Uid, () => { Ui.CloseWindow(); onSelect(preview.Uid); });
item.IsVisible = () => item.RenderBounds.IntersectsWith(scrollpanel.RenderBounds);
var titleLabel = item.Get<LabelWidget>("TITLE");
titleLabel.GetText = () => preview.Title;
var previewWidget = item.Get<MapPreviewWidget>("PREVIEW");
previewWidget.Preview = () => preview;
var detailsWidget = item.GetOrNull<LabelWidget>("DETAILS");
if (detailsWidget != null)
detailsWidget.GetText = () => "{0} ({1} players)".F(preview.Type, preview.PlayerCount);
var authorWidget = item.GetOrNull<LabelWidget>("AUTHOR");
if (authorWidget != null)
authorWidget.GetText = () => "Created by {0}".F(preview.Author);
var sizeWidget = item.GetOrNull<LabelWidget>("SIZE");
if (sizeWidget != null)
{
var size = preview.Bounds.Width + "x" + preview.Bounds.Height;
var numberPlayableCells = preview.Bounds.Width * preview.Bounds.Height;
if (numberPlayableCells >= 120 * 120) size += " (Huge)";
else if (numberPlayableCells >= 90 * 90) size += " (Large)";
else if (numberPlayableCells >= 60 * 60) size += " (Medium)";
else size += " (Small)";
sizeWidget.GetText = () => size;
}
scrollpanel.AddChild(item);
}
visibleMaps = maps.Select(m => m.Uid).ToArray();
if (visibleMaps.Contains(selectedUid))
scrollpanel.ScrollToItem(selectedUid);
}
}
}