Files
OpenRA/OpenRA.Game/Traits/Unit.cs
2010-05-14 20:46:47 +12:00

50 lines
1.5 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
namespace OpenRA.Traits
{
public class UnitInfo : OwnedActorInfo, ITraitInfo
{
public readonly int InitialFacing = 128;
public readonly int ROT = 255;
public readonly int Speed = 1;
public object Create( Actor self ) { return new Unit( self ); }
}
public class Unit : INotifyDamage
{
[Sync]
public int Facing;
[Sync]
public int Altitude;
public Unit(Actor self) { }
public void Damaged(Actor self, AttackInfo e)
{
var eva = self.World.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
if (e.DamageState == DamageState.Dead)
Sound.PlayToPlayer(self.Owner,
self.Info.Traits.Get<OwnedActorInfo>().WaterBound ? eva.NavalUnitLost : eva.UnitLost);
}
}
}