Files
OpenRA/OpenRA.Mods.Common/Traits/Attack/AttackSuicides.cs
Matthias Mailänder 6900e4bad3 rename DemoTruck to AttackSuicides
generalize move to add Aircraft support
give it a description
don't require Explodes as it is just a soft dependency
use a regular self kill
2016-01-16 19:38:23 +01:00

87 lines
2.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using OpenRA.Activities;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Orders;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Does a suicide attack where it moves next to the target when used in combination with `Explodes`.")]
class AttackSuicidesInfo : ITraitInfo, Requires<IMoveInfo>
{
[VoiceReference] public readonly string Voice = "Action";
public object Create(ActorInitializer init) { return new AttackSuicides(init.Self, this); }
}
class AttackSuicides : IIssueOrder, IResolveOrder, IOrderVoice
{
readonly AttackSuicidesInfo info;
readonly IMove move;
public AttackSuicides(Actor self, AttackSuicidesInfo info)
{
this.info = info;
move = self.Trait<IMove>();
}
public IEnumerable<IOrderTargeter> Orders
{
get
{
yield return new TargetTypeOrderTargeter(new HashSet<string> { "DetonateAttack" }, "DetonateAttack", 5, "attack", true, false) { ForceAttack = false };
yield return new DeployOrderTargeter("Detonate", 5);
}
}
public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
{
if (order.OrderID != "DetonateAttack" && order.OrderID != "Detonate")
return null;
if (target.Type == TargetType.FrozenActor)
return new Order(order.OrderID, self, queued) { ExtraData = target.FrozenActor.ID };
return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
}
public string VoicePhraseForOrder(Actor self, Order order)
{
return info.Voice;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "DetonateAttack")
{
var target = self.ResolveFrozenActorOrder(order, Color.Red);
if (target.Type != TargetType.Actor)
return;
if (!order.Queued)
self.CancelActivity();
self.SetTargetLine(target, Color.Red);
self.QueueActivity(move.MoveToTarget(self, target));
self.QueueActivity(new CallFunc(() => self.Kill(self)));
}
else if (order.OrderString == "Detonate")
self.Kill(self);
}
}
}